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    Mega New Elk WIP

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    • B Offline
      beelee @RogerCooper
      last edited by beelee

      @rogercooper

      Do you have an opinion on Kosice-Munkacs ?

      These are the names from GCD but the Dog doesn't have them place as the default. Elk said they go "city-state" in their naming, so I have been deferring to the "state" (wow that sounds bad lol) for names I don't recognize.

      Anyway, I'm shortening the names as I move the PU place and adjust place so they're not on top of names.

      I'm gonna update both New Elk and 1940 until I get through eastern Euro. Then just do 40.
      39 can be updated when a final name thingy is done.

      Updating multiple xmls at the same time is not ideal imo but that's how we're gonna roll for now.

      I will post a update to git after I do any signifigant changes. I will try to do them after wc has gone to bed, so we don't need to redo our work too much.

      There is probably a better way to do it, but every name change requires a xml change and every xml change then makes the previous xml obsolete.

      As this is a wip, some names will be changed in the future. I'm working on shortening names if needed and adjusting placement for where the PU total and name show up.

      Just a heads up on the process.

      Edit
      I'm going with Kocice for now. It's a little shorter and Munkass seems like a stupid name to me. I'm sure the locals would argue otherwise.

      Anyway it's next on the map so Kocice for now. Any big name change charachter wise will mess up place so ... just something to keep in mind.

      Most of Euro done, rest of map isn't.

      Edit 2
      I changed my mind and am going with munkass

      wc_sumptonW RogerCooperR 2 Replies Last reply Reply Quote 2
      • wc_sumptonW Offline
        wc_sumpton @beelee
        last edited by

        @beelee said in Mega New Elk WIP:

        I will try to do them after wc has gone to bed

        It's the weekend! Wife said I can stay up all night! (Not...)
        Bedtime is in about an hour. Party 🎉 on!

        Cheers...zzzz

        B 1 Reply Last reply Reply Quote 2
        • B Offline
          beelee @wc_sumpton
          last edited by

          @wc_sumpton

          heh heh just finished lunch 🙂

          1 Reply Last reply Reply Quote 2
          • B Offline
            beelee
            last edited by

            Yea, Idk the best way to do this, but name changes derail everything. Ideally, the names would all be done and then finish everything up, but that's not the case.

            Well, I'm just gonna continue on and sadly we'll lose some work. I think a list of proposed names such as Roger did is fine but when they hardwire into the xml, none of the other stuff will work .

            So, I'd hold off on any future name changes for now.

            wc_sumptonW 1 Reply Last reply Reply Quote 2
            • wc_sumptonW Offline
              wc_sumpton @beelee
              last edited by

              @beelee said in Mega New Elk WIP:

              I think a list of proposed names such as Roger did is fine but when they hardwire into the xml, none of the other stuff will work .

              I really did not understand this. Name changes seem to be an ongoing process. Any help should be welcome. Myself, because l mainly work on the XML, rarely view the whole process. So, this has been very educational for me!

              Cheers...

              B 1 Reply Last reply Reply Quote 2
              • B Offline
                beelee @wc_sumpton
                last edited by

                @wc_sumpton

                yea, so when names change, as you know, you have to update the xml, name_place, polygons, centers, pu_place and place or the game won't fire.

                So, when I do any work, the game won't fire unless it's all the same. If we don't change names, the xml will still fire and game starts.

                Idk the best way to do this, as I've said before 🙂 but I take your latest xml and work off it and then update what I did.

                Obviously there is a better way but ...

                Black_ElkB 1 Reply Last reply Reply Quote 2
                • B Offline
                  beelee
                  last edited by

                  I think it's best just to make a branch or fork or w/e it's called at the git repo, do your changes, then make a PR and merge it and then delete branch anytime you do an update.

                  So it would be a branch. Anyway, I think when the PR get's merged, it'll just add the new stuff from that branch, so if other stuff had already changed, it won't affect it.

                  I am not entirely sure about that though. I guess we can test as we learn together 🙂

                  I will post how i do it on the next one

                  1 Reply Last reply Reply Quote 1
                  • Black_ElkB Offline
                    Black_Elk @beelee
                    last edited by

                    hehe I think this last bit encapsulates very well some of the dilemmas we've faced along the way at various points/hand offs of the baton. Sometimes the readiest solution was something like 'Well this is working, lets go' and I think because labelling is particularly laborious and somewhat intractable, perhaps not the most thrilling aspect of scenario design, so I think the idea was to use what was sorta in place. Any snafus surely on me, just from banging out that initial key and not exactly double checking it for all the particulars. I have difficulty viewing the scenario from the perspective of the xml and the many txt files, coordinates and code. Though I do appreciate that in xml can hopefully be elegant and clean, in the same way that like a graphic design problem might have different solutions. For me tripleA is like inherently collaborative, in part from my attention deficit, and to just get it done, but also cause everyone brings their strengths and helping hands. Work flows tend to be the toughest, since most game development is done with that dance between the team and the individual, tripleA leans hard on the individual. For me the typography and text stuff is a real weakness. Like I'm incredibly error prone and often redundant - like where my Y axis invert brain is sorta everywhere, prob showing itself for all to see with labels hehe. I say go with whatever is easiest for the flow.

                    Hopefully though it's easier once that step is sorta locked down and everyone reasonably happy that it's sensible or at least not glaringly in error (again prob on me for that in early steps). I think what happens is that, as the map design visualization goes from more abstract to somewhat more realistic in the contours little thing anomalous things jump out more. In that sense I consider it a minor triumph that the map is recognizable enough that people can even recognize when stuff is off or I goofed something. Taking minor wins where I can haha

                    🙂

                    B 1 Reply Last reply Reply Quote 2
                    • B Offline
                      beelee @Black_Elk
                      last edited by

                      @black_elk

                      heh heh it's all wip. We'll get it sorted 🙂

                      Black_ElkB 1 Reply Last reply Reply Quote 2
                      • Black_ElkB Offline
                        Black_Elk @beelee
                        last edited by Black_Elk

                        I ran a few different tests to see which starting unit positions would have computer Japan reliably attacking the US fleet at Pearl on J1, while also taking Wake Is (as opposed to Midway or Hawaii etc.) By moving the current Japanese fleet off Marshall Islands from sz 32 B to sz 32 A. Then adding 2 submarines to sea zone 024, and a bomber on Marshall Is. With those starting units it becomes fairly scripted where computer Japan will just always make that attack, so sorta baked in there. Again because everything else Japan is doing on J1 vibes more 1941 the play pattern gives a sweep where Japan attacks into Philippines, Guam, Wake etc all on the same turn. This of course is a bit of an anachronism for a G1 that reflects 1940, but I think overall it gives a better push out of the first round. To me it's more important that the computer is positioning well, and hitting the right beats in subsequent rounds. G2 is effectively Barbarossa, which is a slight jump back in time, but again imagined like the first rounds of the game are playing catch up, "last week on...' with that sort of logic to it. Depending on the theater in focus
                        🙂

                        So essentially thinking about all this as if the Europe side of the gameboard is slightly earlier in time, the Pacific side of the board slightly later in time. The two theaters sorta sync up in round 2 and we're off to the races. A more 1941 era total war sweep from there, but which still featured the fall of France and some familiar stuff that would recall the G40. I think it works reasonably well, I mean for a scenario that doesn't require the whole DoW thing, since the computer will never really grasp that. This sort of approach just seemed an expedient way to get at a play pattern and play pace that still felt satisfying, while using simple rules.

                        Anyhow this was the edit save that had Japan making that sort of play while still doing what it was already doing.

                        2025-3-8-Mega-New-Elk-1940.tsvg

                        Quick image of the tweak

                        https://drive.google.com/file/d/1eYMZAFgIgxyD_rAIZGoaMopR-YRXNWPJ/view?usp=sharing

                        1940-41ish_J1_small.png

                        1 Reply Last reply Reply Quote 1
                        • RogerCooperR Offline
                          RogerCooper @beelee
                          last edited by

                          @beelee I missed that one.
                          Kosice-Munkacs -> Ruthenia or Bukovina

                          wc_sumptonW 1 Reply Last reply Reply Quote 2
                          • wc_sumptonW Offline
                            wc_sumpton @RogerCooper
                            last edited by

                            @rogercooper

                            Thank you.

                            @beelee said in Mega New Elk WIP:

                            yea, so when names change, as you know, you have to update the xml, name_place, polygons, centers, pu_place and place or the game won't fire.

                            Yes, I understand this. This is an easy process, as I can open all 5 txt files, plus both working copies of the xml. Do a quick search and replace in all files. Wrap up all 7 files into a zip, since all are text files the size is manageable. All 7 files were in my last zip update. Again, these are just text files, I do not see the reason for requiring a complete GitHub update/download when it seems easier to me just to grab the zip and update. Again, the choice is yours. These updates can be posted to GitHub, and pushed.

                            @Black_Elk
                            I noticed that your last position update did not have @RogerCooper latest changes, so to use this xml you will have to replace all 5 txt file which are included in the zip.

                            MNE WIP '40 version 1.35.8.zip

                            MNE WIP '40 version 1.35.8

                            • @RogerCooper name changes (again Thank You)
                            • @Black_Elk Last unit start positions
                            • Updated: mega_new_elk.xml
                              mega_new_elk_1940.xml
                              centers.txt
                              name_place.txt
                              place.txt
                              polygons.txt
                              pu_place.txt

                            As Always... Have Fun!

                            Cheers...

                            P.S Good Morning!

                            Black_ElkB 1 Reply Last reply Reply Quote 2
                            • Black_ElkB Offline
                              Black_Elk @wc_sumpton
                              last edited by

                              Faster than Daredevil! So cool hehe

                              Love it 🙂

                              Great work gang

                              Black_ElkB 1 Reply Last reply Reply Quote 1
                              • Black_ElkB Offline
                                Black_Elk @Black_Elk
                                last edited by Black_Elk

                                Using that here's a quick simulation I ran while cooking breakfast, everyone hardAI. Seemed like a climactic moment so I tapped in as France for the save here in round 9 hehe

                                So far the computer push seems to be going pretty well. The emergent playpattern and pacing had that thing I was hoping for, with the Tunisia pocket keeping North Africa interesting and to counterbalance France a bit. I think to get a bit more pressure on Italy before France, just need to get the Greece situation figured. If Axis advance and that front opens might get the Allies into a better position to face off vs Sicily and Naples.

                                A minor in Sicily might work as a kind of bait, since that seemed to work with Normandy. Basically putting the focus more there than on Bordeaux, just for the D-Day vibes. Soviets and Japan skirmish a bit but it's mostly contained on the coast and along the Manchurian border early on, which I kind read like sphere of influence. Here though computer Japan started to advance in earnest, which looked a bit more classic style. Felt apt hehe. I figure that if it works well enough this way, then there's always the possibility of NAPs and such to option on, but I kinda like how it plays out more simplistically here. The Russian tanks and dudes that end up in China I suppose would be analogous to Red forces there, while the Purple is more like being backed up by the Western Allies. USA probably just needs that little bit of extra income from Brazil and such and they might also hop on Africa a bit sooner, but it runs at a pretty steady clip. I had fun watching it do it's thing while sipping the coffee
                                🙂

                                Pretty good there for something like a morning run hehe

                                2025-3-8-Mega-New-Elk-1940_France_9.tsvg

                                Quickie screen of the action... Paris was just liberated for computer France by their computer buds. Rejoice! It did the restore to French control when their capital was liberated (standard style), so the map lit up all blue again heheh. Will have to see if they can hold onto the cash

                                Round 8

                                round 8.png

                                Round 9

                                https://drive.google.com/file/d/1hbm02AkW3u2skrk3W_K6lDjQbsnYEfL8/view?usp=sharing

                                morning run small.png

                                I think for now prob makes to do a no_tech as the default option, since computer will definitely roll for it. Saw that a few times in the other game I ran, which confirmed the graphics seemed to be working. Since dropping those factories _disabled images into my units folder hadn't had any issues there. Names looking nicer which should be help for when the unit place is dialed. Great work!

                                Thanks again for all the help getting this up off the ground!

                                ps. Oh also for a name, I think we could probably call it by the UHD prefix, to suggest the connection there, and to locate the maps nearby when downloaded. Something like "UHD Domination 1940-45"? Works for me if that seems agreeable, since it's basically an upscale of my older Dom maps, and then the title would sorta suggest a similar scale or sweep there, or in case anyone wants to do mods on the skeleton.
                                🙂

                                Black_ElkB 1 Reply Last reply Reply Quote 3
                                • Black_ElkB Offline
                                  Black_Elk @Black_Elk
                                  last edited by Black_Elk

                                  For the Soviet Union...

                                  I think Siberia at 2 PU with a minor factory and a pocket force, then Siberia serves as the fallback capital. Gives good coverage to both sides of the board so USSR can manage their backfield but still far enough from Japan's front line so it doesn't swing too hard. I shifted the Soviet Far East forces back one tile, so they wouldn't crash the party into Manchuria and Korea immediately. Vladivostok front is a bit tricky since anything there will just advance on USSR's first turn, if nothing is positioned opposite it on Japan's side. I thought we needed a little more of pressure cooker exchange there, perhaps with just a couple front line infantry in each zones to hold the other side in check. The idea being that they might skirmish, but then the lines sorta reset into a bit of a buffer along the coast with a large stack prob in Magadan to face what Japan is bringing to the party. Tried to lowball it for now, but felt about right for what Japan has facing them down already. Russia doesn't really buy much infantry for the far east so the stack has to be pretty large I would think, between 18 and 21 dudes or thereabouts just so Japan doesn't get a free pass up there before USA can put some heat on. Enough to hold the line and keep Japan honest for the early game at least.

                                  2025-3-10-Mega-New-Elk-1940.tsvg

                                  Screenshot 2025-03-10 054547.png

                                  Anyhow, that's the set up I'm running right now to see how the computer uses the TUV and the extra mobility/resupply out of Siberia. Oh and then for Odesa prob raised to 2 PU as well, just since it has the minor factory there at the outset.


                                  ps. hmmmm that adjustment actually just seemed to accelerate computer Japan's attacks lol. Probably gave them too many hitpoints there. The IJN is parked off LA. Might have to try a different approach, though I still think the Siberia factory makes sense. Currently the computer Soviet purchasing behavior is a bit curious though. They're buying a lot of heavy aircraft and only a handful of infantry per turn. Will have to see what can be done there.

                                  Probably for the Soviet Far East just needs a couple subs to prowl and keep the Japanese transports at bay on J1. Americans pick up the slack, but take a few rounds to get up in position there to cross over from Alaska.

                                  Here was the result after 5 rounds HardAI, I tapped in with France to grab the save. You can see the whole Soviet Japan back and forth thing going on. I think probably a Red October or two ready to hunt in the arctic will help prevent that from cracking off too soon. Meanwhile computer USA made a pretty nice press for Torch and sank the computer Kriegsmarine on the other side of the board hehe.

                                  2025-3-10-Mega-New-Elk-1940_France_5.tsvg

                                  40 france 5 small.png

                                  I'll look it again tomorrow after I've had some sleep

                                  🙂

                                  wc_sumptonW 1 Reply Last reply Reply Quote 2
                                  • wc_sumptonW Offline
                                    wc_sumpton @Black_Elk
                                    last edited by

                                    @black_elk

                                    MNE WIP '40 version 1.35.9.zip

                                    MNE WIP '40 version 1.35.9
                                    New starting placement by @Black_Elk
                                    Odesa-Mykoliav and Siberia are now at 2PUs each

                                    Cheers...

                                    Black_ElkB 1 Reply Last reply Reply Quote 2
                                    • Black_ElkB Offline
                                      Black_Elk @wc_sumpton
                                      last edited by Black_Elk

                                      Ran a bunch of simulations to round 5-10, and made some adjustments. I thought this one gave a pretty good play pattern.

                                      To jump start the Action in Greece tweaked where the Pro-Side infantry was located and gave Italy another tank in Montenegro. Computer targets TUV pretty readily so it was helpful to have 1 inf here or there to pull each team into the hotspots. Similar treatment with Sicily to serve as a draw for Allies. For Persia the best handling seemed to be a switch to Pro Axis, although I think this could be justified from the historical sweep, was more just to get the Allies moving where they needed to move. For the Western Hemisphere assigned control to USA for simplicity. Gets their income up to par to do what needs doing in round 2, for a somewhat better push.

                                      For the Soviet Far East front with Japan also made some adjustments as well. Some slow roving infantry in the backfield for USSR, seemed to do the trick in stabilizing that front a bit better. Few other minor tweaks to get the computer humming.

                                      For Germany, they should activate Finland more reliably now. At least like 3 times out of 4 they'd take every tile and activate those armies. Bulgaria is a bit more down to what sorts of hits the pro allies inf in Yugoslavia put up in the opener, but I spread the hitpoints out so it'd be more consistent. Seemed to work pretty well.

                                      Here's the edit mode save with those adjustments

                                      2025-3-10-Mega-New-Elk-1940.tsvg

                                      Quickie screen with the Adjustments there

                                      40 test screen.png

                                      Here's an example of how it looked after 5 rounds HardAI, tapping in with France for the quicksave. Not too shabby for the computer.
                                      🙂

                                      40 test france 5 small.png


                                      Then another HardAI run from the same starting edit save, except in that one computer Japan got diced hard at Pearl, then stalled by computer Russians.

                                      40 test pearl fail.png

                                      Different swing by round 5 there. That time computer Allies advanced and computer Japan was more against the ropes. Just down to how the openers cracked off.

                                      Hopefully some alright variability, with the flavor still matching roughly the timeline of the game start.

                                      In my head first turn is basically 1940 on G1, but by the time Japan is up on J1 it's more 41. Second round essentially 1941 leading into 1942-ish vibes, just to get to the fun part a bit faster.

                                      Black_ElkB 1 Reply Last reply Reply Quote 3
                                      • Black_ElkB Offline
                                        Black_Elk @Black_Elk
                                        last edited by Black_Elk

                                        ps. I noticed that the computer will often edge it's fights. So sometimes it's tricky when doing 1 hitpoint battles in some spots, cause then the computer will bring fewer units into the attack. I think we might need to remove the US fighter at Manila at the minor factory, and put in on Panay instead, cause it can make that battle for Manilla very swingy on J1. Japan tends to come lighter there now since I tried it with fewer hitpoints spread around.

                                        Probably just a balance act of like 1 hitpoint here or there, just to make sure they don't totally reset their standard moves each time. Computer player I mean hehe

                                        wc_sumptonW 1 Reply Last reply Reply Quote 1
                                        • wc_sumptonW Offline
                                          wc_sumpton @Black_Elk
                                          last edited by

                                          @black_elk

                                          Should Americans starting PUs be set to 124 or left at 99?

                                          Cheers...

                                          Black_ElkB 1 Reply Last reply Reply Quote 1
                                          • Black_ElkB Offline
                                            Black_Elk @wc_sumpton
                                            last edited by

                                            I'd just match to production for now, we can always reduce later in the final tally

                                            wc_sumptonW 1 Reply Last reply Reply Quote 1

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