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    Mega New Elk WIP

    Scheduled Pinned Locked Moved Maps & Mods
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    • W Offline
      wc_sumpton @beelee
      last edited by

      @beelee

      Just remove them from the misc directory. Maybe I should create another folder for unused items.

      Since Neutral Axis/Alllies are not used in the main ('41) map, they could be removed. Your call.

      Cheers...

      B 1 Reply Last reply Reply Quote 1
      • W Offline
        wc_sumpton @Black_Elk
        last edited by wc_sumpton

        @black_elk

        Ok try this:
        mega_new_elk_1940.xml

        Cheers...

        P. S The new '40 xml has been loaded, but you should use this instead of downloading a whole new copy.

        Cheers...

        Black_ElkB 1 Reply Last reply Reply Quote 2
        • Black_ElkB Offline
          Black_Elk @wc_sumpton
          last edited by

          @wc_sumpton Incredible! We're going gang busters now!

          Sweet!

          🙂

          So of course the templet is just a templet, we can add to it and riff, clean things up or experiment with tweaks. I just thought it would be helpful, since sorta looks like the G40 at bedrock, and then we can just juice it little by little till we got a playpattern that feels right for the board scale.

          Exciting! Great work!!!

          W 1 Reply Last reply Reply Quote 0
          • W Offline
            wc_sumpton @Black_Elk
            last edited by wc_sumpton

            @black_elk

            I just commented out the old stuff just in case you wanted to revert back. When you push your next save setup game, all comments will be removed, so no problems.

            Cheers...

            P.S let me know if you change the Neutral Axis(~10)/Allied(~50) territories. You don't have to tell me which were changed, just let me know that there were changes. The variable list is not that hard to do but it is time consuming.

            Cheers...

            1 Reply Last reply Reply Quote 2
            • B Offline
              beelee @wc_sumpton
              last edited by

              @wc_sumpton said in Mega New Elk WIP:

              Since Neutral Axis/Alllies are not used in the main ('41) map, they could be removed. Your call.

              Yea I would leave them. It'll be good to have them handy for anyone that wants to mod it and I believe some will be needed anyway.

              We don't want a buncha empty TTys I wouldn't think. Impassable or not. Just from a visual perspective.

              W 1 Reply Last reply Reply Quote 2
              • W Offline
                wc_sumpton @beelee
                last edited by

                @beelee

                No problem, but none of the territories are marked "captureUnitOnEnteringBy", for the basic map.

                Cheers...

                B 2 Replies Last reply Reply Quote 2
                • B Offline
                  beelee @wc_sumpton
                  last edited by

                  @wc_sumpton

                  well you'd still need them just so they can be on the map. Wether they do anything or not.

                  Black_ElkB 1 Reply Last reply Reply Quote 2
                  • B Offline
                    beelee @wc_sumpton
                    last edited by

                    @wc_sumpton

                    hmm ... we seem to have lost the M3 ability for land units from Fctrys. I will add it back in on my next update.

                    W 1 Reply Last reply Reply Quote 2
                    • Black_ElkB Offline
                      Black_Elk @beelee
                      last edited by Black_Elk

                      So this is what I'm thinking, using WC suggestion from a few days ago we can take basically every 4-6 PU territory and just make that a 3 PU tile, and do that move like was mentioned or something similar. Every Territory worth 3 PU gets bumped down to 2 say, which are like our optimal factory hop locations for Minors (either already in place, or via purchase). Then it's just a question of which of the remaining 2 PU value spots, get dropped down to 1 or maybe just stay at 2 for potential rail options or Axis to stay somewhat even with Allies, who have more spots under their control at the start.

                      Using Italy as an example...

                      Milan 3
                      Rome 3
                      Naples 2
                      Venice 2
                      Istria 2
                      Sardinia 2
                      Sicily 2
                      Tripoli 2
                      Benghazi 2
                      Italian Somaliland 2
                      the rest at 1 PU gives a total of

                      35 starting Production for Italy.

                      That feels pretty good to me, I mean it's more than the standard G40. Likely enough to be credible, with a couple Factory rail options there, but not too insane. With a slight boost up from additional TUV in one or more of those empty Territories or Sea Zones, I think that would be plenty for the Italians at this scale.

                      For Russia we can do something similar. Right now they have 139 Production. I think we could get down to at least 130 with something like Moscow reduced to 3 PU (sorta same there as G40) then all the rest of their spots getting knocked back from 3-4 down to 2 production. In G40 Soviet Union starts with 30 PUs, so this would be like that with an extra 100 on top, but it could still suggest a similar vibe with that callback.

                      Germany right now is at 84, French purse is likewise around 80 currently. I think Germany we could also lowball a bit, given that they will takeover production from Metro France and North Africa, but it probably does make sense to keep a few Axis starting territories sightly higher than Allies for parity. In any case that basic idea of going low, I think it should work fine. Then it will be easier to parse out the totals so that they're a little simpler to manage.

                      USA seemed pretty good to me, though the way I did the control they will also be able to pick up some cash from Brazil and such. I think it makes sense for the start date to have Mexico and Central America treated as Pro Allied neutral. USA can basically bring Mexico onto the team on their first turn from the M3 factory rail out of Texas and Southern California. Gives them something to do, and so they can also pick up some cash, if we want to lower the ceiling throughout I mean. UK just needs some of those satellite hubs I think to stretch towards the middle. And to ensure they have enough to place at the home islands, like to hold against a concerted German press.

                      Overall looks really cool to me. I was having a blast just looking at it 🙂

                      I think with the M+1 factory rail thing in place we can start teasing out openers, and hopefully can get the vibe on that little extra bit of distance to make it all click

                      Fun stuff! Thanks again for all the help! I definitely wouldn't be able to get this sort of thing together without all the helping hands here. Kickass!

                      ps. I didn't do the starting income totals when I made the other edits, but I think we could just have it match starting production once that's sorted. Then when PUs are all dialed, we can simply reduce the starting cash by whatever amount (nation to nation) till it feels comfortable for the first round purchase/play pattern.

                      W 2 Replies Last reply Reply Quote 1
                      • W Offline
                        wc_sumpton @Black_Elk
                        last edited by

                        @black_elk said in Mega New Elk WIP:

                        I didn't do the starting income totals when I made the other edits, but I think we could just have it match starting production once that's sorted. Then when PUs are all dialed, we can simply reduce the starting cash by whatever amount (nation to nation) till it feels comfortable for the first round purchase/play pattern.

                        Yes, I seen that. What I can do is put a dummy EndTurn for every player at the start to give them their PUs. In this way they get their starting PUs even when it changes.

                        Cheers...

                        1 Reply Last reply Reply Quote 2
                        • W Offline
                          wc_sumpton @Black_Elk
                          last edited by wc_sumpton

                          @black_elk

                          Each player collects a starting income. I've done a wholesale PUs reduction.

                          Germans 51
                          Russians 110
                          Japanese 45
                          Americans 99
                          Chinese 21
                          British 120
                          Italians 34
                          ANZAC 28
                          French 61

                          Allies 439
                          Axis 130

                          mega_new_elk_1940.xml

                          Cheers...

                          1 Reply Last reply Reply Quote 2
                          • W Offline
                            wc_sumpton @beelee
                            last edited by

                            @beelee said in Mega New Elk WIP:

                            hmm ... we seem to have lost the M3 ability for land units from Fctrys. I will add it back in on my next update.

                            These units seem to be copied from G50, and M3 was not added from what I remember. So, add away, unless you want me to do it.

                            Cheers...

                            B 1 Reply Last reply Reply Quote 1
                            • B Offline
                              beelee @wc_sumpton
                              last edited by

                              @wc_sumpton

                              no it's ok. I will do it. It was done in my last update . 1.343 I didn't document it though. My bad

                              Not a big deal. Trying to get my energy up to do some work. The dig out from the blizzard wore me out 🙂

                              W 1 Reply Last reply Reply Quote 1
                              • W Offline
                                wc_sumpton @beelee
                                last edited by

                                @beelee

                                You take it easy. When we moved here, our children are all grown, so we didn't need a big house, I bought a small plastic $90 snow blower. It's not much, sometimes I have to run it while it's still snowing. Still, it's better than shoveling.

                                Cheers...

                                B 1 Reply Last reply Reply Quote 2
                                • B Offline
                                  beelee @wc_sumpton
                                  last edited by

                                  @wc_sumpton

                                  heh was ice storm than snow. Sno blo no good 🙂 Was like mucking concrete lol

                                  I guess that's why people have kids. Can't find any that wanna work these days 🙂

                                  W 1 Reply Last reply Reply Quote 2
                                  • W Offline
                                    wc_sumpton @beelee
                                    last edited by

                                    @beelee said in Mega New Elk WIP:

                                    I guess that's why people have kids. Can't find any that wanna work these days

                                    😅

                                    Cheers...

                                    Black_ElkB 1 Reply Last reply Reply Quote 2
                                    • Black_ElkB Offline
                                      Black_Elk @wc_sumpton
                                      last edited by Black_Elk

                                      This is looking very nice! I feel like these are definitely totals we can work with. I ran a quicky FastAI Game, and the computer player is making some big moves now.
                                      🙂

                                      Even with the very limited starting TUV I laid down in the templet, they will start to organize are the Rail +1 pretty quickly. I'm not sure that the computer will attempt to blitz at the full m3 distance with their Tanks and Paired mech, but they will definitely position that way to reinforce on Non Combat. When I ran it for a trial computer Germany attacked Paris, advanced on Normandy, Vichy, Orleans. They also advanced into Tunisia with the little Afrika corps pocket force. Then Italy snapped up Marseille on their turn. G2 Germany mopped up the rest in Wester Europe then redirects vs USSR. Not too shabby! With a little fine tuning should do the trick.

                                      On the Pacific side, Japan was quick to stomp into China, of course, but here I think we can do that same trick (like I did in Belgium) of just adding a new force to nearby Territory/subdivision.

                                      As an example, perhaps the Chinese can have a second Flying Tiger and a couple Artillery pieces at Szechuan (currently an empty spot). Or similarly perhaps they have a another token force with some extra Artillery pieces ready to go in spot like Sinkiang. If there are front line territories currently empty those might have a starting Inf as a blocker, that sort of thing. All told maybe we add a dozen hitpoints or more for the Chinese, and then we have a ready way to counterbalance that faction vs Japan, just so they don't get pancaked too hard.

                                      An active Warfront between USSR and Japan can similarly be somewhat controlled by the starting TUV we elect to add, like which new pocket forces for the juice up there. Perhaps they are in starting positions where USSR and Japan they can skirmish, but where both sides are sorted more oriented in other directions, so a full blown tit for tat becomes less optimal compared to say Japan moving vs UK/France/China etc, or Soviets focusing on the Eastern Front instead.

                                      I was quite pleased just watching the FastAI go through the motions and seeing how they used what was already laid down. Should be a fun way to tease out a playpattern I would think. I will keep my efforts sorta focused on the 1940 since I think that could serve as a nice foundation for other dates, or just to establish a kind of general playscale, which can then be added onto. This will be fun!

                                      Thanks again gang! Way to bang it out there! I'm going to up for a while now. Having a blast
                                      🙂

                                      1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee
                                        last edited by

                                        Mini update

                                        Screenshot from 2025-03-06 01-35-58.png

                                        Tried to do it different so the extra crap doesn't show up. I don't think I was successful but maybe wc's cleanup fixed it for good 🙂

                                        Anyway, wanted to get Elk into M3 mode so he can play with openers 🙂 Gonna fry, unless I stay up for the new Reacher lol

                                        P Out

                                        1 Reply Last reply Reply Quote 2
                                        • B Offline
                                          beelee
                                          last edited by

                                          @Black_Elk

                                          Elk 1940 M3 xml 1.341.zip

                                          changed it to 1.341 so it's different then 1.34. Didn't do notes so just a quickie.

                                          Black_ElkB 1 Reply Last reply Reply Quote 2
                                          • Black_ElkB Offline
                                            Black_Elk @beelee
                                            last edited by Black_Elk

                                            Looks cool 🙂

                                            When we get the M+1 factories stuff in place and the Territories at the lower values ala that trick WC did for the production/cash, I think we could rename the previous 41/2 themed iteration 'WIP 42' or something similar (come back to it later). We can have the 40 up as the default for now, since that's what I'll use.

                                            For the tanks at M3 off the factory spots, works for the player currently with that last one (though the production values/cash were the highball there). Right now though in the one I fired up, the computer will still only use it's tank/mech for maneuvers at m2 distance, even if starting from the factory territory. Not sure what controls that one, but maybe we can get them going the full distance somehow with a bit of legwork. Might just be from how the blitz is pegged for tank m2 units normally. Computer doesn't seem much interested in purchasing new factories, so it might make sense to add a minor or two where we want them, or for producing/moving consistently. In any case, I can easily imagine it coming together here. I think using the Fast/HardAI behavior as the guide we try to peg an opener just using a few extra pocket forces here and there to get a nice scale up going for the playpattern.

                                            Cool digs! Great work

                                            Black_ElkB 1 Reply Last reply Reply Quote 1

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