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    EXP Game 2 Panzer vs. Trout

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    • Panzerstahl-Helm 0
      Panzerstahl-Helm 0 @Trout last edited by

      @trout

      Hello sir,

      it seems you sent a wrong file. The save only contains Japans Combat move.

      BR

      T 1 Reply Last reply Reply Quote 0
      • T
        Trout @Panzerstahl-Helm 0 last edited by

        @panzerstahl-helm-0 Sorry about that, try this one

        3c5e2546-b632-4299-b198-a6c4e501c60f-exp-game-2-trout-vs.panzer-j5.tsvg

        1 Reply Last reply Reply Quote 1
        • Panzerstahl-Helm 0
          Panzerstahl-Helm 0 last edited by Panzerstahl-Helm 0

          @Trout

          Ahoi,

          you must be mistaken about Belarus. My Russian boys are just dig up the field and plant a few potatoes or something. Your troops are very welcome to join 🙂
          In secret I am trying to guide your troops around to show them the beautiful landscape everywhere except Moscow.
          Meanwhile your boys are exploring Iceland and the 1st US Air Fleet Commander has landed in Gibraltar.
          Italy is bringing Pizza and Pasta to the Middle East. Time will tell if they like it or not....

          BR

          Game History

          Round: 5
          
              Purchase Units - Americans
                  Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                  Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                  Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                  Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                  Americans buy 1 AirCommander, 2 Escorts, 2 Fortifications, 1 USA_TankGeneral, 1 carrier, 1 destroyer, 1 elite, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  1 usa_fighter and 1 usa_tactical_bomber moved from Midway to 16 Sea Zone
                  1 bomber moved from Eastern United States to 123 Sea Zone
                  1 elite moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
                  1 artillery, 1 elite, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery, 1 elite, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
          
              Combat - Americans
                  Americans creates battle in territory 106 Sea Zone
                  Battle in Morocco
                  Battle in 16 Sea Zone
                      Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                      Japanese defend with 1 Japan_destroyer
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                          Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                          Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                          1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win, taking 106 Sea Zone from Germans, taking Morocco from Italians with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 Japan_destroyer
                  Battle in 123 Sea Zone
                      Americans attack with 1 bomber
                      Germans defend with 1 transport
                          Americans roll dice for 1 bomber in 123 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                          Germans roll dice for 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                          1 transport owned by the Germans lost in 123 Sea Zone
                      Americans win with 1 bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 transport
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
          
              Non Combat Move - Americans
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                  1 bomber moved from 123 Sea Zone to United Kingdom
                  1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                  3 usa_fighters moved from Eastern United States to Gibraltar
                  1 Escort_Convoy, 1 Heavy_BB, 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                  EDIT: 1 AirCommander and 3 usa_fighters moved from Gibraltar to 1st USA AirFleet
                  EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar
                  1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to Midway
          
              Place Units - Americans
                  1 Fortification placed in Wake Island
                  1 Fortification placed in Guam
                  1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States
                  1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone
                  1 Escort, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
          
              Turn Complete - Americans
                  Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                  Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                  Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                  Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                  Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                  Americans collect 51 PUs; end with 51 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy nothing; Remaining resources: 4 PUs; 
          
              Combat Move - Chinese
          
              Combat - Chinese
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
          
              Turn Complete - Chinese
                  Chinese collect 0 PUs; end with 4 PUs
          
              Purchase Units - British
                  Trigger FrenchUK: buyFrenchUK added to productionBritish
                  British buy 2 UK_LCVs, 1 artillery, 3 infantry, 2 mech_infantrys, 4 mine_unarmeds, 1 uk_armour and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  Turning on Edit Mode
                      EDIT: British takes Normandy Bordeaux from Germans
                      EDIT: British takes Holland Belgium from Germans
                      EDIT: British takes Denmark from Germans
                      EDIT: Turning off Edit Mode
                  1 infantry moved from Northwest Persia to Iraq
                  1 infantry moved from Persia to Iraq
                  1 mech_infantry moved from Egypt to Iraq
                  1 uk_fighter and 1 uk_tactical_bomber moved from India to Iraq
                  3 infantry and 1 uk_fighter moved from India to Burma
                  2 infantry moved from Egypt to 98 Sea Zone
                  2 uk_fighters moved from 98 Sea Zone to Algeria
                  1 Escort_Convoy, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                  2 infantry moved from 92 Sea Zone to Algeria
                  EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                  EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                  EDIT: 1 uk_para moved from United Kingdom to Denmark
          
              Combat - British
                  Battle in Algeria
                      British attack with 2 infantry and 2 uk_fighters
                      Italians defend with 1 artillery and 1 infantry
                          British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1,17 expected hits
                          British roll dice for 2 infantry and 2 uk_fighters in Algeria, round 2 : 1/4 hits, 1,33 expected hits
                          Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
                          1 infantry owned by the British lost in Algeria
                          1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                      British win, taking Algeria from Italians with 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 4
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in Iraq
                      British attack with 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 3/5 hits, 1,67 expected hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                          2 infantry owned by the British lost in Iraq
                          3 infantry owned by the Neutral_Axis lost in Iraq
                      British win, taking Iraq from Neutral_Axis with 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for British: 2 infantry
                      Casualties for Neutral_Axis: 3 infantry
                  Battle in Burma
                      British attack with 3 infantry and 1 uk_fighter
                      Japanese defend with 1 infantry
                          British roll dice for 3 infantry and 1 uk_fighter in Burma, round 2 : 1/4 hits, 1,00 expected hits
                          Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the British lost in Burma
                          1 infantry owned by the Japanese lost in Burma
                      British win, taking Burma from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 infantry
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
          
              Non Combat Move - British
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Persia
                  1 uk_fighter moved from Burma to India
                  1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Persia
                  1 artillery, 1 commando and 4 infantry moved from Alexandria to Egypt
                  1 uk_armour moved from Anglo Egyptian Sudan to Egypt
                  2 uk_fighters moved from Algeria to 92 Sea Zone
                  EDIT: 2 Rails moved from Union of South Africa to India
                  2 Rails and 2 infantry moved from India to Persia
          
              Place Units - British
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  2 UK_LCVs and 3 uk_paras placed in United Kingdom
                  2 mech_infantrys and 1 uk_armour placed in Egypt
                  1 artillery, 3 infantry and 4 mine_unarmeds placed in India
          
              Turn Complete - British
                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                  Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                  Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
                      Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                  British collect 47 PUs (4 lost to blockades); end with 47 PUs
                  Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 46 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
          

          Combat Hit Differential Summary :

          Americans regular : -0,50
          Italians regular : 0,33
          Japanese regular : 0,00
          Germans regular : -0,17
          Neutral_Axis regular : 1,00
          British regular : 0,83
          

          3c5e2546-b632-4299-b198-a6c4e501c60f-exp-game-2-trout-vs.panzer-US UK5.tsvg

          T 2 Replies Last reply Reply Quote 0
          • T
            Trout @Panzerstahl-Helm 0 last edited by

            @panzerstahl-helm-0 Oh great! Thanks for clarifying that. It must be potato season there because that's an awful lot of digging going on. Yes, we thought Iraq and NW Persia would like some pizza and gelato also. So we decided to visit them too. Allied navies in the Mediterranean look a little less peaceful though. I don't think they are just there for fishing. I guess I will take up your brilliant advice and go visit Baltic States and Ukraine instead of Belarus next. Wouldn't want to interrupt the potato harvest there

            1 Reply Last reply Reply Quote 1
            • T
              Trout @Panzerstahl-Helm 0 last edited by

              @panzerstahl-helm-0 Game History

              Round: 5
              
                  Purchase Units - Italians
                      Italians buy 1 Italian_LCV, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
              
                  Place Units - Italians
              
                  Politics - Italians
                      Italians takes Political Action: Political Action Axis To War With Russians
                          Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
              
                  Combat Move - Italians
                      Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                          EDIT: Italians takes Northwest Persia from British
                          EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      EDIT: 1 italian_para moved from Syria to Northwest Persia
                      1 infantry moved from Syria to Iraq
                      1 artillery moved from Syria to Iraq
                      EDIT: 1 Italian_LCV moved from Syria to Cyprus
                      EDIT: 1 Italian_LCV moved from Cyprus to Greece
                      1 italian_para moved from Syria to Iraq
                      1 bomber moved from Southern Italy to Iraq
                      1 battleship moved from 95 Sea Zone to 98 Sea Zone
                      1 submarine moved from 95 Sea Zone to 98 Sea Zone
                      1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                      1 battleship moved from 95 Sea Zone to 98 Sea Zone
              
                  Combat - Italians
                      Battle in Iraq
                          Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 italian_para
                          British defend with 1 mech_infantry
                          Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 italian_para remaining. Battle score for attacker is 1
                          Casualties for Italians: 1 infantry
                          Casualties for British: 1 mech_infantry
                      Battle in 98 Sea Zone
                          Italians attack with 2 battleships, 1 cruiser and 1 submarine
                          French defend with 1 destroyer
                          Italians win, taking 98 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                          Casualties for French: 1 destroyer
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
              
                  Non Combat Move - Italians
                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                      Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                      Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                      1 bomber moved from Iraq to Greece
                      1 mech_infantry moved from Tunisia to Libya
                      1 armour moved from Tunisia to Libya
                      1 transport moved from 95 Sea Zone to 96 Sea Zone
                      1 infantry moved from Malta to 96 Sea Zone
                      1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                      1 infantry moved from 97 Sea Zone to Greece
                      1 transport moved from 95 Sea Zone to 97 Sea Zone
                      1 infantry moved from Northern Italy to Southern France
                      1 aaGun moved from Northern Italy to Southern France
                      1 armour moved from Northern Italy to Southern Italy
                      1 infantry moved from Northern Italy to 95 Sea Zone
                      1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                      1 infantry moved from 97 Sea Zone to Greece
                      1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                      1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                      1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                      1 Rail moved from Southern Italy to Slovakia Hungary
                      1 Rail and 1 infantry moved from Slovakia Hungary to Southern Italy
              
                  Place Units - Italians
                      1 Italian_LCV, 1 fighter and 1 infantry placed in Southern Italy
              
                  Turn Complete - Italians
                      Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                      Italians collect 13 PUs; end with 13 PUs
                      Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                      Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
              

              7fee1e88-ab0b-45da-9638-1b9e8ad9852f-exp-game-2-trout-vs.panzer-it5.tsvg

              1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0
                Panzerstahl-Helm 0 last edited by

                @Trout

                Game History

                Round: 5
                
                    Purchase Units - ANZAC
                        ANZAC buy 1 Escort, 1 carrier and 1 submarine; Remaining resources: 4 PUs; 
                
                    Combat Move - ANZAC
                
                    Combat - ANZAC
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                
                    Non Combat Move - ANZAC
                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                        Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                        Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        1 air_transport and 1 infantry moved from Queensland to Java
                        1 air_transport and 1 infantry moved from New South Wales to Queensland
                        3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
                        1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                
                    Place Units - ANZAC
                        1 Escort, 1 carrier and 1 submarine placed in 62 Sea Zone
                
                    Turn Complete - ANZAC
                        Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                        Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                        ANZAC collect 14 PUs; end with 18 PUs
                        Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                
                    Combat Move - French
                
                    Combat - French
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                        Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                
                    Non Combat Move - French
                        Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                        Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                        Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                        Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                        Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        1 infantry moved from Anglo Egyptian Sudan to Egypt
                
                    Turn Complete - French
                

                Combat Hit Differential Summary :

                7fee1e88-ab0b-45da-9638-1b9e8ad9852f-exp-game-2-trout-vs.panzer-ANZ5.tsvg

                T 1 Reply Last reply Reply Quote 0
                • T
                  Trout @Panzerstahl-Helm 0 last edited by

                  @panzerstahl-helm-0 Scramble instructions needed for SZ 92. The file is the finish of Combat Movement because if you scramble the Air Commander on Gibraltar, I will need to do it in Edit Mode I believe. First time doing this, so may need to do it a few times before I get it right. Also feel free to check and see if I did my Air Commander correctly. The Luftflotte has one fighter (with the double AC bonus) and two Tac B's.
                  83f07d07-902e-48d2-a52b-ae23c33b6300-exp-game-2-trout-vs.panzer-g6.tsvg

                  B Panzerstahl-Helm 0 2 Replies Last reply Reply Quote 0
                  • B
                    beelee @Trout last edited by beelee

                    @trout

                    Hi Guys

                    Been going through latest and I'll clarify how Air Commanders work and there's also a couple other things 🙂

                    It's not real clear but my interpretation of Heavy Airfields is that you can't build or upgrade in GIB since it didn't exist at Game Start. I'll fix it for update so you can't do it.

                    Screenshot from 2025-05-03 01-21-51.png
                    Screenshot from 2025-05-03 01-22-21.png

                    Back in a bit. I decided to cook tonight and supper is done 🙂

                    Edit
                    So at start of G6, 1st Panzer and 1st Luftfloffen (sp) should be active in their Boxes.

                    Screenshot from 2025-05-03 01-32-15.png
                    Screenshot from 2025-05-03 01-34-27.png

                    Also, it'd probably be better to activate the Tac instead of the Ftr since it is attacking. Get 2 at 4 that way. You can reconfigure during ncm for defense.

                    oops I might have messed up 🙂 If you want the Tac to get the bonus rolls you need to activate one of the Ftrs too. Actually should just activate everything in the Air fleet, except the Tac if you want the Ftr to get the extra roll.

                    Hmm ... I need to look at that again myself. 🙂

                    brb

                    yea I think I made it so all units in the Air Fleet should be active so they won't interact with outside units. However, how to have the AC choose between a Tac and a Ftr, I don't think I did.

                    This would require a separate AC for each. Well, for now, we won't worry about it 🙂

                    Getting back to your game, if Panzer scrambles, he can't scramble the Air Fleet as the AB can't be Heavy Boosted. So you'd just use normal Air Units or don't use the AC himself, as none of the other Units will activate without him.

                    So use edit to move the dudes out of 1st USA Air Fleet but don't move the AC if they scramble.
                    If there was a Tac in the Air Fleet, you'd have to edit out the AC and add a regular Ftr.

                    Confused yet ? I am lol

                    I will test this again, but I think I need a separate AC for Tac and Ftr

                    So before CM the Boxes should look like this

                    Screenshot from 2025-05-03 02-04-38.png

                    Then move them in edit as needed. I can't remember but I think triplea will auto select the Tac for attack as it's more powerful.

                    And Ftr for Defense for same reason. We won't need a separate AC if that's the case. I kinda remeber that's how it worked during testing but not certain.

                    I'll test now

                    Edit
                    Oh yea while I'm thinking about it 🙂 @Trout you only need to move one Para boost and all the Paras will get the bonus. Same with the wolfpack thingy.

                    Wolfpack overproduces but I haven't tried to fix it as it has no impact other than maybe visual. That and it would blow what's left of my brain to pieces trying to solve lol

                    OK I'm in the middle of testing your turn right now 🙂

                    Edit
                    @Trout also I don't think you can directly edit the Para Boost into the attack and have it work. It'll show up but not fire or boost in this case.

                    So edit in a boost to ROM before moving anything and then move normally. You won't need to be in edit to move it.

                    Edit
                    OK so this replicates your CM Trout or close to it. It's a little sloppy but yea w/e lol
                    Anyway, I moved all the dudes from AG North Box too. otherwise you can't use the Flag.

                    Trout Panzer Air Commander CM G 6.tsvg

                    Now I will test the combat and see if the Air Fleet works correctly. Gonna max scramble for first one.

                    Edit Combat
                    Yay so far so good 🙂 As you can see triplea selected the Tac for 2 rolls at 4 along with the Bmbrs making for 4 at 4 total.
                    U-boats already fired so we get 8 at 3 with none of the Tacs being boosted by the Air Fleet Ftrs and the AC getting 2 rolls.

                    Works correctly 🙂

                    Screenshot from 2025-05-03 03-07-50.png

                    The Yank AF Ftrs roll correctly with no bonus. So far so good, except the Allies took a major beating 🙂
                    Screenshot from 2025-05-03 03-19-49.png

                    I will test a defense scenario next with a mixed Air Fleet but I think we're good. I kinda remember it now.

                    Sorry to spam out on your game 😊

                    Last Edit
                    Feel like I'm overachieving but here's ncm. Trout Panzer Air Commander NCM G 6.tsvg
                    Note I changed Yank AC in GIB to inactive and had to use edit to move 1st Luftflotten as it had been moved in edit in CM.

                    I think that's why anyway. They act a litle funky for move when you move other planes too.

                    Moved the dudes back to AG North.

                    Anyway, I'll quit buggin 🙂

                    Panzerstahl-Helm 0 1 Reply Last reply Reply Quote 0
                    • B
                      beelee last edited by beelee

                      Sadly triplea defaults to the Tac on Defense as well. Maybe because it's more expensive ?

                      At any rate, this will require separate air Commanders for Tacs and Fts making the game yet more complex. 😞

                      Well that's how the commisars and Oberst work too. Disappointing. I guess just roll the battles in edit for now and adjust as needed.

                      This will take a while. I'm wondering about a easier solution. Idk if it'd be better to just swap a Ftr in for D and swap back ? Idk that's pretty hack.

                      Maybe make a Tac D4 ? swap it out. That'd take almost as much work. I guess a separate AC. GD it

                      Actually something messed up. I'm only getting 5 rolls on D no matter the combination. Maybe I just screwed up the Yanks and there is still hope 🙂

                      Edit
                      ok it's doing the same thing for Germany on Defense. You'll have to fight the battles or the defensive ones in edit.

                      Edit Again
                      The Sun is coming up but there is Good News 🙂 I had the German supportAttachment only supporting German Tacs and not German Ftrs. They were supporting non German Ftrs and that is something they can't do anyways 🙂

                      I just tested and preliminary results were a success 🙂
                      I still need to go through SSR and USA but I think we can keep it to a Single Active Air Commander for both Ftrs and Tacs.

                      1 Reply Last reply Reply Quote 0
                      • Panzerstahl-Helm 0
                        Panzerstahl-Helm 0 @beelee last edited by Panzerstahl-Helm 0

                        @beelee said in EXP Game 2 Panzer vs. Trout:

                        Hiho,

                        many thanks for your explanation.
                        Very appreciated!

                        Honestly I am reading the rules a bit different, and only IC that existed from game start can be upgraded, hence no new build IC can be upgraded.
                        On the other hand, I read that there is no such restriction for ABs, but that all ABs are allowed to be upgraded (regardless if they existed right from the beginning or were build during the game).
                        Perhaps The Captain can clarify this.

                        @trout

                        Hi Guys

                        It's not real clear but my interpretation of Heavy Airfields is that you can't build or upgrade in GIB since it didn't exist at Game Start. I'll fix it for update so you can't do it.

                        Screenshot from 2025-05-03 01-21-51.png
                        Screenshot from 2025-05-03 01-22-21.png

                        BR

                        EDIT 1: I asked The Captain in the Axis and allies forum.

                        B 1 Reply Last reply Reply Quote 1
                        • B
                          beelee @Panzerstahl-Helm 0 last edited by beelee

                          @panzerstahl-helm-0

                          yea i had the initial thought as you as well but then started second guessing myself 🙂 Either way it'd be good for the Captain to clarify.

                          Well this has turned into a going on 8 hour fiasco but I think I got it on the run. Thought that before too though lol

                          Sadly, we'll need two Air Commanders. One for Tacs and one for Ftrs. Just tested G and got the desired results so ... here's hoping 🙂

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                          • B
                            beelee last edited by

                            OK G is done

                            GAirCommanderFtr.png GAirCommanderTac.png

                            Yanks and commies will go faster but sadly won't work for your game 😞

                            Panzerstahl-Helm 0 1 Reply Last reply Reply Quote 1
                            • Panzerstahl-Helm 0
                              Panzerstahl-Helm 0 @Trout last edited by Panzerstahl-Helm 0

                              @trout said in EXP Game 2 Panzer vs. Trout:

                              @panzerstahl-helm-0 Scramble instructions needed for SZ 92. The file is the finish of Combat Movement because if you scramble the Air Commander on Gibraltar, I will need to do it in Edit Mode I believe. First time doing this, so may need to do it a few times before I get it right. Also feel free to check and see if I did my Air Commander correctly. The Luftflotte has one fighter (with the double AC bonus) and two Tac B's.
                              83f07d07-902e-48d2-a52b-ae23c33b6300-exp-game-2-trout-vs.panzer-g6.tsvg

                              No scramble.
                              It doesnt matter if AC can be activated or not
                              ...although I am tempted to scramble. ðŸĪŠ

                              1 Reply Last reply Reply Quote 0
                              • Panzerstahl-Helm 0
                                Panzerstahl-Helm 0 @beelee last edited by

                                @beelee said in EXP Game 2 Panzer vs. Trout:

                                OK G is done

                                GAirCommanderFtr.png GAirCommanderTac.png

                                Yanks and commies will go faster but sadly won't work for your game 😞

                                looks awesome! good idea with the marked parts.

                                B T 2 Replies Last reply Reply Quote 1
                                • B
                                  beelee @Panzerstahl-Helm 0 last edited by

                                  @panzerstahl-helm-0

                                  heh heh thought the bomb looked pretty cool 🙂 Frostion is a professional computer artist. He Totally Rocks
                                  Rock On !!!.png We are so lucky to have his dudes to draw from.

                                  @Black_Elk got his permission too so we're all dialed in there. Of course we credit him as hard as we can
                                  🙂

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                                  • T
                                    Trout @beelee last edited by

                                    @beelee Wow! You've been active all night on this! Yes, I can see the complications in getting Air Commander rules into Triple A format. My reasoning on having the fighter get the AC bonus is because I only have two fighters who can reach the SZ. So having the fighter with the bonus allowed me to pair it with the two TB's in the Luftflotte and have a fighter who can die (instead of a bomber) and still have the Luftflotte be intact. What I was unclear on is does he pair with Tac B for the bonus also?? If so, then probably should always have two TB's/one fighter in the Luftflotte with TB getting the bonus which would allow you to attack with 6 drolls @4. I saw where no scramble so that takes care of that.

                                    1 Reply Last reply Reply Quote 1
                                    • B
                                      beelee last edited by beelee

                                      @trout

                                      Hi Trout

                                      I got called into an appliance issue and had to pull off for a bit. My solutution is to call somebody and have them fix it before I really screw stuff up lol

                                      Yea so, Air Fleet has to be together at start of ncm. I think your comment implied that. I better read it again lol

                                      So you have to have all 4 of the planes intact for the Air Commander to give his bonus. If you take a hit on the Air Fleet you have to take the AC as a hit or he'll keep giving the bonus.

                                      You can then replace him in ncm by offing a Ftr or Tac if needed. Same as Oberst, Commiesars and PGs.

                                      Anyway, G was a success. i'm gonna try and finish before I lose my stamina lol
                                      Still have some other stuff to fix too and hockey tonight ðŸ˜ē

                                      So probably won't be getting the update done today

                                      Edit
                                      So you have to have all 4 of the planes intact for the Air Commander to give his bonus.

                                      At the start of CM

                                      Heh heh in the same territory lol. Maybe I should take a nap 🙂

                                      Edit
                                      last try 🙂

                                      At the start of CM all the planes in the Air Fleet have to be in the same TTy

                                      B 1 Reply Last reply Reply Quote 0
                                      • B
                                        beelee @beelee last edited by beelee

                                        @Trout

                                        uggh I'm failing lol

                                        so the ideal composition is 2 Ftrs 1 Tac. The AC always gets 2 rolls and he can pick one other so, Tac would get 2 rolls supported by a Ftr gives it 2 at 4. For offense.

                                        I guess 2 Tacs and a Ftr would give you the same 🙂 The AC only boosts rolls not the Tac/Ftr interaction unless it's not in a Air Fleet then it does.

                                        lol

                                        For max defense 2 Ftr Aces and a Ftr would be a 8 hitter at 4 🙂

                                        heh heh can only have one active though 🙂 unless in your Capital

                                        Screenshot from 2025-05-03 10-35-25.png

                                        armour.png

                                        How cool is that ! I mean no way ! How do you do that lol
                                        Frostion Rocks

                                        You know who else Rocks @Black_Elk

                                        harbour.png

                                        1 Reply Last reply Reply Quote 0
                                        • T
                                          Trout @Panzerstahl-Helm 0 last edited by

                                          @panzerstahl-helm-0 Game History

                                          Round: 6
                                          
                                              Research Technology - Germans
                                          
                                              Purchase Units - Germans
                                                  Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.      Do Not Place more than there are Infantry Present. Player Enforced.
                                                  Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General.    The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
                                                  Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.    Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
                                                  Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.      Luftwaffe and Fighter Aces are Now Available.
                                                  Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
                                                  Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
                                                  Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
                                                  Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
                                                  triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
                                                  triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
                                                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                                  triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
                                                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                                  triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
                                                  Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Germans from 1st Panzer: 1 Panzer_General
                                                  EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General3
                                                  EDIT: Removing units owned by Germans from 1st Luftfloffen: 1 GAirCommander and 1 fighter
                                                  EDIT: Adding units owned by Germans to 1st Luftfloffen: 1 GAirCommanderOn and 1 GfighterAF
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by Americans from 1st USA AirFleet: 1 AirCommander and 3 usa_fighters
                                                  EDIT: Adding units owned by Americans to 1st USA AirFleet: 1 AirCommanderOn and 3 usa_fighterAFs
                                                  EDIT: Removing units owned by Germans from 1st Luftfloffen: 1 fighter and 1 tactical_bomber
                                                  EDIT: Adding units owned by Germans to 1st Luftfloffen: 1 GfighterAF and 1 Gtactical_bomberAF
                                                  EDIT: Turning off Edit Mode
                                                  Germans buy 4 GermanUBoats, 1 LuftwaffeAce, 1 Panzer_General, 2 WaffenPnzrGrndrs, 1 elite, 1 fighter, 4 infantry and 1 waffen_infantry; Remaining resources: 2 PUs; 
                                          
                                              Place Units - Germans
                                                  Units in Germany being upgraded or consumed: 2 Panzer_Grndrss and 1 infantry
                                                  2 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                                          
                                              Combat Move - Germans
                                                  Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Adding units owned by Germans to Romania: 1 german_paraBoost
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  3 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone
                                                  1 Wolfpack moved from 93 Sea Zone to 92 Sea Zone
                                                  3 GermanUBoats moved from 95 Sea Zone to 92 Sea Zone
                                                  2 bombers moved from Western Germany to 92 Sea Zone
                                                  4 tactical_bombers moved from France to 92 Sea Zone
                                                  EDIT: 1 GAirCommanderOn, 2 GfighterAFs and 1 Gtactical_bomberAF moved from 1st Luftfloffen to 92 Sea Zone
                                                  EDIT: 1 1stLuftfloffen moved from France to 1st Luftfloffen
                                                  EDIT: 1 USA1stAirFleet moved from Gibraltar to 1st USA AirFleet
                                                  EDIT: 1 AirCommanderOn and 3 usa_fighterAFs moved from 1st USA AirFleet to Gibraltar
                                                  1 fighter moved from Western Germany to Normandy Bordeaux
                                                  2 infantry moved from France to Normandy Bordeaux
                                                  2 GermanUBoats moved from 110 Sea Zone to 104 Sea Zone
                                                  5 GermanUBoats, 1 German_Heavy_BB, 2 Wolfpacks, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                                                  1 infantry moved from Western Germany to 112 Sea Zone
                                                  1 infantry moved from Norway to 112 Sea Zone
                                                  2 infantry moved from 112 Sea Zone to Denmark
                                                  2 german_paras moved from Greece to Bulgaria
                                                  1 german_para and 1 german_paraBoost moved from Romania to Bulgaria
                                                  EDIT: 1 ArmyGroupNorth moved from Eastern Poland to Army Group North
                                                  EDIT: 2 artilleries and 8 infantry moved from Army Group North to Eastern Poland
                                                  EDIT: 2 artilleries and 8 infantry moved from Eastern Poland to Baltic States
                                                  EDIT: 1 1stPanzerArmy moved from Army Group North to 1st Panzer
                                                  EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Baltic States
                                                  EDIT: 1 1stWaffenArmy moved from Army Group North to 1st Waffen
                                                  EDIT: 1 Waffen_Oberst, 1 artillery and 2 waffen_infantrys moved from 1st Waffen to Baltic States
                                                  EDIT: 1 ArmyGroupActive moved from Army Group North to Baltic States
                                                  1 Waffen_Arty, 1 elite and 3 waffen_infantrys moved from Eastern Poland to Baltic States
                                                  EDIT: 5 infantry moved from Eastern Poland to Baltic States
                                                  2 infantry moved from Poland to Baltic States
                                          
                                              Combat - Germans
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                                  Battle in 92 Sea Zone
                                                      Germans attack with 1 GAirCommanderOn, 6 GermanUBoats, 2 GfighterAFs, 1 Gtactical_bomberAF, 2 Wolfpacks, 2 bombers and 4 tactical_bombers
                                                      British defend with 1 Escort_Convoy, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters
                                                      Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                                                      Germans win with 1 GAirCommanderOn, 1 GermanUBoat, 2 GfighterAFs, 1 Gtactical_bomberAF, 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is 53
                                                      Casualties for Germans: 5 GermanUBoats and 2 Wolfpacks
                                                      Casualties for British: 1 Escort_Convoy, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 transport and 2 uk_fighters
                                                  Battle in Normandy Bordeaux
                                                      Germans attack with 1 fighter and 2 infantry
                                                      British defend with 1 factory_minor, 1 harbour, 1 uk_para and 1 uk_paraBoost
                                                      Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                                                      Casualties for Germans: 1 infantry
                                                      Casualties for British: 1 uk_para and 1 uk_paraBoost
                                                  Battle in 104 Sea Zone
                                                      Germans attack with 2 GermanUBoats
                                                      Americans defend with 1 destroyer
                                                      Germans win with 2 GermanUBoats remaining. Battle score for attacker is 7
                                                      Casualties for Americans: 1 destroyer
                                                  Battle in Bulgaria
                                                      Germans attack with 3 german_paras and 1 german_paraBoost
                                                      Russians defend with 1 russian_para and 1 russian_paraBoost
                                                      Germans win, taking Bulgaria from Russians with 2 german_paras remaining. Battle score for attacker is 0
                                                      Casualties for Germans: 1 german_para and 1 german_paraBoost
                                                      Casualties for Russians: 1 russian_para and 1 russian_paraBoost
                                                  Battle in Denmark
                                                      Germans attack with 2 infantry
                                                      British defend with 1 uk_para and 1 uk_paraBoost
                                                      Germans win, taking Denmark from British with 2 infantry remaining. Battle score for attacker is 4
                                                      Casualties for British: 1 uk_para and 1 uk_paraBoost
                                                  Battle in Baltic States
                                                      Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 3 artilleries, 1 elite, 15 infantry and 5 waffen_infantrys
                                                      Russians defend with 3 infantry
                                                      Germans win, taking Baltic States from Russians with 1 ArmyGroupActive, 1 Panzer_General3, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 3 artilleries, 1 elite, 15 infantry and 5 waffen_infantrys remaining. Battle score for attacker is 9
                                                      Casualties for Russians: 3 infantry
                                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                  Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                          
                                              Non Combat Move - Germans
                                                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                  Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
                                                  Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 95 Sea Zone
                                                  Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                                  1 aaGun moved from Eastern Poland to Baltic States
                                                  1 aaGun moved from Eastern Poland to Baltic States
                                                  1 aaGun moved from Eastern Poland to Baltic States
                                                  1 elite moved from Germany to Western Germany
                                                  1 fighter moved from Normandy Bordeaux to Western Germany
                                                  EDIT: 1 GAirCommanderOn moved from 92 Sea Zone to 1st Luftfloffen
                                                  EDIT: 1 Gtactical_bomberAF moved from 92 Sea Zone to 1st Luftfloffen
                                                  EDIT: 1 GfighterAF moved from 92 Sea Zone to 1st Luftfloffen
                                                  EDIT: 1 1stLuftfloffen moved from 1st Luftfloffen to Southern France
                                                  EDIT: 1 GfighterAF moved from 92 Sea Zone to 1st Luftfloffen
                                                  EDIT: 1 German_LCV moved from Syria to Cyprus
                                                  EDIT: 1 German_LCV moved from Cyprus to Greece
                                                  1 infantry moved from Syria to Iraq
                                                  1 infantry moved from Syria to Iraq
                                                  1 WaffenPnzrGrndr moved from Germany to Baltic States
                                                  1 elite moved from Slovakia Hungary to Eastern Poland
                                                  1 infantry moved from Slovakia Hungary to Eastern Poland
                                                  1 G_Rail moved from Germany to Greece
                                                  1 G_Rail and 1 armour moved from Greece to Germany
                                                  1 Waffen_Arty moved from Germany to Baltic States
                                                  1 infantry moved from Germany to Slovakia Hungary
                                                  1 infantry moved from Germany to Slovakia Hungary
                                                  4 tactical_bombers moved from 92 Sea Zone to Southern France
                                                  1 bomber moved from 92 Sea Zone to France
                                                  1 bomber moved from 92 Sea Zone to Southern France
                                          
                                              Place Units - Germans
                                                  4 GermanUBoats placed in 112 Sea Zone
                                                  1 LuftwaffeAce, 1 Panzer_General and 1 elite placed in Germany
                                                  1 fighter placed in Western Germany
                                                  4 infantry placed in Germany
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Germans undo move 4.
                                                  2 infantry placed in France
                                                  2 infantry placed in Germany
                                          
                                              Turn Complete - Germans
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger ParaBoost atBulgaria: Germans has 1 german_paraBoost placed in Bulgaria
                                                  Total Cost from Convoy Blockades: 2
                                                      Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
                                                  Germans collect 41 PUs (2 lost to blockades); end with 43 PUs
                                                  Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 55 PUs
                                                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                                          

                                          d60de9b8-2802-46af-9c9b-8dc2a90081ae-exp-game-2-trout-vs.panzer-g6.tsvg

                                          1 Reply Last reply Reply Quote 0
                                          • Panzerstahl-Helm 0
                                            Panzerstahl-Helm 0 last edited by Panzerstahl-Helm 0

                                            @beelee @Trout

                                            The Captain clarified the Air Base upgrade.
                                            He wrote the following:

                                            "Hi Panzer,

                                            Any Air Base that you control from the beginning of your turn can be upgraded with Heavy Industry 2 Units in order to scramble up to 4 friendly Fighter units.

                                            In other words - an Air Base that is purchased during the game can be upgraded on the same terms as an Air Base that exists from game start."

                                            BR

                                            Game History

                                            Round: 6
                                            
                                                Purchase Units - Russians
                                                    Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                                                    Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                                                    Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                                                    Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                                                    Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Soviet_Commisar, 1 elite, 3 guard_infantrys and 1 russian_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                            
                                                Combat Move - Russians
                                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                    Turning on Edit Mode
                                                        EDIT: Russians takes Poland from Germans
                                                        EDIT: Turning off Edit Mode
                                                    EDIT: 1 russian_para moved from Novgorod to Poland
                                                    1 artillery and 2 infantry moved from Finland to Norway
                                                    2 infantry moved from Bessarabia to Romania
                                                    1 fighter moved from Novgorod to Romania
                                                    3 infantry moved from Caucasus to Northwest Persia
                                                    1 tactical_bomber moved from Bryansk to Northwest Persia
                                            
                                                Combat - Russians
                                                    Battle in Romania
                                                        Russians attack with 1 fighter and 2 infantry
                                                        Germans defend with 1 infantry
                                                            Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 1/3 hits, 0,83 expected hits
                                                            Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                                                            1 infantry owned by the Germans lost in Romania
                                                        Russians win, taking Romania from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Germans: 1 infantry
                                                    Battle in Norway
                                                        Russians attack with 1 artillery and 2 infantry
                                                        Germans defend with 1 infantry
                                                            Russians roll dice for 1 artillery and 2 infantry in Norway, round 2 : 1/3 hits, 0,83 expected hits
                                                            Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                                                            1 infantry owned by the Germans lost in Norway
                                                        Russians win, taking Norway from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Germans: 1 infantry
                                                    Battle in Northwest Persia
                                                        Russians attack with 3 infantry and 1 tactical_bomber
                                                        Italians defend with 1 italian_para and 1 italian_paraBoost
                                                            Russians roll dice for 3 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits, 1,00 expected hits
                                                            Italians roll dice for 1 italian_para and 1 italian_paraBoost in Northwest Persia, round 2 : 0/1 hits, 0,50 expected hits
                                                            1 italian_para owned by the Italians lost in Northwest Persia
                                                            1 italian_paraBoost owned by the Italians lost in Northwest Persia
                                                        Russians win, taking Northwest Persia from Italians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                                                        Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                                                    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Bulgaria
                                                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - Russians
                                                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger ParaBoost atBulgaria: Germans has 1 german_paraBoost placed in Bulgaria
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus
                                                    1 tactical_bomber moved from Northwest Persia to Caucasus
                                                    3 infantry moved from Volgograd to Caucasus
                                                    1 infantry moved from Novosibirsk to Kazakhstan
                                                    1 fighter moved from Romania to Belarus
                                                    1 infantry moved from Ukraine to Bessarabia
                                                    2 aaGuns, 2 artilleries, 4 infantry and 1 russian_para moved from Novgorod to Belarus
                                                    1 2ndCorps, 1 artillery, 1 elite, 5 infantry and 10 mine_unarmeds moved from Smolensk to Belarus
                                                    1 1stCorps, 2 aaGuns, 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 10 mine_unarmeds moved from Bryansk to Belarus
                                                    1 R_Europe_Rail moved from Russia to Novgorod
                                                    1 R_Europe_Rail and 1 russian_minor moved from Novgorod to Belarus
                                                    1 Russian_Rail moved from Russia to Urals
                                                    1 Russian_Rail and 1 armour moved from Urals to Belarus
                                                    1 Russian_Rail and 1 infantry moved from Russia to Belarus
                                                    11 infantry moved from Russia to Bryansk
                                                    5 infantry moved from Russia to Samara
                                                    EDIT: 1 1stCorps and 1 2ndCorps moved from Belarus to 1st Army Group
                                                    EDIT: 1 1stSovietAG moved from 1st Army Group to Belarus
                                                    EDIT: 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Belarus to 1st Army Group
                                                    EDIT: Russians undo move 18.
                                                    EDIT: 1 elite moved from Belarus to Bryansk
                                                    EDIT: 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Belarus to 1st Army Group
                                                    EDIT: 7 mine_unarmeds moved from Belarus to Eastern Poland
                                                    EDIT: Russians undo move 20.
                                            
                                                Place Units - Russians
                                                    1 FighterAce, 3 Mass_Tankss, 1 Soviet_Commisar, 1 elite, 3 guard_infantrys and 1 russian_para placed in Russia
                                                    Turning on Edit Mode
                                                    EDIT: Adding units owned by Changer to Belarus: 20 R_mine_Belarus_BALTs
                                                    EDIT: Removing units owned by Russians from Belarus: 20 mine_unarmeds
                                                    EDIT: Turning off Edit Mode
                                                    Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                                    Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                            
                                                Turn Complete - Russians
                                                    Trigger RussiansParaBoost atPoland: Russians has 1 russian_paraBoost placed in Poland
                                                    Total Cost from Convoy Blockades: 0
                                                        Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
                                                    Russians collect 45 PUs; end with 45 PUs
                                                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Italians regular : -0,50
                                            Germans regular : -0,67
                                            Russians regular : 0,33
                                            

                                            d60de9b8-2802-46af-9c9b-8dc2a90081ae-exp-game-2-trout-vs.panzer-R6.tsvg

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