Game 1 EXP Trout vs beelee
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@beelee By the way on that same subject, I have noticed that the Triplea engine acts as if you can choose a transport as a casualty. I am pretty sure that on Turns 1 & 2, transports just die. Cannot be taken as casualties or shoot back, just die if they are on losing end of the battle. Or am I mistaken about that.
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Yea triplea has some limitations. Taking the Trprt as a hit before everything else sunk is one of them.
Game Notes explain most of this.
I will bold it for next update.

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@beelee Thanks - so are you scrambling the Italian fighter? French attacking SZ 95. See game posted above
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Sub CA Ftr

Also, when you save, would you remove the random characters please. It makes it easier to tell what is what.
When you click on the save, it'll auto delete and just save the.tsvg triplea save part and you can name it whatever you want

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sorry
yes scramble -
@beelee I will try. For some reason, I do copy/paste from the game save without all of the mumbo/jumbo but the link shows up how it does.
Maybe I will figure out how to get rid of it but haven't so far -
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 fighter moved from Queensland to New South Wales 1 fighter moved from New Zealand to New South Wales 1 fighter moved from New Zealand to New South Wales 2 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 72 Sea Zone to 70 Sea Zone 1 infantry moved from French West Africa to French Central Africa Combat - French Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 95 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 cruiser, 1 fighter, 1 submarine and 1 transport Italians win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is -10 Casualties for French: 1 cruiser and 1 destroyer Casualties for Italians: 1 submarine Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - Frenchb2fbe2aa-7890-4af3-87c4-d216db81babf-exp-game-1-trout-france-1.tsvg
Germany up! -
no worries

When I hit ctrls I get

then I type on the hilighted part with the new save. I may have given wrong instructions earlier. When it's hilighted, type in new name.

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@beelee No, he does not want to intercept
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Game History
Round: 2 Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 G_air_transport, 2 GermanUBoats, 2 German_LCVs, 4 Panzer_Grndrss, 2 artilleries, 1 destroyer, 1 elite, 2 german_paras and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 fighter moved from Holland Belgium to United Kingdom 2 bombers and 1 fighter moved from Western Germany to United Kingdom 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone 2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in United Kingdom causes 9 damage total. Cleaning up after air battles Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from Holland Belgium to Western Germany 2 fighters moved from Western Germany to Alexandria 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to Finland 2 tactical_bombers moved from Western Germany to Romania 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Northern Italy to Western Germany 4 armour moved from Slovakia Hungary to Germany 1 armour moved from France to Germany 1 armour moved from Southern France to Yugoslavia 1 armour moved from Bulgaria to Slovakia Hungary 1 armour moved from France to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 4 infantry moved from Bulgaria to Romania 2 Waffen_Artys moved from France to Germany 6 waffen_infantrys moved from France to Germany 2 infantry moved from Romania to Slovakia Hungary 2 infantry moved from Slovakia Hungary to Poland Place Units - Germans 1 G_air_transport and 2 infantry placed in Western Germany 2 German_LCVs, 2 Panzer_Grndrss, 1 elite, 2 german_paras and 2 infantry placed in Germany 2 GermanUBoats and 1 destroyer placed in 112 Sea Zone 1 artillery placed in Germany 1 artillery and 3 infantry placed in Western Germany Germans undo move 5. 1 infantry placed in France 2 Panzer_Grndrss and 1 infantry placed in Western Germany 1 artillery placed in Western Germany 1 infantry placed in France Turn Complete - Germans Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsMEP and the Soviets are up or russians I guess.
I usually call em commies lol
Edit
I guess that'd be "MPE" my bad
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Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 elite and 8 infantry; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 submarine moved from 124 Sea Zone to 117 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Buryatia to Yakut S.S.R. 1 Russian_Rail moved from Russia to Sakha 1 Russian_Rail moved from Russia to Sakha 1 Russian_Rail and 1 infantry moved from Sakha to Caucasus 1 Russian_Rail and 1 infantry moved from Sakha to Caucasus 1 R_Europe_Rail moved from Russia to Buryatia 1 R_Europe_Rail and 1 infantry moved from Buryatia to Caucasus 1 Soviet_Commisar moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus Place Units - Russians 1 Soviet_Commisar and 1 elite placed in Russia 3 infantry placed in Novgorod 3 infantry placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 42 PUsCommies finished. Tojo up!
bac40d1b-9f1a-4e5c-88d2-963d7a0daa79-exp-game-1-trout-r2.tsvg
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heh heh sorry. Trying to keep it clean

Victory stoked to take you guys on in the future

Edit
diving in now
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We couldn't figure out how to form the Commissar but decided it's not super important yet until Hitler declares war. But the two tanks and one mech infantry in W. Ukraine are supposed to be the 1st Army Corps with the Commissar. Yes, keep it clean for all involved please :beaming_face_with_smiling_eyes:
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yea not important right now for 1st Corps. JPN on it's way
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 air_transports, 3 armour, 1 elite, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 artilleries and 5 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 armour moved from Kwangsi to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 2 bombers, 9 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 2 bombers, 9 fighters and 5 tactical_bombers Chinese defend with 1 fighter and 4 infantry Japanese win with 2 bombers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Chinese: 1 fighter and 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 2 bombers moved from Szechwan to Kwangsi 1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe 8 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 artillery moved from Jehol to Kwangsi 2 infantry moved from Jehol to Chahar 4 infantry moved from Jehol to Anhwe 1 aaGun moved from Jehol to Anhwe EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea 1 artillery and 1 elite moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 3 armour placed in Shantung 2 air_transports, 1 elite and 2 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUsEdit
Here is an example of Box movement from silas and my game'https://forums.triplea-game.org/topic/4061/game-1-exp-silas-vs-beelee/36
I'm not used to playing this many games. Two has ben my max lol
All good though. We can do it

Edit @Trout
so one needs to use editEdit "Perform Move or Other Actions" is what you want when needed.
Many are Player Enforced. The Game Notes explain triplea play.
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Impressed with Pizza's play. He obviously knows the game
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@beelee That he does. Thanks for the compliment. No need for you to go easy on him. I don't and he still beats me often.
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Pizza Man (UK) attacking SZ 95. Care to scramble your one Regia Aeronautica squadron?
a734c24b-d2e7-47c0-a870-0b3993162ac1-exp-game-1-trout-uk-2.tsvg
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