42 G20 Woods vs Wylie
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Japanese Japanese repair damage of 12x factory_major, 6x airfield; Remaining resources: 73 PUs; 0 SuicideAttackTokens; Japanese buy 3 armour, 2 destroyers, 2 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 3 destroyers moved from 33 Sea Zone to 30 Sea Zone 1 carrier moved from 33 Sea Zone to 30 Sea Zone 2 fighters moved from 33 Sea Zone to 30 Sea Zone 1 battleship moved from 33 Sea Zone to 30 Sea Zone 2 artilleries moved from 30 Sea Zone to Johnston Island 2 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 artillery moved from 30 Sea Zone to Johnston Island 1 infantry moved from 30 Sea Zone to Johnston Island 2 carriers, 2 destroyers and 4 fighters moved from 33 Sea Zone to 6 Sea Zone 2 mech_infantrys moved from Jehol to Ulaanbaatar 1 bomber moved from 6 Sea Zone to Sakha 3 armour moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 armour moved from Yenisey to Evenkiyskiy 1 mech_infantry moved from Kansu to Evenkiyskiy 1 armour moved from Kansu to Urals 1 armour moved from Kansu to Urals 2 armour moved from Kansu to Novosibirsk 2 armour moved from Kansu to Tsinghai 2 armour moved from Kansu to Sikang 1 bomber moved from Kansu to Russia 1 armour moved from Kansu to Evenkiyskiy 2 armour moved from Ethiopia to Italian Somaliland Italians take Italian Somaliland from British 2 armour moved from Italian Somaliland to Kenya 2 fighters moved from 76 Sea Zone to Kenya 4 armour moved from West India to Eastern Persia 3 armour moved from India to Eastern Persia 2 fighters moved from India to Kiangsu 2 mech_infantrys moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Kweichow 1 armour moved from Shantung to Buyant-Uhaa 2 mech_infantrys moved from Shantung to Buyant-Uhaa Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Urals Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Urals, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 6 Sea Zone Japanese attack with 2 carriers, 3 destroyers and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 6 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from ANZAC with 2 carriers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Evenkiyskiy Japanese attack with 2 armour and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 armour and 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Evenkiyskiy 1 mech_infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Sikang Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Sikang, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 30 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports in 30 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kenya Japanese attack with 2 armour and 2 fighters British defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour and 2 fighters in Kenya, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Kenya 1 artillery owned by the British and 1 infantry owned by the British lost in Kenya Japanese win, taking Kenya from British with 1 armour and 2 fighters remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for British: 1 artillery and 1 infantry Battle in Sakha Japanese attack with 1 bomber Americans defend with 1 armour Japanese roll dice for 1 bomber in Sakha, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour in Sakha, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Sakha Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Tsinghai Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Tsinghai 1 mech_infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 mech_infantry Battle in Novosibirsk Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Novosibirsk 1 mech_infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for Russians: 1 mech_infantry Battle in Amur Japanese attack with 3 armour and 2 infantry Americans defend with 1 armour, 1 artillery and 2 infantry Japanese roll dice for 3 armour and 2 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Japanese lost in Amur 2 infantry owned by the Americans lost in Amur Japanese roll dice for 3 armour in Amur, round 3 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 artillery in Amur, round 3 : 1/1 hits, 0.83 expected hits 1 armour owned by the Japanese lost in Amur 1 artillery owned by the Americans lost in Amur Japanese roll dice for 2 armour in Amur, round 4 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Amur, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Amur 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 2 armour and 2 infantry Casualties for Americans: 1 armour, 1 artillery and 2 infantry Battle in Johnston Island Battle in Eastern Persia Japanese attack with 7 armour British defend with 1 mech_infantry Japanese roll dice for 7 armour in Eastern Persia, round 2 : 3/1 hits, 3.50 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Eastern Persia 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Johnston Island from Americans, taking Eastern Persia from British with 6 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for British: 1 mech_infantry Non Combat Move - Japanese 2 fighters moved from Kenya to 76 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 bomber moved from Russia to Kansu 1 tactical_bomber moved from India to Kansu 2 fighters moved from 19 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 bomber moved from Sakha to Central Mongolia Place Units - Japanese 2 destroyers placed in 6 Sea Zone 2 fighters placed in Japan 2 armour and 1 mech_infantry placed in Shantung 1 armour and 2 mech_infantrys placed in India 1 infantry and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -0.67 ANZAC regular : 0.67 Russians regular : 1.67 British regular : 1.00 Russians AA : -0.17 -
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Germans Germans buy 2 armour and 10 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Southern Italy to 93 Sea Zone 4 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 armour moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 3 mech_infantrys moved from Southern Italy to Greater Southern Germany 2 mech_infantrys moved from Northern Italy to Greater Southern Germany 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Greater Southern Germany 10 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Baltic States to Slovakia Hungary Combat - Germans Battle in 93 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Western Germany Germans attack with 1 fighter and 4 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter and 4 infantry in Western Germany, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Greater Southern Germany Germans attack with 6 mech_infantrys British defend with 2 armour Germans roll dice for 6 mech_infantrys in Greater Southern Germany, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 2 armour in Greater Southern Germany, round 2 : 1/0 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Greater Southern Germany 1 armour owned by the British lost in Greater Southern Germany Germans roll dice for 5 mech_infantrys in Greater Southern Germany, round 3 : 1/1 hits, 0.83 expected hits British roll dice for 1 armour in Greater Southern Germany, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Greater Southern Germany Germans win, taking Greater Southern Germany from British with 5 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for British: 2 armour Battle in Archangel Germans attack with 1 armour and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 4 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Archangel Russians win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Germans: 1 armour and 1 infantry Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Southern France Germans attack with 3 artilleries and 4 infantry Americans defend with 1 artillery, 1 harbour and 1 infantry Germans roll dice for 3 artilleries and 4 infantry in Southern France, round 2 : 2/1 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Slovakia Hungary Germans attack with 10 infantry and 1 mech_infantry British defend with 2 armour; Americans defend with 6 fighters and 1 tactical_bomber Germans roll dice for 10 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 2/1 hits, 1.83 expected hits British roll dice for 2 armour, 6 fighters and 1 tactical_bomber in Slovakia Hungary, round 2 : 6/1 hits, 5.50 expected hits 6 infantry owned by the Germans lost in Slovakia Hungary 2 armour owned by the British lost in Slovakia Hungary 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Poland British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Germans: 6 infantry Casualties for British: 2 armour Non Combat Move - Germans 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from 93 Sea Zone to Northern Italy Place Units - Germans 10 mech_infantrys placed in Germany 2 armour placed in Novgorod Germans undo move 2. Germans undo move 1. 2 armour and 1 mech_infantry placed in Novgorod 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 38 PUs (2 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 1.33 Germans regular : -1.33 British regular : 0.00 -
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 16 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Yugoslavia 1 infantry owned by the British lost in Yugoslavia Italians win, taking Yugoslavia from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : 0.33 -
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 84 PUs; 0 SuicideAttackTokens; Japanese buy 8 armour, 1 artillery, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 mech_infantry moved from Ulaanbaatar to Buryatia 1 mech_infantry moved from Buryatia to Sakha Japanese take Sakha from Russians 1 armour moved from Buyant-Uhaa to Amur 2 mech_infantrys moved from Buyant-Uhaa to Amur 1 bomber moved from Kansu to Russia 2 armour moved from Sikang to Novosibirsk 1 armour moved from Tsinghai to Novosibirsk 1 tactical_bomber moved from Kansu to Novosibirsk 2 armour moved from Urals to Vologda 2 armour moved from Evenkiyskiy to Nenetsia 1 armour moved from Kweichow to Sikang 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Kweichow to Tsinghai 1 infantry moved from India to 39 Sea Zone 1 mech_infantry moved from India to Eastern Persia 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 artillery moved from 80 Sea Zone to Eastern Persia 1 infantry moved from 80 Sea Zone to Eastern Persia 1 battleship, 1 carrier, 2 fighters and 1 transport moved from 76 Sea Zone to 80 Sea Zone 2 fighters moved from 80 Sea Zone to Eastern Persia 1 armour moved from India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from 6 Sea Zone to Amur 2 fighters moved from Japan to Amur 2 fighters moved from Johnston Island to New Britain 1 destroyer moved from 19 Sea Zone to 35 Sea Zone Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Eastern Persia Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys British defend with 5 armour Japanese roll dice for 1 battleship in Eastern Persia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 2/1 hits, 2.50 expected hits British roll dice for 5 armour in Eastern Persia, round 2 : 3/1 hits, 2.50 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Eastern Persia 2 armour owned by the British lost in Eastern Persia Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Eastern Persia, round 3 : 2/1 hits, 1.83 expected hits British roll dice for 3 armour in Eastern Persia, round 3 : 1/1 hits, 1.50 expected hits 1 artillery owned by the Japanese lost in Eastern Persia 2 armour owned by the British lost in Eastern Persia Japanese roll dice for 1 armour and 2 fighters in Eastern Persia, round 4 : 2/1 hits, 1.50 expected hits British roll dice for 1 armour in Eastern Persia, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Eastern Persia 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys Casualties for British: 5 armour Battle in Amur Japanese attack with 1 armour, 4 fighters and 2 mech_infantrys Americans defend with 1 armour and 3 infantry Japanese roll dice for 1 armour, 4 fighters and 2 mech_infantrys in Amur, round 2 : 3/1 hits, 2.83 expected hits Russians roll dice for 1 armour and 3 infantry in Amur, round 2 : 1/1 hits, 1.50 expected hits 1 mech_infantry owned by the Japanese lost in Amur 3 infantry owned by the Americans lost in Amur Japanese roll dice for 1 armour, 4 fighters and 1 mech_infantry in Amur, round 3 : 3/1 hits, 2.67 expected hits Russians roll dice for 1 armour in Amur, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Amur 1 armour owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 2 mech_infantrys Casualties for Americans: 1 armour and 3 infantry Battle in Novosibirsk Japanese attack with 3 armour and 1 tactical_bomber British defend with 2 armour Japanese roll dice for 3 armour and 1 tactical_bomber in Novosibirsk, round 2 : 3/1 hits, 2.17 expected hits Russians roll dice for 2 armour in Novosibirsk, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Novosibirsk 2 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Vologda Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Vologda, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Japanese win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Nenetsia Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Nenetsia, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Japanese win, taking Nenetsia from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 tactical_bomber moved from Novosibirsk to Sikang 1 fighter moved from Eastern Persia to 80 Sea Zone 2 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from Kiangsu to Japan 4 fighters moved from Amur to 6 Sea Zone 1 bomber moved from Russia to Urals Place Units - Japanese 3 armour placed in India 3 armour placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in French Indo China 1 artillery placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 81 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Japanese regular : 0.83 Russians regular : -0.67 British regular : 0.50 Russians AA : -0.17 -
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TripleA Manual Gamesave Post: British round 17
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 17 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Southern Italy Non Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Japanese Japanese buy 7 armour, 4 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from India to Eastern Persia 1 fighter moved from 80 Sea Zone to Eastern Persia 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Ulaanbaatar to Buryatia 2 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur 4 fighters moved from 6 Sea Zone to Amur 3 destroyers moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Anhwe to Jehol 1 armour moved from Sikang to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 bomber moved from Urals to Russia 2 armour moved from Nenetsia to Evenkiyskiy 2 armour moved from Novosibirsk to Timguska 1 mech_infantry moved from Kweichow to Tsinghai 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 3 armour moved from Shantung to Buyant-Uhaa 1 tactical_bomber moved from Sikang to India Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Eastern Persia Japanese attack with 3 armour and 1 fighter British defend with 2 armour Japanese roll dice for 3 armour and 1 fighter in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 2 armour in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Eastern Persia 2 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Amur Japanese attack with 2 armour, 4 fighters and 1 mech_infantry Americans defend with 1 armour and 2 infantry Japanese roll dice for 2 armour, 4 fighters and 1 mech_infantry in Amur, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 1 armour and 2 infantry in Amur, round 2 : 2/1 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Americans: 1 armour and 2 infantry Battle in 8 Sea Zone Japanese attack with 3 destroyers Americans defend with 1 destroyer Japanese roll dice for 3 destroyers in 8 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Kazakhstan Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Eastern Persia to 39 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 1 destroyer moved from 6 Sea Zone to 1 Sea Zone 4 fighters moved from Amur to 6 Sea Zone 1 bomber moved from Russia to Timguska Place Units - Japanese 3 armour placed in India 3 armour placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer and 1 transport placed in 36 Sea Zone 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 80 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.00 Russians regular : 0.50 British regular : 0.00 Russians AA : -0.17 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Japanese Japanese buy 7 armour, 4 destroyers, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 armour moved from India to Eastern Persia 1 fighter moved from 80 Sea Zone to Eastern Persia 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Ulaanbaatar to Buryatia 2 armour and 1 mech_infantry moved from Buyant-Uhaa to Amur 4 fighters moved from 6 Sea Zone to Amur 3 destroyers moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Anhwe to Jehol 1 armour moved from Sikang to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 bomber moved from Urals to Russia 2 armour moved from Nenetsia to Evenkiyskiy 2 armour moved from Novosibirsk to Timguska 1 mech_infantry moved from Kweichow to Tsinghai 1 armour and 2 mech_infantrys moved from Kiangsu to Jehol 3 armour moved from Shantung to Buyant-Uhaa 1 tactical_bomber moved from Sikang to India Combat - Japanese Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Eastern Persia Japanese attack with 3 armour and 1 fighter British defend with 2 armour Japanese roll dice for 3 armour and 1 fighter in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits British roll dice for 2 armour in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Eastern Persia 2 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Amur Japanese attack with 2 armour, 4 fighters and 1 mech_infantry Americans defend with 1 armour and 2 infantry Japanese roll dice for 2 armour, 4 fighters and 1 mech_infantry in Amur, round 2 : 3/1 hits, 3.17 expected hits Russians roll dice for 1 armour and 2 infantry in Amur, round 2 : 2/1 hits, 1.17 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for Americans: 1 armour and 2 infantry Battle in 8 Sea Zone Japanese attack with 3 destroyers Americans defend with 1 destroyer Japanese roll dice for 3 destroyers in 8 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Kazakhstan Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 fighter moved from Eastern Persia to 39 Sea Zone 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 1 destroyer moved from 6 Sea Zone to 1 Sea Zone 4 fighters moved from Amur to 6 Sea Zone 1 bomber moved from Russia to Timguska Place Units - Japanese 3 armour placed in India 3 armour placed in Shantung 1 armour and 2 mech_infantrys placed in Kiangsu 1 destroyer and 1 transport placed in 36 Sea Zone 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 80 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.00 Russians regular : 0.50 British regular : 0.00 Russians AA : -0.17 -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - BritishCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - British British buy 7 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Germany to France 1 armour moved from Germany to Holland Belgium British take Holland Belgium from Germans 2 armour moved from Yugoslavia to Northern Italy 1 mech_infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Yugoslavia to Northern Italy 2 armour moved from Slovakia Hungary to Northern Italy 1 bomber moved from United Kingdom to Northern Italy 1 armour moved from Germany to Northern Italy 1 fighter moved from Germany to Northern Italy Combat - British Battle in France British attack with 1 armour Germans defend with 1 aaGun, 1 airfield and 1 factory_minor 1 aaGun owned by the Germans lost in France British win, taking France from Germans, taking Tunisia from British with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Northern Italy British attack with 5 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 3 artilleries and 3 infantry; Italians defend with 1 airfield and 1 factory_minor British roll dice for 5 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Northern Italy, round 2 : 5/1 hits, 4.17 expected hits Italians roll dice for 3 artilleries and 3 infantry in Northern Italy, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the British lost in Northern Italy 2 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Northern Italy British roll dice for 5 armour, 1 bomber, 1 fighter and 1 mech_infantry in Northern Italy, round 3 : 3/1 hits, 3.83 expected hits Italians roll dice for 1 artillery in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northern Italy 1 artillery owned by the Germans lost in Northern Italy British win, taking Northern Italy from Italians with 5 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 11 Casualties for British: 2 infantry and 1 mech_infantry Casualties for Germans: 3 artilleries and 3 infantry Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By British: French has 4 infantry placed in France Non Combat Move - British 1 bomber moved from Northern Italy to Western Germany 1 fighter moved from Northern Italy to Western Germany 1 aaGun moved from Iraq to Persia 1 tactical_bomber moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Western Germany 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 armour moved from Greece to Romania 1 mech_infantry moved from Greece to Romania 1 infantry moved from Greece to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan Place Units - British 1 destroyer placed in 80 Sea Zone 2 armour placed in Iraq 3 armour placed in Egypt 2 armour and 1 mech_infantry placed in Germany Turn Complete - British British collect 57 PUs; end with 57 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.00 -
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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