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    #1: Trout + Mussolini Pizza Emperor (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain

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    • T
      Trout @VictoryFirst last edited by

      @victoryfirst By the way, we are not at that point in this game yet, but at some point I will need some guidance in how to perform a paratroop drop. It appears that requires some sort of edit mode manipulation to execute.

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      • VictoryFirst
        VictoryFirst last edited by VictoryFirst

        Hi trout, I think everything looks good. Will start working on the US turn now.

        Para drop is easy, it works just like moving factories! Enter edit mode, click on Perform Move and Other Actions, and simply move the paratroopers to the target territory. Normally triplea wouldn't allow that as paratroopers are classified as land units and land units cannot move over the sea or over enemy territory, however edit mode allows you to do whatever you want. It's like turning on the cheats. This edit move thing is used in some other instances too like LCVs and rockets.

        1 Reply Last reply Reply Quote 1
        • VictoryFirst
          VictoryFirst last edited by

          28226203-e57a-4067-abfb-d87142fbc823-image.png

          Scramble?

          uk1 scramble.tsvg

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          • T
            Trout @VictoryFirst last edited by

            @victoryfirst No scramble!

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            • VictoryFirst
              VictoryFirst last edited by

              TripleA Turn Summary: British round 1

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 1
              
                  Purchase Units - Americans
                      Americans buy 7 Fortifications, 2 carriers, 1 demo_harbour and 2 destroyers; Remaining resources: 3 PUs; 
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              
                  Combat - Americans
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                      1 battleship, 1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                      1 bomber moved from Central United States to Hawaiian Islands
                      2 infantry moved from Hawaiian Islands to 26 Sea Zone
                      2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
                      2 infantry moved from 8 Sea Zone to Aleutian Islands
                      1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                      1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                      1 aaGun and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                      1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                      1 usa_fighter moved from Eastern United States to Western United States
                      2 infantry moved from Mexico to Western United States
                      3 mech_infantrys and 1 usa_armour moved from Central United States to Western United States
                      1 infantry moved from Central United States to Western United States
                      1 submarine moved from 35 Sea Zone to 54 Sea Zone
              
                  Place Units - Americans
                      1 destroyer placed in 101 Sea Zone
                      2 carriers and 1 destroyer placed in 10 Sea Zone
                      Units in Philippines being upgraded or consumed: 1 harbour
                      4 Fortifications and 1 demo_harbour placed in Philippines
                      3 Fortifications placed in Aleutian Islands
              
                  Turn Complete - Americans
                      Americans collect 52 PUs; end with 55 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                      Chinese buy 5 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              
                  Combat - Chinese
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Yunnan
                      2 infantry moved from Kweichow to Yunnan
                      1 fighter and 6 infantry moved from Szechwan to Yunnan
                      2 Rails moved from Kansu to Suiyuyan
                      2 Rails and 2 infantry moved from Suiyuyan to Yunnan
                      1 infantry moved from Shensi to Szechwan
              
                  Place Units - Chinese
                      5 infantry placed in Yunnan
              
                  Turn Complete - Chinese
                      Chinese collect 9 PUs; end with 9 PUs
                      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
              
                  Purchase Units - British
                      Trigger Seafire: buySeafire added to productionBritish
                      British buy 1 UndrgroundFctry, 1 demo_harbour, 1 elite, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Place Units - British
                      Units in United Kingdom being upgraded or consumed: 1 factory_major
                      1 UndrgroundFctry placed in United Kingdom
              
                  Politics - British
                      British takes Political Action: Political Action British To War With Japanese
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                          British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                      1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                      1 uk_fighter moved from Malta to 97 Sea Zone
                      1 bomber and 2 uk_fighters moved from United Kingdom to 97 Sea Zone
                      1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                      1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                      1 uk_fighter moved from Gibraltar to 96 Sea Zone
              
                  Combat - British
                      Battle in 36 Sea Zone
                          British attack with 1 destroyer
                          Japanese defend with 1 transport
                              British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                              Japanese roll dice for 1 transport in 36 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                              British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                              Japanese roll dice for 1 transport in 36 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits
                              British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                              Japanese roll dice for 1 transport in 36 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits
                              1 transport owned by the Japanese lost in 36 Sea Zone
                          British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                          Casualties for Japanese: 1 transport
                      Battle in 96 Sea Zone
                          British attack with 1 cruiser and 1 uk_fighter
                          Italians defend with 1 destroyer and 1 transport
                              British roll dice for 1 cruiser and 1 uk_fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                              Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                              1 cruiser owned by the British lost in 96 Sea Zone
                              1 destroyer owned by the Italians lost in 96 Sea Zone
                              British roll dice for 1 uk_fighter in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                              Italians roll dice for 1 transport in 96 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits
                              1 transport owned by the Italians lost in 96 Sea Zone
                          British win with 1 uk_fighter remaining. Battle score for attacker is 4
                          Casualties for British: 1 cruiser
                          Casualties for Italians: 1 destroyer and 1 transport
                      Battle in 97 Sea Zone
                          British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber
                          Italians defend with 1 battleship, 1 cruiser and 1 transport
                              British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                              Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                              1 uk_fighter owned by the British lost in 97 Sea Zone
                              1 cruiser owned by the Italians, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                          British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 21
                          Casualties for British: 1 uk_fighter
                          Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              
                  Non Combat Move - British
                      Turning on Edit Mode
                          EDIT: British takes Persia from Neutral_Allies
                          EDIT: British takes Eastern Persia from Neutral_Allies
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                      1 uk_fighter and 1 uk_tactical_bomber moved from 97 Sea Zone to Malta
                      1 uk_fighter moved from 96 Sea Zone to Malta
                      1 bomber moved from 97 Sea Zone to Malta
                      EDIT: 2 Rails moved from Union of South Africa to India
                      EDIT: British undo move 4.
                      EDIT: 2 infantry moved from India to Yunnan
                      2 infantry moved from Burma to Yunnan
                      1 uk_fighter and 1 uk_tactical_bomber moved from India to Yunnan
                      3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
                      1 infantry moved from West India to Eastern Persia
                            British take Eastern Persia from Neutral_Allies
                      2 infantry moved from India to 39 Sea Zone
                      2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                      3 aaGuns, 1 artillery and 2 infantry moved from India to Burma
                      1 battleship moved from 37 Sea Zone to 39 Sea Zone
                      1 battleship moved from 37 Sea Zone to 41 Sea Zone
                      1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                      1 infantry moved from Egypt to Anglo Egyptian Sudan
                      1 artillery, 2 infantry and 1 uk_armour moved from Alexandria to Egypt
                      1 transport moved from 98 Sea Zone to 81 Sea Zone
                      1 aaGun, 2 infantry and 1 uk_fighter moved from Scotland to United Kingdom
                      1 artillery and 1 infantry moved from Ontario to Quebec
                      1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone
                      1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 88 Sea Zone
                      1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 89 Sea Zone
                      1 artillery moved from Egypt to Anglo Egyptian Sudan
                      2 infantry moved from Union of South Africa to Rhodesia
                      1 destroyer moved from 71 Sea Zone to 83 Sea Zone
              
                  Place Units - British
                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                      6 infantry placed in India
                      1 factory_minor placed in Egypt
                      Units in Gibraltar being upgraded or consumed: 1 harbour
                      1 demo_harbour placed in Gibraltar
                      1 elite and 2 infantry placed in United Kingdom
              
                  Turn Complete - British
                      British collect 49 PUs; end with 49 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs
                      Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 65 PUs
              

              Combat Hit Differential Summary :

              Italians regular : 0,50
              Japanese regular : 0,00
              British regular : 0,83
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • VictoryFirst
                VictoryFirst last edited by

                I used edit to rail move two infantry from India to Yunnan because the rail tokens are always auto-placed in South Africa, and when i try to move these tokens to india it will make Persia join the British 😂 So I simply used edit.

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                • T
                  Trout @VictoryFirst last edited by

                  @victoryfirst Game History

                  Round: 1
                  
                      Purchase Units - Italians
                          Italians buy 1 Italian_LCV and 1 submarine; Remaining resources: 1 PUs; 
                  
                      Combat Move - Italians
                          Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines
                          Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Gibraltar
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                          1 armour moved from Tobruk to Alexandria
                                Italians take Alexandria from British
                          1 armour moved from Alexandria to Tobruk
                          1 infantry moved from Libya to Tunisia
                          1 artillery moved from Libya to Tunisia
                          1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                          1 submarine moved from 95 Sea Zone to 93 Sea Zone
                          1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                          1 fighter moved from Southern Italy to 93 Sea Zone
                          1 fighter moved from Southern Italy to 93 Sea Zone
                          1 bomber moved from Northern Italy to Tunisia
                          1 artillery moved from Ethiopia to Kenya
                                Italians take Kenya from British
                          1 infantry moved from Italian Somaliland to Kenya
                          1 infantry moved from Ethiopia to Kenya
                  
                      Combat - Italians
                          Battle in 93 Sea Zone
                              Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                              French defend with 1 cruiser and 1 destroyer
                              Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10
                              Casualties for Italians: 1 submarine
                              Casualties for French: 1 cruiser and 1 destroyer
                          Battle in Tunisia
                              Italians attack with 1 artillery, 1 bomber and 1 infantry
                              French defend with 1 infantry
                              Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                              Casualties for Italians: 1 infantry
                              Casualties for French: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                          1 bomber moved from Tunisia to Southern Italy
                          2 fighters moved from 93 Sea Zone to Southern Italy
                          1 transport moved from 95 Sea Zone to 93 Sea Zone
                  
                      Place Units - Italians
                          1 submarine placed in 95 Sea Zone
                          1 Italian_LCV placed in Southern Italy
                  
                      Turn Complete - Italians
                          Total Cost from Convoy Blockades: 3
                              Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6
                              Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
                          Italians collect 9 PUs (3 lost to blockades); end with 10 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 13 PUs
                  

                  e3b47879-a8e6-45b7-9fdb-e218c333aa98-exp-game-2-VF-i1.tsvg

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                  • T
                    Trout @VictoryFirst last edited by

                    @victoryfirst That's fine. Hey I wanted to confirm this with you since I have misunderstood a few of the HRE rules recently. I believe Japan will get their 10 PU peace bonus on J2 only if I don't attack USA AND don't invade French Indochina. Is that your understanding as well?

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                    • B
                      beelee @Trout last edited by beelee

                      @trout

                      Hi Trout

                      You can't be at war with UK or ANZAC either. Basically USSR only ones you can be at War with and still get French Bonus.

                      It's the same as OOB rules

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                      • T
                        Trout @beelee last edited by

                        @beelee Even if UK attacked Japan first?? Which is the situation here

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                        • B
                          beelee last edited by

                          @trout

                          Oh ? Yea that probably changes things. Would have to look up in the OOB rules.

                          I'll take a quick look

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                          • B
                            beelee @Trout last edited by

                            @trout

                            Yea you still get the 10 bucks. I think triplea does it correctly but not sure.

                            Screenshot from 2025-02-08 23-28-36.png

                            1 Reply Last reply Reply Quote 1
                            • VictoryFirst
                              VictoryFirst last edited by

                              TripleA Turn Summary: French round 1

                              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 1
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 transport; Remaining resources: 4 PUs; 
                              
                                  Combat Move - ANZAC
                              
                                  Combat - ANZAC
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      2 infantry moved from New South Wales to 62 Sea Zone
                                      2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                                      2 infantry moved from 42 Sea Zone to Java
                                            ANZAC take Java from Dutch
                                      1 infantry moved from New Guinea to Dutch New Guinea
                                            ANZAC take Dutch New Guinea from Dutch
                                      1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                      1 cruiser moved from 63 Sea Zone to 62 Sea Zone
                                      2 fighters moved from New Zealand to Queensland
                                      1 fighter moved from Queensland to 37 Sea Zone
                                      1 fighter moved from 37 Sea Zone to Malaya
                                      2 aaGuns moved from New South Wales to Queensland
                              
                                  Place Units - ANZAC
                                      1 transport placed in 62 Sea Zone
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 14 PUs; end with 18 PUs
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                                      Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                              
                                  Combat Move - French
                              
                                  Combat - French
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - French
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      1 infantry moved from French West Africa to French Central Africa
                                      1 infantry moved from Syria to Trans-Jordan
                                      1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                              
                                  Turn Complete - French
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • T
                                Trout @VictoryFirst last edited by

                                @victoryfirst Good morning. Need to ask a question as it appears you are about to introduce me to the concept of max KJF VF-style. 🙂 Regarding the shore bombardment rules that I now know I had previously misunderstood, I believe the rules are that if even a single destroyer is present, then no shore bombardment is possible. Also, you can mobilize naval ships into Sea Zones even if there are enemy ships there. So if I am correct, then I guess Japan can indefinitely prevent shore bombardment of Japan by just buying at least one destroyer or escort and placing it in SZ 6 each turn. Is that correct or I am missing something?? If that is correct, then battleships/cruisers truly suck except for the Super Heavies.

                                VictoryFirst 1 Reply Last reply Reply Quote 2
                                • VictoryFirst
                                  VictoryFirst @Trout last edited by

                                  @trout Yes you are almost fully correct, all surface warships will prevent shore bombardment so that includes all ships except transports and submarines. The thing with those units is that the attacker has the option to ignore these units allowing them to shore bombard the territory, or attack these units and forgo the ability to bombard.

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                                  • VictoryFirst
                                    VictoryFirst last edited by VictoryFirst

                                    you are saying cruisers/battleships suck, that is not entirely true. I sometimes purchase a cruiser as ANZAC or US to help capture Japanese islands with two infantry on a transport, something any other unit cannot always do. But that is usually late in the game, if my existing cruisers have already died.

                                    but yeah, i mostly prefer destroyers + carriers/fighters, however there might be other people who purcahse more cruisers and/or battleships. Battleships can still be very valuable units because they can soak up a hit and that makes them the most cost effective naval unit, besides super heavy battleships. Their only drawback is that it is hard to manoeuvre them well if there are many annoying blocker units like escorts and destroyers.

                                    And there are not always units that will prevent shore bombardment, at some point they are all gone and then these BBs and CVs are very valuable..

                                    T 2 Replies Last reply Reply Quote 1
                                    • B
                                      beelee last edited by

                                      @Trout

                                      While I don't normally buy them, I wouldn't say they're worthless. If you're trying to attrit JPN by Bombarding them every turn after you control 6 SZ, that won't quite work.

                                      But JPN will have to spend 6 bucks a turn with only a 1 in 3 chance to get a hit, remember CV gets hit first then BB, so a good idea to have an empty CV or two to soak hits.

                                      Anyway, control of 6 SZ will be doing massive convoy damage. JPN rarely falls or Moscow either. Usually Economic Victory happens first.

                                      Massive Hvy Bmbrs and a Huge Fleet, with a backup ANZAC Fleet for the knockout blow, their BBs will bombard, might do the trick.

                                      If Allies are threatening Tokyo, ANZC should be making good coin by then

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                                      • T
                                        Trout @VictoryFirst last edited by

                                        @victoryfirst Game History

                                        Round: 2
                                        
                                            Research Technology - Germans
                                        
                                            Purchase Units - Germans
                                                Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                                                Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                                                Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                                                Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                                                Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                                                Trigger FlakTower: buyFlakTower added to productionGermans
                                                Trigger FlakTower: buyFlakTower added to productionRussians
                                                Trigger FlakTower: buyFlakTower added to productionBritish
                                                Trigger FlakTower: buyFlakTower added to productionItalians
                                                Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                                                Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                                                Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                                                Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                                                Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                                                Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                                                Trigger Army Group: buyArmy_Group added to productionGermans
                                                Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                                                triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                                                triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                                                triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                                                triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Germans buy 5 GermanUBoats, 2 German_Engineers, 8 german_paras and 6 infantry; Remaining resources: 2 PUs; 
                                        
                                            Combat Move - Germans
                                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                                                1 GermanUBoat moved from 110 Sea Zone to 91 Sea Zone
                                                5 infantry moved from Bulgaria to Greece
                                                3 armour moved from Yugoslavia to Greece
                                                5 GermanUBoats, 2 Wolfpacks and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
                                                1 transport moved from 112 Sea Zone to 110 Sea Zone
                                                2 infantry moved from Holland Belgium to 110 Sea Zone
                                                2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                                                2 infantry moved from 91 Sea Zone to Gibraltar
                                                4 tactical_bombers moved from Western Germany to 97 Sea Zone
                                                4 fighters moved from Western Germany to 97 Sea Zone
                                                2 bombers moved from Western Germany to 97 Sea Zone
                                                1 fighter moved from Northern Italy to 97 Sea Zone
                                                1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
                                        
                                            Combat - Germans
                                                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                                Battle in Gibraltar
                                                Battle in Greece
                                                    Germans attack with 3 armour and 5 infantry
                                                    Neutral_Allies defend with 4 infantry
                                                    Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                                                    Casualties for Germans: 2 infantry
                                                    Casualties for Neutral_Allies: 4 infantry
                                                Battle in 97 Sea Zone
                                                    Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
                                                    British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 uk_fighter
                                                    Germans win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28
                                                    Casualties for Germans: 1 fighter
                                                    Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 uk_fighter
                                        
                                            Non Combat Move - Germans
                                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland
                                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 91 Sea Zone
                                                2 bombers moved from 97 Sea Zone to Western Germany
                                                4 tactical_bombers moved from 97 Sea Zone to Western Germany
                                                1 tactical_bomber moved from 97 Sea Zone to Southern Italy
                                                4 fighters moved from 97 Sea Zone to Western Germany
                                                9 infantry moved from Yugoslavia to Romania
                                                2 artilleries moved from Yugoslavia to Romania
                                                5 infantry moved from Germany to Poland
                                                1 aaGun moved from Germany to Slovakia Hungary
                                                1 aaGun moved from Germany to Poland
                                                1 artillery moved from Germany to Poland
                                                1 aaGun moved from Holland Belgium to France
                                                1 artillery moved from France to Western Germany
                                                2 mech_infantrys moved from France to Germany
                                                2 Waffen_Artys moved from France to Germany
                                                4 armour moved from France to Germany
                                                6 waffen_infantrys moved from France to Germany
                                                2 armour moved from Southern France to Yugoslavia
                                                1 mech_infantry moved from Southern France to Yugoslavia
                                                1 G_Rail moved from Germany to Normandy Bordeaux
                                                1 G_Rail and 1 artillery moved from Normandy Bordeaux to Poland
                                                1 G_Rail moved from Germany to Normandy Bordeaux
                                                1 G_Rail and 1 artillery moved from Normandy Bordeaux to Romania
                                        
                                            Place Units - Germans
                                                2 German_Engineers and 8 german_paras placed in Germany
                                                3 infantry placed in France
                                                3 infantry placed in Normandy Bordeaux
                                                3 GermanUBoats placed in 93 Sea Zone
                                                2 GermanUBoats placed in 112 Sea Zone
                                        
                                            Turn Complete - Germans
                                                Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone
                                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                                Germans collect 46 PUs; end with 48 PUs
                                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
                                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                                                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                                        

                                        e01c06b2-39eb-4e03-b994-aba2ff3aa1f7-exp-game-2-VF-g2.tsvg

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                                          Trout @VictoryFirst last edited by

                                          @victoryfirst Okay, saying they completely are worthless is not accurate, agreed. For some reason, we had gotten the idea that ships could choose to participate in sea battle or shore bombard, not both. Which made them more flexible in their uses. But I now see clearly that was not the rule all along. And now I understand why there were some forum comments from time to time about how difficult it is to invade Japan outright. Regardless, really enjoy playing both of you and thanks for being patient with these rules issues plus the Triple A learning curve.

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                                          • VictoryFirst
                                            VictoryFirst @Trout last edited by

                                            @trout In HBG's Global War 1936, a massive A&A style game designed by a game company, you can divide up your fleet in a screening force and a moving force. If there is a blocker somewhere you can assign for example two ships to attack that blocker, and the rest of your fleet can then move through if succesful. I think that's a very fun rule and it more realistically portrays naval war. There should also be something like this with naval bombardment. Not the entire fleet will go after the lone escort, just a couple ships. The rest is then free to bombard.

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