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    AI Not Adding AA to Vulnerable Factory 2.7

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    • S
      Sculpt last edited by Sculpt

      Not sure if I should make a new post or post reply in AI Development Discussion and Feedback?

      Is the great Redrum still improving AI (10 months no post) or did someone else take over?

      I wouldn't call this a bug, but rather AI logic. For TripleA-2.7+14972 I played Allies (human), Axis Hard AI, for WWII Classic 3rd Edition.

      For about 3 rounds Japan did not purchase/place an AA unit into French Indo China which has a factory that Allies were in position to bomb, and then I bombed increasingly. Japan had plenty of PUs to purchase one.

      Situationally, Japan bought factories on 2 consecutive turns, and one AA the next turn with no enemy bombers in range. The one factory territory without AA was captured, and Japan took it back. Japan then never added an AA to that territory though enemy bombers were in range.

      A human player might add an AA when it's clear the enemy is choosing to not capture the factory-without-AA territory because it prefers to no-risk bomb it. I'd assume the AI doesn't have a calculation that determines the bombing damage (PUs) is worse than losing the territory... and then would decide to add an AA and abandon the territory if it could not hold it (with 50% battle calculation)?

      Just kind of an interesting scenario that perhaps an AI code cannot be written to account for. I can upload the gamesave if there's any need.

      Panther 1 Reply Last reply Reply Quote 2
      • Panther
        Panther Admin Moderators @Sculpt last edited by

        @sculpt

        It would be most interesting if you indicated which game (map) you are talking about.
        Different games have different AA types/units with different AA rules.

        S 1 Reply Last reply Reply Quote 0
        • S
          Sculpt @Panther last edited by

          @panther Oops, I apologize! It was WWII Classic 3rd Edition.

          1 Reply Last reply Reply Quote 2
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