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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat
      last edited by JohnnyCat

      @beelee @Trout
      FOUND IT

      1 Reply Last reply Reply Quote 0
      • B Offline
        beelee
        last edited by

        @johnnycat

        Hi Cat

        Glad you made it to Asia safely 🙂 Business Class or used to be known as 1st Class 🙂

        Yea. so the NMs, NavalMines, US of A has their Capital in "Eastern United States". So can't place them in Cali 🙂 Although the blokes can in India so ... well that's the rules 🙂

        NMs can only be moved by "Escorts" not Destroyers. Some of the movement is "Player Enforced".

        Yes you have the Sealine in the Seazone defending correct. Use the comment log to state which Mines defend where and/or state in Game Thread.

        Actually best to state in Game thread as comment Log can get missed but when in doubt, check the log and if it's listed as it should be, then you'll have your answer. 🙂

        Do your turn and save it where you have a question and I will look at it.

        Idk any Chinese and JPN seems inappropriate, so a Good Day to you 🙂

        Rock On !!!.png

        JohnnyCatJ 3 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee Thanks - how are these mine attacks done in the game - what I mean is how are dice rolled?

          So the only way to get Naval Mines From the East Coast to the Pacific is to ship them via transport or escort from the East Coast through Panama Canal or the long way???

          So what is an "escort"? The rules say a ship that attacks with 1 and defends with 2 and follow destroyer rules.

          So I don't get it - how do we acquire escorts?

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @JohnnyCat
            last edited by

            @johnnycat

            Yea so NMs are produced in EUS only. I think you can Rail move them, I'll check.

            Nope you can't

            Screenshot from 2025-12-13 04-38-51.png

            brb with the Escort/DD thingy

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @beelee
              last edited by

              @beelee Sorry to nag you on this but these Naval Mines seem very powerful if used well...

              So what are Naval Mines 2 and 3 ? I thought you addressed that earlier but now I cannot find that. My plan is to purchase 5 Naval Mines, place them on the east coast, then next turn to load 5 naval mines onto the transport there, and ship them (in 3 turns) to the Japan Sea Zone.

              OK I am kidding but this would work yes? The game shows that a transport can hold 5 NMs. But the rules may have said that "Escorts" whatever those are, can only hold and ship 3...

              So confusing...

              B 2 Replies Last reply Reply Quote 1
              • B Offline
                beelee @JohnnyCat
                last edited by beelee

                @johnnycat

                oops

                https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee It turns out that knowing Japanese is a very valuable asset here in 2025 Taiwan.

                  1 Reply Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee YES I know this - and read it many times. Still don't know:

                    1. what is an escort and how to get them
                    2. How many NMs can be moved by escort (the game allows transports to move 5)
                    3. What is a NM2 and NM3
                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @JohnnyCat
                      last edited by beelee

                      @johnnycat

                      Yea so only "3" NMs on a "Escort" at a time. Player Enforced. Triple has to allow illegal moves to make all Units transportable.

                      Edit
                      NM 2 = 2 NMs and 3 =3. 3 is the most common I find because that is max Escort ability to transport. Have to use edit to place them.

                      Edit 2
                      Ah you are in Formosa. I thought I had something wrong 🙂 A Pleasant evening to you and I will post the Escorts directly

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by beelee

                        @johnnycat

                        Patience Grasshopper

                        i will explain directly 🙂

                        Edit
                        Escorts can't be purchased until turn 4, Late 1941. You can buy NMs and place them in your Capital but won't be able to move them until Escorts come into play.

                        Screenshot from 2025-12-13 05-04-26.png

                        So rd 5, Early 1942, would be the soonest you could move NMs that you had previously purchased.

                        Edit 2
                        When in doubt, you have to Player Enforce the rules.

                        Screenshot from 2025-12-13 05-00-30.png

                        Screenshot from 2025-12-13 05-01-59.png

                        Yea you probablly need to read the captain's rules again as i doubt the above explains it to you fully.

                        Screenshot from 2025-12-13 05-04-26.png

                        Screenshot from 2025-12-13 05-04-49.png

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @beelee
                          last edited by

                          @beelee Patience... sorry but that was Latency not impatience, hahaha.

                          OK thanks I get all this mine stuff now - except how to get "escorts" but I am patient and look forward to the explanation when you get to it...

                          B T 2 Replies Last reply Reply Quote 1
                          • B Offline
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat said in EXP Game 1 Trout vs Johnny Cat:

                            but that was Latency not impatience, hahaha.

                            there you go again with those high dollar college words 🙂

                            I might have to look it up since I'm not at the bar and can ask 2 year Bachelor degree buddy the definition lol

                            Edit
                            Do they have Halibut there ? Idk I would think so 🤔 favorite type of fish and chips 🙂

                            Edit 2
                            I edited above post for Escorts 🙂

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat He's in a yellow $2 territory that CKS ran away to after Mao decided that Communism is the way to go so that everybody can have a bowl of rice all to themselves every day. We are on Turn 3 in our game so Escorts not available yet. They work best in places that are bottlenecks which the Pacific doesn't have too much of. But it would probably cause me to take Pearl Harbor off of the attack list. Oh wait. Emperor has offered peace forever to Franklin so never mind, won't attack there .... Unless USA offends the Emperor's honor and rejects his offer.

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                beelee @Trout
                                last edited by

                                @JohnnyCat

                                @trout said in EXP Game 1 Trout vs Johnny Cat:

                                We are on Turn 3 in our game so Escorts not available yet

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout

                                  104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK3.txt

                                  USA3 just bought stuff, moved stuff, etc. but was surprised to find out that we were at war with Germany at the end of the turn - I had hoped to hang out with Hitler...

                                  China did as they do - but they will return to wipe out the Japanese Plague soon enough...

                                  And the UK did mostly India theater stuff - NOTE: I would like to have all the Land Mines in Burma ARMED...

                                  I guess that is it; please let me know if I made any mistakes.

                                  1765555556226-803d8e9a-e096-4a8d-a509-ed447eb9ae86-exp-game-1-jc-UK3.tsvg

                                  T 1 Reply Last reply Reply Quote 1
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by Trout

                                    @johnnycat Looks fine to me. Your China moves are as good as any player on the planet so you are a fast learner I guess in terms of the moves you do. Just need to learn the rules and you will be a force. Only mistake is that you can only put 3 pieces in Western USA/SZ 10 while at peace. Since until war, all three of the industrial complexes for USA are minors. Then they convert to majors after DOW. But let's play on as it's a learning game. Will post I3 later today
                                    Game History

                                    Round: 3
                                    
                                        Purchase Units - Italians
                                            Italians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
                                    
                                        Combat Move - Italians
                                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                            1 armour moved from Algeria to Morocco
                                                  Italians take Morocco from French
                                            1 armour moved from Morocco to Algeria
                                            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                                            2 fighters moved from Southern Italy to 94 Sea Zone
                                            1 bomber moved from Southern Italy to 94 Sea Zone
                                            1 infantry moved from Southern Italy to 97 Sea Zone
                                            2 infantry moved from Greece to 97 Sea Zone
                                            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                                            1 infantry moved from 98 Sea Zone to Alexandria
                                            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                                            2 infantry moved from 98 Sea Zone to Trans-Jordan
                                            1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                                    
                                        Combat - Italians
                                            Battle in Alexandria
                                            Battle in Trans-Jordan
                                                Italians attack with 2 infantry
                                                French defend with 1 infantry
                                                Italians win, taking Alexandria from British, taking Trans-Jordan from British with 2 infantry remaining. Battle score for attacker is 3
                                                Casualties for French: 1 infantry
                                            Battle in 94 Sea Zone
                                                Italians attack with 1 bomber, 1 destroyer and 2 fighters
                                                French defend with 1 cruiser
                                                Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 9
                                                Casualties for French: 1 cruiser
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                    
                                        Non Combat Move - Italians
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                            1 bomber moved from 94 Sea Zone to Southern Italy
                                            2 fighters moved from 94 Sea Zone to Southern Italy
                                            EDIT: 2 italian_paras moved from Southern Italy to Greece
                                            EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                                            EDIT: 1 infantry moved from Southern Italy to Greece
                                    
                                        Place Units - Italians
                                            1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
                                    
                                        Turn Complete - Italians
                                            Italians collect 17 PUs; end with 17 PUs
                                            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs
                                            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                                            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                                    

                                    148ec5af-589b-4b82-821f-fc4c362ca90a-exp-game-1-jc-i3.tsvg
                                    UK hoarding money for something

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 1
                                    • B Offline
                                      beelee
                                      last edited by beelee

                                      @JohnnyCat

                                      Good Morning Cat

                                      I think it' morning there 🤔 I don't really know though 🙂

                                      So to arm the LMs in India, turn on edit "Add Units" , click on India, select "Changer". There are border specific ones for India so add the

                                      "India_Burma" one or ones 🙂 Then remove the unarmed ones. You have to handroll for the LMs before battle and edit any casualties.

                                      Screenshot from 2025-12-13 23-00-37.png

                                      It can be hard to find the right LM sometimes. If in doubt just pick a generic one and document in the comment log where it's defending.

                                      Edit
                                      Wow yanks a got a ton of Subs already 🙂

                                      Edit 2
                                      You have 2 Elites in Scotland. Can only have 1 Elite in a TTy. So either take Ireland or swap him out for a regular Inf.

                                      Reminder. The Commandos are only good if paired with Arty

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout Dear FieldMarshal von Tasty Fish,

                                        Indeed General Montgomery and The Chaps (I forgot the admirals’ names) decided to plop down an unstoppable fleet in one turn. Which at this rate will be turn 8 (sure hope Stalin will still be around).

                                        So Operation Sea Lion better get going soon, lol

                                        Or maybe I’ll do something super weird.

                                        BAD NEWS for the game, but GREAT NEWS for me, is that I’ll be out of internet (game play) contact for five days.

                                        Oh and THANK YOU for the USA notes about minor factories…. I had no idea! Is that info buried in those house rules?

                                        As for China… wow they seem to have zero choices. Unless
                                        Franky decides to pretend the Japs were coming and decided a preemptive strike.

                                        I look forward to hiring Doolittle and his crew, heehee

                                        J

                                        B T 2 Replies Last reply Reply Quote 0
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat said in EXP Game 1 Trout vs Johnny Cat:

                                          but GREAT NEWS for me, is that I’ll be out of internet (game play) contact for five days.

                                          Sweet ! RightArm.png You going backpacking in the interior ?

                                          Well whatever the reason, have fun being disconnected. 🙂 Tune in some senses 🙂

                                          Peace

                                          Rock On !!!.png

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat China always dies unless something strange happens. The only time it didn't die in one of my games is when China rolled lights out on J1 killing all four of my ground dudes. Then the Allied player immediately declared war with Russia/UK/ANZAC and put every single possible unit on Yunnan. Even then I almost took it. Every single other game, it lasts longer than France but the result is the same. Good luck being unplugged. It's good for the soul from time to time. Gives you more time for fried scorpions and raw octopus cuisine yes?

                                            JohnnyCatJ 3 Replies Last reply Reply Quote 1

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