42 G18 Woods(Allies) vs. Wylie(Axis)
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 20 Purchase Units - Japanese Japanese buy 6 armour, 1 carrier and 6 destroyers; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from New South Wales to South Australia Japanese take South Australia from ANZAC 1 mech_infantry moved from Western Australia to South Australia 1 armour and 1 mech_infantry moved from South Australia to Queensland 2 fighters moved from Western Australia to Queensland 2 tactical_bombers moved from Western Australia to Queensland 2 fighters moved from French Indo China to 56 Sea Zone 1 bomber moved from French Indo China to 56 Sea Zone 1 tactical_bomber moved from French Indo China to 56 Sea Zone 2 destroyers moved from 36 Sea Zone to 56 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from Yunnan to 38 Sea Zone 1 armour moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 armour moved from French Indo China to Burma 2 armour moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 5 armour and 1 mech_infantry moved from Ulaanbaatar to Suiyuyan 1 armour moved from Manchuria to Siberia 1 armour moved from Siberia to Soviet Far East 1 mech_infantry moved from Manchuria to Siberia 1 mech_infantry moved from Manchuria to Amur 2 fighters moved from Japan to 6 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 38 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 38 Sea Zone 1 destroyer owned by the British lost in 38 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in 56 Sea Zone Japanese attack with 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber British defend with 1 carrier, 1 fighter and 1 tactical_bomber Japanese roll dice for 1 bomber, 2 destroyers, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits 2 destroyers owned by the Japanese lost in 56 Sea Zone 1 tactical_bomber owned by the British and 1 carrier owned by the British lost in 56 Sea Zone Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 56 Sea Zone, round 3 : 2/1 hits, 2.33 expected hits British roll dice for 1 fighter in 56 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 56 Sea Zone 1 fighter owned by the British lost in 56 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 destroyers and 1 fighter Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber Battle in Queensland Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers ANZAC defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 bomber and 2 infantry Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Queensland, round 2 : 3/0 hits, 3.00 expected hits ANZAC roll dice for 1 bomber and 2 infantry in Queensland, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Queensland 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Queensland Japanese win, taking Queensland from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 bomber and 2 infantry Non Combat Move - Japanese 2 fighters moved from Queensland to New South Wales 2 tactical_bombers moved from Queensland to New South Wales 1 bomber moved from 56 Sea Zone to New South Wales 1 tactical_bomber moved from 56 Sea Zone to Western Australia 1 fighter moved from 56 Sea Zone to Western Australia 1 tactical_bomber moved from 38 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 6 destroyers placed in 6 Sea Zone 3 armour placed in New South Wales 3 armour placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,3,1,4,1,1,4,6,5,5,5,3,4,3,3,5,5 Japanese collect 77 PUs (2 lost to blockades); end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : 0.17 British regular : 1.50 -
TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 20 Purchase Units - British British buy 3 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; Combat Move - British 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from India to Burma 2 armour moved from Turkmenistan to West India 3 infantry moved from Northwest Persia to Caucasus 4 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Combat - British Battle in Burma British attack with 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys Japanese defend with 6 armour, 2 mech_infantrys and 1 tactical_bomber British roll dice for 6 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Burma, round 2 : 4/1 hits, 4.33 expected hits Japanese roll dice for 6 armour, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/1 hits, 4.17 expected hits 3 mech_infantrys owned by the British and 1 infantry owned by the British lost in Burma 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in Burma British roll dice for 6 armour, 1 artillery and 1 mech_infantry in Burma, round 3 : 3/1 hits, 3.67 expected hits Japanese roll dice for 4 armour and 1 tactical_bomber in Burma, round 3 : 2/1 hits, 2.50 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Burma 3 armour owned by the Japanese lost in Burma British roll dice for 6 armour in Burma, round 4 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 armour and 1 tactical_bomber in Burma, round 4 : 1/0 hits, 1.00 expected hits 1 armour owned by the British lost in Burma 1 tactical_bomber owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 5 armour remaining. Battle score for attacker is 26 Casualties for British: 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys Casualties for Japanese: 6 armour, 2 mech_infantrys and 1 tactical_bomber Battle in Caucasus British attack with 4 armour, 3 infantry and 2 mech_infantrys Germans defend with 3 armour British roll dice for 4 armour, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 1/1 hits, 1.50 expected hits 1 infantry owned by the British lost in Caucasus 3 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 4 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Germans: 3 armour Non Combat Move - British 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 transports moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Egypt to Iraq Place Units - British 2 armour and 1 mech_infantry placed in Iraq 1 destroyer placed in 81 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Japanese regular : -0.67 Germans regular : -0.50 British regular : -0.83 -
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TripleA Turn Summary: Russians round 21
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 21 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 21 Purchase Units - Americans Americans buy 10 destroyers; Remaining resources: 1 PUs; Combat Move - Americans 2 bombers moved from Caroline Islands to 33 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 bombers moved from New Guinea to 33 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 armour moved from 32 Sea Zone to Marshall Islands 2 bombers moved from Sicily to Western Germany 1 bomber moved from United Kingdom to Western Germany 3 armour moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia 2 destroyers moved from 91 Sea Zone to 95 Sea Zone 3 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 artillery moved from 31 Sea Zone to Wake Island Combat - Americans Air Battle in Western Germany Americans attacks with 3 units heading to Western Germany Germans launches 3 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.50 expected hits Defenders Fire, : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Western Germany causes 11 damage total. Battle in Marshall Islands Battle in 33 Sea Zone Americans attack with 5 bombers and 2 destroyers Japanese defend with 1 carrier, 2 destroyers and 2 fighters Americans roll dice for 5 bombers and 2 destroyers in 33 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 33 Sea Zone, round 2 : 2/1 hits, 2.33 expected hits 2 destroyers owned by the Americans lost in 33 Sea Zone 2 fighters owned by the Japanese and 2 destroyers owned by the Japanese lost in 33 Sea Zone Americans roll dice for 5 bombers in 33 Sea Zone, round 3 : 3/1 hits, 3.33 expected hits Japanese roll dice for 1 carrier in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 33 Sea Zone Americans win, taking Marshall Islands from Japanese with 5 bombers remaining. Battle score for attacker is 36 Casualties for Americans: 2 destroyers Casualties for Japanese: 1 carrier, 2 destroyers and 2 fighters Battle in Wake Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 destroyers moved from 25 Sea Zone to 31 Sea Zone 3 destroyers moved from 10 Sea Zone to 31 Sea Zone 5 bombers moved from 33 Sea Zone to Caroline Islands 2 bombers moved from Western Germany to United Kingdom Place Units - Americans 2 destroyers placed in 101 Sea Zone 8 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -1.33 Defenders Fire, : 0.50 Germans AA : -0.33 Attackers Fire, : -0.50 -
TripleA Manual Gamesave Post: Germans round 21
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 21 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 21 Purchase Units - British British buy 2 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour moved from West India to Burma 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 artillery moved from Ceylon to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 armour moved from Caucasus to Kazakhstan British take Kazakhstan from Japanese 1 mech_infantry moved from Turkmenistan to Kazakhstan 1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Germans 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Egypt to 81 Sea Zone 1 mech_infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone Combat - British Battle in Sumatra Battle in Burma British attack with 2 armour Japanese defend with 1 armour British roll dice for 2 armour in Burma, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British lost in Burma 1 armour owned by the Japanese lost in Burma British win, taking Sumatra from Japanese, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 armour Casualties for Japanese: 1 armour Non Combat Move - British 1 mech_infantry moved from 79 Sea Zone to West India 1 infantry moved from 79 Sea Zone to West India 1 armour moved from 79 Sea Zone to West India Place Units - British 1 armour and 2 mech_infantrys placed in Iraq 1 destroyer placed in 81 Sea Zone 2 mech_infantrys placed in Egypt British undo move 2. 1 armour placed in Egypt 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 38 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantryCombat Hit Differential Summary :
Japanese regular : 0.50 British regular : 0.00 -
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 22 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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