EXP Game 8 barnee vs Panzer
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Germans buy 1 GAirCommander, 3 GermanUBoats, 1 German_Heavy_BB, 1 Panzer_General, 1 Repair_BB, 1 elite and 7 infantry; Remaining resources: 0 PUs; Place Units - Germans 1 Repair_BB placed in 112 Sea Zone Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 unit repaired. Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 112 Sea Zone 1 GermanUBoat moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 106 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 elite moved from Germany to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun and 1 elite moved from 113 Sea Zone to Norway 1 artillery and 3 infantry moved from Norway to Finland 3 armour moved from Slovakia Hungary to Germany 2 armour moved from France to Germany 1 armour moved from Bulgaria to Slovakia Hungary 4 infantry moved from Bulgaria to Romania 1 armour moved from Romania to Slovakia Hungary 1 infantry moved from Germany to Poland 2 mech_infantrys moved from France to Germany 2 artilleries moved from France to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 2 Waffen_Artys and 5 waffen_infantrys moved from France to Germany 1 armour and 1 mech_infantry moved from Southern France to Western Germany 1 tactical_bomber moved from Southern Italy to Alexandria 1 fighter moved from Northern Italy to Western Germany 2 tactical_bombers moved from Western Germany to Alexandria 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux Place Units - Germans 3 GermanUBoats and 1 German_Heavy_BB placed in 112 Sea Zone 1 GAirCommander, 1 Panzer_General, 1 elite and 2 infantry placed in Germany 2 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
My dementia must be acting up. I'm struggling to do my turns lol Worse part is, every time it gains ground, it never gives it back

Edit
lol forgot to move LCVs
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Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 2 artilleries, 1 elite, 1 infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Ukraine 1 submarine moved from 111 Sea Zone to 105 Sea Zone 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Ukraine to Rostov 2 infantry moved from Rostov to Caucasus 10 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail and 1 aaGun moved from Russia to Ukraine 2 infantry moved from Russia to Bryansk 1 elite moved from Russia to Bryansk Place Units - Russians 1 Soviet_Commisar, 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia 2 artilleries and 1 infantry placed in Volgograd Russians undo move 2. 1 artillery placed in Ukraine 1 artillery and 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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F yea !
Oh yea, I already told Trout but if you edit a AF you have to do it after all regular Air has already moved to that TTy otherwise it'll say you can't land.
Might have to adjust them, we'll just see how they play out

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Tojo sent the balloon up lol
Game History
Round: 2 Purchase Units - Japanese Japanese buy 4 Fortifications, 2 Japanese_LCVs, 2 air_transports, 1 carrier, 1 elite, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 2 bombers moved from Kwangsi to Philippines 2 fighters and 2 tactical_bombers moved from Jehol to Yunnan 1 artillery and 2 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 3 infantry moved from Kiangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries moved from Kwangsi to 36 Sea Zone 1 Japan_destroyer, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Siam to Shan State Japanese take Shan State from British 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Kwangsi to Yunnan 1 armour, 1 artillery, 1 elite and 3 infantry moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 elite, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 armour, 1 artillery, 1 elite and 3 infantry moved from 35 Sea Zone to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 submarine British defend with 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 transport in 41 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 transport in 41 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 transport in 42 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Malaya 3 infantry owned by the British lost in Malaya Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 3/5 hits, 2.17 expected hits British roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from British with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/11 hits, 4.17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers Changer defend; Americans defend with 1 aaGun, 1 airfield, 1 harbour and 4 infantry Americans roll AA dice in Philippines : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 6/13 hits, 5.67 expected hits Americans roll dice for 1 aaGun and 4 infantry in Philippines, round 2 : 0/4 hits, 1.33 expected hits 1 aaGun owned by the Americans and 4 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 bombers, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Americans: 1 aaGun and 4 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber British defend with 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/7 hits, 2.67 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 bombers moved from Philippines to Kwangsi 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 33 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from Kwangtung to 6 Sea Zone 1 artillery moved from Jehol to Chahar 5 infantry moved from Jehol to Chahar 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 aaGun moved from Jehol to Kwangsi 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Jehol to Kwangsi 1 artillery and 2 infantry moved from Anhwe to Hunan 1 fighter moved from Yunnan to Anhwe 1 tactical_bomber moved from Kwangtung to Anhwe 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Shantung 4 Fortifications placed in Caroline Islands 2 Japanese_LCVs, 2 air_transports, 1 elite and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 48 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : -1.33 Japanese regular : 2.50 Americans AA : -0.50 ANZAC regular : 0.00 British regular : -1.33 -
Hiho,
I canÂīt remember my plan with the minor IC, but I guess I will work it out.....sometime
BR
Game History
Round: 2 Purchase Units - Americans Americans buy 1 Heavy_BB, 2 destroyers and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 usa_fighters moved from Eastern United States to 106 Sea Zone 2 usa_fighters moved from Western United States to 106 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in 106 Sea Zone Americans attack with 1 destroyer and 4 usa_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 destroyer and 4 usa_fighters in 106 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 Wolfpack in 106 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 destroyer owned by the Americans lost in 106 Sea Zone 3 GermanUBoats owned by the Germans lost in 106 Sea Zone 1 Wolfpack owned by the Germans lost in 106 Sea Zone Americans win with 4 usa_fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 2 usa_fighters moved from 106 Sea Zone to 109 Sea Zone 2 usa_fighters moved from 106 Sea Zone to Eastern United States 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 Heavy_BB, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine, 2 transports, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 Heavy_BB, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 5 infantry moved from Szechwan to Yunnan 1 fighter moved from Shensi to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 4/6 hits, 2,00 expected hits 4 infantry owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 4 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Yunnan to Sikang 5 infantry moved from Shensi to Sikang Place Units - Chinese 6 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 UndrgroundFctry, 1 artillery, 1 commando, 2 destroyers, 1 elite, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in United Kingdom Units in India being upgraded or consumed: 1 infantry 1 commando placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 uk_tactical_bomber moved from Egypt to Trans-Jordan 1 uk_fighter moved from 76 Sea Zone to Trans-Jordan 1 mech_infantry and 1 uk_armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 mech_infantry and 1 uk_armour moved from Italian Somaliland to Kenya 1 artillery moved from Ethiopia to Kenya Combat - British Battle in Trans-Jordan British attack with 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 2 infantry British roll dice for 1 artillery, 4 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 0/7 hits, 2,33 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 3 : 0/5 hits, 2,00 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 4 : 2/4 hits, 1,83 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 4 : 2/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan 2 infantry owned by the Italians lost in Trans-Jordan British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is -10 Casualties for British: 1 artillery and 4 infantry Casualties for Italians: 2 infantry Battle in Kenya British attack with 1 artillery, 1 mech_infantry and 1 uk_armour Italians defend with 1 infantry British roll dice for 1 artillery, 1 mech_infantry and 1 uk_armour in Kenya, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kenya 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 mech_infantry and 1 uk_armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Anglo Egyptian Sudan Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Trans-Jordan to 80 Sea Zone 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 2 infantry moved from Burma to India Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 factory_minor placed in Persia 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 109 Sea Zone British undo move 1. 1 factory_minor placed in West India 1 artillery and 5 infantry placed in India 1 infantry and 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 elite EDIT: Adding units owned by British to Scotland: 1 elite EDIT: Turning off Edit Mode 1 elite placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 36 PUs (8 lost to blockades); end with 36 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 42 PUsCombat Hit Differential Summary :
Chinese regular : -1,33 Americans regular : 1,33 Italians regular : 3,67 Japanese regular : 2,00 Germans regular : 0,50 British regular : -4,33 -
wow looks as if the tommies forgot to load there rifles in that Jordan battle. Brutal
Italia in a bit
Game History
Round: 2 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 armour, 2 infantry and 2 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Cyprus from British EDIT: Turning off Edit Mode EDIT: 1 italian_para moved from Southern Italy to Cyprus 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 artillery moved from Greece to 99 Sea Zone 1 armour, 1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 artillery moved from 98 Sea Zone to Egypt 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Gibraltar 1 armour moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 cruiser moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Egypt Italians attack with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Egypt, round 2 : 4/7 hits, 2.50 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Gibraltar Italians attack with 1 armour, 1 bomber and 1 infantry British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar 1 infantry owned by the Americans lost in Gibraltar Italians roll dice for 1 armour and 1 bomber in Gibraltar, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 1 bomber moved from Gibraltar to Southern France 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Yugoslavia to Romania 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Greece 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria Place Units - Italians 1 Italian_LCV and 2 italian_paras placed in Southern Italy 1 armour and 2 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atCyprus: Italians has 1 italian_paraBoost placed in Cyprus Italians collect 15 PUs; end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : -0.67 British regular : -0.67 -
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Cyprus Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atCyprus: Italians has 1 italian_paraBoost placed in Cyprus 1 fighter moved from Sumatra to India 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Libya to Tobruk French take Tobruk from Italians 1 infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Cyprus Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atCyprus: Italians has 1 italian_paraBoost placed in Cyprus Turn Complete - FrenchCombat Hit Differential Summary :
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That French juggernaut chasing those Italians all the way to Cairo lol
See if I can the reich up before your bedtime.
You and trout keeping me busy today. I haven't even done my chores yet lol -
take your time.
I am trying to work on some images for the Luftflotte/Airfleets and the air commanders.
also the some of the images 8n the time line have the Changer symbol as some sort of background, which always irritates me so I am trying to get these removed as well.
...right now Ms. Clara needs some cuddling intil she sleeps....fingers crossed that I don't fall asleep as well. ðĪŠ
so no need to hustle with your G turn. -
heh heh I struggled
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 1 G_air_transport, 3 GermanUBoats, 1 Panzer_Grndrs, 1 UndergroundMinr, 1 Waffen_Oberst, 1 airfield_Hvy, 1 elite, 1 fighter, 1 german_para and 6 infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Western Germany being upgraded or consumed: 1 airfield 1 airfield_Hvy placed in Western Germany Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Normandy Bordeaux Units in Germany being upgraded or consumed: 1 waffen_infantry 1 Waffen_Oberst placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Cyprus Non Combat Move - Germans Trigger ItaliansParaBoost atCyprus: Italians has 1 italian_paraBoost placed in Cyprus Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 GAirCommander moved from Germany to Western Germany 1 G_Rail and 1 elite moved from Germany to Romania 2 German_LCVs moved from Slovakia Hungary to Romania 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to Denmark 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Holland Belgium to Western Germany 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 Panzer_General, 5 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Germany to Western Germany Place Units - Germans 3 GermanUBoats placed in 112 Sea Zone 1 Panzer_Grndrs, 1 elite, 1 german_para and 2 infantry placed in Germany 1 G_air_transport, 1 fighter and 2 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 GAirCommander and 3 fighters EDIT: Adding units owned by Germans to Western Germany: 1 1stLuftfloffen EDIT: Removing units owned by Germans from 1st Luftfloffen: 1 1stLuftfloffen EDIT: Adding units owned by Germans to 1st Luftfloffen: 1 GAirCommanderOn and 3 GfighterAFs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Alexandria: 3 tactical_bombers EDIT: Adding units owned by Germans to Egypt: 3 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Fraulein Clara obviously takes priority

Maybe a bedtime story

Edit
Oh yea you use the flags. Hmm ... I guess i could make them nation specific in the TimeTable. Have to change in xml to do itEdit 2
I will fix the TimeTable so don't waste your time on it. Have to change the xml code.I wrote it down this time

Also Elk's ne Flags if you haven't got them yet. Replace folders and you'll be good to go. Probably wanna save existing in a differnt folder. I just went with Old Flags lol
Let me know which you prefer and I'll change the default if you want.
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Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 2 artilleries, 1 elite, 4 infantry, 10 mine_unarmeds and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Cyprus Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atCyprus: Italians has 1 italian_paraBoost placed in Cyprus Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Novosibirsk 2 infantry moved from Bryansk to Belarus 1 elite moved from Bryansk to Belarus 1 elite moved from Russia to Bryansk 2 russian_paras moved from Russia to Caucasus 1 artillery and 1 infantry moved from Volgograd to Caucasus 2 infantry moved from Rostov to Caucasus 1 fighter moved from Russia to Caucasus 1 Soviet_Commisar moved from Russia to Ukraine 1 aaGun moved from Russia to Bryansk 10 mine_unarmeds moved from Russia to Bryansk 1 infantry moved from Belarus to Eastern Poland 5 mine_unarmeds moved from Bryansk to Western Ukraine 5 mine_unarmeds moved from Bryansk to Belarus 1 armour moved from Ukraine to Western Ukraine 1 mech_infantry moved from Ukraine to Western Ukraine 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Novosibirsk 1 armour moved from Urals to Smolensk Place Units - Russians 1 elite, 10 mine_unarmeds and 1 russian_para placed in Russia 1 artillery and 2 infantry placed in Volgograd 1 artillery placed in Novgorod 2 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 Soviet_Commisar EDIT: Adding units owned by Russians to Western Ukraine: 1 Soviet_Commisar_3 EDIT: Removing units owned by Russians from Western Ukraine: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar_3, 1 armour and 2 mech_infantrys EDIT: Removing units owned by Russians from 1st Corps: 1 1stCorps EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Adding units owned by Russians to Eastern Poland: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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@beelee said in EXP Game 8 barnee vs Panzer:
Fraulein Clara obviously takes priority

Maybe a bedtime story

I made it!
I stayed awake and Clara and Emilia are now holding a snoring competition.Edit
Oh yea you use the flags. Hmm ... I guess i could make them nation specific in the TimeTable. Have to change in xml to do itI am trying now without the flags, since some TTs get to crowed and with the flags it becomes to confusing.
With the big screen now it is much easier to determine which unit belongs to which nation, even without the little flags.
So I guess I am fine, no need to change the TimeTable.Edit 2
I will fix the TimeTable so don't waste your time on it. Have to change the xml code.I wrote it down this time

see above

Also Elk's ne Flags if you haven't got them yet. Replace folders and you'll be good to go. Probably wanna save existing in a differnt folder. I just went with Old Flags lol
Let me know which you prefer and I'll change the default if you want.
Many thanks for the flags.
The first version of the Luftflotte token is done.
They need some more fine tuning nad perhaps a different background color.


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nice

Maybe a light red for the reich ? yellow for commies and blue for Uncle Sam ?
Got caught up with Elkstar. He looking forward to see the Big Screen pic

Me too
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Howdy,
here 2 pics of the map on a wide screen monitor.
I must say this is improving the gameplay enormously and makes the map look even better!
I love it!

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@beelee said in EXP Game 8 barnee vs Panzer:
nice

Maybe a light red for the reich ? yellow for commies and blue for Uncle Sam ?
What do you think about a darker (or lighter) grey for Germany, red (dark or lighter) for the Commies and green for Uncla Sam, so every nation has 1 single colour typ for its units?
When we mix up colours, it may become confusing.
And could different shapes be used, e.g. diamond or rectangle shape for the tank armies, a roundl for the air units? Similar to the War Room units?Got caught up with Elkstar. He looking forward to see the Big Screen pic

Me too
pics are up

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@panzerstahl-helm-0 said in EXP Game 8 barnee vs Panzer:
What do you think about a darker (or lighter) grey for Germany, red (dark or lighter) for the Commies and green for Uncla Sam, so every nation has 1 single colour typ for its units?
That sounds good :thumbs_up:
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Screen is Awesome ! @Black_Elk check out the above

I forgot Russia already went lol JPN in a bit
Oh yea, what zoom level you using now ?
Edit
I have to go to 30 to get the same view lol -
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 Fortifications, 1 Japan_destroyer, 3 armour, 1 carrier, 1 elite, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to Burma Japanese take Burma from British 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 bombers moved from Kwangsi to Borneo 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 armour, 1 artillery, 1 elite and 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer, 1 armour, 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 elite, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 elite moved from 42 Sea Zone to Java 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan 1 artillery, 4 infantry and 1 mech_infantry moved from Yunnan to Szechwan 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan Combat - Japanese Battle in 55 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Battle in Sumatra Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Sumatra 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 2 artilleries Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 2/9 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 3/4 hits, 2.00 expected hits British roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Java Japanese attack with 1 armour, 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 5/7 hits, 2.83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Java 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for ANZAC: 2 infantry Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Cyprus Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger ItaliansParaBoost atCyprus: Italians has 1 italian_paraBoost placed in Cyprus Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 Japan_destroyer moved from 37 Sea Zone to 45 Sea Zone 1 Japan_destroyer moved from 6 Sea Zone to 34 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone 1 artillery and 2 infantry moved from Chahar to Suiyuyan 1 artillery and 3 infantry moved from Chahar to Hopei 1 artillery and 2 infantry moved from Hunan to Yunnan 1 aaGun moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Yunnan 2 bombers moved from Borneo to Kwangsi 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Yunnan 1 J_Rail moved from Kiangsu to Jehol 1 J_Rail and 1 infantry moved from Jehol to Yunnan 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone Place Units - Japanese 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone 3 armour placed in Shantung 1 factory_minor placed in Kiangsu 3 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 air_transports, 1 elite and 1 infantry EDIT: Adding units owned by Japanese to Caroline Islands: 2 air_transports, 1 elite and 1 infantry EDIT: Turning off Edit Mode 1 elite placed in Japan 1 Fortification placed in Caroline Islands 1 Fortification placed in Celebes 1 Fortification placed in Caroline Islands Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Japanese collect 60 PUs (3 lost to blockades); end with 60 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 2.17 ANZAC regular : 0.33 British regular : 1.00Edit
Uggh forgot to move the LCVs lolEXP Game 8 Panzer J 3edit.tsvg
Edit 2
Cheese and rice ! Another mistake. There can only be 5 Bunkers on Carolines. Other one supposed to be on Celebesbrb
EXP Game 8 Panzer J 3edit2.tsvg
yea i spaced the air trprts to but that was at endTurn so i added a extra bunker by mistake.
All good now

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