42 G20 Woods vs Wylie
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 4 armour, 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Novgorod to Russia 1 carrier moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Novgorod to Belarus 2 armour moved from Baltic States to Eastern Poland 1 infantry moved from Romania to Eastern Poland 2 armour moved from Baltic States to Archangel 1 mech_infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Archangel 2 armour moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 1 artillery moved from Novgorod to Belarus Combat - Germans Air Battle in Russia Germans attacks with 1 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 1/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/1 hits, 0.17 expected hits 1 bomber owned by the Germans killed by AA in Russia Bombing raid in Russia causes 0 damage total. Battle in Archangel Germans attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Germans lost in Archangel 2 infantry owned by the Russians lost in Archangel Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Archangel, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Archangel 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 2 infantry Battle in 112 Sea Zone Germans attack with 1 carrier, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone Germans win with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Belarus Germans attack with 2 armour, 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Belarus, round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 2 armour and 1 infantry Russians defend with 1 artillery Germans roll dice for 2 armour and 1 infantry in Eastern Poland, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 3 artilleries moved from Western Germany to 113 Sea Zone 6 infantry moved from Western Germany to 113 Sea Zone 3 artilleries, 6 infantry and 8 transports moved from 113 Sea Zone to 115 Sea Zone 6 infantry moved from 115 Sea Zone to Novgorod 3 artilleries moved from 115 Sea Zone to Novgorod 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Greater Southern Germany to Slovakia Hungary 1 fighter moved from Northern Italy to Novgorod 1 artillery moved from Normandy Bordeaux to France 1 fighter moved from Western Germany to France Place Units - Germans 1 fighter placed in Western Germany 3 armour placed in Novgorod 1 artillery and 2 infantry placed in France 1 armour, 2 artilleries and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Defenders Fire, : -0.17 Attackers Fire, : 0.83 Russians regular : -0.33 Germans regular : 0.00 Russians AA : 0.83 -
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to 99 Sea Zone 1 battleship moved from 95 Sea Zone to 99 Sea Zone 1 cruiser moved from 95 Sea Zone to 99 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Northern Italy to 99 Sea Zone 1 bomber moved from Northern Italy to 99 Sea Zone Combat - Italians British scrambles 3 units out of Cyprus to defend against the attack in 99 Sea Zone Battle in 99 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber British defend with 1 carrier, 2 cruisers, 2 fighters, 3 tactical_bombers and 1 transport Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 4/1 hits, 4.33 expected hits British roll dice for 1 carrier, 2 cruisers, 2 fighters, 3 tactical_bombers and 1 transport in 99 Sea Zone, round 2 : 4/1 hits, 4.17 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone 2 cruisers owned by the British and 1 carrier owned by the British lost in 99 Sea Zone 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 3 fighters owned by the Italians retreated British win with 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 0 Casualties for Italians: 1 battleship, 1 cruiser and 1 destroyer Casualties for British: 1 carrier and 2 cruisers Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus Moving scrambled unit from 99 Sea Zone back to originating territory: Cyprus 1 tactical_bomber owned by the British and 1 fighter owned by the British forced to land in Cyprus Non Combat Move - Italians 1 bomber, 3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from Southern Italy to Northern Italy 1 mech_infantry moved from Northern Italy to Albania 1 armour moved from Northern Italy to Albania Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British regular : -0.17 -
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 4 armour, 1 artillery, 2 destroyers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Shensi to Kansu 1 armour and 1 mech_infantry moved from Kansu to Novosibirsk 1 armour moved from Szechwan to Tsinghai 1 armour moved from Shensi to Tsinghai 1 battleship moved from 44 Sea Zone to 42 Sea Zone 1 destroyer moved from 44 Sea Zone to 42 Sea Zone 1 armour moved from Yunnan to Shensi 1 armour moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 1 bomber moved from Anhwe to Philippines 1 artillery and 4 infantry moved from Korea to Amur 9 armour, 1 artillery and 3 infantry moved from Manchuria to Amur Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 battleship and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 battleship and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Tsinghai Japanese attack with 2 armour Chinese defend with 1 infantry Japanese roll dice for 2 armour in Tsinghai, round 2 : 1/0 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Novosibirsk Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 9 armour, 2 artilleries and 7 infantry Russians defend with 1 infantry Japanese roll dice for 9 armour, 2 artilleries and 7 infantry in Amur, round 2 : 6/1 hits, 6.67 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 9 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Korea 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from Borneo to 43 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Ceylon to 39 Sea Zone 2 carriers, 4 fighters, 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from Caroline Islands to New Britain Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Manchuria 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in India 1 armour and 1 mech_infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.33 ANZAC regular : 0.83 Russians regular : -0.67 -
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 56 PUs; Germans buy 2 armour, 1 destroyer, 9 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 3 artilleries moved from Novgorod to Archangel 1 mech_infantry moved from Slovakia Hungary to Albania 1 mech_infantry moved from Slovakia Hungary to Bulgaria 2 armour moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Romania 2 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Smolensk 1 fighter moved from Novgorod to Smolensk 3 armour moved from Novgorod to Archangel 2 armour moved from Belarus to Archangel 2 armour moved from Eastern Poland to Romania Combat - Germans Battle in Romania Germans attack with 4 armour and 2 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 4 armour and 2 infantry in Romania, round 2 : 3/1 hits, 2.33 expected hits Russians roll dice for 1 armour and 1 infantry in Romania, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans lost in Romania 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Romania Germans win, taking Romania from Russians with 4 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Archangel Germans attack with 5 armour, 3 artilleries and 2 infantry Russians defend with 2 armour, 1 artillery and 1 mech_infantry Germans roll dice for 5 armour, 3 artilleries and 2 infantry in Archangel, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Archangel 1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 5 armour and 3 artilleries remaining. Battle score for attacker is 14 Casualties for Germans: 2 infantry Casualties for Russians: 2 armour, 1 artillery and 1 mech_infantry Battle in Smolensk Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk 1 fighter owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Non Combat Move - Germans 1 fighter moved from Smolensk to Novgorod 4 infantry moved from Novgorod to Belarus 8 transports moved from 115 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 armour moved from Western Germany to Southern Italy 2 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 fighter moved from France to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Novgorod Place Units - Germans 1 destroyer placed in 112 Sea Zone 2 armour and 1 mech_infantry placed in Novgorod 9 infantry placed in Western Germany 1 mech_infantry placed in France Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : 1.83 Germans regular : -1.00 -
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 armour, 3 destroyers and 8 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Shantung to Chahar 2 artilleries and 7 infantry moved from Amur to Buryatia 2 mech_infantrys moved from Shantung to Chahar 1 mech_infantry moved from Szechwan to Tsinghai 1 armour moved from Szechwan to Tsinghai 1 armour moved from Shensi to Tsinghai 2 artilleries moved from India to West India 3 infantry moved from India to West India 2 mech_infantrys moved from India to West India 1 armour moved from India to West India 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 battleship moved from 42 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 2 fighters moved from 42 Sea Zone to 36 Sea Zone 2 fighters moved from 42 Sea Zone to 39 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 2 fighters moved from Japan to Jehol 2 armour moved from Amur to Ulaanbaatar 1 mech_infantry moved from Manchuria to Ulaanbaatar 2 armour moved from Amur to Buyant-Uhaa 1 mech_infantry moved from Manchuria to Jehol 1 armour moved from Amur to Ulaanbaatar 3 armour moved from Amur to Buyant-Uhaa 1 armour moved from Amur to Buyant-Uhaa 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone Combat - Japanese Battle in Jehol Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Jehol, round 2 : 2/1 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tsinghai Japanese attack with 2 armour and 1 mech_infantry Russians defend with 1 armour Japanese roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Chahar Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 2 artilleries and 7 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 7 infantry in Buryatia, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ulaanbaatar Japanese attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 3 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ulaanbaatar Japanese win, taking Ulaanbaatar from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from French Indo China to Szechwan 1 armour moved from French Indo China to Szechwan 2 fighters moved from Jehol to Shantung 2 infantry moved from French Indo China to Yunnan Place Units - Japanese 3 destroyers placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Manchuria 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 2 mech_infantrys placed in French Indo China 1 armour and 2 mech_infantrys placed in India Turn Complete - Japanese Japanese collect 70 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : -0.67 Russians regular : -0.67 -
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 57 PUs; Germans buy 3 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 5 armour and 3 artilleries moved from Archangel to Belarus 1 mech_infantry moved from Albania to Romania 2 artilleries moved from Northern Italy to Yugoslavia 2 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from France to Yugoslavia Combat - Germans Battle in Belarus Germans attack with 5 armour and 3 artilleries Russians defend with 1 armour and 1 infantry Germans roll dice for 5 armour and 3 artilleries in Belarus, round 2 : 4/1 hits, 3.50 expected hits Russians roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits 1 artillery owned by the Germans lost in Belarus 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 5 armour and 2 artilleries remaining. Battle score for attacker is 5 Casualties for Germans: 1 artillery Casualties for Russians: 1 armour and 1 infantry Battle in Eastern Poland Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Germans roll dice for 2 armour in Eastern Poland, round 3 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Germans 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 2 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Greater Southern Germany Place Units - Germans 2 armour and 1 bomber placed in Novgorod 4 infantry placed in Western Germany 1 armour and 5 infantry placed in Germany Germans undo move 3. 1 infantry placed in France 1 armour and 4 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : -0.17 Germans regular : 0.33 -
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Northern Italy to Romania 1 bomber moved from Poland to Romania 1 tactical_bomber moved from Northern Italy to Romania Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 1 infantry British defend with 1 artillery Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Romania Italians attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 1/1 hits, 1.50 expected hits British roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.83 expected hits 1 mech_infantry owned by the Italians lost in Romania 1 mech_infantry owned by the British lost in Romania Italians roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 2/1 hits, 1.33 expected hits British roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Romania Italians win, taking Romania from British with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 tactical_bomber moved from Romania to Northern Italy 1 bomber moved from Romania to Germany Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Italians collect 7 PUs (2 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.67 -
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 1 carrier, 3 destroyers and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 2 infantry moved from Yunnan to Kweichow 2 fighters moved from Shantung to Kweichow 2 mech_infantrys moved from Shantung to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from Chahar to Suiyuyan 2 mech_infantrys moved from Chahar to Suiyuyan 7 armour moved from Buyant-Uhaa to Suiyuyan 3 armour moved from Ulaanbaatar to Dzavhan 1 mech_infantry moved from Ulaanbaatar to Dzavhan 2 artilleries moved from Buryatia to Yakut S.S.R. 2 infantry moved from Buryatia to Yakut S.S.R. 1 armour moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Shensi 1 tactical_bomber moved from Szechwan to Shensi 1 mech_infantry moved from Jehol to Suiyuyan 1 artillery moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 armour moved from India to 39 Sea Zone 1 mech_infantry moved from India to 39 Sea Zone 2 infantry moved from India to 39 Sea Zone 1 armour, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone 1 armour moved from 72 Sea Zone to Tanganyika Territory 1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory 2 infantry moved from 72 Sea Zone to Tanganyika Territory 1 mech_infantry moved from India to Yunnan 1 armour moved from French Indo China to Szechwan 2 mech_infantrys moved from French Indo China to Szechwan 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 2 fighters moved from 36 Sea Zone to 43 Sea Zone Combat - Japanese Battle in Tanganyika Territory Battle in Kweichow Japanese attack with 2 fighters and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 2 fighters and 2 infantry in Kweichow, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kweichow Japanese win, taking Tanganyika Territory from British, taking Kweichow from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yakut S.S.R. Japanese attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Yakut S.S.R., round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Suiyuyan Japanese attack with 8 armour and 3 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 8 armour and 3 mech_infantrys in Suiyuyan, round 2 : 5/1 hits, 4.50 expected hits Chinese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 8 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Hopei Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Hopei, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Shensi Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Dzavhan Japanese attack with 3 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 3 armour and 1 mech_infantry in Dzavhan, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Dzavhan Japanese win, taking Dzavhan from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 fighters moved from 43 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 2 fighters moved from Kweichow to Szechwan 1 armour moved from West India to Burma 2 mech_infantrys moved from West India to Burma 1 tactical_bomber moved from Shensi to Szechwan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 destroyer placed in 36 Sea Zone 1 armour and 2 mech_infantrys placed in Manchuria 1 armour and 2 mech_infantrys placed in Shantung 1 armour and 1 mech_infantry placed in French Indo China 1 mech_infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6 Japanese collect 70 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese regular : -1.33 Japanese regular : -0.33 ANZAC regular : -0.17 Russians regular : 0.33 -
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 8 Purchase Units - Germans Germans buy 1 airfield, 3 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Novgorod to Russia 1 artillery moved from Yugoslavia to Albania 1 infantry moved from Yugoslavia to Albania 1 artillery moved from Yugoslavia to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Yugoslavia to Bessarabia 1 fighter moved from Western Germany to Holland Belgium 2 armour moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 2 fighters moved from Novgorod to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 1 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Russia causes 5 damage total. Battle in Bessarabia Germans attack with 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans retreated to Romania Battle in Bulgaria Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Germans winRussians win with 1 infantry remaining, taking Bulgaria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belarus Germans attack with 2 armour and 1 infantry Russians defend with 1 armour Germans roll dice for 2 armour and 1 infantry in Belarus, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Albania Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Albania, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 infantry in Albania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Albania 1 infantry owned by the British lost in Albania Germans win, taking Albania from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 4 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Greater Southern Germany to Yugoslavia 2 infantry moved from Greater Southern Germany to Northern Italy 2 infantry moved from Poland to Eastern Poland 1 armour moved from Germany to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour moved from 115 Sea Zone to Novgorod 3 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Germany to Poland 1 bomber moved from Russia to Novgorod Place Units - Germans 1 airfield placed in Holland Belgium 1 fighter placed in Western Germany 3 armour placed in Novgorod 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Defenders Fire, : -0.33 Attackers Fire, : -0.17 Russians regular : -0.83 Germans regular : 0.33 British regular : 0.33 Russians AA : -0.17
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