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    EXP Game 8 barnee vs Panzer

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    • Panzerstahl-Helm 0P Offline
      Panzerstahl-Helm 0 @beelee
      last edited by

      @beelee said in EXP Game 8 barnee vs Panzer:

      @panzerstahl-helm-0

      Dam RAF had a tough go of it. It chaps my ass when I lose a Bmbr the first time I use it 🙂

      Looks as if the Royal Navy means business 🙂

      Italia in a bit

      Yes, that bomber crew thought they were going for a short weekend trip to France for some fromage et vin, until they heard the German FlaK barking...

      So I whacked the French CA instead of the DD because of the Sub. I shoulda asked. Sorry about that.
      Anyway, if you woulda kept the CA over the DD, it woulda got a hit 2nd rd.

      Let me know and I'll sink the CA if needed.

      All cool! Right choice .

      B 1 Reply Last reply Reply Quote 1
      • B Online
        beelee @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0

        Just got back from store. Reloaded for the rest of the day 🙂

        🍚

        1 Reply Last reply Reply Quote 1
        • B Online
          beelee
          last edited by beelee

          @Panzerstahl-Helm-0

          Game History

          Round: 2
          
              Research Technology - Germans
          
              Purchase Units - Germans
                  Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                  Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                  Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                  Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                  Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                  Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                  Trigger FlakTower: buyFlakTower added to productionGermans
                  Trigger FlakTower: buyFlakTower added to productionRussians
                  Trigger FlakTower: buyFlakTower added to productionBritish
                  Trigger FlakTower: buyFlakTower added to productionItalians
                  Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                  Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                  Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                  Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                  Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                  Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                  Trigger Army Group: buyArmy_Group added to productionGermans
                  Trigger AirCommander: buyGAirCommander added to productionGermans
                  Trigger AirCommander: buyAirCommander added to productionRussians
                  Trigger AirCommander: buyAirCommander added to productionAmericans
                  Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                  triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                  triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                  triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                  triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                  Germans buy 1 GAirCommander, 3 GermanUBoats, 1 German_Heavy_BB, 1 Panzer_General, 1 Repair_BB, 1 elite and 7 infantry; Remaining resources: 0 PUs; 
          
              Place Units - Germans
                  1 Repair_BB placed in 112 Sea Zone
          
              Combat Move - Germans
                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                  1 unit repaired.
                  Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone
                  1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone
          
              Combat - Germans
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
          
              Non Combat Move - Germans
                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 106 Sea Zone
                  1 transport moved from 112 Sea Zone to 113 Sea Zone
                  1 elite moved from Germany to 113 Sea Zone
                  1 aaGun moved from Western Germany to 113 Sea Zone
                  1 aaGun and 1 elite moved from 113 Sea Zone to Norway
                  1 artillery and 3 infantry moved from Norway to Finland
                  3 armour moved from Slovakia Hungary to Germany
                  2 armour moved from France to Germany
                  1 armour moved from Bulgaria to Slovakia Hungary
                  4 infantry moved from Bulgaria to Romania
                  1 armour moved from Romania to Slovakia Hungary
                  1 infantry moved from Germany to Poland
                  2 mech_infantrys moved from France to Germany
                  2 artilleries moved from France to Normandy Bordeaux
                  1 aaGun moved from France to Normandy Bordeaux
                  1 infantry moved from France to Normandy Bordeaux
                  2 Waffen_Artys and 5 waffen_infantrys moved from France to Germany
                  1 armour and 1 mech_infantry moved from Southern France to Western Germany
                  1 tactical_bomber moved from Southern Italy to Alexandria
                  1 fighter moved from Northern Italy to Western Germany
                  2 tactical_bombers moved from Western Germany to Alexandria
                  1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
          
              Place Units - Germans
                  3 GermanUBoats and 1 German_Heavy_BB placed in 112 Sea Zone
                  1 GAirCommander, 1 Panzer_General, 1 elite and 2 infantry placed in Germany
                  2 infantry placed in Normandy Bordeaux
                  2 infantry placed in Western Germany
                  1 infantry placed in Germany
          
              Turn Complete - Germans
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                  Germans collect 42 PUs; end with 42 PUs
                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
          

          Combat Hit Differential Summary :

          EXP Game 8 Panzer G 2.tsvg

          My dementia must be acting up. I'm struggling to do my turns lol Worse part is, every time it gains ground, it never gives it back 🙂

          Edit
          lol forgot to move LCVs 🙂

          EXP Game 8 Panzer G 2edit.tsvg

          1 Reply Last reply Reply Quote 0
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by

            @beelee

            Game History

            Round: 2
            
                Purchase Units - Russians
                    Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory.  
                    Trigger Army GroupUSSR: buyArmy_Group added to productionRussians
                    Russians buy 1 Soviet_Commisar, 2 artilleries, 1 elite, 1 infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
            
                Combat Move - Russians
                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
            
                Combat - Russians
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
            
                Non Combat Move - Russians
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia
                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Ukraine
                    1 submarine moved from 111 Sea Zone to 105 Sea Zone
                    1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                    2 infantry moved from Ukraine to Rostov
                    2 infantry moved from Rostov to Caucasus
                    10 mine_unarmeds moved from Russia to Bryansk
                    1 R_Europe_Rail and 1 aaGun moved from Russia to Ukraine
                    2 infantry moved from Russia to Bryansk
                    1 elite moved from Russia to Bryansk
            
                Place Units - Russians
                    1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia
                    2 artilleries and 1 infantry placed in Volgograd
                    Russians undo move 2.
                    1 artillery placed in Ukraine
                    1 artillery and 1 infantry placed in Volgograd
            
                Turn Complete - Russians
                    Russians collect 37 PUs; end with 37 PUs
            

            Combat Hit Differential Summary :

            exp-game-8-panzer-Ru-2.tsvg

            1 Reply Last reply Reply Quote 0
            • Panzerstahl-Helm 0P Offline
              Panzerstahl-Helm 0
              last edited by

              @beelee

              Howdy, I have tried to edit the air fleet symbol with my modest skills.

              1.Luftflotte_blue.png

              B 1 Reply Last reply Reply Quote 2
              • B Online
                beelee @Panzerstahl-Helm 0
                last edited by beelee

                @panzerstahl-helm-0

                F yea !

                Oh yea, I already told Trout but if you edit a AF you have to do it after all regular Air has already moved to that TTy otherwise it'll say you can't land.

                Might have to adjust them, we'll just see how they play out 🙂

                1 Reply Last reply Reply Quote 1
                • B Online
                  beelee
                  last edited by beelee

                  @Panzerstahl-Helm-0

                  Tojo sent the balloon up lol

                  Game History

                  Round: 2
                  
                      Purchase Units - Japanese
                          Japanese buy 4 Fortifications, 2 Japanese_LCVs, 2 air_transports, 1 carrier, 1 elite, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                  
                      Politics - Japanese
                          Japanese takes Political Action: Political Action Japanese To War With Allies
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                              Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  
                      Combat Move - Japanese
                          Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                          Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
                          1 infantry moved from Chahar to Suiyuyan
                                Japanese take Suiyuyan from Chinese
                          1 infantry moved from Chahar to Hopei
                                Japanese take Hopei from Chinese
                          1 infantry moved from Anhwe to Kweichow
                                Japanese take Kweichow from Chinese
                          1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
                          2 bombers moved from Kwangsi to Philippines
                          2 fighters and 2 tactical_bombers moved from Jehol to Yunnan
                          1 artillery and 2 infantry moved from Hunan to Yunnan
                          1 mech_infantry moved from Anhwe to Yunnan
                          1 artillery and 3 infantry moved from Kiangsi to Kwangtung
                          1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
                          1 fighter moved from Kwangsi to Kwangtung
                          1 fighter moved from Kwangsi to Yunnan
                          1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                          1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                          1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
                          1 submarine moved from 36 Sea Zone to 41 Sea Zone
                          1 submarine moved from 36 Sea Zone to 42 Sea Zone
                          1 infantry moved from Kwangsi to 36 Sea Zone
                          2 artilleries moved from Kwangsi to 36 Sea Zone
                          1 Japan_destroyer, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                          2 infantry moved from Siam to 37 Sea Zone
                          2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                          1 infantry moved from Siam to Shan State
                                Japanese take Shan State from British
                          1 infantry moved from Siam to French Indo China
                                Japanese take French Indo China from French
                          1 infantry moved from Kwangsi to 36 Sea Zone
                          2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                          2 infantry moved from 44 Sea Zone to Celebes
                          2 infantry moved from Kwangsi to Yunnan
                          1 armour, 1 artillery, 1 elite and 3 infantry moved from Japan to 6 Sea Zone
                          1 armour, 1 artillery, 1 elite, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                          1 armour, 1 artillery, 1 elite and 3 infantry moved from 35 Sea Zone to Philippines
                          1 carrier moved from 6 Sea Zone to 35 Sea Zone
                          1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone
                          1 carrier moved from 33 Sea Zone to 35 Sea Zone
                  
                      Combat - Japanese
                          Battle in Celebes
                          Battle in 41 Sea Zone
                              Japanese attack with 1 submarine
                              British defend with 1 transport
                                  Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                  British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                  British roll dice for 1 transport in 41 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                                  1 transport owned by the British lost in 41 Sea Zone
                              Japanese win, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                              Casualties for British: 1 transport
                          Battle in 42 Sea Zone
                              Japanese attack with 1 submarine
                              ANZAC defend with 1 transport
                                  Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                  ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                                  ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                                  Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                                  1 transport owned by the ANZAC lost in 42 Sea Zone
                              Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                              Casualties for ANZAC: 1 transport
                          Battle in Malaya
                              Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                              British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry
                                  Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits
                                  Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.50 expected hits
                                  British roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                                  1 infantry owned by the Japanese lost in Malaya
                                  3 infantry owned by the British lost in Malaya
                                  Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 3/5 hits, 2.17 expected hits
                                  British roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the ANZAC lost in Malaya
                              Japanese win, taking Malaya from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                              Casualties for Japanese: 1 infantry
                              Casualties for British: 3 infantry
                              Casualties for ANZAC: 1 infantry
                          Battle in Yunnan
                              Japanese attack with 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                              Chinese defend with 3 infantry
                                  Japanese roll dice for 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/11 hits, 4.17 expected hits
                                  Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                                  3 infantry owned by the Chinese lost in Yunnan
                              Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                              Casualties for Chinese: 3 infantry
                          Battle in Philippines
                              Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
                              Changer defend; Americans defend with 1 aaGun, 1 airfield, 1 harbour and 4 infantry
                                  Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits
                                  Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                                  Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 6/13 hits, 5.67 expected hits
                                  Americans roll dice for 1 aaGun and 4 infantry in Philippines, round 2 : 0/4 hits, 1.33 expected hits
                                  1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines
                              Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
                              Casualties for Americans: 1 aaGun and 4 infantry
                          Battle in Kwangtung
                              Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                              British defend with 1 harbour and 2 infantry
                                  Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.67 expected hits
                                  British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                                  2 infantry owned by the British lost in Kwangtung
                              Japanese win, taking Kwangtung from British with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                              Casualties for British: 2 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
                  
                      Non Combat Move - Japanese
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                          1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                          2 bombers moved from Philippines to Kwangsi
                          2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
                          1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                          1 Japan_destroyer moved from 33 Sea Zone to 6 Sea Zone
                          1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                          2 fighters moved from Kwangtung to 6 Sea Zone
                          1 artillery moved from Jehol to Chahar
                          5 infantry moved from Jehol to Chahar
                          1 J_Rail moved from Kiangsu to Jehol
                          1 J_Rail and 1 aaGun moved from Jehol to Kwangsi
                          1 J_Rail moved from Kiangsu to Jehol
                          1 J_Rail and 1 infantry moved from Jehol to Kwangsi
                          1 artillery and 2 infantry moved from Anhwe to Hunan
                          1 fighter moved from Yunnan to Anhwe
                          1 tactical_bomber moved from Kwangtung to Anhwe
                          2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                          1 infantry moved from Manchuria to Jehol
                  
                      Place Units - Japanese
                          1 carrier placed in 6 Sea Zone
                          1 factory_minor placed in Shantung
                          4 Fortifications placed in Caroline Islands
                          2 Japanese_LCVs, 2 air_transports, 1 elite and 2 infantry placed in Japan
                  
                      Turn Complete - Japanese
                          Japanese collect 47 PUs; end with 47 PUs
                          Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs
                          Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese regular : -1.00
                  Americans regular : -1.33
                  Japanese regular : 2.50
                  Americans AA : -0.50
                  ANZAC regular : 0.00
                  British regular : -1.33
                  

                  EXP Game 8 Panzer J 2.tsvg

                  1 Reply Last reply Reply Quote 1
                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by Panzerstahl-Helm 0

                    @beelee

                    Hiho,

                    I canÂīt remember my plan with the minor IC, but I guess I will work it out.....sometime

                    BR

                    Game History

                    Round: 2
                    
                        Purchase Units - Americans
                            Americans buy 1 Heavy_BB, 2 destroyers and 3 transports; Remaining resources: 0 PUs; 
                    
                        Politics - Americans
                            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                    
                        Combat Move - Americans
                            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                            1 submarine moved from 54 Sea Zone to 44 Sea Zone
                            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                            2 usa_fighters moved from Eastern United States to 106 Sea Zone
                            2 usa_fighters moved from Western United States to 106 Sea Zone
                    
                        Combat - Americans
                            Battle in 44 Sea Zone
                                Americans attack with 1 submarine
                                Japanese defend with 1 transport
                                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                    1 transport owned by the Japanese lost in 44 Sea Zone
                                Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                                Casualties for Japanese: 1 transport
                            Battle in 106 Sea Zone
                                Americans attack with 1 destroyer and 4 usa_fighters
                                Germans defend with 3 GermanUBoats and 1 Wolfpack
                                    Americans roll dice for 1 destroyer and 4 usa_fighters in 106 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                                    Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                                    Germans roll dice for 1 Wolfpack in 106 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                                    1 destroyer owned by the Americans lost in 106 Sea Zone
                                    3 GermanUBoats owned by the Germans lost in 106 Sea Zone
                                    1 Wolfpack owned by the Germans lost in 106 Sea Zone
                                Americans win with 4 usa_fighters remaining. Battle score for attacker is 5
                                Casualties for Americans: 1 destroyer
                                Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Americans
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                            2 usa_fighters moved from 106 Sea Zone to 109 Sea Zone
                            2 usa_fighters moved from 106 Sea Zone to Eastern United States
                            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                            1 Heavy_BB, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                            1 submarine moved from 10 Sea Zone to 26 Sea Zone
                            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                            1 bomber moved from Hawaiian Islands to Eastern United States
                            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                    
                        Place Units - Americans
                            1 destroyer and 2 transports placed in 101 Sea Zone
                            1 Heavy_BB, 1 destroyer and 1 transport placed in 10 Sea Zone
                    
                        Turn Complete - Americans
                            Americans collect 50 PUs; end with 50 PUs
                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                    
                        Purchase Units - Chinese
                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Chinese
                            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                            5 infantry moved from Szechwan to Yunnan
                            1 fighter moved from Shensi to Yunnan
                    
                        Combat - Chinese
                            Battle in Yunnan
                                Chinese attack with 1 fighter and 5 infantry
                                Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
                                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits
                                    Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/6 hits, 2,00 expected hits
                                    4 infantry owned by the Chinese lost in Yunnan
                                1 fighter owned by the Chinese retreated
                                1 infantry owned by the Chinese retreated to Szechwan
                                Japanese win with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                                Casualties for Chinese: 4 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Chinese
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                            1 fighter moved from Yunnan to Sikang
                            5 infantry moved from Shensi to Sikang
                    
                        Place Units - Chinese
                            6 infantry placed in Sikang
                    
                        Turn Complete - Chinese
                            Chinese collect 5 PUs; end with 5 PUs
                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                    
                        Purchase Units - British
                            Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                            British buy 1 UndrgroundFctry, 1 artillery, 1 commando, 2 destroyers, 1 elite, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                    
                        Place Units - British
                            Units in United Kingdom being upgraded or consumed: 1 factory_major
                            1 UndrgroundFctry placed in United Kingdom
                            Units in India being upgraded or consumed: 1 infantry
                            1 commando placed in India
                    
                        Combat Move - British
                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                            1 artillery and 4 infantry moved from Egypt to Trans-Jordan
                            1 uk_tactical_bomber moved from Egypt to Trans-Jordan
                            1 uk_fighter moved from 76 Sea Zone to Trans-Jordan
                            1 mech_infantry and 1 uk_armour moved from Ethiopia to Italian Somaliland
                                  British take Italian Somaliland from Italians
                            1 mech_infantry and 1 uk_armour moved from Italian Somaliland to Kenya
                            1 artillery moved from Ethiopia to Kenya
                    
                        Combat - British
                            Battle in Trans-Jordan
                                British attack with 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                                Italians defend with 2 infantry
                                    British roll dice for 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 0/7 hits, 2,33 expected hits
                                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0,67 expected hits
                                    2 infantry owned by the British lost in Trans-Jordan
                                    British roll dice for 1 artillery, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 3 : 0/5 hits, 2,00 expected hits
                                    Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
                                    1 infantry owned by the British lost in Trans-Jordan
                                    British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 4 : 2/4 hits, 1,83 expected hits
                                    Italians roll dice for 2 infantry in Trans-Jordan, round 4 : 2/2 hits, 0,67 expected hits
                                    1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
                                    2 infantry owned by the Italians lost in Trans-Jordan
                                British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -10
                                Casualties for British: 1 artillery and 4 infantry
                                Casualties for Italians: 2 infantry
                            Battle in Kenya
                                British attack with 1 artillery, 1 mech_infantry and 1 uk_armour
                                Italians defend with 1 infantry
                                    British roll dice for 1 artillery, 1 mech_infantry and 1 uk_armour in Kenya, round 2 : 1/3 hits, 1,17 expected hits
                                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
                                    1 artillery owned by the British lost in Kenya
                                    1 infantry owned by the Italians lost in Kenya
                                British win, taking Kenya from Italians with 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is -1
                                Casualties for British: 1 artillery
                                Casualties for Italians: 1 infantry
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - British
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
                            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                            1 carrier, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                            1 uk_fighter and 1 uk_tactical_bomber moved from Trans-Jordan to 80 Sea Zone
                            1 infantry moved from Eastern Persia to Persia
                                  British take Persia from Neutral_Allies
                            1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                            1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                            1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                            1 artillery and 2 infantry moved from Burma to India
                    
                        Place Units - British
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            1 factory_minor placed in Persia
                            1 destroyer placed in 110 Sea Zone
                            1 destroyer placed in 109 Sea Zone
                            British undo move 1.
                            1 factory_minor placed in West India
                            1 artillery and 5 infantry placed in India
                            1 infantry and 1 mech_infantry placed in Union of South Africa
                            Turning on Edit Mode
                            EDIT: Removing units owned by British from United Kingdom: 1 elite
                            EDIT: Adding units owned by British to Scotland: 1 elite
                            EDIT: Turning off Edit Mode
                            1 elite placed in United Kingdom
                    
                        Turn Complete - British
                            Total Cost from Convoy Blockades: 8
                                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
                                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
                                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
                            British collect 36 PUs (8 lost to blockades); end with 36 PUs
                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 42 PUs
                    

                    Combat Hit Differential Summary :

                    Chinese regular : -1,33
                    Americans regular : 1,33
                    Italians regular : 3,67
                    Japanese regular : 2,00
                    Germans regular : 0,50
                    British regular : -4,33
                    

                    exp-game-8-panzer-US UK-2.tsvg

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                      beelee @Panzerstahl-Helm 0
                      last edited by beelee

                      @panzerstahl-helm-0

                      wow looks as if the tommies forgot to load there rifles in that Jordan battle. Brutal

                      Italia in a bit

                      Game History

                      Round: 2
                      
                          Purchase Units - Italians
                              Italians buy 1 Italian_LCV, 1 armour, 2 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
                      
                          Combat Move - Italians
                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                              Turning on Edit Mode
                                  EDIT: Italians takes Cyprus from British
                                  EDIT: Turning off Edit Mode
                              EDIT: 1 italian_para moved from Southern Italy to Cyprus
                              1 transport moved from 98 Sea Zone to 99 Sea Zone
                              1 armour and 1 artillery moved from Greece to 99 Sea Zone
                              1 armour, 1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                              1 armour and 1 artillery moved from 98 Sea Zone to Egypt
                              1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
                              1 bomber moved from Southern Italy to Gibraltar
                              1 armour moved from Yugoslavia to 97 Sea Zone
                              1 infantry moved from Northern Italy to 97 Sea Zone
                              1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                              1 cruiser moved from 93 Sea Zone to 92 Sea Zone
                              1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
                      
                          Combat - Italians
                              Battle in Egypt
                                  Italians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                                  British defend with 1 harbour; ANZAC defend with 2 infantry
                                      Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits
                                      Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 2 : 4/7 hits, 2.50 expected hits
                                      British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                                      2 infantry owned by the ANZAC lost in Egypt
                                  Italians win, taking Egypt from British with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                                  Casualties for ANZAC: 2 infantry
                              Battle in Gibraltar
                                  Italians attack with 1 armour, 1 bomber and 1 infantry
                                  British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                                      Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                                      Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits
                                      British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                                      1 infantry owned by the Italians lost in Gibraltar
                                      1 infantry owned by the Americans lost in Gibraltar
                                      Italians roll dice for 1 armour and 1 bomber in Gibraltar, round 3 : 1/2 hits, 1.17 expected hits
                                      British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                                      1 artillery owned by the Americans lost in Gibraltar
                                  Italians win, taking Gibraltar from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                                  Casualties for Italians: 1 infantry
                                  Casualties for Americans: 1 artillery and 1 infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - Italians
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
                              1 bomber moved from Gibraltar to Southern France
                              2 infantry moved from Northern Italy to Southern France
                              2 infantry moved from Yugoslavia to Romania
                              1 Rail moved from Southern Italy to Northern Italy
                              1 Rail and 1 infantry moved from Northern Italy to Greece
                              1 destroyer moved from 94 Sea Zone to 95 Sea Zone
                              1 artillery and 1 infantry moved from Tobruk to Alexandria
                      
                          Place Units - Italians
                              1 Italian_LCV and 2 italian_paras placed in Southern Italy
                              1 armour and 2 infantry placed in Northern Italy
                      
                          Turn Complete - Italians
                              Trigger ItaliansParaBoost atCyprus: Italians has 1 italian_paraBoost placed in Cyprus
                              Italians collect 15 PUs; end with 15 PUs
                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
                              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                      

                      Combat Hit Differential Summary :

                      Italians regular : -0.67
                      British regular : -0.67
                      

                      EXP Game 8 Panzer I 2.tsvg

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                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0
                        last edited by

                        @beelee

                        Game History

                        Round: 2
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
                        
                            Combat Move - ANZAC
                        
                            Combat - ANZAC
                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Cyprus
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger ItaliansParaBoost atCyprus: Italians has 1 italian_paraBoost placed in Cyprus
                                1 fighter moved from Sumatra to India
                                1 transport moved from 62 Sea Zone to 63 Sea Zone
                                1 infantry moved from New Zealand to 63 Sea Zone
                                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                                1 infantry moved from 54 Sea Zone to Queensland
                                2 aaGuns and 1 infantry moved from New South Wales to Queensland
                                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                        
                            Place Units - ANZAC
                                1 destroyer and 1 transport placed in 62 Sea Zone
                                1 artillery placed in New South Wales
                        
                            Turn Complete - ANZAC
                                Total Cost from Convoy Blockades: 4
                                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
                                ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                        
                            Combat Move - French
                                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                                1 infantry moved from French Central Africa to French Equatorial Africa
                                1 infantry moved from Libya to Tobruk
                                      French take Tobruk from Italians
                                1 infantry moved from Tunisia to Libya
                                1 infantry moved from Algeria to Tunisia
                        
                            Combat - French
                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Cyprus
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                        
                            Non Combat Move - French
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger ItaliansParaBoost atCyprus: Italians has 1 italian_paraBoost placed in Cyprus
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        exp-game-8-panzer-ANZ-2.tsvg

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                          beelee @Panzerstahl-Helm 0
                          last edited by

                          @panzerstahl-helm-0

                          That French juggernaut chasing those Italians all the way to Cairo lol

                          See if I can the reich up before your bedtime. 🙂 You and trout keeping me busy today. I haven't even done my chores yet lol

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                          • Panzerstahl-Helm 0P Offline
                            Panzerstahl-Helm 0
                            last edited by

                            @beelee

                            take your time.
                            I am trying to work on some images for the Luftflotte/Airfleets and the air commanders.
                            also the some of the images 8n the time line have the Changer symbol as some sort of background, which always irritates me so I am trying to get these removed as well.
                            ...right now Ms. Clara needs some cuddling intil she sleeps....fingers crossed that I don't fall asleep as well. ðŸĪŠ
                            so no need to hustle with your G turn.

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                            • B Online
                              beelee @Panzerstahl-Helm 0
                              last edited by beelee

                              @panzerstahl-helm-0

                              heh heh I struggled

                              Game History

                              Round: 3
                              
                                  Research Technology - Germans
                              
                                  Purchase Units - Germans
                                      triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                                      triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                                      triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                                      Germans buy 1 G_air_transport, 3 GermanUBoats, 1 Panzer_Grndrs, 1 UndergroundMinr, 1 Waffen_Oberst, 1 airfield_Hvy, 1 elite, 1 fighter, 1 german_para and 6 infantry; Remaining resources: 0 PUs; 
                              
                                  Place Units - Germans
                                      Units in Western Germany being upgraded or consumed: 1 airfield
                                      1 airfield_Hvy placed in Western Germany
                                      Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor
                                      1 UndergroundMinr placed in Normandy Bordeaux
                                      Units in Germany being upgraded or consumed: 1 waffen_infantry
                                      1 Waffen_Oberst placed in Germany
                              
                                  Combat Move - Germans
                                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                      1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone
                              
                                  Combat - Germans
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Cyprus
                              
                                  Non Combat Move - Germans
                                      Trigger ItaliansParaBoost atCyprus: Italians has 1 italian_paraBoost placed in Cyprus
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                      1 GAirCommander moved from Germany to Western Germany
                                      1 G_Rail and 1 elite moved from Germany to Romania
                                      2 German_LCVs moved from Slovakia Hungary to Romania
                                      2 infantry moved from Slovakia Hungary to Poland
                                      1 infantry moved from Germany to 113 Sea Zone
                                      1 infantry moved from Western Germany to Denmark
                                      1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                                      1 infantry moved from Western Germany to 112 Sea Zone
                                      2 infantry moved from 112 Sea Zone to Norway
                                      1 aaGun moved from Western Germany to Germany
                                      1 aaGun moved from Holland Belgium to Western Germany
                                      1 infantry moved from Holland Belgium to Normandy Bordeaux
                                      1 Panzer_General, 5 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
                                      1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary
                                      1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
                                      1 infantry moved from Germany to Western Germany
                              
                                  Place Units - Germans
                                      3 GermanUBoats placed in 112 Sea Zone
                                      1 Panzer_Grndrs, 1 elite, 1 german_para and 2 infantry placed in Germany
                                      1 G_air_transport, 1 fighter and 2 infantry placed in Western Germany
                                      1 infantry placed in Normandy Bordeaux
                                      1 infantry placed in Western Germany
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Germans from Western Germany: 1 GAirCommander and 3 fighters
                                      EDIT: Adding units owned by Germans to Western Germany: 1 1stLuftfloffen
                                      EDIT: Removing units owned by Germans from 1st Luftfloffen: 1 1stLuftfloffen
                                      EDIT: Adding units owned by Germans to 1st Luftfloffen: 1 GAirCommanderOn and 3 GfighterAFs
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Germans from Alexandria: 3 tactical_bombers
                                      EDIT: Adding units owned by Germans to Egypt: 3 tactical_bombers
                                      EDIT: Turning off Edit Mode
                              
                                  Turn Complete - Germans
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Germans collect 42 PUs; end with 42 PUs
                                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs
                                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                                      Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                              

                              Combat Hit Differential Summary :

                              EXP game 8 Panzer G 3.tsvg

                              Fraulein Clara obviously takes priority 🙂

                              Maybe a bedtime story 🙂

                              Edit
                              Oh yea you use the flags. Hmm ... I guess i could make them nation specific in the TimeTable. Have to change in xml to do it

                              Edit 2
                              I will fix the TimeTable so don't waste your time on it. Have to change the xml code.

                              I wrote it down this time 🙂

                              Also Elk's ne Flags if you haven't got them yet. Replace folders and you'll be good to go. Probably wanna save existing in a differnt folder. I just went with Old Flags lol

                              Let me know which you prefer and I'll change the default if you want.

                              flags.zip

                              Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                              • Panzerstahl-Helm 0P Offline
                                Panzerstahl-Helm 0
                                last edited by

                                @beelee

                                Game History

                                Round: 3
                                
                                    Purchase Units - Russians
                                        Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                                        Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                                        Trigger TankGeneral: buyTank_General added to productionRussians
                                        Russians buy 2 artilleries, 1 elite, 4 infantry, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                
                                    Combat - Russians
                                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Cyprus
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                
                                    Non Combat Move - Russians
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger ItaliansParaBoost atCyprus: Italians has 1 italian_paraBoost placed in Cyprus
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Novosibirsk
                                        2 infantry moved from Bryansk to Belarus
                                        1 elite moved from Bryansk to Belarus
                                        1 elite moved from Russia to Bryansk
                                        2 russian_paras moved from Russia to Caucasus
                                        1 artillery and 1 infantry moved from Volgograd to Caucasus
                                        2 infantry moved from Rostov to Caucasus
                                        1 fighter moved from Russia to Caucasus
                                        1 Soviet_Commisar moved from Russia to Ukraine
                                        1 aaGun moved from Russia to Bryansk
                                        10 mine_unarmeds moved from Russia to Bryansk
                                        1 infantry moved from Belarus to Eastern Poland
                                        5 mine_unarmeds moved from Bryansk to Western Ukraine
                                        5 mine_unarmeds moved from Bryansk to Belarus
                                        1 armour moved from Ukraine to Western Ukraine
                                        1 mech_infantry moved from Ukraine to Western Ukraine
                                        2 Russian_Rails moved from Russia to Buryatia
                                        2 Russian_Rails and 2 infantry moved from Buryatia to Novosibirsk
                                        1 armour moved from Urals to Smolensk
                                
                                    Place Units - Russians
                                        1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia
                                        1 artillery and 2 infantry placed in Volgograd
                                        1 artillery placed in Novgorod
                                        2 infantry placed in Ukraine
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Russians from Ukraine: 1 Soviet_Commisar
                                        EDIT: Adding units owned by Russians to Western Ukraine: 1 Soviet_Commisar_3
                                        EDIT: Removing units owned by Russians from Western Ukraine: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys
                                        EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys
                                        EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps
                                        EDIT: Removing units owned by Russians from Belarus: 1 infantry
                                        EDIT: Adding units owned by Russians to Eastern Poland: 1 infantry
                                        EDIT: Turning off Edit Mode
                                
                                    Turn Complete - Russians
                                        Russians collect 37 PUs; end with 37 PUs
                                

                                Combat Hit Differential Summary :

                                exp-game-8-panzer-R-3.tsvg

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                                • Panzerstahl-Helm 0P Offline
                                  Panzerstahl-Helm 0 @beelee
                                  last edited by

                                  @beelee said in EXP Game 8 barnee vs Panzer:

                                  Fraulein Clara obviously takes priority 🙂

                                  Maybe a bedtime story 🙂

                                  I made it! 🙂 I stayed awake and Clara and Emilia are now holding a snoring competition.

                                  Edit
                                  Oh yea you use the flags. Hmm ... I guess i could make them nation specific in the TimeTable. Have to change in xml to do it

                                  I am trying now without the flags, since some TTs get to crowed and with the flags it becomes to confusing.
                                  With the big screen now it is much easier to determine which unit belongs to which nation, even without the little flags.
                                  So I guess I am fine, no need to change the TimeTable.

                                  Edit 2
                                  I will fix the TimeTable so don't waste your time on it. Have to change the xml code.

                                  I wrote it down this time 🙂

                                  see above 🙂

                                  Also Elk's ne Flags if you haven't got them yet. Replace folders and you'll be good to go. Probably wanna save existing in a differnt folder. I just went with Old Flags lol

                                  Let me know which you prefer and I'll change the default if you want.

                                  flags.zip

                                  Many thanks for the flags.

                                  The first version of the Luftflotte token is done.
                                  They need some more fine tuning nad perhaps a different background color.

                                  3rdLuftfloffen.png
                                  2ndLuftfloffen.png
                                  1stLuftfloffen.png

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                                  • B Online
                                    beelee @Panzerstahl-Helm 0
                                    last edited by

                                    @panzerstahl-helm-0

                                    nice 🙂

                                    Maybe a light red for the reich ? yellow for commies and blue for Uncle Sam ?

                                    Got caught up with Elkstar. He looking forward to see the Big Screen pic 🙂

                                    Me too

                                    Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
                                    • Panzerstahl-Helm 0P Offline
                                      Panzerstahl-Helm 0
                                      last edited by

                                      @beelee

                                      Howdy,

                                      here 2 pics of the map on a wide screen monitor.
                                      I must say this is improving the gameplay enormously and makes the map look even better!
                                      I love it!

                                      1744109995153.jpg

                                      1744109995056.jpg

                                      1 Reply Last reply Reply Quote 2
                                      • Panzerstahl-Helm 0P Offline
                                        Panzerstahl-Helm 0 @beelee
                                        last edited by

                                        @beelee said in EXP Game 8 barnee vs Panzer:

                                        @panzerstahl-helm-0

                                        nice 🙂

                                        Maybe a light red for the reich ? yellow for commies and blue for Uncle Sam ?

                                        What do you think about a darker (or lighter) grey for Germany, red (dark or lighter) for the Commies and green for Uncla Sam, so every nation has 1 single colour typ for its units?
                                        When we mix up colours, it may become confusing.
                                        And could different shapes be used, e.g. diamond or rectangle shape for the tank armies, a roundl for the air units? Similar to the War Room units?

                                        Got caught up with Elkstar. He looking forward to see the Big Screen pic 🙂

                                        Me too

                                        pics are up 😃

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee @Panzerstahl-Helm 0
                                          last edited by

                                          @panzerstahl-helm-0 said in EXP Game 8 barnee vs Panzer:

                                          What do you think about a darker (or lighter) grey for Germany, red (dark or lighter) for the Commies and green for Uncla Sam, so every nation has 1 single colour typ for its units?

                                          That sounds good :thumbs_up:

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                                            beelee @beelee
                                            last edited by beelee

                                            @Panzerstahl-Helm-0

                                            Screen is Awesome ! @Black_Elk check out the above 🙂

                                            I forgot Russia already went lol JPN in a bit

                                            Oh yea, what zoom level you using now ?

                                            Edit
                                            I have to go to 30 to get the same view lol

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