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    42 G15 Woods vs. Wylie

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    • W Offline
      wylie1070
      last edited by

      TripleA Turn Summary: Italians round 15

      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

      Game History

      Round: 15
      
          Purchase Units - Italians
              Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 fighter moved from Volgograd to Yugoslavia
              2 fighters moved from Volgograd to Yugoslavia
              1 armour moved from Caucasus to Northwest Persia
              1 armour moved from Volgograd to Northwest Persia
              2 mech_infantrys moved from Volgograd to Northwest Persia
      
          Combat - Italians
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 transport placed in 97 Sea Zone
              1 artillery and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      • R Offline
        redanto
        last edited by

        triplea_4090_15ita.tsvg

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        • W Offline
          wylie1070
          last edited by

          TripleA Turn Summary: Japanese round 16

          TripleA Turn Summary for game: World War II Global 1942 2nd Edition

          Game History

          Round: 16
          
              Purchase Units - Japanese
                  Japanese buy 2 armour, 8 destroyers, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  2 infantry moved from Amur to Siberia
                        Japanese take Siberia from Russians
                  1 armour moved from Amur to Sakha
                        Japanese take Sakha from Russians
                  1 armour moved from Sakha to Buryatia
                        Japanese take Buryatia from Russians
                  1 armour moved from Amur to Ulaanbaatar
                        Japanese take Ulaanbaatar from Russians
                  1 armour moved from Ulaanbaatar to Yakut S.S.R.
                        Japanese take Yakut S.S.R. from Russians
                  1 armour moved from Suiyuyan to Central Mongolia
                        Japanese take Central Mongolia from Russians
                  1 armour moved from Central Mongolia to Dzavhan
                  1 mech_infantry moved from Tsagaan Olom to Dzavhan
                  1 mech_infantry moved from Olgiy to Dzavhan
                  2 mech_infantrys moved from Suiyuyan to Dzavhan
                  1 armour moved from Chahar to Dzavhan
                  1 mech_infantry moved from Chahar to Central Mongolia
                  1 mech_infantry moved from Chahar to Tsagaan Olom
                  1 mech_infantry moved from Kansu to Olgiy
                  2 artilleries moved from Amur to Siberia
                  1 mech_infantry moved from Amur to Siberia
                  1 infantry moved from Amur to Siberia
                  1 fighter moved from Jehol to Dzavhan
                  2 fighters moved from Jehol to Japan
                  1 armour moved from Jehol to Central Mongolia
                  1 armour moved from Shantung to Buyant-Uhaa
                  1 armour moved from Shantung to Buyant-Uhaa
                  1 mech_infantry moved from Shantung to Buyant-Uhaa
                  1 bomber moved from Japan to 7 Sea Zone
                  1 bomber moved from Japan to 16 Sea Zone
                  1 bomber moved from Japan to 4 Sea Zone
                  2 destroyers moved from 6 Sea Zone to 4 Sea Zone
                  2 destroyers moved from 6 Sea Zone to 7 Sea Zone
                  2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                  2 destroyers moved from 35 Sea Zone to 44 Sea Zone
                  3 fighters moved from 35 Sea Zone to 44 Sea Zone
                  2 armour moved from Northwest Persia to Iraq
                  3 mech_infantrys moved from Persia to Iraq
                  2 armour and 1 mech_infantry moved from Eastern Persia to Iraq
                  1 infantry moved from Turkmenistan to Eastern Persia
                  1 artillery moved from Turkmenistan to Eastern Persia
                  1 armour moved from Caucasus to Iraq
          
              Combat - Japanese
                  Battle in 16 Sea Zone
                      Japanese attack with 1 bomber and 2 destroyers
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                          Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                          1 destroyer owned by the Americans lost in 16 Sea Zone
                      Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer
                  Battle in 7 Sea Zone
                      Japanese attack with 1 bomber and 2 destroyers
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                          Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 destroyer owned by the Japanese lost in 7 Sea Zone
                          1 destroyer owned by the Americans lost in 7 Sea Zone
                      Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 destroyer
                  Battle in 4 Sea Zone
                      Japanese attack with 1 bomber and 2 destroyers
                      Americans defend with 1 destroyer
                          Japanese roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                          Americans roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 destroyer owned by the Americans lost in 4 Sea Zone
                      Japanese win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in 44 Sea Zone
                      Japanese attack with 2 destroyers and 3 fighters
                      ANZAC defend with 2 destroyers
                          Japanese roll dice for 2 destroyers and 3 fighters in 44 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
                          ANZAC roll dice for 2 destroyers in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                          2 destroyers owned by the ANZAC lost in 44 Sea Zone
                      Japanese win, taking 44 Sea Zone from ANZAC with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16
                      Casualties for ANZAC: 2 destroyers
                  Battle in Iraq
                      Japanese attack with 5 armour and 4 mech_infantrys
                      British defend with 1 airfield, 2 armour and 1 factory_minor; French defend with 3 infantry
                          Japanese roll dice for 5 armour and 4 mech_infantrys in Iraq, round 2 : 3/1 hits, 3.17 expected hits
                          British roll dice for 2 armour and 3 infantry in Iraq, round 2 : 2/0 hits, 2.00 expected hits
                          2 mech_infantrys owned by the Japanese lost in Iraq
                          3 infantry owned by the French lost in Iraq
                          Japanese roll dice for 5 armour and 2 mech_infantrys in Iraq, round 3 : 3/1 hits, 2.83 expected hits
                          British roll dice for 2 armour in Iraq, round 3 : 1/0 hits, 1.00 expected hits
                          1 mech_infantry owned by the Japanese lost in Iraq
                          2 armour owned by the British lost in Iraq
                      Japanese win, taking Iraq from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                      Casualties for Japanese: 3 mech_infantrys
                      Casualties for French: 3 infantry
                      Casualties for British: 2 armour
                  Battle in Dzavhan
                      Japanese attack with 2 armour, 1 fighter and 4 mech_infantrys
                      Russians defend with 5 infantry
                          Japanese roll dice for 2 armour, 1 fighter and 4 mech_infantrys in Dzavhan, round 2 : 2/1 hits, 2.17 expected hits
                          Russians roll dice for 5 infantry in Dzavhan, round 2 : 2/1 hits, 1.67 expected hits
                          2 mech_infantrys owned by the Japanese lost in Dzavhan
                          2 infantry owned by the Russians lost in Dzavhan
                          Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Dzavhan, round 3 : 2/1 hits, 1.83 expected hits
                          Russians roll dice for 3 infantry in Dzavhan, round 3 : 1/0 hits, 1.00 expected hits
                          1 mech_infantry owned by the Japanese lost in Dzavhan
                          2 infantry owned by the Russians lost in Dzavhan
                          Japanese roll dice for 2 armour, 1 fighter and 1 mech_infantry in Dzavhan, round 4 : 1/1 hits, 1.67 expected hits
                          Russians roll dice for 1 infantry in Dzavhan, round 4 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Russians lost in Dzavhan
                      Japanese win, taking Dzavhan from Russians with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 3 mech_infantrys
                      Casualties for Russians: 5 infantry
          
              Non Combat Move - Japanese
                  2 fighters moved from 44 Sea Zone to 35 Sea Zone
                  1 fighter moved from 44 Sea Zone to 35 Sea Zone
                  1 bomber moved from 7 Sea Zone to Japan
                  1 bomber moved from 16 Sea Zone to Japan
                  1 bomber moved from 4 Sea Zone to Japan
                  1 fighter moved from Dzavhan to Tsagaan Olom
          
              Place Units - Japanese
                  3 destroyers placed in 39 Sea Zone
                  3 destroyers placed in 36 Sea Zone
                  Japanese undo move 2.
                  2 destroyers and 1 transport placed in 36 Sea Zone
                  2 armour and 1 mech_infantry placed in Shantung
                  3 destroyers placed in 6 Sea Zone
          
              Turn Complete - Japanese
                  Japanese collect 86 PUs; end with 88 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
          

          Combat Hit Differential Summary :

          Americans regular : 1.00
          Japanese regular : -0.83
          ANZAC regular : -0.67
          Russians regular : -0.00
          British regular : 0.00
          

          Savegame

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          • R Offline
            redanto
            last edited by

            TripleA Turn Summary: Americans round 16

            TripleA Turn Summary for game: World War II Global 1942 2nd Edition

            Game History

            Round: 16
            
                Purchase Units - Americans
                    Americans buy 7 fighters; Remaining resources: 0 PUs; 
            
                Combat Move - Americans
                    1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                    2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                    2 destroyers moved from 25 Sea Zone to 7 Sea Zone
                    1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                    1 destroyer moved from 25 Sea Zone to 7 Sea Zone
                    1 destroyer moved from 25 Sea Zone to 4 Sea Zone
                    1 bomber moved from Alaska to 4 Sea Zone
                    1 bomber moved from Alaska to 7 Sea Zone
                    1 carrier moved from 78 Sea Zone to 60 Sea Zone
                    2 fighters moved from 78 Sea Zone to 60 Sea Zone
                    1 fighter moved from Gibraltar to Egypt
                    1 fighter moved from Gibraltar to Egypt
                    2 fighters moved from Eastern United States to Gibraltar
                    1 armour moved from Western United States to 10 Sea Zone
                    1 armour moved from Western United States to 10 Sea Zone
                    2 infantry moved from Western United States to 10 Sea Zone
            
                Combat - Americans
                    Battle in 16 Sea Zone
                        Americans attack with 3 destroyers
                        Japanese defend with 1 destroyer
                            Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                            Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            1 destroyer owned by the Americans lost in 16 Sea Zone
                            1 destroyer owned by the Japanese lost in 16 Sea Zone
                        Americans win with 2 destroyers remaining. Battle score for attacker is 0
                        Casualties for Americans: 1 destroyer
                        Casualties for Japanese: 1 destroyer
                    Battle in 7 Sea Zone
                        Americans attack with 1 bomber and 3 destroyers
                        Japanese defend with 1 destroyer
                            Americans roll dice for 1 bomber and 3 destroyers in 7 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
                            Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            1 destroyer owned by the Americans lost in 7 Sea Zone
                            1 destroyer owned by the Japanese lost in 7 Sea Zone
                        Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 0
                        Casualties for Americans: 1 destroyer
                        Casualties for Japanese: 1 destroyer
                    Battle in 4 Sea Zone
                        Americans attack with 1 bomber and 2 destroyers
                        Japanese defend with 2 destroyers
                            Americans roll dice for 1 bomber and 2 destroyers in 4 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                            Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                            1 destroyer owned by the Americans lost in 4 Sea Zone
                            2 destroyers owned by the Japanese lost in 4 Sea Zone
                        Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                        Casualties for Americans: 1 destroyer
                        Casualties for Japanese: 2 destroyers
            
                Non Combat Move - Americans
                    1 bomber moved from 7 Sea Zone to Midway
                    1 bomber moved from 4 Sea Zone to Alaska
                    2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                    2 armour moved from 3 Sea Zone to Soviet Far East
                    2 infantry moved from 3 Sea Zone to Soviet Far East
                    1 transport moved from 3 Sea Zone to 2 Sea Zone
                    1 infantry moved from Alaska to 2 Sea Zone
                    1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                    1 infantry moved from 3 Sea Zone to Soviet Far East
            
                Place Units - Americans
                    7 fighters placed in Eastern United States
            
                Turn Complete - Americans
                    Americans collect 50 PUs; end with 50 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            

            Combat Hit Differential Summary :

            Americans regular : 1.00
            Japanese regular : 1.67
            

            Savegame

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            • R Offline
              redanto
              last edited by

              TripleA Turn Summary: Chinese round 16

              TripleA Turn Summary for game: World War II Global 1942 2nd Edition

              Game History

              Round: 16
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              
                  Combat Move - Chinese
              
                  Turn Complete - Chinese
                      Chinese collect 0 PUs; end with 0 PUs
              

              Combat Hit Differential Summary :

              Savegame

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              • W Offline
                wylie1070 @redanto
                last edited by

                @redanto triplea_4090_16chi.tsvg

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                • R Offline
                  redanto
                  last edited by

                  TripleA Turn Summary: UK_Pacific round 16

                  TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                  Game History

                  Round: 16
                  
                      Purchase Units - British
                          British buy 1 artillery, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
                  
                      Combat Move - British
                          2 infantry moved from Tunisia to Libya
                  
                      Non Combat Move - British
                  
                      Place Units - British
                          1 submarine placed in 71 Sea Zone
                          2 fighters placed in Egypt
                          1 artillery and 1 infantry placed in United Kingdom
                          1 transport placed in 106 Sea Zone
                  
                      Turn Complete - British
                          British collect 32 PUs; end with 32 PUs
                  
                      Turn Complete - UK_Pacific
                  

                  Combat Hit Differential Summary :

                  Savegame

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                  • W Offline
                    wylie1070 @redanto
                    last edited by

                    @redanto triplea_4090_16uk_ (2).tsvg

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                    • R Offline
                      redanto
                      last edited by

                      TripleA Turn Summary: Russians round 17

                      TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                      Game History

                      Round: 17
                      
                          Combat Move - Russians
                      
                          Turn Complete - Russians
                      

                      Combat Hit Differential Summary :

                      Savegame

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                      • W Offline
                        wylie1070 @redanto
                        last edited by

                        @redanto triplea_4090_17rus.tsvg

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                        • R Offline
                          redanto
                          last edited by

                          TripleA Turn Summary: Americans round 17

                          TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                          Game History

                          Round: 17
                          
                              Purchase Units - Americans
                                  Americans buy 3 artilleries, 6 destroyers and 3 infantry; Remaining resources: 1 PUs; 
                          
                              Combat Move - Americans
                                  3 destroyers moved from 91 Sea Zone to 92 Sea Zone
                                  1 transport moved from 91 Sea Zone to 101 Sea Zone
                                  2 fighters moved from Gibraltar to Egypt
                                  1 carrier moved from 60 Sea Zone to 41 Sea Zone
                                  2 fighters moved from 60 Sea Zone to 39 Sea Zone
                                  1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                                  2 destroyers moved from 25 Sea Zone to 16 Sea Zone
                                  1 bomber moved from Midway to 16 Sea Zone
                                  1 destroyer moved from 3 Sea Zone to 7 Sea Zone
                                  1 bomber moved from Alaska to 7 Sea Zone
                                  3 transports moved from 3 Sea Zone to 1 Sea Zone
                                  7 fighters moved from Eastern United States to Gibraltar
                          
                              Combat - Americans
                                  Battle in 16 Sea Zone
                                      Americans attack with 1 bomber and 2 destroyers
                                      Japanese defend with 1 destroyer
                                          Americans roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                                      Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 8
                                      Casualties for Japanese: 1 destroyer
                                  Battle in 39 Sea Zone
                                      Americans attack with 2 fighters
                                      Japanese defend with 1 destroyer and 1 transport
                                          Americans roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                                          Japanese roll dice for 1 destroyer and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                          1 fighter owned by the Americans lost in 39 Sea Zone
                                          1 destroyer owned by the Japanese lost in 39 Sea Zone
                                          1 transport owned by the Japanese lost in 39 Sea Zone
                                      Americans win with 1 fighter remaining. Battle score for attacker is 5
                                      Casualties for Americans: 1 fighter
                                      Casualties for Japanese: 1 destroyer and 1 transport
                                  Battle in 7 Sea Zone
                                      Americans attack with 1 bomber and 2 destroyers
                                      Japanese defend with 2 destroyers
                                          Americans roll dice for 1 bomber and 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                                          Japanese roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                          1 destroyer owned by the Americans lost in 7 Sea Zone
                                          1 destroyer owned by the Japanese lost in 7 Sea Zone
                                          Americans roll dice for 1 bomber and 1 destroyer in 7 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                                          Japanese roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                          1 destroyer owned by the Japanese lost in 7 Sea Zone
                                      Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                                      Casualties for Americans: 1 destroyer
                                      Casualties for Japanese: 2 destroyers
                          
                              Non Combat Move - Americans
                                  1 bomber moved from 7 Sea Zone to Alaska
                                  1 bomber moved from 16 Sea Zone to Midway
                                  1 fighter moved from 39 Sea Zone to 41 Sea Zone
                          
                              Place Units - Americans
                                  3 destroyers placed in 2 Sea Zone
                                  3 destroyers placed in 101 Sea Zone
                                  2 artilleries and 2 infantry placed in Eastern United States
                                  1 artillery and 1 infantry placed in Western United States
                          
                              Turn Complete - Americans
                                  Americans collect 50 PUs; end with 51 PUs
                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                          

                          Combat Hit Differential Summary :

                          Americans regular : -0.67
                          Japanese regular : 0.33
                          

                          Savegame

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                          • R Offline
                            redanto
                            last edited by

                            TripleA Turn Summary: Chinese round 17

                            TripleA Turn Summary for game: World War II Global 1942 2nd Edition

                            Game History

                            Round: 17
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                            
                                Combat Move - Chinese
                            
                                Turn Complete - Chinese
                                    Chinese collect 0 PUs; end with 0 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

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                            • W Offline
                              wylie1070 @redanto
                              last edited by

                              @redanto triplea_4090_17chi (2).tsvg

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