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    Move and Attack Twice in One Turn

    Map Making
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    • B
      beelee last edited by

      @wc_sumpton @TheDog @RogerCooper Pretty sure I've seen you guys discuss this before but I couldn't find anything searching.

      What I want to do, is for the first turn of the game, is give Germany two CM, Battle and NCM and then finish their turn normally.

      I think I know how to do that but I'm not sure how to limit it to only the first turn.

      Any help appreciated.

      Thanks

      VictoryFirst 2 Replies Last reply Reply Quote 0
      • VictoryFirst
        VictoryFirst @beelee last edited by

        @beelee I did that in a game I am working on called "A Storm Coming". I need to look up how I did that but just letting you know that it is possible.

        1 Reply Last reply Reply Quote 1
        • VictoryFirst
          VictoryFirst @beelee last edited by

          @beelee said in Move and Attack Twice in One Turn:

          I think I know how to do that but I'm not sure how to limit it to only the first turn.

          Missed this. I don't know how you would do that. I have the extra phases throughout the entire game.

          B 1 Reply Last reply Reply Quote 0
          • B
            beelee @VictoryFirst last edited by beelee

            @victoryfirst

            heh heh in case you missed him folks He's Back ! 🙂

            Hi Victory

            Yea I think you have to use -reset- somehow but I'm not certain. I have a Changer player that only goes once so i think it can be done.

            Edit
            Ok it says "maxRunCount=1" for Changer. I'll try that for the extra phases but not super confident on it 🙂

            Edit 2
            lol it can't be that easy ! @VictoryFirst try this

            Screenshot from 2025-07-27 13-13-18.png

            TheDog 1 Reply Last reply Reply Quote 0
            • TheDog
              TheDog @beelee last edited by

              @beelee
              For those steps that you want to run just once you will need
              maxRunCount="1"

              at the end of the usual parameters, not tried it, but hopefully it is part of your requirement.

              eg.
              <step name="gameInitDelegate" delegate="initDelegate" maxRunCount="1"/>
              <step name="setupRandomStartDelegate" delegate="randomStartDelegate" display="Pregame Nation Placements" maxRunCount="1"/>

              B 1 Reply Last reply Reply Quote 1
              • B
                beelee @TheDog last edited by

                @thedog

                yes thank you. I had it for my one time player. So I tried it. I just didn't think it'd be that easy 🙂

                1 Reply Last reply Reply Quote 1
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