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    EXP Game 1 Trout vs Johnny Cat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Glad you got there okay. Yes, enjoy the fried scorpions and all of that other wonderful cuisine that you can't get here in USA πŸ™‚ You are correct. I missed that you had posted R3. Did J3 now. Decided to stay at peace with the USA. If I promise to not attack Hawaii and just stomp on Australia and other places can we agree to remain at peace? You are from Cali so I assume you are pro-peace yes??? I can even agree to send FDR a daily supply of sushi and green tea for him and his dear Eleanor. See how gracious our Emperor is πŸ™‚
      Game History

      Round: 3
      
          Purchase Units - Japanese
              Japanese buy 1 Heavy_BB, 1 Japan_destroyer, 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              Trigger JapanDOW OnUSAorUK: Americans has 6 infantry and 2 usa_fighters placed in Western United States
              1 fighter moved from Caroline Islands to 46 Sea Zone
              1 fighter moved from 33 Sea Zone to 46 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
              1 transport moved from 33 Sea Zone to 34 Sea Zone
              2 infantry moved from Paulau Island to 34 Sea Zone
              2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
              1 infantry moved from Siam to Shan State
                    Japanese take Shan State from British
              2 armour moved from Shantung to Kweichow
              2 infantry moved from Kwangsi to Kwangtung
              2 armour moved from Kiangsu to Kweichow
              1 armour moved from Jehol to Kweichow
              2 infantry moved from Anhwe to Kweichow
              1 infantry moved from Hopei to Shensi
              1 mech_infantry moved from Anhwe to Kweichow
              1 transport moved from 36 Sea Zone to 37 Sea Zone
              1 infantry moved from Siam to 37 Sea Zone
              1 infantry moved from 37 Sea Zone to Malaya
              1 carrier moved from 36 Sea Zone to 37 Sea Zone
              1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
              1 fighter moved from 36 Sea Zone to 37 Sea Zone
              1 tactical_bomber moved from Hunan to Shensi
              2 fighters moved from Hunan to Shensi
              2 bombers moved from Kwangsi to Kwangtung
              3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
              1 fighter moved from Hunan to Kweichow
              1 tactical_bomber moved from Hunan to Kweichow
              1 fighter moved from Hunan to Kwangtung
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
      
          Combat - Japanese
              Battle in 46 Sea Zone
                  Japanese attack with 2 fighters and 1 tactical_bomber
                  ANZAC defend with 1 transport
                  Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 transport
              Battle in Java
              Battle in Celebes
              Battle in Malaya
              Battle in Kweichow
                  Japanese attack with 5 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Chinese defend with 2 infantry
                  Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Malaya from British, taking Kweichow from Chinese with 5 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Kwangtung
                  Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
                  British defend with 1 harbour and 2 infantry
                  Japanese win, taking Kwangtung from British with 2 bombers, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in Shensi
                  Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                  Japanese win, taking Shensi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Japanese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
              1 aaGun, 4 artilleries and 8 infantry moved from Anhwe to Hopei
              1 J_Rail and 1 infantry moved from Kiangsu to Yunnan
              1 J_Rail moved from Kiangsu to Shantung
              1 J_Rail and 1 infantry moved from Shantung to Hopei
              1 Japan_destroyer, 1 battleship, 1 cruiser and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
              1 Japan_destroyer moved from 6 Sea Zone to 33 Sea Zone
              1 elite moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
              1 elite moved from 33 Sea Zone to Caroline Islands
              1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
              1 fighter moved from 46 Sea Zone to 33 Sea Zone
              1 fighter moved from 46 Sea Zone to Caroline Islands
              2 fighters moved from Shensi to Yunnan
              1 tactical_bomber moved from Shensi to Yunnan
              2 infantry moved from Manchuria to Jehol
              1 infantry moved from Korea to Manchuria
              1 fighter moved from Kweichow to Hopei
              1 tactical_bomber moved from Kweichow to Hopei
              3 fighters moved from Kwangtung to Hopei
              1 tactical_bomber moved from Kwangtung to Hopei
              1 tactical_bomber moved from Kwangtung to Hopei
              1 fighter moved from Kwangtung to Yunnan
              2 bombers moved from Kwangtung to Kiangsi
      
          Place Units - Japanese
              1 Heavy_BB and 1 Japan_destroyer placed in 6 Sea Zone
              1 armour, 1 infantry and 1 mech_infantry placed in Shantung
              1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 47 PUs; end with 49 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 50 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 58 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
      

      803d8e9a-e096-4a8d-a509-ed447eb9ae86-exp-game-1-jc-j3.tsvg

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee Naval Mines (NM) Question:

        The augmented rules (https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf) state that NMs can only be placed in ones capital.

        I have to assume the following; please let me know if any are incorrect:

        1. in the USA's case, place in capital means East or West Coast, right? If not what would be the rational ?

        2. Naval mines can be moved by destroyers or transports - 3 mines per escort. They can unload and arm them after the NCM (non combat move)

        3. Naval Mines are placed on a line between sea zones - and this has to be noted by the players.

        Example : The US could, in theory, place a number of mines in SZ 26 the Hawaii zone. And their location must be specified so the line between 26 and 24 (Wake Island) and 26 and 30 (Johnston Island)

        The Japanese could move around these but if they moved directly from Caroline Islands, for example, how are these dice rolls handled ?

        Thanks

        1 Reply Last reply Reply Quote 1
        • JohnnyCatJ Offline
          JohnnyCat
          last edited by JohnnyCat

          @beelee @Trout
          FOUND IT

          1 Reply Last reply Reply Quote 0
          • B Online
            beelee
            last edited by

            @johnnycat

            Hi Cat

            Glad you made it to Asia safely πŸ™‚ Business Class or used to be known as 1st Class πŸ™‚

            Yea. so the NMs, NavalMines, US of A has their Capital in "Eastern United States". So can't place them in Cali πŸ™‚ Although the blokes can in India so ... well that's the rules πŸ™‚

            NMs can only be moved by "Escorts" not Destroyers. Some of the movement is "Player Enforced".

            Yes you have the Sealine in the Seazone defending correct. Use the comment log to state which Mines defend where and/or state in Game Thread.

            Actually best to state in Game thread as comment Log can get missed but when in doubt, check the log and if it's listed as it should be, then you'll have your answer. πŸ™‚

            Do your turn and save it where you have a question and I will look at it.

            Idk any Chinese and JPN seems inappropriate, so a Good Day to you πŸ™‚

            Rock On !!!.png

            JohnnyCatJ 3 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @beelee
              last edited by

              @beelee Thanks - how are these mine attacks done in the game - what I mean is how are dice rolled?

              So the only way to get Naval Mines From the East Coast to the Pacific is to ship them via transport or escort from the East Coast through Panama Canal or the long way???

              So what is an "escort"? The rules say a ship that attacks with 1 and defends with 2 and follow destroyer rules.

              So I don't get it - how do we acquire escorts?

              B 1 Reply Last reply Reply Quote 1
              • B Online
                beelee @JohnnyCat
                last edited by

                @johnnycat

                Yea so NMs are produced in EUS only. I think you can Rail move them, I'll check.

                Nope you can't

                Screenshot from 2025-12-13 04-38-51.png

                brb with the Escort/DD thingy

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee Sorry to nag you on this but these Naval Mines seem very powerful if used well...

                  So what are Naval Mines 2 and 3 ? I thought you addressed that earlier but now I cannot find that. My plan is to purchase 5 Naval Mines, place them on the east coast, then next turn to load 5 naval mines onto the transport there, and ship them (in 3 turns) to the Japan Sea Zone.

                  OK I am kidding but this would work yes? The game shows that a transport can hold 5 NMs. But the rules may have said that "Escorts" whatever those are, can only hold and ship 3...

                  So confusing...

                  B 2 Replies Last reply Reply Quote 1
                  • B Online
                    beelee @JohnnyCat
                    last edited by beelee

                    @johnnycat

                    oops

                    https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee It turns out that knowing Japanese is a very valuable asset here in 2025 Taiwan.

                      1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee YES I know this - and read it many times. Still don't know:

                        1. what is an escort and how to get them
                        2. How many NMs can be moved by escort (the game allows transports to move 5)
                        3. What is a NM2 and NM3
                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @JohnnyCat
                          last edited by beelee

                          @johnnycat

                          Yea so only "3" NMs on a "Escort" at a time. Player Enforced. Triple has to allow illegal moves to make all Units transportable.

                          Edit
                          NM 2 = 2 NMs and 3 =3. 3 is the most common I find because that is max Escort ability to transport. Have to use edit to place them.

                          Edit 2
                          Ah you are in Formosa. I thought I had something wrong πŸ™‚ A Pleasant evening to you and I will post the Escorts directly

                          1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat

                            Patience Grasshopper

                            i will explain directly πŸ™‚

                            Edit
                            Escorts can't be purchased until turn 4, Late 1941. You can buy NMs and place them in your Capital but won't be able to move them until Escorts come into play.

                            Screenshot from 2025-12-13 05-04-26.png

                            So rd 5, Early 1942, would be the soonest you could move NMs that you had previously purchased.

                            Edit 2
                            When in doubt, you have to Player Enforce the rules.

                            Screenshot from 2025-12-13 05-00-30.png

                            Screenshot from 2025-12-13 05-01-59.png

                            Yea you probablly need to read the captain's rules again as i doubt the above explains it to you fully.

                            Screenshot from 2025-12-13 05-04-26.png

                            Screenshot from 2025-12-13 05-04-49.png

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @beelee
                              last edited by

                              @beelee Patience... sorry but that was Latency not impatience, hahaha.

                              OK thanks I get all this mine stuff now - except how to get "escorts" but I am patient and look forward to the explanation when you get to it...

                              B T 2 Replies Last reply Reply Quote 1
                              • B Online
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat said in EXP Game 1 Trout vs Johnny Cat:

                                but that was Latency not impatience, hahaha.

                                there you go again with those high dollar college words πŸ™‚

                                I might have to look it up since I'm not at the bar and can ask 2 year Bachelor degree buddy the definition lol

                                Edit
                                Do they have Halibut there ? Idk I would think so πŸ€” favorite type of fish and chips πŸ™‚

                                Edit 2
                                I edited above post for Escorts πŸ™‚

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat He's in a yellow $2 territory that CKS ran away to after Mao decided that Communism is the way to go so that everybody can have a bowl of rice all to themselves every day. We are on Turn 3 in our game so Escorts not available yet. They work best in places that are bottlenecks which the Pacific doesn't have too much of. But it would probably cause me to take Pearl Harbor off of the attack list. Oh wait. Emperor has offered peace forever to Franklin so never mind, won't attack there .... Unless USA offends the Emperor's honor and rejects his offer.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @Trout
                                    last edited by

                                    @JohnnyCat

                                    @trout said in EXP Game 1 Trout vs Johnny Cat:

                                    We are on Turn 3 in our game so Escorts not available yet

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK3.txt

                                      USA3 just bought stuff, moved stuff, etc. but was surprised to find out that we were at war with Germany at the end of the turn - I had hoped to hang out with Hitler...

                                      China did as they do - but they will return to wipe out the Japanese Plague soon enough...

                                      And the UK did mostly India theater stuff - NOTE: I would like to have all the Land Mines in Burma ARMED...

                                      I guess that is it; please let me know if I made any mistakes.

                                      1765555556226-803d8e9a-e096-4a8d-a509-ed447eb9ae86-exp-game-1-jc-UK3.tsvg

                                      T 1 Reply Last reply Reply Quote 1
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by Trout

                                        @johnnycat Looks fine to me. Your China moves are as good as any player on the planet so you are a fast learner I guess in terms of the moves you do. Just need to learn the rules and you will be a force. Only mistake is that you can only put 3 pieces in Western USA/SZ 10 while at peace. Since until war, all three of the industrial complexes for USA are minors. Then they convert to majors after DOW. But let's play on as it's a learning game. Will post I3 later today
                                        Game History

                                        Round: 3
                                        
                                            Purchase Units - Italians
                                                Italians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - Italians
                                                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                                1 armour moved from Algeria to Morocco
                                                      Italians take Morocco from French
                                                1 armour moved from Morocco to Algeria
                                                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                                                2 fighters moved from Southern Italy to 94 Sea Zone
                                                1 bomber moved from Southern Italy to 94 Sea Zone
                                                1 infantry moved from Southern Italy to 97 Sea Zone
                                                2 infantry moved from Greece to 97 Sea Zone
                                                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                                                1 infantry moved from 98 Sea Zone to Alexandria
                                                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                                                2 infantry moved from 98 Sea Zone to Trans-Jordan
                                                1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                                        
                                            Combat - Italians
                                                Battle in Alexandria
                                                Battle in Trans-Jordan
                                                    Italians attack with 2 infantry
                                                    French defend with 1 infantry
                                                    Italians win, taking Alexandria from British, taking Trans-Jordan from British with 2 infantry remaining. Battle score for attacker is 3
                                                    Casualties for French: 1 infantry
                                                Battle in 94 Sea Zone
                                                    Italians attack with 1 bomber, 1 destroyer and 2 fighters
                                                    French defend with 1 cruiser
                                                    Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 9
                                                    Casualties for French: 1 cruiser
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                        
                                            Non Combat Move - Italians
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                                1 bomber moved from 94 Sea Zone to Southern Italy
                                                2 fighters moved from 94 Sea Zone to Southern Italy
                                                EDIT: 2 italian_paras moved from Southern Italy to Greece
                                                EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                                                EDIT: 1 infantry moved from Southern Italy to Greece
                                        
                                            Place Units - Italians
                                                1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
                                        
                                            Turn Complete - Italians
                                                Italians collect 17 PUs; end with 17 PUs
                                                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs
                                                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                                                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                                        

                                        148ec5af-589b-4b82-821f-fc4c362ca90a-exp-game-1-jc-i3.tsvg
                                        UK hoarding money for something

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                        • B Online
                                          beelee
                                          last edited by beelee

                                          @JohnnyCat

                                          Good Morning Cat

                                          I think it' morning there πŸ€” I don't really know though πŸ™‚

                                          So to arm the LMs in India, turn on edit "Add Units" , click on India, select "Changer". There are border specific ones for India so add the

                                          "India_Burma" one or ones πŸ™‚ Then remove the unarmed ones. You have to handroll for the LMs before battle and edit any casualties.

                                          Screenshot from 2025-12-13 23-00-37.png

                                          It can be hard to find the right LM sometimes. If in doubt just pick a generic one and document in the comment log where it's defending.

                                          Edit
                                          Wow yanks a got a ton of Subs already πŸ™‚

                                          Edit 2
                                          You have 2 Elites in Scotland. Can only have 1 Elite in a TTy. So either take Ireland or swap him out for a regular Inf.

                                          Reminder. The Commandos are only good if paired with Arty

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout Dear FieldMarshal von Tasty Fish,

                                            Indeed General Montgomery and The Chaps (I forgot the admirals’ names) decided to plop down an unstoppable fleet in one turn. Which at this rate will be turn 8 (sure hope Stalin will still be around).

                                            So Operation Sea Lion better get going soon, lol

                                            Or maybe I’ll do something super weird.

                                            BAD NEWS for the game, but GREAT NEWS for me, is that I’ll be out of internet (game play) contact for five days.

                                            Oh and THANK YOU for the USA notes about minor factories…. I had no idea! Is that info buried in those house rules?

                                            As for China… wow they seem to have zero choices. Unless
                                            Franky decides to pretend the Japs were coming and decided a preemptive strike.

                                            I look forward to hiring Doolittle and his crew, heehee

                                            J

                                            B T 2 Replies Last reply Reply Quote 0

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