EXP Game 3 barnee vs Trout
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Game History
Round: 10 Purchase Units - Japanese Note to players Japanese: <body><b>It is Late 1944 and the Emperor has Ordered Suicide Attacks on the American Navy !<br><br><img src="Kamikaze.png"/><br><br />Refer to Game Notes for Usage.<b></body> Japanese buy 2 Escorts, 1 Japan_destroyer, 5 armour, 1 artillery, 1 elite, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese spend 1 PUs on Political Action: Political Action Japanese To War With RussiansTurn10 Japanese succeeds on action: Political Action Japanese To War With RussiansTurn10: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With RussiansTurn10: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With RussiansTurn10: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Japanese takes Soviet Far East from Russians EDIT: Japanese takes Siberia from Russians EDIT: Turning off Edit Mode Note to players Russians: Japanese Sneak Attack! After Japanese Combat Move Russia May Immediately Place the Amount of PUs it Cost Japan to Declare War in Units in any Non Combat Russian Territory Or Add to their Tre.... 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians EDIT: 1 Japanese_LCV and 1 elite moved from Japan to Soviet Far East EDIT: 1 Japanese_LCV and 1 infantry moved from Japan to Siberia 1 armour moved from Korea to Sakha Japanese take Sakha from Russians 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 fighters and 2 tactical_bombers moved from Shensi to Novosibirsk 2 bombers moved from Anhwe to Novosibirsk 2 artilleries and 2 infantry moved from Tsinghai to Novosibirsk 10 armour moved from Shensi to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 elite and 1 infantry moved from Philippines to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 elite and 1 infantry moved from 21 Sea Zone to Guam 1 Banzai moved from Japan to Guam 1 Japan_destroyer, 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 Japan_destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 Japan_destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 Japan_destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 destroyer Battle in Guam Changer loiter and taunt; Japanese attack with 1 Banzai, 1 elite and 1 infantry Changer defend; Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 Banzai, 1 elite and 1 infantry in Guam, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 Banzai, 1 elite and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Japanese attack with 10 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 Soviet_Commisar_3, 3 armour and 4 infantry Japanese roll dice for 10 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Novosibirsk, round 2 : 8/21 hits, 10.17 expected hits Russians roll dice for 1 Soviet_Commisar_3, 3 armour and 4 infantry in Novosibirsk, round 2 : 4/10 hits, 4.33 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Novosibirsk 1 Soviet_Commisar_3 owned by the Russians, 4 infantry owned by the Russians and 3 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 10 armour, 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery and 3 infantry Casualties for Russians: 1 Soviet_Commisar_3, 3 armour and 4 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Karelia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Guam Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone Trigger RussiansParaBoost atKarelia: Russians has 1 russian_paraBoost placed in Karelia Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sikang 2 bombers, 2 fighters and 2 tactical_bombers moved from Novosibirsk to Shensi 2 air_transports and 2 artilleries moved from Japan to Kweichow 2 air_transports moved from Kweichow to Japan 1 JPN_Pacific_DD moved from 35 Sea Zone to 38 Sea Zone 1 Escort_Convoy moved from 35 Sea Zone to 41 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone 2 armour and 2 infantry moved from Korea to Manchuria 2 armour and 1 mech_infantry moved from Shantung to Manchuria 1 J_Rail and 1 infantry moved from Kiangsu to Kansu 1 infantry moved from Anhwe to Kweichow 1 artillery and 1 elite moved from Kweichow to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Yunnan to French Indo China 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries and 1 pacific_transport moved from 6 Sea Zone to 36 Sea Zone 2 artilleries moved from 36 Sea Zone to French Indo China 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 aaGun moved from Korea to Sikang 1 armour moved from Kweichow to Sikang 2 armour moved from Kweichow to Tsinghai 1 armour moved from Kiangsu to Kweichow 1 infantry moved from Yunnan to Burma 1 JPN_Pacific_DD moved from 33 Sea Zone to 45 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to Philippines 1 fighter moved from Philippines to Japan 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 artilleries moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 Escort_Convoy moved from 6 Sea Zone to 21 Sea Zone 1 battleship moved from 45 Sea Zone to 35 Sea Zone 1 cruiser moved from 45 Sea Zone to 35 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in Korea 2 armour and 1 mech_infantry placed in Shantung 1 armour and 2 infantry placed in Kiangsu 1 artillery, 1 elite and 4 infantry placed in Japan 2 Escorts and 1 Japan_destroyer placed in 6 Sea Zone Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ41: has removed 1 Escort_Convoy owned by Japanese in 41 Sea Zone Trigger Japanese RemoveConvoySZ33: has removed 1 Escort_Convoy owned by Japanese in 33 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Trigger Japanese RemoveConvoySZ41: Japanese has 1 Escort placed in 41 Sea Zone Trigger Japanese RemoveConvoySZ33: Japanese has 1 Escort placed in 33 Sea Zone Japanese collect 63 PUs; end with 63 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 67 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 68 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 72 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 80 PUs Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -2.83 ANZAC regular : -0.33 Russians regular : -0.33Late night struggle lol I think the above is correct. I assumed no scramble to 54. We can reroll if necessary.
Yet another epic

I know it's a bit time consuming and not as much fun as actually playing, but it it is important to do the after action reports imo.
We still need our game 2.
You don't have to go big like I always end up doing, but good to document them
I suggest short and sweet as Cornelius did in latest https://www.axisandallies.org/forums/topic/37723/global-1940-1943-expansions-game-reports/733?page=30I know you have a family and a job while I'm just waiting on the reaper, so if you don't have time I can do it but think it's best if we alternate

You can go AI mode the way @Panzerstahl-Helm-0 does if you want. Just give a heads up it's AI

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@beelee Tell the reaper to go away and lose your address for the next 20 years! Without you, our little Triple A G40 HRE community would disappear as one small thing
Yes, me and Pizza started a G40 boardgame recently and when done with that, I will post it and our Game 2. But believe it or not, I am not 100% sure how to post a screen shot, which I would need to do for the Game Report. Lots going on at the house today but will try to get US/UK 10 out. Donkeys and 9'ers have had a whole lot more success than the Texans or Oilers before them. Zero Super Bowl appearances between them let alone victories
Being relevant is as good as it gets for us - which we are now since we finally have a good Head Coach. -
well were back to hockey now lol
So I usually post the screenshot right after I take it. It'll show up first or at the top that way. It goes by most recent anyway.
The far right icon will say upload file.


I'm guessing you're probably on windows, so it might roll a little different. But upload file is what you want. Other site the same.
Edit
oh yea in case you don't know you can go full screen by hitting the less than , more than symbols or w'e they are
top right.< >

The History sidebar still shows but the action side won't.
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@beelee I have never seen either of those screens you are showing me. Yes, I am on Windows. Okay, I am attacking SZ 6 and Tokyo. Battle calc says 100% chance of me winning but that is not taking kamikazes into account I am sure. File coming in next post
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there are no Kamikazes except the Captain's which is different. You will need to edit a "Home Defense" token to JPN, although I can't remember. i think it won't work. Will need to add the 2 Inf Manually.
Post after your CM and will check it out.
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@beelee Allies don't like the direction this war is going. D-Day Landing was successful but there's a solid wall in West Germany keeping us from going further. In the Pacific, no progress made but Nimitz has ordered that the IJN be decisively engaged. His subordinates have warned him about kamikazes so sake was secretly air dropped into Yokohama Naval Yard for three straight days before the Yank Navy arrived in hopes of that effecting their aim. Churchill not so sure that the Yanks are using their noggins but FDR has intelligence reports of Stalin getting demolished on their Eastern front by a bunch of Nippon tanks and planes so desperate times call for desperate measures!!!!!
Request scramble instructions from Yamamoto.
ba55119a-0165-465b-8a1e-0b8138e1d760-exp-game-3-trout-us10.tsvg
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Max scramble 3 Ftrs to defend against the arrogant Americans !
Duce says no scramble. They will drink vino instead.
So I edited in the 2 Inf and the HD token. I had to undo the US landing, place the dudes and then reland just so you know how it works.
EXP Game 3 USA 10 CM JPN Edit.tsvg
Be careful and take your time. Be very deliberate. I will keep the Escort that hits at 3 until all the DDs and other support ships are sunk. CVs included.
You can post by round if you want but I think it should be fairly straightforward
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@beelee Game History
Round: 10 Purchase Units - Americans Americans buy 1 Repair_Carrier, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 2 carriers, 1 elite and 6 infantry; Remaining resources: 2 PUs; Place Units - Americans 1 Repair_Carrier placed in 110 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 unit repaired. Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 HomeDefense and 2 infantry EDIT: Turning off Edit Mode Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 110 Sea Zone 1 artillery, 1 elite and 6 infantry moved from Wake Island to 31 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 6 NavyFighters, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 elite, 6 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine, 3 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 31 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 elite moved from Normandy Bordeaux to Southern France 4 ArmoredInfantrys, 1 FighterAceUSA, 1 USA_TankGeneral, 1 artillery, 9 infantry, 8 usa_armours and 6 usa_fighters moved from Normandy Bordeaux to Southern France 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 Escort moved from 92 Sea Zone to 95 Sea Zone 2 battleships, 2 carriers, 3 destroyers, 2 submarines and 4 usa_fighters moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 1 elite and 6 infantry moved from 6 Sea Zone to Japan Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 95 Sea Zone Americans attack with 1 Escort, 2 battleships, 2 carriers, 3 destroyers, 3 submarines and 4 usa_fighters Germans defend with 6 GermanUBoats and 1 Wolfpack Units damaged: 2 battleships owned by the Americans Americans win with 1 Escort, 2 battleships, 2 carriers, 3 destroyers, 2 submarines and 4 usa_fighters remaining. Battle score for attacker is 18 Casualties for Germans: 6 GermanUBoats and 1 Wolfpack Casualties for Americans: 1 submarine Battle in 6 Sea Zone Americans attack with 1 Escort_Convoy, 1 Heavy_BB, 6 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine, 3 transports, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 Escorts, 1 Escort_Convoy, 1 Heavy_BB, 4 Japan_destroyers, 6 NavyFighters, 3 carriers, 4 fighters, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine, 1 tactical_bomber and 2 transports Units damaged: 1 pacific_BB owned by the Japanese, 1 pacific_carrier owned by the Japanese, 3 carriers owned by the Japanese and 1 Heavy_BB owned by the Japanese Units damaged: 1 Heavy_BB owned by the Americans, 1 pacific_BB owned by the Americans and 2 battleships owned by the Americans Japanese win with 1 Heavy_BB, 3 fighters, 1 pacific_BB and 2 transports remaining. Battle score for attacker is -180 Casualties for Americans: 1 Escort_Convoy, 1 Heavy_BB, 6 NavyFighters, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 elite, 6 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine, 3 transports, 5 usa_fighters and 1 usa_tactical_bomber Casualties for Japanese: 2 Escorts, 1 Escort_Convoy, 4 Japan_destroyers, 6 NavyFighters, 3 carriers, 1 fighter, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 1 tactical_bomber Battle in Southern France Americans attack with 4 ArmoredInfantrys, 1 FighterAceUSA, 1 USA_TankGeneral, 1 artillery, 1 elite, 9 infantry, 8 usa_armours and 6 usa_fighters Italians defend with 1 UndergroundMinr, 1 armour, 1 harbour and 1 infantry Americans win, taking Southern France from Italians with 4 ArmoredInfantrys, 1 FighterAceUSA, 1 USA_TankGeneral, 1 artillery, 1 elite, 9 infantry, 8 usa_armours and 6 usa_fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 armour and 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Karelia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atKarelia: Russians has 1 russian_paraBoost placed in Karelia Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in Normandy Bordeaux 5 transports moved from 110 Sea Zone to 103 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 Heavy_Transport moved from 91 Sea Zone to 101 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 5 transports moved from 103 Sea Zone to 102 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom 1 AirCommander moved from Eastern United States to Gibraltar 1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 transport and 2 usa_fighters moved from 10 Sea Zone to 31 Sea Zone 1 usa_fighter moved from Western United States to Wake Island 1 usa_fighter moved from Western United States to Wake Island 1 FighterAceUSA moved from Southern France to 110 Sea Zone 1 usa_fighter moved from Southern France to 110 Sea Zone 5 usa_fighters moved from Southern France to United Kingdom Place Units - Americans 4 TotalWarFighters, 1 USA_Hvy_Bomber and 1 elite placed in Eastern United States 1 carrier placed in 101 Sea Zone 4 infantry placed in Eastern United States 2 infantry placed in Central United States 1 carrier placed in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsGame History
Round: 10 Purchase Units - Americans Americans buy 1 Repair_Carrier, 4 TotalWarFighters, 1 USA_Hvy_Bomber, 2 carriers, 1 elite and 6 infantry; Remaining resources: 2 PUs; Place Units - Americans 1 Repair_Carrier placed in 110 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericansEurope: Americans has 2 Europe_Rails placed in Normandy Bordeaux Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 unit repaired. Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 HomeDefense and 2 infantry EDIT: Turning off Edit Mode Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 110 Sea Zone 1 artillery, 1 elite and 6 infantry moved from Wake Island to 31 Sea Zone 1 Escort_Convoy, 1 Heavy_BB, 6 NavyFighters, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 elite, 6 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine, 3 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 31 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 elite moved from Normandy Bordeaux to Southern France 4 ArmoredInfantrys, 1 FighterAceUSA, 1 USA_TankGeneral, 1 artillery, 9 infantry, 8 usa_armours and 6 usa_fighters moved from Normandy Bordeaux to Southern France 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 Escort moved from 92 Sea Zone to 95 Sea Zone 2 battleships, 2 carriers, 3 destroyers, 2 submarines and 4 usa_fighters moved from 91 Sea Zone to 95 Sea Zone 1 artillery, 1 elite and 6 infantry moved from 6 Sea Zone to Japan Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 95 Sea Zone Americans attack with 1 Escort, 2 battleships, 2 carriers, 3 destroyers, 3 submarines and 4 usa_fighters Germans defend with 6 GermanUBoats and 1 Wolfpack Units damaged: 2 battleships owned by the Americans Americans win with 1 Escort, 2 battleships, 2 carriers, 3 destroyers, 2 submarines and 4 usa_fighters remaining. Battle score for attacker is 18 Casualties for Germans: 6 GermanUBoats and 1 Wolfpack Casualties for Americans: 1 submarine Battle in 6 Sea Zone Americans attack with 1 Escort_Convoy, 1 Heavy_BB, 6 NavyFighters, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine, 3 transports, 5 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 Escorts, 1 Escort_Convoy, 1 Heavy_BB, 4 Japan_destroyers, 6 NavyFighters, 3 carriers, 4 fighters, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine, 1 tactical_bomber and 2 transports Units damaged: 1 pacific_BB owned by the Japanese, 1 pacific_carrier owned by the Japanese, 3 carriers owned by the Japanese and 1 Heavy_BB owned by the Japanese Units damaged: 1 Heavy_BB owned by the Americans, 1 pacific_BB owned by the Americans and 2 battleships owned by the Americans Japanese win with 1 Heavy_BB, 3 fighters, 1 pacific_BB and 2 transports remaining. Battle score for attacker is -180 Casualties for Americans: 1 Escort_Convoy, 1 Heavy_BB, 6 NavyFighters, 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 1 elite, 6 infantry, 1 pacific_BB, 1 pacific_carrier, 1 pacific_cruiser, 2 pacific_destroyers, 1 pacific_transport, 1 submarine, 3 transports, 5 usa_fighters and 1 usa_tactical_bomber Casualties for Japanese: 2 Escorts, 1 Escort_Convoy, 4 Japan_destroyers, 6 NavyFighters, 3 carriers, 1 fighter, 1 pacific_carrier, 1 pacific_cruiser, 1 pacific_submarine, 1 submarine and 1 tactical_bomber Battle in Southern France Americans attack with 4 ArmoredInfantrys, 1 FighterAceUSA, 1 USA_TankGeneral, 1 artillery, 1 elite, 9 infantry, 8 usa_armours and 6 usa_fighters Italians defend with 1 UndergroundMinr, 1 armour, 1 harbour and 1 infantry Americans win, taking Southern France from Italians with 4 ArmoredInfantrys, 1 FighterAceUSA, 1 USA_TankGeneral, 1 artillery, 1 elite, 9 infantry, 8 usa_armours and 6 usa_fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 armour and 1 infantry Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Karelia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atKarelia: Russians has 1 russian_paraBoost placed in Karelia Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails owned by Americans in Normandy Bordeaux 5 transports moved from 110 Sea Zone to 103 Sea Zone 1 elite moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 elite and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 elite moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 Heavy_Transport moved from 91 Sea Zone to 101 Sea Zone 6 transports moved from 102 Sea Zone to 101 Sea Zone 5 transports moved from 103 Sea Zone to 102 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom 1 AirCommander moved from Eastern United States to Gibraltar 1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Western United States to 10 Sea Zone 1 usa_fighter moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 transport and 2 usa_fighters moved from 10 Sea Zone to 31 Sea Zone 1 usa_fighter moved from Western United States to Wake Island 1 usa_fighter moved from Western United States to Wake Island 1 FighterAceUSA moved from Southern France to 110 Sea Zone 1 usa_fighter moved from Southern France to 110 Sea Zone 5 usa_fighters moved from Southern France to United Kingdom Place Units - Americans 4 TotalWarFighters, 1 USA_Hvy_Bomber and 1 elite placed in Eastern United States 1 carrier placed in 101 Sea Zone 4 infantry placed in Eastern United States 2 infantry placed in Central United States 1 carrier placed in 10 Sea Zone Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsf808531a-9999-4d63-9d62-54e77d0e6f28-exp-game-3-trout-us10.tsvg
Battle calculator lied! It said 100% chance of victory but Yanks got blasted out of the water. Allies must now tender their surrender.
You are 2-1 in our battles now. Earned yourself a beer tonight, or something stronger if you so desire. Played better than our first tussle but alas same end result. Let me know when you want to fire up Game 4. No particular hurry. Have a great weekend. -
@beelee If I can't figure out the screen shots. Maybe I can write the report and you reply with screen shots as needed??
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:astonished_face:
I haven't checked save yet but when I removed the US Trprts you till had close to 80% victory. Albeit only 10 TUV change and 8 units left on avg.
Which is almost identical in my test.
Well gg. Another tough battle for sure. I think you had a chance after the landing to send everything at W GER with US/UK.
SSR also had a suprior Force on E Front but that woulda been more dicey. Still a combined 1-2 punch woulda been hard on the reich.
Hmm let me try a more detailed shot for upload file
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So when you hit reply do you get something like this with the options across the top ?


Edit
Oh absolutely Brutal !!!
Only 2 out of 14 at 3 . That's harsh. If the 1st rd goes bad in these big battles, it's usually not a good outcome.
Tough duty there
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@beelee Yes I got brutally diced. But it happens- part of the game brother
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@beelee I hadn't checked the battle results like you did but I did think it awful strange that on the 1st round it said I had 8 hits and you had 17. I knew at that point I would probably lose but wanted to play it out because I was thinking that the battle calculator was just off. But as you pointed out, it was just a plain old-fashioned severe dicing of the worst kind. Oh well. C'est la vie as people say in your country's eastern provinces.
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@trout said in EXP Game 3 barnee vs Trout:
C'est la vie as people say in your country's eastern provinces.
heh heh my country doesn't have provinces

Yea the first rd is key. If it goes close to normal, then usually the whole battle will, although a 2nd rd dicing can still hurt as well in a Huge battle.
That's why I try to avoid them. Especially naval ones, as the units are so expensive.
Sometimes it can't be helped or the gamble seems worth it
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@beelee shame on Wikipedia then! It says Canada has ten provinces
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@beelee Are you an Americano like me?? For some reason I thought you were in Alberta or Saskatchewan
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I'd be a Yukonner if I was

Yep I'm a yank. Living in the Heartland. Actually was born in Cali but only lived there for six years.
I try to keep that kinda quiet these days lol
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