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    Option for Anniversary rules for escorts and intercepts

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    • C
      Cernel Moderators @Cernel last edited by 3 months ago

      @cernel However, if the release is happening soon (?), maybe better holding off and doing this after the release?

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      • frigoref
        frigoref @Cernel last edited by 3 months ago

        @cernel I'd prefer a clear test case that we can write unit tests before starting this. Otherwise I agree that it would probably best to wait until the release is done and stable.

        C 1 Reply Last reply 3 months ago Reply Quote 0
        • C
          Cernel Moderators @frigoref last edited by 3 months ago

          @frigoref said in Option for Anniversary rules for escorts and intercepts:

          @cernel I'd prefer a clear test case that we can write unit tests before starting this.

          I don't know what that is. If you mean a game-save where things are not working right, I'm positive here we have all a series of things which are not going as they should (so I don't think that game-saves would be that helpful at least initially) and anyway the feature offered currently in V3 is basically just the Global one, so we don't really have a thing which is not working as intended (beside the fact that it is, but this is mostly an other story).

          Even though this is a problem, I would say it is more like a feature request for development. I considered it a problem because this is a feature that looks like it is present already for V3 as it should (whereas it is just the Global one).

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          • Panther
            Panther Admin Moderators @Cernel last edited by 3 months ago

            @cernel said in Option for Anniversary rules for escorts and intercepts:

            ...
            Do you concur with the correctness of this sequence under the aforementioned assumptions?

            Yes, that looks good!

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            • W
              wc_sumpton last edited by 3 months ago

              @Cernel

              I think @frigoref is asking for testing mechanics used within the engine for making these changes. As for changes, there is only one air battle mechanic and is used for "Battles May Be Preceeded By Air Battles" and "Raids May Be Preceeded By Air Battles". If the latter is true, there would need to be another option to switch AA fire to the beginning of the air battle instead of the SBR battle. These units should be allowed to battle until "Air Battle Rounds" or maxRoundsAA or a normal battle conclusion and can be taken as casualties if isInfrastructure is false.

              Program wise I don't any other changes would need to be made.

              Cheers...

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