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    Game 1 EXP Trout vs beelee

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    • B Offline
      beelee @Trout
      last edited by

      @trout

      Does MPE care to intercept the Luftwaffe SBR on the Fctry ?

      Screenshot from 2025-01-19 18-31-43.png

      EXP game 1 Trout G2 Combat.tsvg

      T 1 Reply Last reply Reply Quote 0
      • B Offline
        beelee
        last edited by

        @Trout

        lol I'm still in local mode 😊

        Anyway, that's what I'm gonna do 🙂

        1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee No, he does not want to intercept

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Trout
            last edited by beelee

            @trout

            Game History

            Round: 2
            
                Purchase Units - Germans
                    Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                    Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                    Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                    Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                    Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                    Trigger FlakTower: buyFlakTower added to productionGermans
                    Trigger FlakTower: buyFlakTower added to productionRussians
                    Trigger FlakTower: buyFlakTower added to productionBritish
                    Trigger FlakTower: buyFlakTower added to productionItalians
                    Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                    Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                    Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                    Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                    Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                    Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                    Trigger Army Group: buyArmy_Group added to productionGermans
                    Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                    triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                    triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                    triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                    triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Germans buy 1 G_air_transport, 2 GermanUBoats, 2 German_LCVs, 4 Panzer_Grndrss, 2 artilleries, 1 destroyer, 1 elite, 2 german_paras and 7 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    1 fighter moved from Holland Belgium to United Kingdom
                    2 bombers and 1 fighter moved from Western Germany to United Kingdom
                    1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone
                    2 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
                    3 GermanUBoats moved from 112 Sea Zone to 119 Sea Zone
            
                Combat - Germans
                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Air Battle in United Kingdom
                        Germans attacks with 4 units heading to United Kingdom
                        Air Battle is over, the remaining bombers go on to their targets
                    Strategic bombing raid in United Kingdom
                        Bombing raid in United Kingdom rolls: 4,5 and causes: 9 damage to unit: factory_major
                        Bombing raid in United Kingdom causes 9 damage total. 
                    Cleaning up after air battles
            
                Non Combat Move - Germans
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    2 bombers moved from United Kingdom to Western Germany
                    2 fighters moved from United Kingdom to Holland Belgium
                    1 tactical_bomber moved from Holland Belgium to Western Germany
                    2 fighters moved from Western Germany to Alexandria
                    1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                    1 infantry moved from Norway to Finland
                    2 tactical_bombers moved from Western Germany to Romania
                    1 transport moved from 113 Sea Zone to 110 Sea Zone
                    1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                    1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                    1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                    1 fighter moved from Northern Italy to Western Germany
                    4 armour moved from Slovakia Hungary to Germany
                    1 armour moved from France to Germany
                    1 armour moved from Southern France to Yugoslavia
                    1 armour moved from Bulgaria to Slovakia Hungary
                    1 armour moved from France to Western Germany
                    1 armour moved from Normandy Bordeaux to Western Germany
                    4 infantry moved from Bulgaria to Romania
                    2 Waffen_Artys moved from France to Germany
                    6 waffen_infantrys moved from France to Germany
                    2 infantry moved from Romania to Slovakia Hungary
                    2 infantry moved from Slovakia Hungary to Poland
            
                Place Units - Germans
                    1 G_air_transport and 2 infantry placed in Western Germany
                    2 German_LCVs, 2 Panzer_Grndrss, 1 elite, 2 german_paras and 2 infantry placed in Germany
                    2 GermanUBoats and 1 destroyer placed in 112 Sea Zone
                    1 artillery placed in Germany
                    1 artillery and 3 infantry placed in Western Germany
                    Germans undo move 5.
                    1 infantry placed in France
                    2 Panzer_Grndrss and 1 infantry placed in Western Germany
                    1 artillery placed in Western Germany
                    1 infantry placed in France
            
                Turn Complete - Germans
                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Germans collect 42 PUs; end with 42 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                    Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            

            EXP Game 1 Trout G2.tsvg

            MEP and the Soviets are up or russians I guess.

            I usually call em commies lol

            Edit
            I guess that'd be "MPE" my bad 😊

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout
              last edited by

              Game History

              Round: 2
              
                  Purchase Units - Russians
                      Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                      Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                      Russians buy 1 Soviet_Commisar, 1 elite and 8 infantry; Remaining resources: 5 PUs; 3 AirLendLease; 3 TankLendLease; 
              
                  Combat Move - Russians
                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              
                  Combat - Russians
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Russians
                      Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus
                      1 infantry moved from Bryansk to Belarus
                      1 artillery moved from Bryansk to Western Ukraine
                      1 infantry moved from Ukraine to Western Ukraine
                      1 infantry moved from Ukraine to Western Ukraine
                      1 infantry moved from Ukraine to Western Ukraine
                      1 aaGun moved from Bryansk to Western Ukraine
                      1 aaGun moved from Bryansk to Western Ukraine
                      1 infantry moved from Russia to Bryansk
                      1 infantry moved from Russia to Bryansk
                      1 elite moved from Russia to Bryansk
                      1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                      1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                      1 submarine moved from 124 Sea Zone to 117 Sea Zone
                      1 infantry moved from Yakut S.S.R. to Yenisey
                      1 infantry moved from Yakut S.S.R. to Yenisey
                      1 infantry moved from Yakut S.S.R. to Yenisey
                      1 infantry moved from Yakut S.S.R. to Yenisey
                      1 infantry moved from Yakut S.S.R. to Yenisey
                      1 infantry moved from Yakut S.S.R. to Yenisey
                      1 aaGun moved from Buryatia to Yakut S.S.R.
                      1 Russian_Rail moved from Russia to Sakha
                      1 Russian_Rail moved from Russia to Sakha
                      1 Russian_Rail and 1 infantry moved from Sakha to Caucasus
                      1 Russian_Rail and 1 infantry moved from Sakha to Caucasus
                      1 R_Europe_Rail moved from Russia to Buryatia
                      1 R_Europe_Rail and 1 infantry moved from Buryatia to Caucasus
                      1 Soviet_Commisar moved from Russia to Western Ukraine
                      1 armour moved from Russia to Western Ukraine
                      1 armour moved from Russia to Western Ukraine
                      1 mech_infantry moved from Russia to Western Ukraine
                      1 infantry moved from Novgorod to Belarus
                      1 infantry moved from Novgorod to Belarus
              
                  Place Units - Russians
                      1 Soviet_Commisar and 1 elite placed in Russia
                      3 infantry placed in Novgorod
                      3 infantry placed in Ukraine
                      2 infantry placed in Russia
              
                  Turn Complete - Russians
                      Russians collect 37 PUs; end with 42 PUs
              

              Commies finished. Tojo up!

              bac40d1b-9f1a-4e5c-88d2-963d7a0daa79-exp-game-1-trout-r2.tsvg

              B 1 Reply Last reply Reply Quote 1
              • B Offline
                beelee @Trout
                last edited by beelee

                @trout

                heh heh sorry. Trying to keep it clean 🙂

                Victory stoked to take you guys on in the future 🙂

                Edit
                diving in now 🙂

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout
                  last edited by

                  We couldn't figure out how to form the Commissar but decided it's not super important yet until Hitler declares war. But the two tanks and one mech infantry in W. Ukraine are supposed to be the 1st Army Corps with the Commissar. Yes, keep it clean for all involved please :beaming_face_with_smiling_eyes:

                  B 2 Replies Last reply Reply Quote 1
                  • B Offline
                    beelee @Trout
                    last edited by

                    @trout

                    yea not important right now for 1st Corps. JPN on it's way

                    1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @Trout
                      last edited by beelee

                      @trout

                      Game History

                      Round: 2
                      
                          Purchase Units - Japanese
                              Japanese buy 2 air_transports, 3 armour, 1 elite, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                      
                          Combat Move - Japanese
                              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                              1 infantry moved from Chahar to Suiyuyan
                                    Japanese take Suiyuyan from Chinese
                              1 artillery and 1 infantry moved from Chahar to Suiyuyan
                              1 infantry moved from Anhwe to Hopei
                                    Japanese take Hopei from Chinese
                              2 artilleries and 5 infantry moved from Anhwe to Kweichow
                                    Japanese take Kweichow from Chinese
                              1 artillery and 2 infantry moved from Hunan to Yunnan
                              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
                              1 armour moved from Kwangsi to Yunnan
                              1 mech_infantry moved from Anhwe to Yunnan
                              2 bombers, 9 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
                      
                          Combat - Japanese
                              Battle in Yunnan
                                  Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                                  Chinese defend with 1 infantry
                                  Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                  Casualties for Japanese: 1 infantry
                                  Casualties for Chinese: 1 infantry
                              Battle in Szechwan
                                  Japanese attack with 2 bombers, 9 fighters and 5 tactical_bombers
                                  Chinese defend with 1 fighter and 4 infantry
                                  Japanese win with 2 bombers, 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
                                  Casualties for Chinese: 1 fighter and 4 infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - Japanese
                              Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                              2 bombers moved from Szechwan to Kwangsi
                              1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
                              8 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
                              1 J_Rail moved from Kiangsu to Korea
                              1 J_Rail and 1 infantry moved from Korea to Kwangsi
                              1 J_Rail moved from Kiangsu to Jehol
                              1 J_Rail and 1 artillery moved from Jehol to Kwangsi
                              2 infantry moved from Jehol to Chahar
                              4 infantry moved from Jehol to Anhwe
                              1 aaGun moved from Jehol to Anhwe
                              EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea
                              1 artillery and 1 elite moved from Japan to 6 Sea Zone
                              1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                              1 artillery and 1 elite moved from 36 Sea Zone to Kwangsi
                              1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                      
                          Place Units - Japanese
                              1 factory_minor placed in Kiangsu
                              3 armour placed in Shantung
                              2 air_transports, 1 elite and 2 infantry placed in Japan
                              1 transport placed in 6 Sea Zone
                      
                          Turn Complete - Japanese
                              Japanese collect 33 PUs; end with 33 PUs
                              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs
                              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
                      

                      EXP Game 1 Trout J 2.tsvg

                      Edit
                      Here is an example of Box movement from silas and my game'

                      https://forums.triplea-game.org/topic/4061/game-1-exp-silas-vs-beelee/36

                      I'm not used to playing this many games. Two has ben my max lol

                      All good though. We can do it 😉

                      Edit @Trout
                      so one needs to use edit

                      Edit "Perform Move or Other Actions" is what you want when needed.

                      Many are Player Enforced. The Game Notes explain triplea play.

                      B 1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @beelee
                        last edited by

                        @Trout

                        Impressed with Pizza's play. He obviously knows the game

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee That he does. Thanks for the compliment. No need for you to go easy on him. I don't and he still beats me often.

                          B 1 Reply Last reply Reply Quote 1
                          • T Offline
                            Trout
                            last edited by

                            Pizza Man (UK) attacking SZ 95. Care to scramble your one Regia Aeronautica squadron?

                            a734c24b-d2e7-47c0-a870-0b3993162ac1-exp-game-1-trout-uk-2.tsvg

                            1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @Trout
                              last edited by

                              @trout said in Game 1 EXP Trout vs beelee:

                              No need for you to go easy on him.

                              I'va already come to that conclusion 🙂

                              Yes scramble please. Shoulda thrown some Jerry air there lol

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout
                                last edited by

                                Game History

                                Round: 2
                                
                                    Purchase Units - Americans
                                        Americans buy 1 Heavy_BB, 1 battleship, 1 elite and 2 transports; Remaining resources: 2 PUs; 
                                
                                    Combat Move - Americans
                                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                
                                    Combat - Americans
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                
                                    Non Combat Move - Americans
                                        Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                                        2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                                        1 infantry moved from 35 Sea Zone to Philippines
                                        1 infantry moved from 35 Sea Zone to Philippines
                                        1 submarine moved from 23 Sea Zone to 26 Sea Zone
                                        1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                                        1 transport moved from 26 Sea Zone to 25 Sea Zone
                                        1 aaGun moved from Midway to 25 Sea Zone
                                        1 infantry moved from Midway to 25 Sea Zone
                                        1 aaGun, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                                        1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                        1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                                        1 usa_fighter moved from Eastern United States to 101 Sea Zone
                                        1 usa_fighter moved from Eastern United States to 101 Sea Zone
                                        1 Rail and 1 elite moved from Eastern United States to Western United States
                                
                                    Place Units - Americans
                                        1 battleship and 2 transports placed in 101 Sea Zone
                                        1 elite placed in Eastern United States
                                        1 Heavy_BB placed in 10 Sea Zone
                                
                                    Turn Complete - Americans
                                        Americans collect 52 PUs; end with 54 PUs
                                
                                    Purchase Units - Chinese
                                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Chinese
                                        Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                
                                    Combat - Chinese
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                
                                    Non Combat Move - Chinese
                                        Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                        1 infantry moved from Shensi to Tsinghai
                                        1 infantry moved from Shensi to Tsinghai
                                        1 infantry moved from Shensi to Tsinghai
                                        1 infantry moved from Shensi to Kansu
                                        1 infantry moved from Shensi to Kansu
                                        1 infantry moved from Sikang to Szechwan
                                
                                    Place Units - Chinese
                                        2 infantry placed in Kansu
                                        2 infantry placed in Tsinghai
                                        1 infantry placed in Sikang
                                        1 infantry placed in Kansu
                                
                                    Turn Complete - Chinese
                                        Chinese collect 5 PUs; end with 5 PUs
                                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                                
                                    Purchase Units - British
                                        Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                                        Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                                        British buy 2 Seafires, 1 carrier, 8 infantry, 2 mine_unarmeds and 2 uk_armours; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                
                                    Combat Move - British
                                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                        1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                                        1 uk_fighter moved from Malta to 95 Sea Zone
                                        1 bomber moved from Malta to 95 Sea Zone
                                        1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                                        1 battleship moved from 39 Sea Zone to 72 Sea Zone
                                        1 infantry moved from Persia to 80 Sea Zone
                                        1 infantry moved from Eastern Persia to 80 Sea Zone
                                        2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                                        1 infantry moved from 72 Sea Zone to Kenya
                                        1 infantry moved from 72 Sea Zone to Kenya
                                        1 infantry moved from Anglo Egyptian Sudan to Kenya
                                        1 infantry moved from Anglo Egyptian Sudan to Kenya
                                        1 artillery moved from Anglo Egyptian Sudan to Kenya
                                        1 uk_armour moved from Anglo Egyptian Sudan to Ethiopia
                                              British take Ethiopia from Italians
                                        1 uk_armour moved from Ethiopia to Kenya
                                        1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                                        1 infantry moved from Anglo Egyptian Sudan to Egypt
                                        1 infantry moved from Anglo Egyptian Sudan to Egypt
                                        1 uk_armour moved from Union of South Africa to Belgian Congo
                                        1 infantry moved from Celebes to 44 Sea Zone
                                        1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                                
                                    Combat - British
                                        Battle in Kenya
                                            British attack with 1 artillery, 4 infantry, 1 mech_infantry and 1 uk_armour
                                            Italians defend with 1 artillery and 3 infantry
                                            British win, taking Kenya from Italians with 1 artillery, 2 infantry, 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is 7
                                            Casualties for British: 2 infantry
                                            Casualties for Italians: 1 artillery and 3 infantry
                                        Battle in 95 Sea Zone
                                            British attack with 1 bomber, 1 destroyer and 1 uk_fighter
                                            Italians defend with 1 cruiser and 1 transport
                                            British win with 1 bomber, 1 destroyer and 1 uk_fighter remaining. Battle score for attacker is 15
                                            Casualties for Italians: 1 cruiser and 1 transport
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                
                                    Non Combat Move - British
                                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                                        1 infantry moved from 41 Sea Zone to Sumatra
                                              British take Sumatra from Dutch
                                        1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                        1 Rail and 1 infantry moved from Union of South Africa to Egypt
                                        1 destroyer moved from 76 Sea Zone to 72 Sea Zone
                                        1 uk_fighter moved from 95 Sea Zone to Malta
                                        1 bomber moved from 95 Sea Zone to Malta
                                        1 aaGun, 1 artillery and 6 infantry moved from Burma to India
                                        1 infantry moved from Shan State to Burma
                                        1 infantry moved from Shan State to Burma
                                        1 artillery moved from Ontario to Quebec
                                        1 infantry moved from Ontario to Quebec
                                
                                    Place Units - British
                                        Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                        1 carrier placed in 106 Sea Zone
                                        2 Seafires placed in 106 Sea Zone
                                        6 infantry and 2 mine_unarmeds placed in India
                                        2 infantry and 2 uk_armours placed in Union of South Africa
                                
                                    Turn Complete - British
                                        Total Cost from Convoy Blockades: 8
                                            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3,5,6,6,5
                                            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,3,2,4,6
                                        British collect 47 PUs (8 lost to blockades); end with 49 PUs
                                        Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 50 PUs
                                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs
                                        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs
                                

                                Italy up sir!
                                10134ba0-3080-436b-bf74-eec33f92feab-exp-game-1-trout-uk-2.tsvg

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout
                                  last edited by

                                  Also how do you dig in the mines? Pizza Emperor wants to start digging in along the India/Burma border

                                  1 Reply Last reply Reply Quote 1
                                  • B Offline
                                    beelee
                                    last edited by

                                    @trout
                                    Right on, I haven't made any border specific ones for India. I'll do that next update.

                                    Anyway, remove the unarmed LMs and replace them with "Changer" owned ones. I would use yellow for India/Burma.

                                    Then make a note in the "Comment Log" top left under view. I make a note in my post as well.

                                    Changer is allied to everybody, so there are no conflicts if the TTy changes hands.

                                    When defending we need to use a dice roller. I usually use dicebot at the A&A site. We can use Panzer and my old thread. https://www.axisandallies.org/forums/topic/40292/panzerstahl-vs-barnee-exp-game-2/354

                                    the dice code 1 post up

                                    @VictoryFirst uses a different site. I'll link to it in the future. I don't have it handy.

                                    Here is what I posted to silas so I'll post it here as well.

                                    *To arm LMs, remove in edit and add the corresponding one from "Changer". Most of the high use areas have border specific ones. If not, use the recommended color one and specify which border it's defending in comment log.

                                    When you hover on them, it'll tell which ones they are.
                                    For battle, have to use a diceroller. I just use dicebot at the A&A site although Victory has another one that he uses. He might have already mentioned it.

                                    Anyway, you can fight the battle in edit, that way you can kill any LM hits and not count their rolls. If there is only going to be one battle, you will need to be in edit at end of NCM as triplea will go straight to battle and you can't change it then.*

                                    When fighting in edit you have to be precise. Just like a real game. I usually double check myself it's a big battle 🙂

                                    I'll do Italia now 🙂

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                                    • T Offline
                                      Trout
                                      last edited by

                                      By the way, brilliant move by you on J2 with the air raid on Szechwan. I have never seen that before but I may copy that on my Axis turns in the future :beaming_face_with_smiling_eyes: To top it off, it looks even more brilliant with my getting diced in that battle!

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee @Trout
                                        last edited by beelee

                                        @trout

                                        oh I saw the Flying Tiger in range so went after it 🙂

                                        The Italian Ftr must not have got his orders 🙂 I will roll with dicebot brb

                                        yea a hit 🙂

                                        Screenshot from 2025-01-20 17-38-22.png

                                        I will sink the DD and kill the Ftr. I assume MPE doesn't want to lose any air 🙂

                                        Edit
                                        @Trout actually maybe he trys to keep the DD to deny the no Ship NO ? Odds are against it. Bmbr vs DD

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @beelee
                                          last edited by

                                          @beelee He'll lose the destroyer - yeah I wondered why the airplane flew back

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                                            beelee @Trout
                                            last edited by beelee

                                            @trout

                                            Game History

                                            Round: 2
                                            
                                                Purchase Units - Italians
                                                    Italians buy 1 Italian_LCV, 2 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Italians
                                                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                                                    1 bomber moved from Southern Italy to Greece
                                                    2 armour moved from Yugoslavia to Greece
                                                    2 infantry moved from Albania to Greece
                                            
                                                Combat - Italians
                                                    Battle in Greece
                                                        Italians attack with 2 armour, 1 bomber and 2 infantry
                                                        Neutral_Allies defend with 4 infantry
                                                            Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits
                                                            Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                                                            1 infantry owned by the Italians lost in Greece
                                                            1 infantry owned by the Neutral_Allies lost in Greece
                                                            Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 3 : 2/4 hits, 1.83 expected hits
                                                            Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits
                                                            1 infantry owned by the Italians and 1 armour owned by the Italians lost in Greece
                                                            2 infantry owned by the Neutral_Allies lost in Greece
                                                            Italians roll dice for 1 armour and 1 bomber in Greece, round 4 : 1/2 hits, 1.17 expected hits
                                                            Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits
                                                            1 armour owned by the Italians lost in Greece
                                                            1 infantry owned by the Neutral_Allies lost in Greece
                                                        Italians win with 1 bomber remaining. Battle score for attacker is -4
                                                        Casualties for Italians: 2 armour and 2 infantry
                                                        Casualties for Neutral_Allies: 4 infantry
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 119 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Italians
                                                    Trigger Wolfpack at119 SeaZones: Germans has 1 Wolfpack placed in 119 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Albania
                                                    1 bomber moved from Greece to Southern Italy
                                                    1 artillery and 1 infantry moved from Tobruk to Alexandria
                                                    1 aaGun moved from Yugoslavia to Romania
                                                    1 artillery and 1 infantry moved from Yugoslavia to Romania
                                                    1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
                                                    1 Rail and 1 infantry moved from Southern Italy to Albania
                                                    1 aaGun moved from Northern Italy to Southern France
                                                    1 aaGun moved from Southern Italy to Northern Italy
                                            
                                                Place Units - Italians
                                                    1 Italian_LCV and 2 italian_paras placed in Southern Italy
                                                    2 infantry placed in Northern Italy
                                            
                                                Turn Complete - Italians
                                                    Italians collect 11 PUs; end with 11 PUs
                                                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
                                                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Italians regular : -1.00
                                            Neutral_Allies regular : 1.33
                                            

                                            EXP Game 1 Trout I 2.tsvg

                                            Italia off to a bit of a rough start 🙂

                                            Edit
                                            I can see Pizza Guy is gonna be a problem lol
                                            For axis 🙂

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