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    Continuation of Trout - VF

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    • B Offline
      beelee @VictoryFirst
      last edited by

      @victoryfirst said in Continuation of Trout - VF:

      or a plane with a red line through it

      yea that's what I meant. Stick a rocket on his other shoulder 🙂

      Or maybe just add a separate unit normal sized. Similar to what amphib units have. If there are Partisans, there won't be any other units there.

      Idk if I can make a popup before battle that detects planes and rockets and Partisans in same TTy.

      Well, I'll think on it. I can easily see it happening again. Especially for new players. Although I think I should remember now 🙂

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      • B Offline
        beelee
        last edited by

        @VictoryFirst

        Got sucked up into the multi. That one is looking more interesting every turn 🙂

        Looking at this now

        VictoryFirstV 1 Reply Last reply Reply Quote 0
        • VictoryFirstV Offline
          VictoryFirst @beelee
          last edited by

          @beelee I believe I am playing over 10 games again. I've lost count lol. You can take your time.

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @VictoryFirst
            last edited by beelee

            @victoryfirst

            heh heh coming right up. Not much for them to do lol

            Game History

            Round: 8
            
                Purchase Units - Italians
                    Italians buy 1 Escort and 1 UndergroundMinr; Remaining resources: 2 PUs; 
            
                Place Units - Italians
                    Units in Southern Italy being upgraded or consumed: 1 factory_minor
                    1 UndergroundMinr placed in Southern Italy
            
                Combat Move - Italians
                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                    1 fighter moved from Southern Italy to Southern France
                    1 infantry moved from Northern Italy to Southern France
            
                Combat - Italians
                    Battle in Southern France
                        Italians attack with 1 fighter and 1 infantry
                        Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 marine
                            Italians roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                            Americans roll dice for 1 artillery and 1 marine in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                            Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                            Americans roll dice for 1 artillery and 1 marine in Southern France, round 3 : 2/2 hits, 0.67 expected hits
                            1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                            1 marine owned by the Americans lost in Southern France
                        Americans win with 1 artillery remaining. Battle score for attacker is -8
                        Casualties for Italians: 1 fighter and 1 infantry
                        Casualties for Americans: 1 marine
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
            
                Non Combat Move - Italians
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            
                Place Units - Italians
                    1 Escort placed in 95 Sea Zone
            
                Turn Complete - Italians
                    Total Cost from Convoy Blockades: 3
                        Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                    Italians collect 5 PUs (3 lost to blockades); end with 7 PUs
                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 10 PUs
            

            Combat Hit Differential Summary :

            Americans regular : 0.67
            Italians regular : -0.33
            

            EXP Trout Cont I 8.tsvg

            Well this will probably do it lol Still enjoyed playing it 🙂

            One needs a way to evac those aaGuns or ... well yea ha ha ha

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            • VictoryFirstV Offline
              VictoryFirst
              last edited by

              Perhaps the air transport can lend a hand? lol

              B 1 Reply Last reply Reply Quote 0
              • VictoryFirstV Offline
                VictoryFirst
                last edited by

                So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @VictoryFirst
                  last edited by beelee

                  @victoryfirst
                  G can but Italia can't. I noticed it a couple turns ago but didn't wanna say anything. i knew you saw it anyways 🙂

                  Edit
                  hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

                  VictoryFirstV B 2 Replies Last reply Reply Quote 0
                  • VictoryFirstV Offline
                    VictoryFirst @beelee
                    last edited by

                    @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

                    I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @VictoryFirst
                      last edited by

                      @victoryfirst said in Continuation of Trout - VF:

                      So you want to call it quits? I can understand, with all those defeats everywhere for the Axis it's hard to keep on fighting. I thought you might do a hail mary to Moscow and take it like the previous two games we had 🙂

                      oh yea only one more rd. We've come this far. You no me, till the bitter end. FtF be different, but the digital world, Rock On !

                      Rock On !!!.png

                      1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @VictoryFirst
                        last edited by

                        @victoryfirst said in Continuation of Trout - VF:

                        @beelee Lol I like how that AA gun completely kills the take over because you cannot attack with it either.

                        I think you could buy an AT this turn with Italy, then move it over and then move back and that would allow a take over.

                        I don't think it would survive to complete it's mission 🙂

                        Yea I moved a turn to slow for Moscow attack. We can call it if you want. you got 10 others going and a new Multi with trout and Pnzer 🙂

                        VictoryFirstV 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @beelee
                          last edited by

                          @beelee said in Continuation of Trout - VF:

                          hmm ... I think Air Trprt can only move their own dudes ? They can move allies too ?

                          @VictoryFirst

                          I reread the rules and it doesn't say they can't. Would be just like Naval Trprts then. I thought I asked The Captain that and they couldn't.

                          This the Revised rules. I guess I'll bug on him and ask lol

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                          • VictoryFirstV Offline
                            VictoryFirst @beelee
                            last edited by

                            @beelee Yeah we can stop if you want. I probably need to pay attention to the 10 other games that are on my plate. But I'll write the report 🙂

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @VictoryFirst
                              last edited by

                              @victoryfirst

                              Right Arm

                              I need to get back to my report too 🙂

                              1 Reply Last reply Reply Quote 1

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