EXP Game 6 Barnee vs Trout
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@beelee Correct
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Commies musta been busy distilling the potato. They didn't hit anything lol
Uncle Joe said, don't worry, Jerry isn't gonna attack

Edit
heh heh you making me think
Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 1 elite, 6 guard_infantrys and 3 mine_unarmeds; Remaining resources: 11 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Bulgaria from Germans EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Baltic States 1 artillery moved from Belarus to Baltic States 1 infantry moved from Belarus to Baltic States EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 fighter moved from Novgorod to Bessarabia 3 infantry moved from Western Ukraine to Bessarabia 1 infantry moved from Belarus to Baltic States 1 infantry moved from Karelia to Finland Russians take Finland from Germans Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 elite and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits, 2.33 expected hits Germans roll dice for 1 elite and 1 mech_infantry in Baltic States, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Baltic States 1 elite owned by the Germans and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 3 infantry Casualties for Germans: 1 elite and 1 mech_infantry Battle in Bessarabia Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Russia 1 fighter moved from Bessarabia to Bryansk 5 mine_unarmeds moved from Bryansk to Belarus 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Russia 4 armour moved from Russia to Bryansk 1 elite moved from Bryansk to Rostov 1 infantry moved from Rostov to Caucasus 1 Tank_General moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 6 infantry moved from Belarus to Bryansk 1 aaGun moved from Belarus to Bryansk 1 Soviet_Commisar moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 2 infantry moved from Karelia to Novgorod Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 3 mine_unarmeds EDIT: Adding units owned by Russians to Bryansk: 3 mine_unarmeds EDIT: Turning off Edit Mode 1 elite, 6 guard_infantrys and 3 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 12 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 12 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s EDIT: Turning off Edit Mode Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Russians collect 39 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans regular : 1.67 Russians regular : 1.67 -
@beelee Not sure what you are exactly doing in the North Pacific but will ignore it for now, except for Homeland Defense, while I have fun in the South Pacific

5d53ccf4-60c4-4fba-aa83-161883eb8d20-exp-game-6-trout-j4.tsvg
I guess we will see if Nimitz doing a tricky on Yamamoto
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heh heh Halsey doesn't really know what he's doing either

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I know this been discussed a bunch but I can't remember how it works.
Yanks take Korea and SSR moves a Inf in. JPN would have to DOW on SSR to attack Korea ?
@crockett36 how do you play it ?
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GD it I totaly Fckd up Purchase. I will have to edit
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 1 ArmoredInfantry, 2 Escorts, 2 NavyFighters, 1 artillery, 1 carrier, 2 destroyers, 1 elite, 1 submarine, 1 transport and 1 usa_tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 battleship, 2 cruisers, 1 destroyer, 2 submarines, 3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 Heavy_BB, 1 artillery, 2 destroyers, 1 elite, 1 infantry, 2 transports and 1 usa_armour moved from 7 Sea Zone to 6 Sea Zone 1 artillery, 1 elite, 1 infantry and 1 usa_armour moved from 6 Sea Zone to Korea 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Southern France causes 6 damage total. Battle in 6 Sea Zone Americans attack with 1 Heavy_BB, 1 battleship, 2 cruisers, 3 destroyers, 2 submarines, 2 transports, 3 usa_fighters and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Heavy_BB, 1 battleship, 2 cruisers, 3 destroyers, 2 transports, 3 usa_fighters and 1 usa_tactical_bomber in 6 Sea Zone, round 2 : 8/12 hits, 6.50 expected hits Japanese roll dice for 1 Japan_destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 Heavy_BB, 1 battleship, 2 cruisers, 3 destroyers, 2 submarines, 2 transports, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Korea Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 submarine moved from 7 Sea Zone to 19 Sea Zone 2 carriers moved from 16 Sea Zone to 6 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 6 Sea Zone to Amur 3 usa_fighters moved from Hawaiian Islands to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 86 Sea Zone to 66 Sea Zone 1 artillery moved from Central United States to Western United States 2 mech_infantrys moved from Eastern United States to Western United States 1 aaGun moved from Eastern United States to Central United States 1 bomber moved from Southern France to United Kingdom Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 1 usa_tactical_bomber placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 elite EDIT: Adding units owned by Americans to Western United States: 1 elite EDIT: Turning off Edit Mode 1 elite placed in Eastern United States 1 ArmoredInfantry and 1 artillery placed in Western United States 2 Escorts, 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone Americans undo move 1. Americans undo move 4. 1 Escort and 1 destroyer placed in 101 Sea Zone 1 Escort, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 55 PUs; end with 55 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 9 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 9 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 1 Fortification, 1 UndrgroundFctry, 1 infantry and 3 mech_infantrys; Remaining resources: 41 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Denmark from Germans EDIT: Turning off Edit Mode 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State 2 uk_fighters moved from United Kingdom to Holland Belgium EDIT: 1 uk_para moved from United Kingdom to Denmark EDIT: 4 uk_paras moved from United Kingdom to Holland Belgium Combat - British Battle in Shan State British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Holland Belgium British attack with 2 uk_fighters and 4 uk_paras Germans defend with 2 infantry British roll dice for 2 uk_fighters and 4 uk_paras in Holland Belgium, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 uk_fighters and 4 uk_paras remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters moved from Holland Belgium to United Kingdom 2 uk_fighters and 1 uk_tactical_bomber moved from Malta to Egypt 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 uk_armour moved from Belgian Congo to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 uk_armour moved from Kenya to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 2 Rails and 2 infantry moved from Union of South Africa to Egypt 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to Burma 2 aaGuns, 1 artillery, 13 infantry and 2 uk_armours moved from India to Burma Place Units - British Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 factory_minor EDIT: Adding units owned by British to Egypt: 1 UndergroundMinr EDIT: Turning off Edit Mode 1 Fortification placed in Sumatra 1 infantry and 3 mech_infantrys placed in India Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 1 artillery and 2 uk_armours EDIT: Adding units owned by British to Union of South Africa: 2 infantry and 1 uk_armour EDIT: Adding units owned by British to United Kingdom: 1 UK_LCV, 1 artillery and 1 uk_para EDIT: Changing PUs for British from 41 to 0 EDIT: Turning off Edit Mode Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6 British collect 50 PUs (1 lost to blockades); end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : 0.33 Germans AA : -0.17 Germans regular : -0.67 British regular : 0.33Sorry for the messy turn
I hit done before I was done with UK Purchase and hadn't saved after USA.At any rate, it is correct.

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@beelee rare situation. I believe the Russian troop is ignored.
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@crockett36 if Japan doesnβt want to Dow or kill the unit.
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@beelee Hey bro. Can you doublecheck the UK IPC numbers? I am coming up with 56 instead of 61 and I think the issue is that TripleA gave them a 5 IPC bonus. But I am not aware of any bonuses for UK since Axis have Hong Kong and Gibraltar. 51 + 9 (Denmark/HB/Iraq/Persia) - 4 (Hong Kong/convoy of 1)
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@beelee Very quiet Italian turn. Built a battleship and collected money. That's about it
44d92c61-d73e-49a1-8e0b-e2af4f96ce0b-exp-game-6-trout-i4.tsvg
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Yea they will get the 5 bucks for having control of all there PU value TTys on Europe map. It's different from OOB, as that requires all TTys whether they have a PU value or not.
Edit
Wow Italia cash heavy ! lol Regia Marina just launched a BB too !
I'll bust out ANZAC now
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 Escort, 2 Fortifications, 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 2 fighters moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from New South Wales to Queensland 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 Fortifications placed in Java 1 Escort and 1 destroyer placed in 62 Sea Zone 1 armour and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Denmark Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 GAirCommander, 2 fighters and 1 tactical_bomber moved from 1st Luftflotten to GermanFlow EDIT: 1 GAirCommanderTac moved from GermanFlow to 1st Luftflotten 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33I configured 1st Luft for Offensive Operations. Think of the Overflow Boxes as just extra pieces next to the board. You don't have to use edit as much this way.
I should probably add the AF Ftrs and Tacs to the Boxes at Game Start too.We'll see how the experiment goes

Also, do you use Map Blends ? I think I'm gonna make it the default as it's easier for new users to see the Units. Can see a little more topography as well.
Elk is down with it, just wondered if you had an opinion

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@beelee I don't even know what Map Blends is so can't offer an opinion. Took me a long time to do G5. Struggled with how to deploy my air force. You registered 4/4 hits with your Tommy paras!! I get real confused with the Luftlotten attacks. You probably see that with all of my Edit Moves. I don't get it right half of the time I think. Big naval battle brewing in the Pacific on J5 possibly.
d334f450-f83d-4fd8-8815-ba04954d5652-exp-game-6-trout-g5.tsvg
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Hi Trout
Yea, so blends are under "View". They're off by default, which gives the brighter look.

When on, TTys are lighter. The dudes standout better as they don't change. There's a couple spots, Italy, Java etc ... that are hard to see the guys when first playing.

Edit




Depends on the Terrain. The Deserts are light to begin with but the Forested areas darker
Edit2
Looks as if you have it dialed in pretty good with the Flow moving the Ober. Also, you can see you get the correct die rolls for the Bess battle

Edit 3
Wow Tommie Paras were cream of the crop. They all hit. Even Ivan scored a couple

Edit 4
So for 2nd Waffen, you should keep Ober 3 in the Box as he is still active.I'm guessing the edit move with the LCV from Germany to Greece was for Rail ? and the 2 Inf to GIB from S FRA was just a swap of the LCVs ?
No biggie if so, as we've played each other enough, but I like to see the actual movement. Can click on edit, hit move, then click on the 2 dudes and the LCV all at once and move.
Can then click on the other LCV and move back. Don't need to hit move again in edit as it'll stay that way until you do something else.
Just a personal preference. Makes it a tiny bit easier to follow

Edit 5
Surprised you didn't take out Bulg
Ok commies coming up -
@beelee Yes the dice have favored you so far except for that SZ 93 wipeout which changed my entire strategy. Otherwise your bullet stoppers and AA gunners have been lights out in several battles. I luckily had a Waffen dude next door to keep Gruppen Army intact. Maybe the dice will even out a bit on J5

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@beelee Yes one SRM for moving the factory to France and one moving the LCV to Greece. Yes the LCVs swapped in moving two Nazis to Gibraltar
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@beelee Not taking Bulgaria was a screwup. For some reason in my mind I thought that Italy could take Bulgaria before the next Russian turn.
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Game History
Round: 5 Purchase Units - Russians Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 26 Army_Conscripts, 1 elite and 1 mine_unarmed; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Russians takes Greater Southern Germany from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 russian_para moved from Bulgaria to Greater Southern Germany 2 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Baltic States 2 infantry moved from Novgorod to Baltic States 1 elite moved from Belarus to Baltic States 1 armour and 1 infantry moved from Belarus to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 1 armour, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 ElitePanzer and 1 elite Russians roll dice for 1 armour, 1 elite, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/8 hits, 2.50 expected hits Germans roll dice for 1 ElitePanzer and 1 elite in Baltic States, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Baltic States 1 elite owned by the Germans and 1 ElitePanzer owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 ElitePanzer and 1 elite Battle in Western Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 4 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Non Combat Move - Russians Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Timguska Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Amur Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria EDIT: 1 russian_para moved from Caucasus to Bulgaria 1 armour and 1 mech_infantry moved from Caucasus to Iraq 1 elite moved from Rostov to Caucasus 1 fighter moved from Western Ukraine to Caucasus 1 Russian_Engineer moved from Belarus to Russia 1 Russian_Engineer moved from Bryansk to Russia 3 mine_unarmeds moved from Bryansk to Belarus 3 mine_unarmeds moved from Russia to Bryansk 1 guard_infantry moved from Russia to Belarus 1 elite moved from Bryansk to Belarus 1 guard_infantry moved from Russia to Rostov 1 guard_infantry moved from Russia to Kazakhstan 1 guard_infantry moved from Russia to Novosibirsk 1 R_Europe_Rail and 1 elite moved from Russia to Timguska 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 armour moved from Urals to Amur 1 aaGun and 15 infantry moved from Buryatia to Amur 1 Russian_Rail moved from Russia to Bryansk 1 Russian_Rail and 1 Soviet_Commisar moved from Bryansk to Amur 1 russian_para moved from Novgorod to Russia 2 guard_infantrys moved from Russia to Urals 1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk Place Units - Russians 3 Army_Conscripts placed in Bryansk 3 Army_Conscripts placed in Volgograd 3 Army_Conscripts placed in Novgorod 17 Army_Conscripts, 1 elite and 1 mine_unarmed placed in Russia Trigger RussiansReplaceConscriptsNovgorod: has removed 3 Army_Conscripts owned by Russians in Novgorod Trigger RussiansReplaceConscripts17: has removed 17 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsNovgorod: Russians has 3 infantry placed in Novgorod Trigger RussiansReplaceConscripts17: Russians has 17 infantry placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria Trigger RussiansParaBoost atGreater Southern Germany: Russians has 1 russian_paraBoost placed in Greater Southern Germany Russians collect 43 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans regular : -1.67 Russians regular : -0.50That was more of a complex turn than I thought lol
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@beelee Okay, dice favored Axis this round a bit. Now I have too many carriers and a bad strategic position but Halsey went bye-bye. The Emperor is pleased that he can return to fishing with his kids on the weekends in SZ 6.
7f441ef5-3b5a-41b6-b276-bfd05f734ac4-exp-game-6-trout-j5.tsvg
Sorry! Forgot to move the AA Gun from Indochina - use this one
4337542e-3536-4faf-b7d9-ae5cf5069de6-exp-game-6-trout-j5.tsvg
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