EXP Game 3 barnee vs Trout
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yea you need to edit in "aaGunNO" so they won't shoot at the planes.
I guess I should paint there barrels blue actually. Signify inactive.Here's from Notes
Just finished test. Have JPN in a bit.
Edit
lol just did it in local. Try this againGame History
Round: 9 Purchase Units - Japanese Japanese buy 1 Escort, 2 Fortifications, 1 Japan_destroyer, 1 Japanese_LCV, 6 TotalWar_Artys, 6 armour, 1 elite, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Japan to 6 Sea Zone 1 JPN_Pacific_DD and 1 infantry moved from 6 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 JPN_Pacific_DD, 6 fighters, 1 infantry and 4 tactical_bombers Americans defend with 1 pacific_submarine Japanese roll dice for 1 JPN_Pacific_DD, 6 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 7/11 hits, 6.00 expected hits Americans roll dice for 1 pacific_submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 pacific_submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 JPN_Pacific_DD, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 pacific_submarine Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Japanese Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger ParaBoost atNorthwest Persia: Germans has 1 german_paraBoost placed in Northwest Persia Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 1 fighter moved from 33 Sea Zone to Philippines 1 tactical_bomber moved from 33 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone 3 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 pacific_submarine moved from 25 Sea Zone to 6 Sea Zone 2 air_transports moved from Caroline Islands to Japan 1 infantry moved from Japan to 6 Sea Zone 1 JPN_Pacific_DD and 1 infantry moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 Japan_destroyer moved from 35 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 2 air_transports, 1 artillery and 1 elite moved from Japan to Kweichow 2 artilleries and 2 infantry moved from Shensi to Tsinghai 6 armour moved from Kweichow to Shensi 2 infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 4 armour, 1 fighter and 1 tactical_bomber moved from Yunnan to Shensi 3 infantry moved from Kwangsi to Yunnan 2 infantry moved from Kiangsi to Kwangsi 1 J_Rail and 1 artillery moved from Kiangsu to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 artillery moved from Shantung to Yunnan 2 armour moved from Shantung to Kweichow 1 armour moved from Kiangsu to Kweichow 2 bombers moved from Philippines to Anhwe 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 2 Fortifications placed in Caroline Islands 1 Escort and 1 Japan_destroyer placed in 6 Sea Zone 3 armour placed in Korea 2 armour and 1 mech_infantry placed in Shantung 1 armour and 1 infantry placed in Kiangsu 1 Japanese_LCV, 6 TotalWar_Artys and 1 elite placed in Japan Trigger JapaneseTotalWarArtyPlaceJapan6: has removed 6 TotalWar_Artys owned by Japanese in Japan Trigger JapaneseTotalWarArtyPlaceJapan6: Japanese has 6 artilleries placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 59 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 61 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 62 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 73 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 1.00
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@beelee Thanks - I guess I need to know how to use dicebot then. I think you may have included instructions in a previous game we had yes?? Another idea I had was to just go for it and then redo if I have to until I have an AA dice roll showing zero "1's) for the last seven dice which would be the bombers. But short of that workaround, yes I guess I need to learn how to use dicebot or roll manually and have Pizza Emperor post a sentence or two confirming that his Daddy did not cheat on the roll.
BREAK I will be offline Friday-Monday. Doing honey do's for weekend road trip packing tonight so may not be able to squeeze in US/UK9 before hitting bed.
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no worries. Enjoy the Easter weekend with your Family
I'll link to dicebot thread and post a example after bit.
Here's the link at A&A https://www.axisandallies.org/forums/topic/40292/panzerstahl-vs-barnee-exp-game-2/376
This is an old game of Panzer and I that we use for dice rolls. The above is from our game.
There are two different type of codes you can use. One with just the dice rolls and you decide the hits or the one with the hits built in.
I prefer the latter.So for the Tower, you need to roll for all the attacking Ftrs at 1.
Lets say there are 5 Ftrs. The code you would use would be
[dice 5d6<=1]
that's saying that there are "5" 6 sided dice being rolled. Then less than equals 1 means any roll of 1 or lower is a hit. Obviously can't roll lower than a 1 but if it was a 2 or less it would come into play.
Then after you roll it'll post the reults with the hits included.
I will do a test with the above.
Then I would do the battle in edit or if a small battle and more than 1 battle, turn on edit at start of Combat and remove the number of units that were hit. This would be the same for LMs and casualties they cause.
Then turn edit off and fight the battle normally. If there's only one battle you will have to be in edit at the end of NCM as it'll go straight to battle and you won't be able to turn edit on.
You can then undo your move in ncm and kill any hits or don't send them in the attack and kill them after combat. That is why you should move all the units that are going to use dicebot together as you will only need to undo that one move.
I find it much simpler just to be in edit if there is only the one combat.
Go ahead and run a couple hypotheticals and you'll get the hang of it pretty quick. I have to remember the code sometimes if it's been a long time
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@beelee Barnee. The dicebot worked! Thanks for the tutorial. Results posted with one fighter kill
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@beelee Game History
Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Americans buy 1 AirCommander, 4 TotalWarFighters, 2 USA_Hvy_Bombers, 1 carrier and 1 elite; Remaining resources: 2 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 usa_fighter moved from 91 Sea Zone to 93 Sea Zone 1 usa_fighter moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France 1 transport moved from 102 Sea Zone to 101 Sea Zone 5 transports moved from 110 Sea Zone to 102 Sea Zone 1 transport moved from 110 Sea Zone to 102 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 FighterAceUSA moved from 110 Sea Zone to Southern France 1 usa_fighter moved from 110 Sea Zone to Southern France 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 usa_fighter moved from United Kingdom to Holland Belgium 1 usa_fighter moved from United Kingdom to Holland Belgium 1 usa_fighter moved from United Kingdom to Holland Belgium Combat - Americans Battle in 93 Sea Zone Americans attack with 1 submarine and 2 usa_fighters Germans defend with 1 Escort Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 usa_fighters in 93 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 Escort in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Germans lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Neutral with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in Southern France Americans attack with 1 FighterAceUSA, 1 infantry and 1 usa_fighter Germans defend with 1 UndergroundMinr and 1 harbour; Italians defend with 1 infantry Americans roll dice for 1 FighterAceUSA, 1 infantry and 1 usa_fighter in Southern France, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Germans with 1 FighterAceUSA, 1 infantry and 1 usa_fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Holland Belgium Americans attack with 1 infantry and 3 usa_fighters Germans defend with 2 infantry Americans roll dice for 1 Heavy_BB in Holland Belgium, round 2 : 1/2 hits, 1.67 expected hits Americans roll dice for 1 infantry and 3 usa_fighters in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Holland Belgium 2 infantry owned by the Germans lost in Holland Belgium Americans win with 3 usa_fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Americans Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger ParaBoost atNorthwest Persia: Germans has 1 german_paraBoost placed in Northwest Persia Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in Normandy Bordeaux 1 usa_fighter moved from Holland Belgium to 110 Sea Zone 1 usa_fighter moved from Holland Belgium to 110 Sea Zone 1 usa_fighter moved from Holland Belgium to 110 Sea Zone 1 usa_fighter moved from Southern France to 110 Sea Zone 1 usa_fighter moved from 93 Sea Zone to Normandy Bordeaux 1 usa_fighter moved from 93 Sea Zone to Normandy Bordeaux 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 USA_TankGeneral moved from Gibraltar to 91 Sea Zone 5 usa_armours moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 USA_TankGeneral, 6 infantry, 6 transports and 5 usa_armours moved from 91 Sea Zone to 110 Sea Zone 1 USA_TankGeneral, 6 infantry and 5 usa_armours moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 Heavy_Transport, 2 artilleries and 2 infantry moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 Escort_Convoy moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 FighterAceUSA moved from Southern France to Normandy Bordeaux 1 usa_fighter moved from 110 Sea Zone to Normandy Bordeaux 1 usa_fighter moved from 110 Sea Zone to Normandy Bordeaux 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 usa_fighter moved from Eastern United States to 91 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 2 infantry, 2 pacific_destroyers and 1 pacific_transport moved from 10 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 transport moved from 31 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 Rail and 1 artillery moved from Eastern United States to Western United States Place Units - Americans 1 AirCommander, 2 USA_Hvy_Bombers and 1 elite placed in Eastern United States 1 carrier placed in 10 Sea Zone 4 TotalWarFighters placed in Western United States Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ92: has removed 1 Escort_Convoy owned by Americans in 92 Sea Zone Trigger Americans RemoveUSAConvoySZ92: Americans has 1 Escort placed in 92 Sea Zone Americans collect 59 PUs; end with 61 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Chinese Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger ParaBoost atNorthwest Persia: Germans has 1 german_paraBoost placed in Northwest Persia Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 UK_Hvy_Bomber, 1 elite, 4 infantry and 4 uk_armours; Remaining resources: 1 PUs; 2 AirLendLease; 1 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from India to Burma 1 uk_tactical_bomber moved from India to Burma 1 uk_fighter moved from India to Burma 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans EDIT: 6 UK_LCVs moved from Normandy Bordeaux to United Kingdom 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone Combat - British Battle in Burma British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northwest Persia Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan 1 uk_tactical_bomber moved from Burma to India 1 uk_fighter moved from Burma to India 1 uk_armour moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 uk_fighter moved from Normandy Bordeaux to United Kingdom 1 uk_fighter moved from Normandy Bordeaux to United Kingdom Place Units - British Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia Trigger ParaBoost atNorthwest Persia: Germans has 1 german_paraBoost placed in Northwest Persia Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 UK_Hvy_Bomber and 1 elite placed in United Kingdom 4 uk_armours placed in India 2 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 Germans regular : -0.33 British regular : 0.67
e4c2778f-d4b2-4367-8426-72020a5d6d6e-exp-game-3-trout-uk9.tsvg
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lol forgot to dust the S FRA Fctry. That's ok. The German commander was drunk on cognac and has been sent to a penal battalion on the Eastern Front
Game History
Round: 9 Purchase Units - Italians Italians buy 3 armour, 6 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Turning on Edit Mode Combat Move - Italians EDIT: Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy EDIT: Resetting and Giving Bonus Movement to Units EDIT: Cleaning up during movement phase EDIT: Italians takes Eastern Persia from British EDIT: Italians takes West India from British EDIT: Changing ownership of Eastern Persia from Italians to British EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Persia to West India EDIT: 2 Italian_LCVs and 3 infantry moved from Greece to Ukraine 1 bomber moved from Egypt to Ukraine 1 armour and 2 infantry moved from Northern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 armour and 2 infantry Americans defend with 1 UndergroundMinr, 1 harbour and 1 infantry Italians roll dice for 1 armour and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Italians attack with 2 Italian_LCVs, 1 bomber and 3 infantry Russians defend with 1 elite Italians roll dice for 2 Italian_LCVs, 1 bomber and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.17 expected hits Russians roll dice for 1 elite in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 2 Italian_LCVs, 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Italians Trigger ParaBoost atNorthwest Persia: Germans has 1 german_paraBoost placed in Northwest Persia Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Romania Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia 1 armour moved from Iraq to Egypt 1 artillery and 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Persia 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Syria to Iraq 1 artillery moved from Syria to Trans-Jordan EDIT: 1 Italian_LCV moved from Syria to Greece 1 Escort moved from 94 Sea Zone to 97 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 infantry moved from Malta to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Romania to Bulgaria EDIT: 2 italian_paras moved from Southern Italy to Syria 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Romania 1 bomber moved from Ukraine to Romania Place Units - Italians 1 armour and 2 infantry placed in Egypt 2 armour and 1 italian_para placed in Southern Italy Italians undo move 2. 1 armour, 1 infantry and 1 italian_para placed in Southern Italy 1 armour and 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Italians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Italians collect 27 PUs (2 lost to blockades); end with 27 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.00 Russians regular : -0.67
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@beelee Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - ANZAC Trigger ParaBoost atNorthwest Persia: Germans has 1 german_paraBoost placed in Northwest Persia Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Loses NewGuinea: ANZAC met a national objective for an additional -2 PUs; end with 12 PUs Combat Move - French Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - French Trigger ParaBoost atNorthwest Persia: Germans has 1 german_paraBoost placed in Northwest Persia Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
d69f7516-c648-4ea2-a569-25ac4919a68b-exp-game-3-trout-france9.tsvg
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Good Evening
Cowboys go offensive line
Struggled hard with the rike. They're getting massive pressure
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Late 1944 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body> Note to players Germans: It is Late 1944 and Our Factories are Now Producing Our Largest Tanks Ever ! You may Now Purchase Waffen Heavy Tanks. Trigger Waffen Hvy Tank: buyWaffen_Hvy_Tank added to productionGermans Trigger Waffen Hvy Tank: buyRepair_Hvy_Tank added to productionGermans triggerAttachmenEarly1944: has removed 1 Early1944_red owned by Changer in Early 1944 triggerAttachmenLate1944Red: has removed 1 Late1944 owned by Changer in Late 1944 triggerAttachmenEarly1944: Changer has 1 Early1944 placed in Early 1944 triggerAttachmenLate1944Red: Changer has 1 Late1944_red placed in Late 1944 Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Germans buy 1 German_LCV, 1 King_Tiger, 1 PanzerJagerFS, 6 TotalWar_Tanks, 1 Type_XXI_UBoat, 1 Waffen_Hvy_Tank, 1 elite and 8 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 King_Tiger 1 Waffen_Hvy_Tank placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 2 Type_XXI_UBoats moved from 113 Sea Zone to 110 Sea Zone 2 bombers moved from Western Germany to Novgorod 1 infantry moved from Karelia to Novgorod 2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod EDIT: 1 Waffen_Para moved from Eastern Poland to Novgorod EDIT: 1 Waffen_Para moved from Romania to Novgorod EDIT: 1 2ndLuftfloffen moved from Eastern Poland to 2nd Luftfloffen EDIT: 1 GAirCommanderOn, 1 GfighterAF and 2 LuftwaffeAces moved from 2nd Luftfloffen to Baltic States 1 artillery moved from Eastern Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 infantry moved from Eastern Poland to Baltic States Combat - Germans Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Battle in Novgorod Germans attack with 2 Waffen_Paras, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Changer loiter and taunt Changer defend; Russians defend with 1 armour and 2 infantry Germans roll dice for 2 Waffen_Paras, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Novgorod, round 2 : 5/9 hits, 4.83 expected hits Russians roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 2/3 hits, 1.17 expected hits 1 Waffen_Para owned by the Germans and 1 infantry owned by the Germans lost in Novgorod 2 infantry owned by the Russians and 1 armour owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 Waffen_Para, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 Waffen_Para and 1 infantry Casualties for Russians: 1 armour and 2 infantry Battle in Baltic States Germans attack with 1 GAirCommanderOn, 1 GfighterAF, 2 LuftwaffeAces, 1 artillery and 2 infantry Russians defend with 1 elite Germans roll dice for 1 GAirCommanderOn, 1 GfighterAF, 2 LuftwaffeAces, 1 artillery and 2 infantry in Baltic States, round 2 : 4/10 hits, 4.33 expected hits Russians roll dice for 1 elite in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 GAirCommanderOn, 1 GfighterAF, 2 LuftwaffeAces, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Turning on Edit Mode EDIT: Battle in 110 Sea Zone EDIT: Germans attack with 2 Type_XXI_UBoats EDIT: British defend with 2 Seafires, 1 carrier, 1 destroyer and 1 transport; Americans defend with 1 Heavy_BB, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 7 transports and 2 usa_fighters; Russians defend with 1 submarine EDIT: 1 submarine owned by the Americans and 1 submarine owned by the Russians submerged EDIT: 1/2 hits, 1.33 expected hits EDIT: Units damaged: 1 carrier owned by the Americans EDIT: 7/20 hits, 8.17 expected hits EDIT: 2 Type_XXI_UBoats owned by the Germans retreated to 112 Sea Zone EDIT: Americans win EDIT: Turning off Edit Mode Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry 2 usa_fighters owned by the Americans forced to land in Normandy Bordeaux Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Northwest Persia Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Eastern Poland Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 95 Sea Zone Trigger SubPenLate44Place: Germans has 1 SubPen placed in Western Germany Trigger Urals Tank Unit: Russians has 1 armour placed in Urals EDIT: 1 GAirCommanderOn, 1 GfighterAF and 2 LuftwaffeAces moved from Baltic States to Western Germany EDIT: Germans undo move 1. EDIT: 1 GAirCommanderOn, 1 GfighterAF and 2 LuftwaffeAces moved from Baltic States to Eastern Poland EDIT: Germans undo move 1. EDIT: 1 GAirCommanderOn, 1 GfighterAF and 2 LuftwaffeAces moved from Baltic States to 2nd Luftfloffen EDIT: 1 2ndLuftfloffen moved from 2nd Luftfloffen to Eastern Poland 1 1stLuftfloffen moved from Romania to Western Germany 2 tactical_bombers moved from Novgorod to Eastern Poland 2 bombers moved from Novgorod to Germany 1 G_Rail and 1 Waffen_Hvy_Tank moved from Germany to Eastern Poland 1 G_Rail and 1 elite moved from Germany to Eastern Poland 1 fighter moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany EDIT: 3 armour moved from Army Group South to Germany 1 elite moved from Bulgaria to Romania 1 G_Rail and 1 elite moved from Germany to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Romania 1 Panzer_Grndrs moved from Northern Italy to Romania 1 armour moved from Northern Italy to Romania 1 PanzerJagerFS2 and 1 elite moved from Northern Italy to Western Germany 1 fighter and 1 tactical_bomber moved from Egypt to Romania 1 fighter moved from Western Germany to Romania Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 SubPen EDIT: Removing units owned by Germans from 112 Sea Zone: 2 Type_XXI_UBoats EDIT: Adding units owned by Changer to 112 Sea Zone: 2 XXI_UBoatPens EDIT: Adding units owned by Changer to Germany: 1 SubPen EDIT: Turning off Edit Mode 6 TotalWar_Tanks and 6 infantry placed in Western Germany 1 German_LCV, 1 King_Tiger, 1 PanzerJagerFS, 1 elite and 2 infantry placed in Germany 1 Type_XXI_UBoat placed in 113 Sea Zone Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger ParaBoost atNorthwest Persia: Germans has 1 german_paraBoost placed in Northwest Persia Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Germans collect 44 PUs; end with 44 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 0.17 Germans regular : -1.17 EDIT: : -1.50 British regular : -0.33
Edit
Oh yea. I landed the Planes in Normandy. Can go to London if you want. From the hit CV. Can change that as well if needed -
@beelee Hah! I am an NFL fan but hate the Cowgirls. I grew up in Houston so Texans are my team. They traded down and picked up some extra picks which I am okay with. Will get R10 out later today
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heh heh yea most people I know don't like them either
Texans are up and coming. Got a good coach and a good young QB. Should be entertaining to watch for a while
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@beelee Game History
Round: 10 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 9 PUs; 3 AirLendLease; 3 TankLendLease; Place Units - Russians Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Karelia from Germans EDIT: Turning off Edit Mode EDIT: 1 Tank_General moved from Russia to 2nd Tank EDIT: 5 armour moved from Russia to 2nd Tank EDIT: 1 2ndTankArmy moved from 2nd Tank to Eastern Poland EDIT: Russians undo move 3. EDIT: 1 2ndTankArmy moved from 2nd Tank to Belarus 1 elite moved from Bryansk to Ukraine 2 guard_infantrys moved from Belarus to Ukraine 1 armour moved from Russia to Ukraine 1 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States 1 fighter moved from Belarus to Baltic States 1 fighter moved from Belarus to Baltic States 1 FighterAce moved from Belarus to Baltic States 1 tactical_bomber moved from Belarus to Baltic States 1 armour moved from Belarus to Ukraine 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Caucasus to Northwest Persia 1 armour moved from Volgograd to Northwest Persia 1 armour moved from Belarus to Ukraine EDIT: 1 russian_para moved from Belarus to Karelia Combat - Russians Battle in Novgorod Changer loiter and taunt; Russians attack with 2 armour and 2 infantry Germans defend with 1 Waffen_Para; Changer defend Russians win, taking Novgorod from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 Waffen_Para Battle in Baltic States Russians attack with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians win, taking Baltic States from Germans with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Ukraine Russians attack with 3 armour, 1 elite and 2 guard_infantrys Italians defend with 2 Italian_LCVs and 3 infantry Russians win, taking Ukraine from Italians with 3 armour, 1 elite and 2 guard_infantrys remaining. Battle score for attacker is 15 Casualties for Italians: 2 Italian_LCVs and 3 infantry Battle in Northwest Persia Russians attack with 1 armour and 2 infantry Germans defend with 1 german_para and 1 german_paraBoost Russians win, taking Northwest Persia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 german_para and 1 german_paraBoost Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Russians Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia 1 elite moved from Russia to Bryansk 1 armour moved from Urals to Yenisey 1 infantry moved from Amur to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Volgograd to Caucasus 1 aaGun moved from Volgograd to Caucasus 1 FighterAce, 2 fighters and 1 tactical_bomber moved from Baltic States to Belarus 1 infantry moved from Kazakhstan to Volgograd Place Units - Russians 3 Mass_Tankss, 3 TotalWar_Tank_2s and 1 elite placed in Russia Turning on Edit Mode EDIT: Adding units owned by Changer to Timguska: 2 russian_mine_Greens EDIT: Removing units owned by Russians from Timguska: 1 mine_unarmed EDIT: Removing units owned by Russians from Timguska: 1 mine_unarmed EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atKarelia: Russians has 1 russian_paraBoost placed in Karelia Russians collect 34 PUs; end with 43 PUs
0ea1e151-1766-4f77-a020-14ef2f751222-exp-game-3-trout-r10.tsvg
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You guys got a couple good players. Donkeys and niners, my two teams, not so much
lol
I'm guessing the Timguska LMs are defending Kansu ?
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Game History
Round: 10 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body> Japanese buy 2 Escorts, 1 Japan_destroyer, 5 armour, 1 artillery, 1 elite, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese spend 1 PUs on Political Action: Political Action Japanese To War With RussiansTurn10 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn10: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn10: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn10: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Soviet Far East from Russians EDIT: Japanese takes Siberia from Russians EDIT: Turning off Edit Mode Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians EDIT: 1 Japanese_LCV and 1 elite moved from Japan to Soviet Far East EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Siberia 1 armour moved from Korea to Sakha Japanese take Sakha from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 fighters and 2 tactical_bombers moved from Shensi to Novosibirsk 2 bombers moved from Anhwe to Novosibirsk 2 artilleries and 2 infantry moved from Tsinghai to Novosibirsk 10 armour moved from Shensi to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 elite and 1 infantry moved from Philippines to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 elite and 1 infantry moved from 21 Sea Zone to Guam 1 Banzai moved from Japan to Guam 1 Japan_destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 Japan_destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Guam Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Guam, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Japanese attack with 10 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 Soviet_Commisar_3, 3 armour and 4 infantry Japanese roll dice for 10 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Novosibirsk, round 2 : 8/21 hits, 10.17 expected hits Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 4 infantry in Novosibirsk, round 2 : 4/10 hits, 4.33 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk 1 Soviet_Commisar_3 owned by the Russians, 4 infantry owned by the Russians and 3 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 10 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 1 Soviet_Commisar_3, 3 armour and 4 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Karelia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Guam Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger RussiansParaBoost atKarelia: Russians has 1 russian_paraBoost placed in Karelia Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang 2 bombers, 2 fighters and 2 tactical_bombers moved from Novosibirsk to Shensi 2 air_transports and 2 artilleries moved from Japan to Kweichow 2 air_transports moved from Kweichow to Japan 1 JPN_Pacific_DD moved from 35 Sea Zone to 38 Sea Zone 1 Escort_Convoy moved from 35 Sea Zone to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone 2 armour and 2 infantry moved from Korea to Manchuria 2 armour and 1 mech_infantry moved from Shantung to Manchuria 1 J_Rail and 1 infantry moved from Kiangsu to Kansu 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 elite moved from Kweichow to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Yunnan to French Indo China 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries and 1 pacific_transport moved from 6 Sea Zone to 36 Sea Zone 2 artilleries moved from 36 Sea Zone to French Indo China 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 aaGun moved from Korea to Sikang 1 armour moved from Kweichow to Sikang 2 armour moved from Kweichow to Tsinghai 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Yunnan to Burma 1 JPN_Pacific_DD moved from 33 Sea Zone to 45 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to Philippines 1 fighter moved from Philippines to Japan 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 21 Sea Zone 1 battleship moved from 45 Sea Zone to 35 Sea Zone 1 cruiser moved from 45 Sea Zone to 35 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Korea 2 armour and 1 mech_infantry placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 artillery, 1 elite and 4 infantry placed in Japan 2 Escorts and 1 Japan_destroyer placed in 6 Sea Zone Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ41: has removed 1 Escort_Convoy owned by Japanese in 41 Sea Zone Trigger Japanese RemoveConvoySZ33: has removed 1 Escort_Convoy owned by Japanese in 33 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ41: Japanese has 1 Escort placed in 41 Sea Zone Trigger Japanese RemoveConvoySZ33: Japanese has 1 Escort placed in 33 Sea Zone Japanese collect 63 PUs; end with 63 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 68 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 80 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.83 ANZAC regular : -0.33 Russians regular : -0.33
Late night struggle lol I think the above is correct. I assumed no scramble to 54. We can reroll if necessary.
Yet another epic
I know it's a bit time consuming and not as much fun as actually playing, but it it is important to do the after action reports imo.
We still need our game 2.
You don't have to go big like I always end up doing, but good to document them
I suggest short and sweet as Cornelius did in latest https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports/733?page=30
I know you have a family and a job while I'm just waiting on the reaper, so if you don't have time I can do it but think it's best if we alternate
You can go AI mode the way @Panzerstahl-Helm-0 does if you want. Just give a heads up it's AI
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@beelee Tell the reaper to go away and lose your address for the next 20 years! Without you, our little Triple A G40 HRE community would disappear as one small thing
Yes, me and Pizza started a G40 boardgame recently and when done with that, I will post it and our Game 2. But believe it or not, I am not 100% sure how to post a screen shot, which I would need to do for the Game Report. Lots going on at the house today but will try to get US/UK 10 out. Donkeys and 9'ers have had a whole lot more success than the Texans or Oilers before them. Zero Super Bowl appearances between them let alone victories
Being relevant is as good as it gets for us - which we are now since we finally have a good Head Coach.
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well were back to hockey now lol
So I usually post the screenshot right after I take it. It'll show up first or at the top that way. It goes by most recent anyway.
The far right icon will say upload file.
I'm guessing you're probably on windows, so it might roll a little different. But upload file is what you want. Other site the same.
Edit
oh yea in case you don't know you can go full screen by hitting the less than , more than symbols or w'e they aretop right.
< >
The History sidebar still shows but the action side won't.
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@beelee I have never seen either of those screens you are showing me. Yes, I am on Windows. Okay, I am attacking SZ 6 and Tokyo. Battle calc says 100% chance of me winning but that is not taking kamikazes into account I am sure. File coming in next post
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there are no Kamikazes except the Captain's which is different. You will need to edit a "Home Defense" token to JPN, although I can't remember. i think it won't work. Will need to add the 2 Inf Manually.
Post after your CM and will check it out.
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@beelee Allies don't like the direction this war is going. D-Day Landing was successful but there's a solid wall in West Germany keeping us from going further. In the Pacific, no progress made but Nimitz has ordered that the IJN be decisively engaged. His subordinates have warned him about kamikazes so sake was secretly air dropped into Yokohama Naval Yard for three straight days before the Yank Navy arrived in hopes of that effecting their aim. Churchill not so sure that the Yanks are using their noggins but FDR has intelligence reports of Stalin getting demolished on their Eastern front by a bunch of Nippon tanks and planes so desperate times call for desperate measures!!!!!
Request scramble instructions from Yamamoto.
ba55119a-0165-465b-8a1e-0b8138e1d760-exp-game-3-trout-us10.tsvg