#1: Trout + Mussolini Pizza Emperor (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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@victoryfirst By the way, we are not at that point in this game yet, but at some point I will need some guidance in how to perform a paratroop drop. It appears that requires some sort of edit mode manipulation to execute.
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Hi trout, I think everything looks good. Will start working on the US turn now.
Para drop is easy, it works just like moving factories! Enter edit mode, click on Perform Move and Other Actions, and simply move the paratroopers to the target territory. Normally triplea wouldn't allow that as paratroopers are classified as land units and land units cannot move over the sea or over enemy territory, however edit mode allows you to do whatever you want. It's like turning on the cheats. This edit move thing is used in some other instances too like LCVs and rockets.
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@victoryfirst No scramble!
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - Americans Americans buy 7 Fortifications, 2 carriers, 1 demo_harbour and 2 destroyers; Remaining resources: 3 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 aaGun and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Eastern United States to Western United States 2 infantry moved from Mexico to Western United States 3 mech_infantrys and 1 usa_armour moved from Central United States to Western United States 1 infantry moved from Central United States to Western United States 1 submarine moved from 35 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 2 carriers and 1 destroyer placed in 10 Sea Zone Units in Philippines being upgraded or consumed: 1 harbour 4 Fortifications and 1 demo_harbour placed in Philippines 3 Fortifications placed in Aleutian Islands Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Yunnan 2 infantry moved from Kweichow to Yunnan 1 fighter and 6 infantry moved from Szechwan to Yunnan 2 Rails moved from Kansu to Suiyuyan 2 Rails and 2 infantry moved from Suiyuyan to Yunnan 1 infantry moved from Shensi to Szechwan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British Trigger Seafire: buySeafire added to productionBritish British buy 1 UndrgroundFctry, 1 demo_harbour, 1 elite, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone 1 uk_fighter moved from Malta to 97 Sea Zone 1 bomber and 2 uk_fighters moved from United Kingdom to 97 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 uk_fighter moved from Gibraltar to 96 Sea Zone Combat - British Battle in 36 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 transport in 36 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits 1 transport owned by the Japanese lost in 36 Sea Zone British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 96 Sea Zone British attack with 1 cruiser and 1 uk_fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 uk_fighter in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone 1 destroyer owned by the Italians lost in 96 Sea Zone British roll dice for 1 uk_fighter in 96 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 transport in 96 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 uk_fighter remaining. Battle score for attacker is 4 Casualties for British: 1 cruiser Casualties for Italians: 1 destroyer and 1 transport Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 uk_fighters and 1 uk_tactical_bomber in 97 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 uk_fighter owned by the British lost in 97 Sea Zone 1 cruiser owned by the Italians, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 1 uk_fighter Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: British takes Persia from Neutral_Allies EDIT: British takes Eastern Persia from Neutral_Allies EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 uk_fighter and 1 uk_tactical_bomber moved from 97 Sea Zone to Malta 1 uk_fighter moved from 96 Sea Zone to Malta 1 bomber moved from 97 Sea Zone to Malta EDIT: 2 Rails moved from Union of South Africa to India EDIT: British undo move 4. EDIT: 2 infantry moved from India to Yunnan 2 infantry moved from Burma to Yunnan 1 uk_fighter and 1 uk_tactical_bomber moved from India to Yunnan 3 aaGuns, 1 artillery and 4 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 3 aaGuns, 1 artillery and 2 infantry moved from India to Burma 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 battleship moved from 37 Sea Zone to 41 Sea Zone 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery, 2 infantry and 1 uk_armour moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 aaGun, 2 infantry and 1 uk_fighter moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 88 Sea Zone 1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 89 Sea Zone 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 83 Sea Zone Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 6 infantry placed in India 1 factory_minor placed in Egypt Units in Gibraltar being upgraded or consumed: 1 harbour 1 demo_harbour placed in Gibraltar 1 elite and 2 infantry placed in United Kingdom Turn Complete - British British collect 49 PUs; end with 49 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 60 PUs Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 Japanese regular : 0,00 British regular : 0,83
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I used edit to rail move two infantry from India to Yunnan because the rail tokens are always auto-placed in South Africa, and when i try to move these tokens to india it will make Persia join the British
So I simply used edit.
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@victoryfirst Game History
Round: 1 Purchase Units - Italians Italians buy 1 Italian_LCV and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Trigger Americans DemoHarbour: has removed 1 demo_harbour owned by Americans in Philippines Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Gibraltar Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 infantry moved from Libya to Tunisia 1 artillery moved from Libya to Tunisia 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 bomber moved from Northern Italy to Tunisia 1 artillery moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya 1 infantry moved from Ethiopia to Kenya Combat - Italians Battle in 93 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine French defend with 1 cruiser and 1 destroyer Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 10 Casualties for Italians: 1 submarine Casualties for French: 1 cruiser and 1 destroyer Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Tunisia to Southern Italy 2 fighters moved from 93 Sea Zone to Southern Italy 1 transport moved from 95 Sea Zone to 93 Sea Zone Place Units - Italians 1 submarine placed in 95 Sea Zone 1 Italian_LCV placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 9 PUs (3 lost to blockades); end with 10 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 13 PUs
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@victoryfirst That's fine. Hey I wanted to confirm this with you since I have misunderstood a few of the HRE rules recently. I believe Japan will get their 10 PU peace bonus on J2 only if I don't attack USA AND don't invade French Indochina. Is that your understanding as well?
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Hi Trout
You can't be at war with UK or ANZAC either. Basically USSR only ones you can be at War with and still get French Bonus.
It's the same as OOB rules
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@beelee Even if UK attacked Japan first?? Which is the situation here
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Oh ? Yea that probably changes things. Would have to look up in the OOB rules.
I'll take a quick look
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to 37 Sea Zone 1 fighter moved from 37 Sea Zone to Malaya 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 58 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@victoryfirst Good morning. Need to ask a question as it appears you are about to introduce me to the concept of max KJF VF-style.
Regarding the shore bombardment rules that I now know I had previously misunderstood, I believe the rules are that if even a single destroyer is present, then no shore bombardment is possible. Also, you can mobilize naval ships into Sea Zones even if there are enemy ships there. So if I am correct, then I guess Japan can indefinitely prevent shore bombardment of Japan by just buying at least one destroyer or escort and placing it in SZ 6 each turn. Is that correct or I am missing something?? If that is correct, then battleships/cruisers truly suck except for the Super Heavies.
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@trout Yes you are almost fully correct, all surface warships will prevent shore bombardment so that includes all ships except transports and submarines. The thing with those units is that the attacker has the option to ignore these units allowing them to shore bombard the territory, or attack these units and forgo the ability to bombard.
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you are saying cruisers/battleships suck, that is not entirely true. I sometimes purchase a cruiser as ANZAC or US to help capture Japanese islands with two infantry on a transport, something any other unit cannot always do. But that is usually late in the game, if my existing cruisers have already died.
but yeah, i mostly prefer destroyers + carriers/fighters, however there might be other people who purcahse more cruisers and/or battleships. Battleships can still be very valuable units because they can soak up a hit and that makes them the most cost effective naval unit, besides super heavy battleships. Their only drawback is that it is hard to manoeuvre them well if there are many annoying blocker units like escorts and destroyers.
And there are not always units that will prevent shore bombardment, at some point they are all gone and then these BBs and CVs are very valuable..
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While I don't normally buy them, I wouldn't say they're worthless. If you're trying to attrit JPN by Bombarding them every turn after you control 6 SZ, that won't quite work.
But JPN will have to spend 6 bucks a turn with only a 1 in 3 chance to get a hit, remember CV gets hit first then BB, so a good idea to have an empty CV or two to soak hits.
Anyway, control of 6 SZ will be doing massive convoy damage. JPN rarely falls or Moscow either. Usually Economic Victory happens first.
Massive Hvy Bmbrs and a Huge Fleet, with a backup ANZAC Fleet for the knockout blow, their BBs will bombard, might do the trick.
If Allies are threatening Tokyo, ANZC should be making good coin by then
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@victoryfirst Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 5 GermanUBoats, 2 German_Engineers, 8 german_paras and 6 infantry; Remaining resources: 2 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 battleship moved from 110 Sea Zone to 91 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 91 Sea Zone 5 infantry moved from Bulgaria to Greece 3 armour moved from Yugoslavia to Greece 5 GermanUBoats, 2 Wolfpacks and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Holland Belgium to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 4 tactical_bombers moved from Western Germany to 97 Sea Zone 4 fighters moved from Western Germany to 97 Sea Zone 2 bombers moved from Western Germany to 97 Sea Zone 1 fighter moved from Northern Italy to 97 Sea Zone 1 tactical_bomber moved from Holland Belgium to 97 Sea Zone Combat - Germans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Battle in Gibraltar Battle in Greece Germans attack with 3 armour and 5 infantry Neutral_Allies defend with 4 infantry Germans win, taking Gibraltar from British, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 97 Sea Zone Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 uk_fighter Germans win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 1 fighter Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 uk_fighter Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Poland Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 91 Sea Zone 2 bombers moved from 97 Sea Zone to Western Germany 4 tactical_bombers moved from 97 Sea Zone to Western Germany 1 tactical_bomber moved from 97 Sea Zone to Southern Italy 4 fighters moved from 97 Sea Zone to Western Germany 9 infantry moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Romania 5 infantry moved from Germany to Poland 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 artillery moved from Germany to Poland 1 aaGun moved from Holland Belgium to France 1 artillery moved from France to Western Germany 2 mech_infantrys moved from France to Germany 2 Waffen_Artys moved from France to Germany 4 armour moved from France to Germany 6 waffen_infantrys moved from France to Germany 2 armour moved from Southern France to Yugoslavia 1 mech_infantry moved from Southern France to Yugoslavia 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 artillery moved from Normandy Bordeaux to Poland 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 artillery moved from Normandy Bordeaux to Romania Place Units - Germans 2 German_Engineers and 8 german_paras placed in Germany 3 infantry placed in France 3 infantry placed in Normandy Bordeaux 3 GermanUBoats placed in 93 Sea Zone 2 GermanUBoats placed in 112 Sea Zone Turn Complete - Germans Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans collect 46 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
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@victoryfirst Okay, saying they completely are worthless is not accurate, agreed. For some reason, we had gotten the idea that ships could choose to participate in sea battle or shore bombard, not both. Which made them more flexible in their uses. But I now see clearly that was not the rule all along. And now I understand why there were some forum comments from time to time about how difficult it is to invade Japan outright. Regardless, really enjoy playing both of you and thanks for being patient with these rules issues plus the Triple A learning curve.
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@trout In HBG's Global War 1936, a massive A&A style game designed by a game company, you can divide up your fleet in a screening force and a moving force. If there is a blocker somewhere you can assign for example two ships to attack that blocker, and the rest of your fleet can then move through if succesful. I think that's a very fun rule and it more realistically portrays naval war. There should also be something like this with naval bombardment. Not the entire fleet will go after the lone escort, just a couple ships. The rest is then free to bombard.