Mega New Elk WIP
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yea France still chatting with St Peter
10 months since last time I looked at this so ... well yea
Elkstar will guide us to his vision of Mega Elk. He's legit. Not like when I was hitching through left coast in mid 80s.
Travelling partner goes "we ain't going to no communes. We show up and turn around to leave and there will be four BMFRs with ponytails while a Charles look alike goes "my children" lol
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@beelee haha yeah I mean I guess you can tell why I'm always trying to duck out on this part, cause the noodling takes forever and my backwards brain and penchant for mistyping is a particular struggle.
Love it!
So one of the ideas I had, which I think still holds promise, is to develop a map that could service basically 6 standard WW2 scenarios by year/start date. Each of them would likely have some unique issues that may require some suspension of disbelief or re-balancing acts to get up off the ground, but basically 1939, 1940, 1941, 1942, 1943, 1944. I think these could be developed simultaneously, taking some pressure off the individuals scenarios, since we could develop them in tandem. 6 may be biting off more than I can chew, but it's a D6 game, and I kinda suggested a production spread from 1-6 PUs, so I liked the symmetry on that.
Then for a final scenario something more stand alone set in 1945, but which introduces fantastical or sci-fi elements for the X files treatment on WW2. So introducing Aliens with Flying Saucers, Mutant Zombies or Super Heroes, Giant Kaiju type monsters or things of that sort. The reason being that I think it would be very hard to create a compelling or satisfying game with a 1945 start date, since the war is nearly over and that's basically at the end of the tech tree. So instead of having a situation where we have everyone shooting Nukes at each other, or instantly into a Cold War WW3 game that lasts into the 1950, my thought was that when Trinity happens, that's what calls down the Aliens. Or opens the gates to Hell, sets off the crazy mutations or whatever, and we can basically get an A&A zombies style take on things, but with more freedom there to mad experiment. Or to rebalance the gameplay around novel mechanics, while being less beholden to history but which can play more into a War of the Worlds or Village of the Damned sorta vibe.
I don't know that I'm nearly as invested as I should be in any one given sort of game, I just really like the idea that we might have a nice skeleton with some sturdy bones to build on, which is also relatively simple to deconstruct or transform for other purposes like the idea mentioned above. Ever since AA50 came out with multiple start dates, I've been intrigued by the concept of multiple scenarios using a single catch-all map.
For China, I agree it can be a bit problematic, because they use different rules than all the other playable factions in A&A. I think an ideal handling would be, instead of creating specialty rules for just 1 nation, that the China rules or something similar might apply to any Nation that has their capital sacked. So like after they get robbed, that a nation might continue to be a factor that way, spawning infantry similar to the way China does. So in a G40 style, perhaps France works that way. Or perhaps if Moscow or London is captured, that faction could still spawn Inf units using the Chinese method. Something similar I think could work for say the 1917 Revolution, if adapting the map for a WW1 type game.
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@black_elk said in Mega New Elk:
So introducing Aliens with Flying Saucers,
yea Turtledove "In the Balance" mode. Well, a few years off
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yea I get the why current setup shouldn't have china and France.
Slowly getting back up to speed .Got Belgium done and were in Paris now !
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That's right. You wanted a post Pearl Early 42 start date ? That's why we changed all the TTys from G 40 start.
Got Paris done wapita lol
Oh that's right, I wasn't gonna do pictures anymore lol
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Yes, it's quite easy to change the starting setup, so multiple start dates would be no problem.
By the way here's the French xml, be careful as there are no unit placement.
mega_new_elk.xmlCheers...
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oh yea I changed Prinsk to Pinsk. I've never heard of either one but Pinsk it is
I'll update your xml and check it out
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Nice! Still no units?
Artillery supports infantry and mech. Armour and fighter support tac. Tac, as flying artillery, should support mech not armour. Then add tec plus mech support armour.
Cheers...
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heh heh plenty of units
needs a few more
Working on placements right now. Here's latest look
Looks as if Frankfurt is next. Headed to your stomping grounds @Panzerstahl-Helm-0
Edit
Yea that'd be good for a map option. My impression is Elk wants to keep it as similar to G 40 play so people will be familiar with it from the get go. Just bigger map.Can add other stuff as options and mods as it goes on.
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ahh ... Yea haven't dove into 39 yet. Totally dig it though.
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@beelee said in Mega New Elk:
heh heh plenty of units
needs a few more
Working on placements right now. Here's latest look
Looks as if Frankfurt is next. Headed to your stomping grounds @Panzerstahl-Helm-0
Always Welcome!
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Trying to be helpful here. Are you editing pu_place by hand, or are you using 'Decoration Placer' in the map tools?
Cheers...
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I'm doing it by hand for adjustments . It started out as however. Idk, I think it uses centers. Don't want it placing over the names, so I tweak when needed or if I want to squeeze in another place.
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Hmm ... I don't remember using the Decoration placer before. Maybe I can move them with it ? Idk they're already there and would probably need to be tweaked anyway.I'll check it out to see how it works anyway
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Although the map making tools are old, one the basic are done, the map can be loaded to view. Just save pu_place, load game, make adjustments, reload game, etc...
It maybe easier to commit out unitInitialize, to get a clean view.
Just trying to be helpful.
Cheers...
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Hmm ... triplea has froze up a half dozen times today. I wonder if Mega is too mega ?
@Black_Elk @wc_sumpton you guys have that problem ? Might just be machine/provider specific to me Idk
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Elk said Mega is a bit too Mega at times too. Can't run multiple triplea at same time. Doesn't always do it.
I wonder if an AI is trying to take it over ?
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@beelee said in Mega New Elk:
triplea has froze up a half dozen times today. I wonder if Mega is too mega ?
No problems here. Laptop is about 10 years old, but it does have 32mg memory/1tb ssd/win10 so I don't have many freezes. Sorry.
Cheers...