EXP Game 2 Panzer vs. Trout
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@panzerstahl-helm-0 Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies. They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time. Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body> Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body> Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups. You may have up to 3 Army Groups. Only 1 may be active per Territory. Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General. They may also be Formed into Desert Armies. You may only have up to 3.... Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals. Refer to Game Notes for Usage. Trigger FlakTower: buyFlakTower added to productionGermans Trigger FlakTower: buyFlakTower added to productionRussians Trigger FlakTower: buyFlakTower added to productionBritish Trigger FlakTower: buyFlakTower added to productionItalians Trigger FlakTower: buyRepair_FlakTower added to productionGermans Trigger FlakTower: buyRepair_FlakTower added to productionRussians Trigger FlakTower: buyRepair_FlakTower added to productionBritish Trigger FlakTower: buyRepair_FlakTower added to productionItalians Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans Trigger Army Group: buyArmy_Group added to productionGermans Trigger AirCommander: buyGAirCommander added to productionGermans Trigger AirCommander: buyAirCommander added to productionRussians Trigger AirCommander: buyAirCommander added to productionAmericans Trigger PanzerGeneral: buyPanzer_General added to productionGermans triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940 triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940 triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940 triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 4 GermanUBoats, 1 German_Heavy_BB, 4 German_LCVs, 1 destroyer, 1 elite, 2 german_paras and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 5 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 armour moved from Yugoslavia to Greece 1 armour moved from Yugoslavia to Greece 1 bomber moved from Western Germany to Greece 1 bomber moved from Western Germany to Greece Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Battle in Greece Germans attack with 3 armour, 2 bombers and 5 infantry Neutral_Allies defend with 4 infantry Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers and 5 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Slovakia Hungary Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone 1 tactical_bomber moved from Holland Belgium to France 4 fighters and 4 tactical_bombers moved from Western Germany to France 1 fighter moved from Northern Italy to France 1 bomber moved from Greece to France 1 bomber moved from Greece to France 1 elite moved from Germany to Slovakia Hungary 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Southern France to Yugoslavia 2 Waffen_Artys and 4 waffen_infantrys moved from France to Germany 1 waffen_infantry moved from France to Normandy Bordeaux 1 waffen_infantry moved from France to Normandy Bordeaux 4 armour and 1 mech_infantry moved from France to Germany 1 artillery moved from France to Western Germany 1 G_Rail moved from Germany to Normandy Bordeaux 1 G_Rail and 1 artillery moved from Normandy Bordeaux to Slovakia Hungary 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from France to Western Germany 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 battleship moved from 111 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 GermanUBoat moved from 110 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 111 Sea Zone to 119 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Holland Belgium to Western Germany Place Units - Germans 2 GermanUBoats and 1 German_Heavy_BB placed in 93 Sea Zone 2 GermanUBoats and 1 destroyer placed in 112 Sea Zone 4 German_LCVs, 1 elite and 2 german_paras placed in Germany 3 infantry placed in France 3 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans collect 46 PUs; end with 46 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsGames against you are never boring or predictable that's for sure!
:detective_light_skin_tone: afabda3f-3741-4f6d-978b-ef23d20ee6a8-exp-game-2-trout-vs.panzer-g2.tsvg -
Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 artillery, 1 elite, 4 infantry, 10 mine_unarmeds and 2 russian_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Novosibirsk 10 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail and 1 elite moved from Russia to Western Ukraine 6 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Caucasus 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Novosibirsk 1 submarine moved from 111 Sea Zone to 105 Sea Zone Place Units - Russians 1 elite, 10 mine_unarmeds and 2 russian_paras placed in Russia 3 infantry placed in Ukraine 1 artillery and 1 infantry placed in Novgorod Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
afabda3f-3741-4f6d-978b-ef23d20ee6a8-exp-game-2-trout-vs.panzer-R2.tsvg
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@panzerstahl-helm-0 Game History
Round: 2 Purchase Units - Japanese Japanese buy 4 armour, 1 carrier, 1 elite, 2 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Anhwe to Yunnan 2 artilleries and 6 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 1 artillery and 5 infantry moved from Kwangsi to Yunnan 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kiangsu 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 1 infantry moved from Formosa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Shantung to 36 Sea Zone 1 cruiser moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 1 armour moved from Korea to Jehol 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 fighter moved from Shantung to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from Shantung to Anhwe 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 2 armour and 1 infantry placed in Kiangsu 1 elite placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 41 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUsc59fa77b-01d6-4a22-ac49-0f15bb3a8080-exp-game-2-trout-vs.panzer-j2.tsvg
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Game History
Round: 2 Purchase Units - Americans Americans buy 1 Heavy_BB, 1 carrier, 2 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 Heavy_BB, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Western United States to Eastern United States 2 usa_fighters moved from Hawaiian Islands to Western United States 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 usa_fighters moved from Guam to 26 Sea Zone Place Units - Americans 1 Heavy_BB, 1 destroyer and 1 transport placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 fighter and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Suiyuyan to Sikang 5 infantry moved from Szechwan to Sikang Place Units - Chinese 6 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Chinese from Shensi: 4 infantry EDIT: Adding units owned by Chinese to Sikang: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 airfield, 1 carrier, 1 destroyer, 6 infantry and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 uk_fighter moved from Tanganyika Territory to Kenya 1 uk_tactical_bomber moved from Egypt to Kenya Combat - British Battle in Kenya British attack with 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 2 : 0/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 3 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Kenya 1 uk_fighter and 1 uk_tactical_bomber moved from Kenya to Egypt 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to Persia 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes British take Celebes from Dutch 3 infantry moved from Malaya to Shan State 2 infantry moved from Burma to India 1 carrier, 2 cruisers, 1 destroyer, 1 transport and 2 uk_fighters moved from 92 Sea Zone to 98 Sea Zone 1 uk_fighter moved from Gibraltar to Egypt 2 uk_fighters moved from Gibraltar to 98 Sea Zone 1 Rail and 1 infantry moved from Union of South Africa to Kenya 1 Rail and 1 artillery moved from Union of South Africa to Kenya 1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 carrier and 1 destroyer placed in 98 Sea Zone 1 airfield placed in Egypt 6 infantry placed in India 3 uk_paras placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6 British collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 53 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 59 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Italians regular : -0,67 Japanese regular : -0,67 British regular : -1,67c59fa77b-01d6-4a22-ac49-0f15bb3a8080-exp-game-2-trout-vs.panzer-US_UK2.tsvg
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@panzerstahl-helm-0 Game History
Round: 2 Purchase Units - Italians Italians buy 1 Repair_BB and 4 infantry; Remaining resources: 2 PUs; Place Units - Italians 1 Repair_BB placed in 93 Sea Zone Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 unit repaired. Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 93 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 bomber moved from Southern Italy to Algeria 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 battleship, 2 cruisers, 1 submarine and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco 1 artillery moved from 92 Sea Zone to Morocco Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 bomber moved from Algeria to France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 armour moved from Slovakia Hungary to Western Germany 1 italian_para moved from Southern Italy to Western Germany 1 aaGun moved from Southern France to Northern Italy EDIT: 1 Italian_LCV moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to France 1 fighter moved from Southern Italy to France Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 17 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsMussolini and Hitler are rumored to be having discussions on a top secret subject. The words Sea Lion were heard somewhere in that discussion by an Allied spy who had infiltrated the location where the discussions took place.
d00d243d-0cfb-4aa9-9d38-bbbd2345e30a-exp-game-2-trout-vs.panzer-it2.tsvg
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Churchill and the entire Downington Street 10 are in a state of flurry regarding the latest intelligence information.
The Prime Minister is highly anxious and barely allows him time to finish his breakfast and tea. He is aware of the seriousness of the situation and his speech to the nation was amended in a few sections and adapted to the current circumstances when he stepped in front of the microphone...Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 Fortifications and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 42 Sea Zone to 61 Sea Zone 2 infantry moved from Queensland to South Australia 1 artillery and 3 fighters moved from Queensland to New South Wales 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales Place Units - ANZAC 2 Fortifications placed in Java 1 Fortification placed in Solomon Islands 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from French West Africa to French Central Africa Turn Complete - FrenchCombat Hit Differential Summary :
d00d243d-0cfb-4aa9-9d38-bbbd2345e30a-exp-game-2-trout-vs.panzer-ANZ2.tsvg
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@panzerstahl-helm-0 Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Germans buy 2 fighters and 8 transports; Remaining resources: 2 PUs; Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Western Germany Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 4 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 106 Sea Zone to 108 Sea Zone 2 GermanUBoats and 1 German_Heavy_BB moved from 93 Sea Zone to 91 Sea Zone 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers moved from France to Western Germany 1 waffen_infantry moved from Normandy Bordeaux to Western Germany 1 waffen_infantry moved from Normandy Bordeaux to Western Germany 4 German_LCVs, 4 armour, 1 elite, 2 german_paras and 3 infantry moved from Germany to Western Germany 3 aaGuns, 4 artilleries, 1 elite and 13 infantry moved from Slovakia Hungary to Germany 1 armour moved from Yugoslavia to Western Germany 1 infantry moved from Romania to Slovakia Hungary 3 armour moved from Greece to Yugoslavia 1 G_Rail moved from Germany to Greece 1 G_Rail and 1 infantry moved from Greece to Western Germany 1 G_Rail moved from Germany to Greece 1 G_Rail and 1 infantry moved from Greece to Western Germany 3 infantry moved from Greece to Bulgaria 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 battleship moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 8 transports placed in 113 Sea Zone Turn Complete - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 46 PUs; end with 48 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsAll of the German military is wondering what their Fuehrer has in mind. There were meetings in Bavaria with Il Duce himself in attendance. All Kriegsmarine factories and shipyards cancelled all work on U-Boats and instead are building only transport ships so far in Year 1941. Also there have been continuous combined arms exercises involving all parts of the German war machine with the lone exception being the SS units which are digging in at the Fatherland's eastern borders. Axis reconnaissance is reporting that they cannot find any RAF or Royal Navy assets anywhere around the UK. Only some French squadrons who seem very eager for a fight after spending more than a year eating fish and chips instead of croissants and onion soup. They are cursing the British beer as they miss their French wine terribly.
701394be-f005-471f-a560-f2394404ae98-exp-game-2-trout-vs.panzer-g3.tsvg
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@panzerstahl-helm-0 Good morning Mr. Panzer (good afternoon in the Fatherland). I wanted to let you know that if you want to redo your US/China/UK Turn 2 that is fine with me. You were going down a path that again was different than I have ever seen before (full UK Gibastion in UK1 and a whole lot of land mines and infantry in USSR) so would be interesting to me to play it out if you still want to. We could continue as is but at this point I don't see any course of action besides crazy dice that will change the game from ending on G4. Unless I am completely missing something.
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Stalin heard Churchill's speech at his dacha in a wood outside Moscow. According to the latest intelligence information, the situation on the British Isles had changed dramatically, putting the British on his island in dire straits. When there was a knock at the door, the marshal of the Russian armed forces entered shortly afterwards. “Comrade Stalin, in view of the impending assault on the British Isles, what are your instructions for our armies?” The Generalissimo of the Soviet Union simply replied taciturnly: "What do I care about this Albion on its islands? Our target is Berlin! Declare a state of war and set the armed forces in motion!"
Meanwhile in London...I had no idea that the situation in Germany would escalate so quickly and the signs of a sea lion turned into a fierce invasion force within one turn! Brilliantly prepared! Hats off!
If you ever come across a well-prepared sea lion, you should also take a look at how it unfolds! Hence I would at least play until next German turn (should be G5) and see how that turns out. So much time is needed
So here are my suggestions for how we can continue playing after London has fallen.... if it falls
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We end the game and start a new one. This is then a victory for the Axis. Since I can't recapture London by the end of the turn, that's it for the Allies. I would then play the Allies again.
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We continue playing until one of the next victory conditions is met (conquest of Moscow or Berlin).
You would still have a point for your victory and could get an additional one.
I had once a game against barnee (aka beelee) where London got kicked out early in the game as well, but neverthekess the Allied were a tough opponent the game was open quiete long! -
Or I see how much I would need to twist my UK3 turn to avoid an early disqualification of Londons
Russia turn 4 cooking
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@panzerstahl-helm-0 Okay!! My thought then is we play through the next German turn and re-evaluate after London falls ……. Or not. I would have never thought it possible to lose the France fight on G1 and still win but you are the one who has done it. So play on sir and I await Stalin’s move
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Sounds good!
Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 6 artilleries, 1 elite, 2 infantry and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland 1 aaGun, 2 artilleries and 10 infantry moved from Novgorod to Baltic States 6 infantry moved from Belarus to Eastern Poland 1 armour, 1 artillery, 1 elite, 9 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 R_Europe_Rail moved from Russia to Bryansk 1 R_Europe_Rail and 1 aaGun moved from Bryansk to Eastern Poland 1 aaGun moved from Bryansk to Western Ukraine 10 mine_unarmeds moved from Bryansk to Western Ukraine 10 mine_unarmeds moved from Russia to Bryansk 2 russian_paras moved from Russia to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland 2 Russian_Rails, 1 elite and 1 infantry moved from Russia to Eastern Poland 3 infantry moved from Russia to Bryansk 1 armour moved from Urals to Smolensk 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone Place Units - Russians 1 elite and 1 russian_para placed in Russia 3 artilleries placed in Ukraine 3 artilleries placed in Novgorod 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
701394be-f005-471f-a560-f2394404ae98-exp-game-2-trout-vs.panzer-r3.tsvg
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@panzerstahl-helm-0 Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 Heavy_BB, 3 armour, 1 elite and 3 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Kweichow 1 armour moved from Jehol to Suiyuyan 1 armour moved from Shantung to Hopei 1 armour moved from Shantung to Hopei 1 armour moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Hopei 5 fighters and 4 tactical_bombers moved from Anhwe to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in Suiyuyan Japanese attack with 1 armour, 5 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry Japanese win, taking Suiyuyan from Chinese with 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow 5 fighters and 4 tactical_bombers moved from Suiyuyan to Hopei 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Kweichow 1 J_Rail and 1 infantry moved from Kiangsu to Kweichow 1 aaGun moved from Anhwe to Kweichow 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 elite moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 elite moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Yunnan to Kweichow Place Units - Japanese 1 Heavy_BB placed in 6 Sea Zone 2 armour and 1 infantry placed in Shantung 1 armour and 2 infantry placed in Kiangsu Japanese undo move 2. Japanese undo move 2. 2 armour and 1 infantry placed in Kiangsu 1 armour and 2 infantry placed in Shantung 1 elite placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 39 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 47 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 57 PUsb020c8f7-d60c-4eb6-beea-09bc7b332f27-exp-game-2-trout-vs.panzer-j3.tsvg
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Howdy sir,
here^we go. Looking ugly for the Brits and I am afraid Montgomery can´t save the kingdom neither....
Very well played, sir!
The cake is not quite eaten yet, the battle for Britain is coming up.
Best practice is to do the battle in Edit Mode and perhaps save after each round.
God save the queen!BR
Game History
Round: 3 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 elite, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone Turn Complete - Americans Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 2 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Shensi to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 FlakTower, 1 Hvy_Ind_2, 1 UK_TankGeneral, 4 infantry, 5 uk_armours and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in United Kingdom being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in United Kingdom Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 artilleries and 2 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery and 1 infantry moved from Egypt to Alexandria 4 infantry moved from Persia to Iraq 2 uk_fighters and 1 uk_tactical_bomber moved from Egypt to Iraq 1 mech_infantry and 1 uk_armour moved from Egypt to Iraq Combat - British Battle in Alexandria British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Alexandria, round 4 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Iraq British attack with 4 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 4 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 1/9 hits, 3,00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 infantry, 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 3 : 3/7 hits, 2,67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 mech_infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 4 infantry Casualties for Neutral_Axis: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 2 uk_fighters and 1 uk_tactical_bomber moved from Iraq to Egypt 3 infantry moved from Shan State to Burma 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 FlakTower, 1 UK_TankGeneral, 4 infantry, 5 uk_armours and 1 uk_para placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,5,4,1,3,3,6,3,4 British collect 49 PUs (8 lost to blockades); end with 49 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 PUs; end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Italians regular : 0,00 Japanese regular : 0,33 Neutral_Axis regular : 2,33 British regular : -2,00b020c8f7-d60c-4eb6-beea-09bc7b332f27-exp-game-2-trout-vs.panzer-us uk3.tsvg
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@panzerstahl-helm-0 Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 18 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery and 2 infantry British defend with 1 artillery Italians win, taking Alexandria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy 1 armour moved from Algeria to Libya 1 mech_infantry moved from Algeria to Libya 1 artillery moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery moved from Algeria to Tunisia 1 fighter moved from France to Southern Italy 1 fighter moved from France to Southern Italy 1 bomber moved from France to Southern Italy 1 italian_para moved from Western Germany to Southern Italy 1 Italian_LCV moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 armour moved from Western Germany to Northern Italy 1 armour moved from Slovakia Hungary to Northern Italy 1 Rail moved from Southern Italy to Slovakia Hungary 1 Rail and 1 infantry moved from Slovakia Hungary to Southern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 30 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsSounds good. Will do. I am going to gamble that Italy is not needed for the British Isles slugfest. Hopefully that won't come back to bite me! Mighty ANZAC/France turn up.
d0a60408-9afc-4d55-89e7-c512a4fc0405-exp-game-2-trout-vs.panzer-it3.tsvg
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Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 infantry moved from South Australia to Queensland 1 transport moved from 61 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
d0a60408-9afc-4d55-89e7-c512a4fc0405-exp-game-2-trout-vs.panzer-ANZ3.tsvg
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@panzerstahl-helm-0 e6a6b187-e8ba-4f4e-ab62-e7b94647b18b-exp-game-2-trout-vs.panzer-g4.tsvg Scramble the French fighter??
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@trout Sorry, made two mistakes which this version corrects. First paratroopers cannot attack capitals. Second, I thought Uncle Joe had already declared war on Fascism but he hasn't. This version corrects both of those. Scramble the French fighter??
e3f7053d-bd23-43af-b9dc-c3a68bc18e3b-exp-game-2-trout-vs.panzer-g4scram.tsvg
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@panzerstahl-helm-0 By the way, I did two test runs of this. First was a win but second was a loss so the end result weighs in the balance!! All hail the mighty A&A dice.
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@trout said in EXP Game 2 Panzer vs. Trout:
@trout Sorry, made two mistakes which this version corrects. First paratroopers cannot attack capitals. Second, I thought Uncle Joe had already declared war on Fascism but he hasn't. This version corrects both of those. Scramble the French fighter??
e3f7053d-bd23-43af-b9dc-c3a68bc18e3b-exp-game-2-trout-vs.panzer-g4scram.tsvg
no scramble
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@panzerstahl-helm-0 Okay, back on line now! Hope I got this right. I did dicebot for the Fighter AA and they got one kill from the seven. Then I rolled for the Flak Tower and it shot down two Tac Bombers. For the shore bombard, I got two hits and took them from your Flak Tower. Doing Combat in Edit Mode, round 1 of the amphibious invasion yielded 14 hits so you choose which of your forces die today in the attached
bb36f5c2-ca86-441d-8a6d-df440251fabe-exp-game-2-trout-vs.panzer-g4SeaLion1.tsvg
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