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    EXP Game 2 Panzer vs. Trout

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    • T Offline
      Trout @Panzerstahl-Helm 0
      last edited by

      @panzerstahl-helm-0 Game History

      Round: 5
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
              Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
              triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
              triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
              triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Germans buy 1 G_air_transport, 5 GermanUBoats, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 armour, 1 elite, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Place Units - Germans
              Units in Germany being upgraded or consumed: 1 waffen_infantry
              1 Waffen_Oberst placed in Germany
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
                  EDIT: Germans takes Bessarabia from Russians
                  EDIT: Germans takes Ukraine from Russians
                  EDIT: Germans takes Rostov from Russians
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
                  EDIT: Germans takes Bessarabia from Russians
                  EDIT: Germans takes Ukraine from Russians
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Germans takes Rostov from Russians
                  EDIT: Germans takes Iraq from Neutral_Axis
                  EDIT: Germans takes Cyprus from British
              EDIT: Turning off Edit Mode
                  Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Note to players Russians: Unprovoked German Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Italy has Already Attacked.
              1 infantry moved from Denmark to 112 Sea Zone
              1 infantry moved from Denmark to 112 Sea Zone
              2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
              1 infantry moved from 123 Sea Zone to Iceland
              1 infantry moved from 123 Sea Zone to Iceland
              1 GermanUBoat moved from 109 Sea Zone to 110 Sea Zone
              1 GermanUBoat moved from 109 Sea Zone to 119 Sea Zone
              1 GermanUBoat moved from 112 Sea Zone to 113 Sea Zone
              1 German_Heavy_BB, 1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
              EDIT: 1 german_para moved from Greece to Ukraine
              EDIT: 1 german_para moved from Greece to Rostov
              EDIT: Germans undo move 11.
              EDIT: Germans undo move 10.
              EDIT: 1 german_para moved from Romania to Ukraine
              EDIT: 1 German_LCV moved from Greece to Syria
              EDIT: Germans undo move 11.
              EDIT: 1 German_LCV moved from Greece to Cyprus
              EDIT: 1 German_LCV moved from Cyprus to Syria
              EDIT: 1 infantry moved from Greece to Cyprus
              EDIT: 1 infantry moved from Cyprus to Syria
              EDIT: 1 infantry moved from Greece to Cyprus
              EDIT: 1 infantry moved from Cyprus to Syria
              EDIT: 1 german_para moved from Romania to Greece
              1 infantry moved from Romania to Bessarabia
              4 artilleries, 1 elite and 15 infantry moved from Slovakia Hungary to Eastern Poland
                    Germans take Eastern Poland from Russians
              EDIT: 1 Waffen_Oberst moved from Germany to 1st Waffen
              EDIT: 1 waffen_infantry moved from Germany to 1st Waffen
              EDIT: 1 waffen_infantry moved from Germany to 1st Waffen
              EDIT: 1 artillery moved from Germany to 1st Waffen
              EDIT: 1 1stWaffenArmy moved from 1st Waffen to Army Group North
              EDIT: 1 1stPanzerArmy moved from Germany to Army Group North
              EDIT: 2 artilleries moved from Eastern Poland to Army Group North
              EDIT: 5 infantry moved from Eastern Poland to Army Group North
              EDIT: 1 infantry moved from Eastern Poland to Army Group North
              EDIT: 2 infantry moved from Eastern Poland to Army Group North
              EDIT: 1 ArmyGroupNorth moved from Army Group North to Eastern Poland
              1 infantry moved from Poland to Baltic States
                    Germans take Baltic States from Russians
              1 bomber moved from Southern France to 113 Sea Zone
              1 fighter moved from Western Germany to 113 Sea Zone
              1 mech_infantry moved from Germany to Eastern Poland
              3 waffen_infantrys moved from Germany to Eastern Poland
              1 Waffen_Arty moved from Germany to Eastern Poland
              1 elite moved from Germany to Slovakia Hungary
      
          Combat - Germans
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Battle in Iceland
              Battle in 110 Sea Zone
                  Germans attack with 5 GermanUBoats, 1 German_Heavy_BB, 3 Wolfpacks, 1 battleship, 1 cruiser and 1 destroyer
                  British defend with 1 Escort
                  Germans win, taking Iceland from British with 5 GermanUBoats, 1 German_Heavy_BB, 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for British: 1 Escort
                  Casualties for Germans: 3 Wolfpacks
              Battle in 113 Sea Zone
                  Germans attack with 1 GermanUBoat, 2 bombers and 1 fighter
                  Russians defend with 1 cruiser
                  Germans win with 1 GermanUBoat, 2 bombers and 1 fighter remaining. Battle score for attacker is 9
                  Casualties for Russians: 1 cruiser
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Greece
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 95 Sea Zone
              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 109 Sea Zone
              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
              1 bomber moved from 113 Sea Zone to Western Germany
              1 bomber moved from 113 Sea Zone to Western Germany
              1 fighter moved from 113 Sea Zone to France
              5 tactical_bombers moved from Morocco to France
              1 fighter moved from Western Germany to France
              3 aaGuns moved from Slovakia Hungary to Eastern Poland
              1 elite moved from Germany to Slovakia Hungary
              1 infantry moved from Germany to Slovakia Hungary
              1 artillery moved from Germany to Slovakia Hungary
              1 armour moved from Holland Belgium to Germany
              1 armour moved from Holland Belgium to Germany
              1 aaGun moved from Denmark to Western Germany
              1 infantry moved from Holland Belgium to Western Germany
              1 infantry moved from Holland Belgium to Western Germany
              1 infantry moved from Normandy Bordeaux to France
              3 GermanUBoats and 2 Wolfpacks moved from 93 Sea Zone to 95 Sea Zone
              1 G_Rail and 1 German_LCV moved from Germany to Greece
              1 german_para moved from Germany to Romania
              1 G_Rail moved from Germany to Western Germany
              1 G_Rail and 1 elite moved from Western Germany to Greece
              EDIT: 1 tactical_bomber moved from France to 1st Luftfloffen
              EDIT: 2 fighters moved from France to 1st Luftfloffen
              EDIT: 1 1stLuftfloffen moved from 1st Luftfloffen to France
              EDIT: 1 GAirCommander moved from France to 1st Luftfloffen
      
          Place Units - Germans
              1 G_air_transport, 2 Panzer_Grndrss, 1 armour and 1 elite placed in Germany
              1 fighter placed in Western Germany
              2 infantry placed in Germany
              1 infantry placed in Western Germany
              1 infantry placed in Germany
              2 GermanUBoats and 1 transport placed in 110 Sea Zone
              3 GermanUBoats placed in 93 Sea Zone
      
          Turn Complete - Germans
              Trigger ParaBoost atUkraine: Germans has 1 german_paraBoost placed in Ukraine
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
              Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 61 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
      

      I am just winging it at this point. You again have me confused by your cloak-and-dagger tactics :detective: All I can tell is that you really like not letting me have Gibraltar 🙂

      28ecc47d-a185-4ea6-ae43-566827314703-exp-game-2-trout-vs.panzer-g5.tsvg

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      • T Offline
        Trout @Panzerstahl-Helm 0
        last edited by

        @panzerstahl-helm-0 Barbarossa begins! 10 free IPC's to do as the commies want

        1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P Online
          Panzerstahl-Helm 0
          last edited by

          @Trout

          Ahoi,

          Stalin placed 2 tanks worth of 10 IPC in Bryansk at the end of his turn.
          They went straight to 1st Corp

          BR

          Game History

          Round: 5
          
              Purchase Units - Russians
                  Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                  Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                  Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                  Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                  Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
          
              Combat Move - Russians
                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                  Turning on Edit Mode
                      EDIT: Russians takes Bulgaria from Germans
                      EDIT: Turning off Edit Mode
                  3 infantry moved from Novgorod to Baltic States
                  1 fighter moved from Novgorod to Baltic States
                  3 infantry moved from Western Ukraine to Ukraine
                  1 tactical_bomber moved from Russia to Ukraine
                  EDIT: 1 russian_para moved from Caucasus to Bulgaria
                  2 artilleries and 8 infantry moved from Karelia to Finland
                  1 fighter moved from Caucasus to Bessarabia
                  3 infantry moved from Western Ukraine to Bessarabia
          
              Combat - Russians
                  Battle in Bessarabia
                      Russians attack with 1 fighter and 3 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1,00 expected hits
                          Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Russians lost in Bessarabia
                          1 infantry owned by the Germans lost in Bessarabia
                      Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 infantry
                  Battle in Ukraine
                      Russians attack with 3 infantry and 1 tactical_bomber
                      Germans defend with 1 german_para, 1 german_paraBoost and 1 russian_minor
                          Russians roll dice for 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1,00 expected hits
                          Germans roll dice for 1 german_para and 1 german_paraBoost in Ukraine, round 2 : 1/1 hits, 0,50 expected hits
                          1 infantry owned by the Russians lost in Ukraine
                          1 german_paraBoost owned by the Germans lost in Ukraine
                          Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 0/3 hits, 0,83 expected hits
                          Germans roll dice for 1 german_para in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                          Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 4 : 3/3 hits, 0,83 expected hits
                          Germans roll dice for 1 german_para in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                          1 german_para owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 infantry
                      Casualties for Germans: 1 german_para and 1 german_paraBoost
                  Battle in Finland
                      Russians attack with 2 artilleries and 8 infantry
                      Germans defend with 3 infantry
                          Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 2/10 hits, 2,33 expected hits
                          Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1,00 expected hits
                          2 infantry owned by the Russians lost in Finland
                          2 infantry owned by the Germans lost in Finland
                          Russians roll dice for 2 artilleries and 6 infantry in Finland, round 3 : 3/8 hits, 2,00 expected hits
                          Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0,33 expected hits
                          1 infantry owned by the Russians lost in Finland
                          1 infantry owned by the Germans lost in Finland
                      Russians win, taking Finland from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
                      Casualties for Russians: 3 infantry
                      Casualties for Germans: 3 infantry
                  Battle in Baltic States
                      Russians attack with 1 fighter and 3 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits, 1,00 expected hits
                          Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                          1 infantry owned by the Germans lost in Baltic States
                      Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
          
              Non Combat Move - Russians
                  Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                  1 armour moved from Belarus to Bryansk
                  20 mine_unarmeds moved from Bryansk to Belarus
                  1 fighter moved from Baltic States to Novgorod
                  1 artillery moved from Belarus to Smolensk
                  1 russian_para moved from Russia to Novgorod
                  1 elite moved from Russia to Smolensk
                  2 armour moved from Urals to Smolensk
                  1 armour moved from Bryansk to Smolensk
                  1 Soviet_Commisar moved from Russia to Smolensk
                  1 tactical_bomber moved from Ukraine to Bryansk
                  1 fighter moved from Bessarabia to Bryansk
                  3 infantry moved from Western Ukraine to Ukraine
                  2 artilleries moved from Western Ukraine to Bryansk
                  10 mine_unarmeds moved from Russia to Smolensk
                  5 infantry moved from Belarus to Smolensk
                  1 elite moved from Bryansk to Belarus
          
              Place Units - Russians
                  20 Army_Conscripts placed in Russia
                  6 Army_Conscripts placed in Volgograd
                  Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
                  Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
                  Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
                  Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
          
              Turn Complete - Russians
                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                  Russians collect 39 PUs; end with 39 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
          

          Combat Hit Differential Summary :

          Germans regular : 1,83
          Russians regular : 1,00
          

          28ecc47d-a185-4ea6-ae43-566827314703-exp-game-2-trout-vs.panzer-R5.tsvg

          1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @Panzerstahl-Helm 0
            last edited by

            @panzerstahl-helm-0 Game History

            Round: 5
            
                Purchase Units - Japanese
                    Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !    Destroyers may now transport 1 Infantry or Elite Infantry.
                    Japanese buy 1 Heavy_BB, 2 Japan_Engineers, 1 Japan_destroyer, 2 armour, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
            
                Politics - Japanese
                    Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
                    Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
                    Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
                    Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
            
                Combat Move - Japanese
                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                    3 armour, 3 artilleries and 10 infantry moved from Shensi to Tsinghai
                    1 infantry moved from Sikang to Tsinghai
                    4 armour, 2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
                    4 fighters and 3 tactical_bombers moved from Hopei to Tsinghai
                    3 infantry and 1 mech_infantry moved from Shan State to Malaya
                    2 armour moved from Yunnan to Malaya
                    1 infantry moved from Yunnan to Burma
                          Japanese take Burma from British
                    1 bomber moved from Philippines to Malaya
                    1 bomber moved from Philippines to Malaya
                    1 carrier moved from 35 Sea Zone to 37 Sea Zone
                    1 tactical_bomber moved from 35 Sea Zone to Malaya
                    1 fighter moved from 35 Sea Zone to Malaya
                    1 submarine moved from 33 Sea Zone to 54 Sea Zone
                    3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            
                Combat - Japanese
                    Battle in Tsinghai
                        Japanese attack with 7 armour, 3 artilleries, 6 fighters, 11 infantry and 5 tactical_bombers
                        Chinese defend with 1 fighter and 19 infantry
                        Japanese win, taking Tsinghai from Chinese with 7 armour, 3 artilleries, 6 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 42
                        Casualties for Japanese: 8 infantry
                        Casualties for Chinese: 1 fighter and 19 infantry
                    Battle in Malaya
                        Japanese attack with 2 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                        British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry
                        Japanese win, taking Malaya from British with 2 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                        Casualties for Japanese: 3 infantry
                        Casualties for British: 3 infantry
                        Casualties for ANZAC: 1 infantry
                    Battle in 54 Sea Zone
                        Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                        Americans defend with 1 destroyer
                        Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                        Casualties for Japanese: 1 submarine
                        Casualties for Americans: 1 destroyer
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
            
                Non Combat Move - Japanese
                    Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                    1 infantry moved from Kwangtung to Kwangsi
                    1 bomber moved from Malaya to Kwangsi
                    1 bomber moved from Malaya to Kwangsi
                    1 aaGun moved from Kweichow to Yunnan
                    1 tactical_bomber moved from Malaya to 37 Sea Zone
                    1 fighter moved from Malaya to 37 Sea Zone
                    2 armour moved from Shantung to Kweichow
                    2 armour moved from Kiangsu to Kweichow
                    6 fighters and 5 tactical_bombers moved from Tsinghai to Kweichow
                    1 J_Rail and 1 infantry moved from Kiangsu to Yunnan
                    1 J_Rail moved from Kiangsu to Korea
                    1 J_Rail and 1 elite moved from Korea to Yunnan
                    1 infantry moved from Jehol to Chahar
                    1 infantry moved from Shantung to Jehol
                    1 elite moved from Japan to 6 Sea Zone
                    1 infantry moved from Japan to 6 Sea Zone
                    1 infantry moved from Japan to 6 Sea Zone
                    1 infantry moved from Japan to 6 Sea Zone
                    1 infantry moved from Japan to 6 Sea Zone
                    1 carrier moved from 35 Sea Zone to 33 Sea Zone
                    1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                    1 fighter moved from 35 Sea Zone to 33 Sea Zone
                    3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                    1 submarine moved from 6 Sea Zone to 33 Sea Zone
                    1 submarine moved from 6 Sea Zone to 33 Sea Zone
                    1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 33 Sea Zone
                    1 elite moved from 33 Sea Zone to Caroline Islands
                    1 Japan_destroyer moved from 33 Sea Zone to 6 Sea Zone
                    1 elite moved from Celebes to 44 Sea Zone
                    1 elite and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                    1 elite moved from 20 Sea Zone to Kwangtung
                    1 transport moved from 43 Sea Zone to 20 Sea Zone
                    2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                    1 infantry moved from 33 Sea Zone to Caroline Islands
                    1 infantry moved from 33 Sea Zone to Caroline Islands
                    2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                    1 infantry moved from 33 Sea Zone to Caroline Islands
                    1 infantry moved from 33 Sea Zone to Caroline Islands
                    1 Japan_destroyer moved from 35 Sea Zone to 33 Sea Zone
                    1 infantry moved from Japan to 6 Sea Zone
                    1 infantry moved from Japan to 6 Sea Zone
                    2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                    1 infantry moved from 35 Sea Zone to Philippines
                    1 infantry moved from 35 Sea Zone to Philippines
            
                Place Units - Japanese
                    2 Japan_Engineers and 1 elite placed in Japan
                    1 armour and 2 infantry placed in Shantung
                    1 armour and 2 infantry placed in Kiangsu
                    1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone
                    1 infantry placed in Japan
            
                Turn Complete - Japanese
                    Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
                    Japanese collect 57 PUs; end with 57 PUs
                    Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 58 PUs
                    Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 69 PUs
                    Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            

            China is conquered. I figured out another part of your strategy. You want to make me taking Belarus very painful 🙂 79d29cde-3fd6-41db-90a5-66cd230feb17-exp-game-2-trout-vs.panzer-j5.tsvg

            Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
            • Panzerstahl-Helm 0P Online
              Panzerstahl-Helm 0 @Trout
              last edited by

              @trout

              Hello sir,

              it seems you sent a wrong file. The save only contains Japans Combat move.

              BR

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @Panzerstahl-Helm 0
                last edited by

                @panzerstahl-helm-0 Sorry about that, try this one

                3c5e2546-b632-4299-b198-a6c4e501c60f-exp-game-2-trout-vs.panzer-j5.tsvg

                1 Reply Last reply Reply Quote 1
                • Panzerstahl-Helm 0P Online
                  Panzerstahl-Helm 0
                  last edited by Panzerstahl-Helm 0

                  @Trout

                  Ahoi,

                  you must be mistaken about Belarus. My Russian boys are just dig up the field and plant a few potatoes or something. Your troops are very welcome to join 🙂
                  In secret I am trying to guide your troops around to show them the beautiful landscape everywhere except Moscow.
                  Meanwhile your boys are exploring Iceland and the 1st US Air Fleet Commander has landed in Gibraltar.
                  Italy is bringing Pizza and Pasta to the Middle East. Time will tell if they like it or not....

                  BR

                  Game History

                  Round: 5
                  
                      Purchase Units - Americans
                          Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                          Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                          Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                          Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                          Americans buy 1 AirCommander, 2 Escorts, 2 Fortifications, 1 USA_TankGeneral, 1 carrier, 1 destroyer, 1 elite, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                          1 submarine moved from 26 Sea Zone to 16 Sea Zone
                          1 usa_fighter and 1 usa_tactical_bomber moved from Midway to 16 Sea Zone
                          1 bomber moved from Eastern United States to 123 Sea Zone
                          1 elite moved from Eastern United States to 101 Sea Zone
                          1 artillery, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
                          1 artillery, 1 elite, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                          1 artillery, 1 elite, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco
                  
                      Combat - Americans
                          Americans creates battle in territory 106 Sea Zone
                          Battle in Morocco
                          Battle in 16 Sea Zone
                              Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                              Japanese defend with 1 Japan_destroyer
                                  Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                  Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                                  Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                  Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                  Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                                  1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                              Americans win, taking 106 Sea Zone from Germans, taking Morocco from Italians with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                              Casualties for Japanese: 1 Japan_destroyer
                          Battle in 123 Sea Zone
                              Americans attack with 1 bomber
                              Germans defend with 1 transport
                                  Americans roll dice for 1 bomber in 123 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                                  Germans roll dice for 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                  1 transport owned by the Germans lost in 123 Sea Zone
                              Americans win with 1 bomber remaining. Battle score for attacker is 6
                              Casualties for Germans: 1 transport
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                  
                      Non Combat Move - Americans
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                          1 bomber moved from 123 Sea Zone to United Kingdom
                          1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                          3 usa_fighters moved from Eastern United States to Gibraltar
                          1 Escort_Convoy, 1 Heavy_BB, 1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                          EDIT: 1 AirCommander and 3 usa_fighters moved from Gibraltar to 1st USA AirFleet
                          EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar
                          1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to Midway
                  
                      Place Units - Americans
                          1 Fortification placed in Wake Island
                          1 Fortification placed in Guam
                          1 AirCommander, 1 USA_TankGeneral and 1 elite placed in Eastern United States
                          1 Escort, 1 submarine and 1 transport placed in 101 Sea Zone
                          1 Escort, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                  
                      Turn Complete - Americans
                          Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                          Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                          Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                          Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                          Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                          Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                          Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                          Americans collect 51 PUs; end with 51 PUs
                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
                          Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs
                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy nothing; Remaining resources: 4 PUs; 
                  
                      Combat Move - Chinese
                  
                      Combat - Chinese
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                  
                      Non Combat Move - Chinese
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  
                      Turn Complete - Chinese
                          Chinese collect 0 PUs; end with 4 PUs
                  
                      Purchase Units - British
                          Trigger FrenchUK: buyFrenchUK added to productionBritish
                          British buy 2 UK_LCVs, 1 artillery, 3 infantry, 2 mech_infantrys, 4 mine_unarmeds, 1 uk_armour and 3 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  
                      Combat Move - British
                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                          Turning on Edit Mode
                              EDIT: British takes Normandy Bordeaux from Germans
                              EDIT: British takes Holland Belgium from Germans
                              EDIT: British takes Denmark from Germans
                              EDIT: Turning off Edit Mode
                          1 infantry moved from Northwest Persia to Iraq
                          1 infantry moved from Persia to Iraq
                          1 mech_infantry moved from Egypt to Iraq
                          1 uk_fighter and 1 uk_tactical_bomber moved from India to Iraq
                          3 infantry and 1 uk_fighter moved from India to Burma
                          2 infantry moved from Egypt to 98 Sea Zone
                          2 uk_fighters moved from 98 Sea Zone to Algeria
                          1 Escort_Convoy, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                          2 infantry moved from 92 Sea Zone to Algeria
                          EDIT: 1 uk_para moved from United Kingdom to Normandy Bordeaux
                          EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                          EDIT: 1 uk_para moved from United Kingdom to Denmark
                  
                      Combat - British
                          Battle in Algeria
                              British attack with 2 infantry and 2 uk_fighters
                              Italians defend with 1 artillery and 1 infantry
                                  British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits, 1,17 expected hits
                                  British roll dice for 2 infantry and 2 uk_fighters in Algeria, round 2 : 1/4 hits, 1,33 expected hits
                                  Italians roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 1/2 hits, 0,67 expected hits
                                  1 infantry owned by the British lost in Algeria
                                  1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                              British win, taking Algeria from Italians with 1 infantry and 2 uk_fighters remaining. Battle score for attacker is 4
                              Casualties for British: 1 infantry
                              Casualties for Italians: 1 artillery and 1 infantry
                          Battle in Iraq
                              British attack with 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber
                              Neutral_Axis defend with 3 infantry
                                  British roll dice for 2 infantry, 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 3/5 hits, 1,67 expected hits
                                  Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1,00 expected hits
                                  2 infantry owned by the British lost in Iraq
                                  3 infantry owned by the Neutral_Axis lost in Iraq
                              British win, taking Iraq from Neutral_Axis with 1 mech_infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                              Casualties for British: 2 infantry
                              Casualties for Neutral_Axis: 3 infantry
                          Battle in Burma
                              British attack with 3 infantry and 1 uk_fighter
                              Japanese defend with 1 infantry
                                  British roll dice for 3 infantry and 1 uk_fighter in Burma, round 2 : 1/4 hits, 1,00 expected hits
                                  Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                                  1 infantry owned by the British lost in Burma
                                  1 infantry owned by the Japanese lost in Burma
                              British win, taking Burma from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
                              Casualties for British: 1 infantry
                              Casualties for Japanese: 1 infantry
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                  
                      Non Combat Move - British
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Persia
                          1 uk_fighter moved from Burma to India
                          1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Persia
                          1 artillery, 1 commando and 4 infantry moved from Alexandria to Egypt
                          1 uk_armour moved from Anglo Egyptian Sudan to Egypt
                          2 uk_fighters moved from Algeria to 92 Sea Zone
                          EDIT: 2 Rails moved from Union of South Africa to India
                          2 Rails and 2 infantry moved from India to Persia
                  
                      Place Units - British
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          2 UK_LCVs and 3 uk_paras placed in United Kingdom
                          2 mech_infantrys and 1 uk_armour placed in Egypt
                          1 artillery, 3 infantry and 4 mine_unarmeds placed in India
                  
                      Turn Complete - British
                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                          Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                          Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                          Total Cost from Convoy Blockades: 4
                              Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
                              Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                          British collect 47 PUs (4 lost to blockades); end with 47 PUs
                          Trigger British Loses Celebes Pacific Expanded: British met a national objective for an additional -1 PUs; end with 46 PUs
                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
                          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 57 PUs
                  

                  Combat Hit Differential Summary :

                  Americans regular : -0,50
                  Italians regular : 0,33
                  Japanese regular : 0,00
                  Germans regular : -0,17
                  Neutral_Axis regular : 1,00
                  British regular : 0,83
                  

                  3c5e2546-b632-4299-b198-a6c4e501c60f-exp-game-2-trout-vs.panzer-US UK5.tsvg

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                  • T Offline
                    Trout @Panzerstahl-Helm 0
                    last edited by

                    @panzerstahl-helm-0 Oh great! Thanks for clarifying that. It must be potato season there because that's an awful lot of digging going on. Yes, we thought Iraq and NW Persia would like some pizza and gelato also. So we decided to visit them too. Allied navies in the Mediterranean look a little less peaceful though. I don't think they are just there for fishing. I guess I will take up your brilliant advice and go visit Baltic States and Ukraine instead of Belarus next. Wouldn't want to interrupt the potato harvest there

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                    • T Offline
                      Trout @Panzerstahl-Helm 0
                      last edited by

                      @panzerstahl-helm-0 Game History

                      Round: 5
                      
                          Purchase Units - Italians
                              Italians buy 1 Italian_LCV, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
                      
                          Place Units - Italians
                      
                          Politics - Italians
                              Italians takes Political Action: Political Action Axis To War With Russians
                                  Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                      
                          Combat Move - Italians
                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                                  EDIT: Italians takes Northwest Persia from British
                                  EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              EDIT: 1 italian_para moved from Syria to Northwest Persia
                              1 infantry moved from Syria to Iraq
                              1 artillery moved from Syria to Iraq
                              EDIT: 1 Italian_LCV moved from Syria to Cyprus
                              EDIT: 1 Italian_LCV moved from Cyprus to Greece
                              1 italian_para moved from Syria to Iraq
                              1 bomber moved from Southern Italy to Iraq
                              1 battleship moved from 95 Sea Zone to 98 Sea Zone
                              1 submarine moved from 95 Sea Zone to 98 Sea Zone
                              1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                              1 battleship moved from 95 Sea Zone to 98 Sea Zone
                      
                          Combat - Italians
                              Battle in Iraq
                                  Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 italian_para
                                  British defend with 1 mech_infantry
                                  Italians win, taking Iraq from British with 1 artillery, 1 bomber and 1 italian_para remaining. Battle score for attacker is 1
                                  Casualties for Italians: 1 infantry
                                  Casualties for British: 1 mech_infantry
                              Battle in 98 Sea Zone
                                  Italians attack with 2 battleships, 1 cruiser and 1 submarine
                                  French defend with 1 destroyer
                                  Italians win, taking 98 Sea Zone from Neutral with 2 battleships, 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
                                  Casualties for French: 1 destroyer
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                      
                          Non Combat Move - Italians
                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                              Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                              Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
                              1 bomber moved from Iraq to Greece
                              1 mech_infantry moved from Tunisia to Libya
                              1 armour moved from Tunisia to Libya
                              1 transport moved from 95 Sea Zone to 96 Sea Zone
                              1 infantry moved from Malta to 96 Sea Zone
                              1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                              1 infantry moved from 97 Sea Zone to Greece
                              1 transport moved from 95 Sea Zone to 97 Sea Zone
                              1 infantry moved from Northern Italy to Southern France
                              1 aaGun moved from Northern Italy to Southern France
                              1 armour moved from Northern Italy to Southern Italy
                              1 infantry moved from Northern Italy to 95 Sea Zone
                              1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                              1 infantry moved from 97 Sea Zone to Greece
                              1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                              1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                              1 destroyer moved from 95 Sea Zone to 98 Sea Zone
                              1 Rail moved from Southern Italy to Slovakia Hungary
                              1 Rail and 1 infantry moved from Slovakia Hungary to Southern Italy
                      
                          Place Units - Italians
                              1 Italian_LCV, 1 fighter and 1 infantry placed in Southern Italy
                      
                          Turn Complete - Italians
                              Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                              Italians collect 13 PUs; end with 13 PUs
                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs
                      

                      7fee1e88-ab0b-45da-9638-1b9e8ad9852f-exp-game-2-trout-vs.panzer-it5.tsvg

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                      • Panzerstahl-Helm 0P Online
                        Panzerstahl-Helm 0
                        last edited by

                        @Trout

                        Game History

                        Round: 5
                        
                            Purchase Units - ANZAC
                                ANZAC buy 1 Escort, 1 carrier and 1 submarine; Remaining resources: 4 PUs; 
                        
                            Combat Move - ANZAC
                        
                            Combat - ANZAC
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                1 air_transport and 1 infantry moved from Queensland to Java
                                1 air_transport and 1 infantry moved from New South Wales to Queensland
                                3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
                                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                        
                            Place Units - ANZAC
                                1 Escort, 1 carrier and 1 submarine placed in 62 Sea Zone
                        
                            Turn Complete - ANZAC
                                Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
                                Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
                                ANZAC collect 14 PUs; end with 18 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs
                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                        
                            Combat Move - French
                        
                            Combat - French
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Northwest Persia
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 95 Sea Zone
                        
                            Non Combat Move - French
                                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                Trigger ItaliansParaBoost atNorthwest Persia: Italians has 1 italian_paraBoost placed in Northwest Persia
                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger Wolfpack at95 SeaZones: Germans has 1 Wolfpack placed in 95 Sea Zone
                                Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                1 infantry moved from Anglo Egyptian Sudan to Egypt
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        7fee1e88-ab0b-45da-9638-1b9e8ad9852f-exp-game-2-trout-vs.panzer-ANZ5.tsvg

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                        • T Offline
                          Trout @Panzerstahl-Helm 0
                          last edited by

                          @panzerstahl-helm-0 Scramble instructions needed for SZ 92. The file is the finish of Combat Movement because if you scramble the Air Commander on Gibraltar, I will need to do it in Edit Mode I believe. First time doing this, so may need to do it a few times before I get it right. Also feel free to check and see if I did my Air Commander correctly. The Luftflotte has one fighter (with the double AC bonus) and two Tac B's.
                          83f07d07-902e-48d2-a52b-ae23c33b6300-exp-game-2-trout-vs.panzer-g6.tsvg

                          B Panzerstahl-Helm 0P 2 Replies Last reply Reply Quote 0
                          • B Offline
                            beelee @Trout
                            last edited by beelee

                            @trout

                            Hi Guys

                            Been going through latest and I'll clarify how Air Commanders work and there's also a couple other things 🙂

                            It's not real clear but my interpretation of Heavy Airfields is that you can't build or upgrade in GIB since it didn't exist at Game Start. I'll fix it for update so you can't do it.

                            Screenshot from 2025-05-03 01-21-51.png
                            Screenshot from 2025-05-03 01-22-21.png

                            Back in a bit. I decided to cook tonight and supper is done 🙂

                            Edit
                            So at start of G6, 1st Panzer and 1st Luftfloffen (sp) should be active in their Boxes.

                            Screenshot from 2025-05-03 01-32-15.png
                            Screenshot from 2025-05-03 01-34-27.png

                            Also, it'd probably be better to activate the Tac instead of the Ftr since it is attacking. Get 2 at 4 that way. You can reconfigure during ncm for defense.

                            oops I might have messed up 🙂 If you want the Tac to get the bonus rolls you need to activate one of the Ftrs too. Actually should just activate everything in the Air fleet, except the Tac if you want the Ftr to get the extra roll.

                            Hmm ... I need to look at that again myself. 🙂

                            brb

                            yea I think I made it so all units in the Air Fleet should be active so they won't interact with outside units. However, how to have the AC choose between a Tac and a Ftr, I don't think I did.

                            This would require a separate AC for each. Well, for now, we won't worry about it 🙂

                            Getting back to your game, if Panzer scrambles, he can't scramble the Air Fleet as the AB can't be Heavy Boosted. So you'd just use normal Air Units or don't use the AC himself, as none of the other Units will activate without him.

                            So use edit to move the dudes out of 1st USA Air Fleet but don't move the AC if they scramble.
                            If there was a Tac in the Air Fleet, you'd have to edit out the AC and add a regular Ftr.

                            Confused yet ? I am lol

                            I will test this again, but I think I need a separate AC for Tac and Ftr

                            So before CM the Boxes should look like this

                            Screenshot from 2025-05-03 02-04-38.png

                            Then move them in edit as needed. I can't remember but I think triplea will auto select the Tac for attack as it's more powerful.

                            And Ftr for Defense for same reason. We won't need a separate AC if that's the case. I kinda remeber that's how it worked during testing but not certain.

                            I'll test now

                            Edit
                            Oh yea while I'm thinking about it 🙂 @Trout you only need to move one Para boost and all the Paras will get the bonus. Same with the wolfpack thingy.

                            Wolfpack overproduces but I haven't tried to fix it as it has no impact other than maybe visual. That and it would blow what's left of my brain to pieces trying to solve lol

                            OK I'm in the middle of testing your turn right now 🙂

                            Edit
                            @Trout also I don't think you can directly edit the Para Boost into the attack and have it work. It'll show up but not fire or boost in this case.

                            So edit in a boost to ROM before moving anything and then move normally. You won't need to be in edit to move it.

                            Edit
                            OK so this replicates your CM Trout or close to it. It's a little sloppy but yea w/e lol
                            Anyway, I moved all the dudes from AG North Box too. otherwise you can't use the Flag.

                            Trout Panzer Air Commander CM G 6.tsvg

                            Now I will test the combat and see if the Air Fleet works correctly. Gonna max scramble for first one.

                            Edit Combat
                            Yay so far so good 🙂 As you can see triplea selected the Tac for 2 rolls at 4 along with the Bmbrs making for 4 at 4 total.
                            U-boats already fired so we get 8 at 3 with none of the Tacs being boosted by the Air Fleet Ftrs and the AC getting 2 rolls.

                            Works correctly 🙂

                            Screenshot from 2025-05-03 03-07-50.png

                            The Yank AF Ftrs roll correctly with no bonus. So far so good, except the Allies took a major beating 🙂
                            Screenshot from 2025-05-03 03-19-49.png

                            I will test a defense scenario next with a mixed Air Fleet but I think we're good. I kinda remember it now.

                            Sorry to spam out on your game 😊

                            Last Edit
                            Feel like I'm overachieving but here's ncm. Trout Panzer Air Commander NCM G 6.tsvg
                            Note I changed Yank AC in GIB to inactive and had to use edit to move 1st Luftflotten as it had been moved in edit in CM.

                            I think that's why anyway. They act a litle funky for move when you move other planes too.

                            Moved the dudes back to AG North.

                            Anyway, I'll quit buggin 🙂

                            Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee
                              last edited by beelee

                              Sadly triplea defaults to the Tac on Defense as well. Maybe because it's more expensive ?

                              At any rate, this will require separate air Commanders for Tacs and Fts making the game yet more complex. 😞

                              Well that's how the commisars and Oberst work too. Disappointing. I guess just roll the battles in edit for now and adjust as needed.

                              This will take a while. I'm wondering about a easier solution. Idk if it'd be better to just swap a Ftr in for D and swap back ? Idk that's pretty hack.

                              Maybe make a Tac D4 ? swap it out. That'd take almost as much work. I guess a separate AC. GD it

                              Actually something messed up. I'm only getting 5 rolls on D no matter the combination. Maybe I just screwed up the Yanks and there is still hope 🙂

                              Edit
                              ok it's doing the same thing for Germany on Defense. You'll have to fight the battles or the defensive ones in edit.

                              Edit Again
                              The Sun is coming up but there is Good News 🙂 I had the German supportAttachment only supporting German Tacs and not German Ftrs. They were supporting non German Ftrs and that is something they can't do anyways 🙂

                              I just tested and preliminary results were a success 🙂
                              I still need to go through SSR and USA but I think we can keep it to a Single Active Air Commander for both Ftrs and Tacs.

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                              • Panzerstahl-Helm 0P Online
                                Panzerstahl-Helm 0 @beelee
                                last edited by Panzerstahl-Helm 0

                                @beelee said in EXP Game 2 Panzer vs. Trout:

                                Hiho,

                                many thanks for your explanation.
                                Very appreciated!

                                Honestly I am reading the rules a bit different, and only IC that existed from game start can be upgraded, hence no new build IC can be upgraded.
                                On the other hand, I read that there is no such restriction for ABs, but that all ABs are allowed to be upgraded (regardless if they existed right from the beginning or were build during the game).
                                Perhaps The Captain can clarify this.

                                @trout

                                Hi Guys

                                It's not real clear but my interpretation of Heavy Airfields is that you can't build or upgrade in GIB since it didn't exist at Game Start. I'll fix it for update so you can't do it.

                                Screenshot from 2025-05-03 01-21-51.png
                                Screenshot from 2025-05-03 01-22-21.png

                                BR

                                EDIT 1: I asked The Captain in the Axis and allies forum.

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                                • B Offline
                                  beelee @Panzerstahl-Helm 0
                                  last edited by beelee

                                  @panzerstahl-helm-0

                                  yea i had the initial thought as you as well but then started second guessing myself 🙂 Either way it'd be good for the Captain to clarify.

                                  Well this has turned into a going on 8 hour fiasco but I think I got it on the run. Thought that before too though lol

                                  Sadly, we'll need two Air Commanders. One for Tacs and one for Ftrs. Just tested G and got the desired results so ... here's hoping 🙂

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                                  • B Offline
                                    beelee
                                    last edited by

                                    OK G is done

                                    GAirCommanderFtr.png GAirCommanderTac.png

                                    Yanks and commies will go faster but sadly won't work for your game 😞

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                                    • Panzerstahl-Helm 0P Online
                                      Panzerstahl-Helm 0 @Trout
                                      last edited by Panzerstahl-Helm 0

                                      @trout said in EXP Game 2 Panzer vs. Trout:

                                      @panzerstahl-helm-0 Scramble instructions needed for SZ 92. The file is the finish of Combat Movement because if you scramble the Air Commander on Gibraltar, I will need to do it in Edit Mode I believe. First time doing this, so may need to do it a few times before I get it right. Also feel free to check and see if I did my Air Commander correctly. The Luftflotte has one fighter (with the double AC bonus) and two Tac B's.
                                      83f07d07-902e-48d2-a52b-ae23c33b6300-exp-game-2-trout-vs.panzer-g6.tsvg

                                      No scramble.
                                      It doesnt matter if AC can be activated or not
                                      ...although I am tempted to scramble. ðŸĪŠ

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                                      • Panzerstahl-Helm 0P Online
                                        Panzerstahl-Helm 0 @beelee
                                        last edited by

                                        @beelee said in EXP Game 2 Panzer vs. Trout:

                                        OK G is done

                                        GAirCommanderFtr.png GAirCommanderTac.png

                                        Yanks and commies will go faster but sadly won't work for your game 😞

                                        looks awesome! good idea with the marked parts.

                                        B T 2 Replies Last reply Reply Quote 1
                                        • B Offline
                                          beelee @Panzerstahl-Helm 0
                                          last edited by

                                          @panzerstahl-helm-0

                                          heh heh thought the bomb looked pretty cool 🙂 Frostion is a professional computer artist. He Totally Rocks
                                          Rock On !!!.png We are so lucky to have his dudes to draw from.

                                          @Black_Elk got his permission too so we're all dialed in there. Of course we credit him as hard as we can
                                          🙂

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                                          • T Offline
                                            Trout @beelee
                                            last edited by

                                            @beelee Wow! You've been active all night on this! Yes, I can see the complications in getting Air Commander rules into Triple A format. My reasoning on having the fighter get the AC bonus is because I only have two fighters who can reach the SZ. So having the fighter with the bonus allowed me to pair it with the two TB's in the Luftflotte and have a fighter who can die (instead of a bomber) and still have the Luftflotte be intact. What I was unclear on is does he pair with Tac B for the bonus also?? If so, then probably should always have two TB's/one fighter in the Luftflotte with TB getting the bonus which would allow you to attack with 6 drolls @4. I saw where no scramble so that takes care of that.

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