Mega New Elk WIP
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Looks cool
When we get the M+1 factories stuff in place and the Territories at the lower values ala that trick WC did for the production/cash, I think we could rename the previous 41/2 themed iteration 'WIP 42' or something similar (come back to it later). We can have the 40 up as the default for now, since that's what I'll use.
For the tanks at M3 off the factory spots, works for the player currently with that last one (though the production values/cash were the highball there). Right now though in the one I fired up, the computer will still only use it's tank/mech for maneuvers at m2 distance, even if starting from the factory territory. Not sure what controls that one, but maybe we can get them going the full distance somehow with a bit of legwork. Might just be from how the blitz is pegged for tank m2 units normally. Computer doesn't seem much interested in purchasing new factories, so it might make sense to add a minor or two where we want them, or for producing/moving consistently. In any case, I can easily imagine it coming together here. I think using the Fast/HardAI behavior as the guide we try to peg an opener just using a few extra pocket forces here and there to get a nice scale up going for the playpattern.
Cool digs! Great work