Convoy/Transport unloading
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@wc_sumpton
Not a project, but here is something for your grey cells.In 1941 GCD USA Convoys sit off Europe and dont unload their troops.
Part of the problem is stacking 10 Convoy per SZ, so I tried by triggers removing 5 Convoy, as they block other Convoy moving in, sometimes this worked, but other times it let its troops just sit in the SZ.
Is there a way by triggers to unload a Transport/Convoy and put them on the coast?
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hmm ... seems as if it'd be kinda messy but you could try a unitPresence condition and have that remove and place the dudes maybe ?
Idk
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This is basically an AI problem, if the USA is a human player, then it would be the player's problem, no triggers needed.
To give you a quick answer. No. There is no way to count the number of units in a territory. You could count for 2 infantry, remove them and then recreate them somewhere else. The number of triggers to try this...
This happens because the AI does not plan ahead, nor does it take into account what it has already done.
Cheers...
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@beelee said in Convoy/Transport unloading:
unitPresence condition
How many that is the problem.
Cheers...
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yea it'd snowball in a hurry
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Thanks both.
I have some work arounds- Convoy stacking is limited to 10 own + 5 Allied, this can be increased to 10 own + 10 Allied, this increases the convoy(transported units) density especially in the English Channel.
- Moving one of the Capital markers from outside the Med to inside the Med to Malta, transforms the AI game play and makes it very cut throat
USA & British AI Convoys now queue less as they try to get their cargo to take the Med.
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