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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee @Trout

      Thanks again B

      As usual I had no idea such a “changer” tool existed.

      I’ll get to it later today. But ya, das Yunnan border.

      If Field Marshal von Tasty Fish likes he can do Italy and I’ll fix this when I’m next up. Or I’ll fix it in a few hours after some business stuff I gots to do 😜😉😇😎

      T 2 Replies Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by Trout

        @johnnycat Hey JC. You can take your time and fix it. Mrs. Trout has been feeling a bit neglected lately so needing to spend some time with her today and tomorrow. Will be a little while before I can do my next turn. Yes Italian takeover is lethal but it can’t happen before G8 so no worries for now. As far as the King’s Royal Navy, the biggest problem is that G can build U-Boats for only 4$ each and can build the Bismarck for which UK is not allowed to build an equal counterpart. But of course different story once USA joins the fight. However those two Nazi weapons make it nearly impossible

        JohnnyCatJ 1 Reply Last reply Reply Quote 1
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Nearly impossible to keep up unless G lets it catch up by investing a lot in kill Uncle Joe strategy to the east. Well you will get the hang of it eventually but these multiple strategies that you have to think about is why it’s one of the greatest games ever. Got to get back to Mrs. Trout now

          JohnnyCatJ 1 Reply Last reply Reply Quote 1
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout

            @trout clearly Mrs von Tasty Fish is a VERY LUCKY woman !

            Ok well thanks for confirming those strategic issues. I bet, however, that once past the Sea Lion threat, and a couple other obvious red herrings to be avoided, the Allies will gain the advantage quick enough. Maybe by turn 8-10 ...

            In any case, I’m loving this game very much already. And I barely know how to play.

            Hopefully we’ll play for many years.

            You said, "take my time to fix" so I will double check everything and correct those mines that @beelee mentioned.

            QUESTION: I note that Land Mines are NOT considered as counting towards builds in the rules.

            On Page 39:
            "The production of mines does not count towards the production capacity of the Industrial Complex – meaning that the Industrial Complex can produce other units in accordance with its capacity."

            HENCE, if I understand correctly, the build limits for the UK in India of 20 IPU per turn is still correct - the mines built there DO NOT COUNT towards that 20 IPU limit... IS THIS CORRECT INTERPRETATION/UNDERSTANDING ?

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @beelee
              last edited by JohnnyCat

              @beelee

              I figured out Changer. thanks

              1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout

                Attached is the corrected save file for UK Turn 3

                104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_3.tsvg

                I used "changer" to change the mines from unarmed junk to now fully armed land mines just waiting for the Japanese to simply walk around them making them useless, lol.

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  Yea so the LMs still count towars Indias 20 PU income spending limit. What it means is that in other Capitals with Major Fctrys or AUS with it's Minor, they don't count against the placement "Limit" of 10.

                  So you can place 10 dudes, Tanks, Inf etc... and 10 LMs

                  Also, if you add future LMs to Burma/Yunnan border, the LM image will have moved to the left colum of Changer's units window. Idky triplea does it, but when you edit a unit in, it will generally appear to the left of where it was.

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee So what are all these top level things doing? What and where is Army Group Center? This Top LINE still confuses me... Is the Army Group Center tag just covered by that hoard of nasty Nazis?

                    And why bother with this misdirection anyway? This is a digital game - that one-chit-for-the-army stuff was originally for board games with limited real space. But this is a computer so why do this? I would rather see the units in the territory and not some mix of units and Army Group ID... seems rather confusing that.

                    In any case is there like 50 Nazi combat units in the Baltic? Hahahaha How did they get there? Is this game just heavily biased in the early turns? I really never looked at the German turn because I spent the past few turns just trying to figure out the basics.

                    Does that Greece Landing Craft muck up all the Russia reinforcements from the UK in the south? Speaking of which, IS there a way to reinforce Russia from the south? Can the UK send dudes to defend?

                    I am a bit stumped here now on what Russia is to do. I get all the basic strats... KGF or KJF... sure but that is just theory and I don't even see how the UK can get a fleet in place with all the U-boats, hahahaha.

                    Again I feel like I need some videos on how to do this. Oh and I checked things like ChatGPT or Google but all that is the board game and this Captain's Special Household Rules is nowhere to be found by me...

                    @beelee : I recall you mentioning some games that I could look at - but being so overwhelmed by all this I cannot seem to find out where those are. Maybe I could learn what to do by looking through those games?

                    Anyway I am just trying to get a clue and make this first game decent. Thanks.

                    Here is the picture of our game at German 4

                    Screenshot 2025-12-20 at 10.22.28 PM.png

                    B 1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee @JohnnyCat
                      last edited by beelee

                      @johnnycat

                      Hmm ... AG Center seems a bit cluttered. I'll punch it up and take a look.

                      Basically the Tokens are to represent what units are in the Armies/Corps/Army Groups. While there is overflow on the map, placements are still limited.

                      AGs are the ones that are the hardest to keep track of. The Corps and Armies not so much, so yoiu don't have to use the Tokens if you don't want to.

                      Personally I like them 🙂

                      Edit
                      Hmm ... not sure where you got that above shot. This is what I get from the above save

                      Screenshot from 2025-12-20 09-11-53.png

                      Edit 2
                      As you can see, I don't like to play with the Flags on. Trout and Panzer do. It's just a personal preference.

                      Also, you might want to try the lighter look by going to View

                      Screenshot from 2025-12-20 09-14-58.png

                      and turn on "Map Blends"

                      Screenshot from 2025-12-20 09-16-01.png

                      Edit 3
                      Here is my current game with Trout
                      EXP Game 8 Trout F 10.tsvg

                      and my last game with Panzer
                      exp-game-9-panzer-g-17-final.tsvg

                      Older saves you will have to change the map version, so will hold off on that so you don't get information overload.

                      Both of the above games techically ended sooner than what we did. We just decided to keep on playing for fun.

                      In the Panzer game, he left JPN vulnerable and I sunk his Fleet and took JPN. I don't remeber exactly what happened. Here is the Game thread https://forums.triplea-game.org/topic/4176/exp-game-9-barnee-vs-panzer?page=1

                      and the current one with Trout https://forums.triplea-game.org/topic/4226/exp-game-8-trout-vs-barnee

                      where he Sealioned me 🙂

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @beelee
                        last edited by

                        @beelee Game History

                        Round: 3
                        
                            Purchase Units - Italians
                                Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
                        
                            Combat Move - Italians
                                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                1 artillery moved from Greece to 97 Sea Zone
                                1 artillery moved from Southern Italy to 97 Sea Zone
                                2 infantry moved from Northern Italy to 97 Sea Zone
                                2 infantry moved from Southern Italy to 97 Sea Zone
                                2 fighters moved from Southern Italy to 94 Sea Zone
                                1 bomber moved from Southern Italy to 94 Sea Zone
                                2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
                                4 infantry moved from 92 Sea Zone to Gibraltar
                                2 artilleries moved from 92 Sea Zone to Gibraltar
                                1 infantry moved from Algeria to Morocco
                                      Italians take Morocco from French
                                1 mech_infantry moved from Algeria to Libya
                                1 armour moved from Algeria to Libya
                        
                            Combat - Italians
                                Battle in 94 Sea Zone
                                    Italians attack with 1 bomber and 2 fighters
                                    French defend with 1 cruiser
                                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                                    Casualties for Italians: 1 fighter
                                    Casualties for French: 1 cruiser
                                Battle in Gibraltar
                                    Italians attack with 2 artilleries and 4 infantry
                                    British defend with 1 harbour and 1 infantry; French defend with 1 fighter and 1 infantry
                                    Italians win, taking Gibraltar from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                                    Casualties for Italians: 2 infantry
                                    Casualties for British: 1 infantry
                                    Casualties for French: 1 fighter and 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                        
                            Non Combat Move - Italians
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                EDIT: 1 Italian_LCV moved from Southern Italy to Greece
                                EDIT: 2 italian_paras moved from Southern Italy to Greece
                                1 bomber moved from 94 Sea Zone to Southern Italy
                                1 fighter moved from 94 Sea Zone to Southern Italy
                        
                            Place Units - Italians
                                1 carrier placed in 95 Sea Zone
                                1 fighter placed in Southern Italy
                        
                            Turn Complete - Italians
                                Italians collect 16 PUs; end with 17 PUs
                                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs
                                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                        

                        d9dfe87c-09d5-43b7-ae8d-76ab779480eb-exp-game-1-jc-i3.tsvg
                        You're up Mr. Globe Hopper. Mussolini decided to go west and take Gibraltar as France needed to be taught some manners. But I expect some Green dudes on the other side of the Atlantic may take it back in the near future so I won't get too comfortable there.

                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout @beelee.

                          OK so update from the Globe Trotter

                          I finally got to really look at this game... sorry but with fun travel and work stuff I have not really had the time. And I am rather unhappy and wonder if we should start over.

                          I do, however, return home tomorrow. !!!

                          The problem with this amazingly wonderful game is that UNLESS EACH PLAYER PLAYS ACCORDING TO A CLEAR SCRIPT TURNS 1-5 it feels pointless to play and call it fun or challenging or rewarding.... This reminds me of the 3-move chess checkmate we would try to bait kids into doing when myself and other chess kids were like 5 years old.

                          Example: My last UK Burma move loses India. I am sure. I did not realize how these units really move and how many there are. Nor how useless those landmines are.

                          Nor how planes work.

                          Nor the value of defense or special units.

                          Nor that China's plane cannot fly off to India and be useful there after China falls

                          Nor the subtlety of how to make planes intercept - all other AA games it is usually pointless to intercept with planes. Sorry it is called something else but I mean when the 3 planes in neighboring zones can intercept your attacking force. And things like make sure North UK and South UK each have 3 planes.

                          And what is the diff between tact bombers and fighters in this regard...

                          Nor the value of territory type - though maybe there is none in this game? Are there mountains and swamps and different defense values? Most games have this.

                          And then there is paras... hahahaha. It is SUPER FRUSTRATING is that I cannot get paratroopers to work anywhere and clearly have no idea how they operate

                          It may surprise you but I am NOT worried about the USSR assuming I understand how to use the RR counters correctly.

                          giving up Novgorod is likely fine but do I save the money to destroy the factory there? Does that stuff matter?

                          So were I to move back from the Burma territory then maybe there would be some chance in this game.

                          THE GOOD NEWS IS:

                          Instead of a video I feel I NOW KNOW WHAT TO MAKE to help people play this game: AN EARLY GAME STARTING GUIDE!!!!!

                          I feel a strong need for A sort of TO DO list that applies more or less no matter what. Though some things like "be sure to save 7 rubbles to invade Japan" are more optional...

                          But having enough cash to purchase those turn 5 conscripts is not really optional at all and players need to know this, not get surprised later. I'm actually surprised that stuff is not just assigned on those turns. What is the point of having to plan to pay for it when anything less is not ideal game play?

                          I feel that Without following such a set of basic early turn concepts, there is no point in playing against anyone else that understands this game.

                          For example.
                          On Russia Turn 5 (not going to call it 1942 as that is just misleading ) USR gets a crap load of inf called conscripts.

                          But not really.

                          Or rather, it is a MAYBE.

                          Unless USR saves like 40 rubbles it is pointless.

                          Or is it? The rules are clear in some things yet not others so I have to ask. And if those 20 conscripts are not bought - or is it 29? Then what?

                          Heavy Sigh

                          But in order to do that... they better not buy any shiny special units too early. So no buying generals or whatever all that special unit stuff it called.

                          The USSR should only be purchasing defense stuff - I know this. But I don't know HOW to do this. In regular AA I would just purchase inf. OF course. no armor for many turns. And keep their meager air alive always

                          But in this game I have no idea - despite knowing the concept well.

                          Similar with UK. I've been pretty much trying to keep UK to just absolute necessary stuff but wasted money on an Egypt factory too early. I had no idea that south african factory could take its place instead.

                          And the naval units continue to confuse me - with 9 fighters I guess I could plop down some UK naval units because the idea is to attrit Germany and not win right?

                          How do the allies do more than void operation sea lion?

                          And I thought paras could jump over to France to muck things up but that does not work. What am I doing wrong with them?

                          And what is all this special unit stuff really for? Marines? Elites? Commandos? Russian commissars in town... wow... confusing. and some need to be paired with artillery ... Some with transgender martian mules... too confusing early on when clearly all the allies need is to stack up defense until they can take the lead.

                          Anyway, I am just disturbed by every turn figuring out that "were I to have done something else the turn before I would be ready for this turn's special unit offers..."

                          So I suggest we either start over and even go further to agree to likely running a few games of just starting turns 1 - 5 in order to figure this stuff out.

                          At very least please let me redo at last the past UK turn since losing India turn 6 makes for no real challenge. And before and during that I will put together a guide that makes clear what to expect in terms of turns 1 through 5 for the various allies major powers and then do the same for the axis when I play the bad guys.

                          All this buying special units is crap - or if not, then I need to lay out the conditions and reasons for it.

                          This game is truly amazing Gents... but rather silly to play when the basics are not understood. Sorry but I am not smart enough to just jump in and play it with standard axis and allies experience. I am used to playing games like Third Reich or massive simulations of the entire eastern front...

                          But this game is all RULES HEAVY early on and not really something to actually play and have fun with unless all that early stuff is known and mastered before even starting.

                          Sorry - I don't mean to bitch .... but I am bitching... 🙂

                          T 2 Replies Last reply Reply Quote 0
                          • B Online
                            beelee
                            last edited by beelee

                            @johnnycat

                            heh heh Hi Cat 🙂

                            It seems apparent that you have never played the game that this is a mod of.

                            It starts with

                            Pacific 1940 Second Edition

                            https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/6B7BC7B257E049558181A7D71B822DCF.pdf

                            Screenshot from 2025-12-21 05-52-30.png

                            and then adds

                            Europe 1940 Second edition

                            Screenshot from 2025-12-21 05-55-41.png

                            https://www.hasbro.com/common/documents/60D52426B94D40B98A9E78EE4DD8BF94/01976084F8F14994BE3DA27CAF498033.pdf

                            You combine both games to create
                            Global 1940 Second Edition

                            Screenshot from 2025-12-21 05-59-40.png

                            Global Rules explained on page 35 of the rulebook.

                            The Tac Bmbr as well as the scramble rules are introduced in these games. The China rules are also explained. The biggest difference between G 40 and say Anniversary, are the above and the Political interactions as well as the National Objectives/Advantages.

                            Yes it is difficult to play a game when not understanding the rules. Especially one as complex as this 🙂

                            So give a read of the above links with special attention to the differences mentioned.

                            I will address your other issues directly.

                            Edit
                            I disagree with your assessment of the game being tightly scripted. There are options for all players and while some moves will be almost universal, one can use different startegies that require different actions.

                            The beauty of the Captain's mod, is that it increases the number of strategic possibilities while including a vast number of tactical options to achieve one's strategic goal.

                            Here is the Captain's strategy guide that I have linked to you before. It provides step by step moves and buys for how to implement them.

                            https://www.axisandallies.org/forums/topic/37458/strategy-guide-global-1940

                            Screenshot from 2025-12-21 06-26-07.png

                            Screenshot from 2025-12-21 06-27-20.png

                            This is for the Soviet Union

                            https://www.axisandallies.org/forums/assets/uploads/files/1631651046680-2.strategy-guide-soviet-union.pdf

                            a few excerpts

                            Screenshot from 2025-12-21 06-30-38.png

                            Screenshot from 2025-12-21 06-31-35.png

                            Edit 2
                            LMs are not worthless but they do have limitations. In "chokepoints" they can be quite effective but one of their main purposes is to affect enemy movement. Force or encourage them to go in a different direction.

                            Once you have a few games experience their advantages and limitations will become evident.

                            Remember, learning is part of the fun 🙂

                            Paratroopers generally require edit to use. Their movement rules are Player Enforced. Look at the in game "Game Notes" under the "Help" tab for detailed information.

                            Russia can destroy their Facilities at no charge.

                            Screenshot from 2025-12-21 06-47-26.png

                            Page 21 of the Captain's rulebook

                            https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1

                            Edit 3

                            6cb2e09a-f681-453c-baad-c3cd94e2210c-image.png

                            The point here is that it doesn't Force one to do something. The Conscripts have been activated in every game I have ever played but not always the full amount.

                            Some players may prefer to buy a Tank General or Commisar and be a few Conscripts light of the max amount. It can depend on what Germany does. If they go heavy Atlantic or fail in a early Sealion, the Soviets may choose to alter their number of Conscripts they purchase in order to buy faster more powerful units.

                            Yes you are correct that the Soviets generally can't afford the special units early game. I still like to have a couple Commisars and a TG myself usually. Depends if I wanna go Landmine or Paratrooper heavy or not.

                            As stated above, the whole point is to give the player options. They are in command. They have to decide what to do 🙂

                            This your first game. Questions are expected. While we are all competive to a certain degree and want to win regardless, learning the game and how triplea implements the rules are the required first step 🙂

                            None of us are hardcore cutthroat players that want to win at any cost. We want to help people learn the game and see if they enjoy it as we all do.

                            For some, it is too complex and they prefer a simplier game. There is nothing wrong with that either. It's not for everyone 🙂

                            Edit 4

                            ... even go further to agree to likely running a few games of just starting turns 1 - 5 ...

                            well yea, that's basically what were doing 🙂 I mean @Trout is your official opponent, so you have to clarify that with him. Losing is a helpful learning tool. It's one of the ways one learns 🙂

                            crockett is the only one to win his first game and he has an extensive background with the Global 40 OutOfBox game.

                            The Captain's Danish league have recored over 1200 games and some first time players have either won or made for a competitive battle.

                            Read through the Captain's thread you will gain a lot of information. Now it's quite lengthy so will take multiple readings to get through it but ... it will answer a lot of your questions as well.

                            https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

                            You were thrown into the deep end the same as we all were with all "Game Options" on lol It takes 2-3 games on average to get the hang of it. Usually even by late game rd 10 people start picking it up.

                            You are at an even greater disadvantage as you hadn't played the OOB game before either.

                            That's OK. I know you can pull through 🙂

                            The reason for "Late 1943" instead of just "turns" is primarily historical flair for when certain units became available in the war.

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat No problem. I will post another G1 and we can go from there. Paratroopers and Landing Craft both require Edit Mode to make combat, etc. so nobody gets that right the first time. Think of it this way, the person who writes the software code for this game we are playing is Beelee and he is not paid very well for his work. If we was paid $100-200/hour for writing the code like in the commercial world, it might have some of these details worked through better. But outside of A&A1942 which I just don't enjoy very much, nobody bothered to commercially put together an online A&A game. The only reason we have it at all is Beelee has invested months and years of his life writing the software to keep this thing alive.

                              My first game, I think I flamed out on about Turn 5-6 and had to restart because I was missing it on so many levels; and I still don't quite understand the naval mines thing but I don't mind not playing with them as it's a minor part of the game anyway.

                              When I find some time, will post G1 and we can start over sir. Safe travels back to USA

                              B JohnnyCatJ 3 Replies Last reply Reply Quote 0
                              • B Online
                                beelee @Trout
                                last edited by

                                @trout

                                well actually all I did was tweak the xml from the existing Global game with lots of help from wc and the Dog just to mention a few 🙂

                                I keep forgetting to ask Cat if he knows java. Depends on how old school he is i guess 🙂

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by JohnnyCat

                                  @trout WOW I had no idea that B was at the core...

                                  Thanks to you and @beelee and my apologies for being so frustrated. I just played out our game vs the computer, including the fall of India, and I learned a ton.

                                  Of course, the CPU is rather brain dead compared to a human. But I learned much.

                                  So Let's keep playing - so what India falls. And if we start over at G1 I fear I will not really learn as much.

                                  So as I recall it is my turn. I get on a plane in a few hours tho so I will post that turn in about 12 hours.

                                  Cheers

                                  T 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee WONDERFUL and YES SIR you sure did suggest all this stuff earlier - I was just too overwhelmed to deal with it at the time.

                                    I grew up playing all these war/strategy games and just loving it. This game has caught my interest in that same way so I will continue at it. If it is like many other games, once I get the basic functionality down it will be fun to play.

                                    And yes I know Java - I earned both a MS and PhD in Computer Sincere so I did much... but those days are also long behind me. Having said that, however, if there really is a good need for me to program something I guess I'd be interested. But I hate to over commit to anything...

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat New G1. You nearly won the S. France battle and got 11 kills in the big Paris battle. :astonished_face: Elsewhere the Nazis pleased their Fuehrer with the battle results.

                                      Game History

                                      Round: 1
                                      
                                          Purchase Units - Germans
                                              Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body>
                                              Note to players Germans:   IMPORTANT  Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed.  Do Not Land or Fly Over Friendly Neutral Territories Activated t....
                                              Note to players Germans:   Mid Battle Game Save  The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse.
                                              Trigger BuyLMs: buyMine_Unarmed added to productionGermans
                                              Trigger BuyLMs: buyMine_Unarmed added to productionRussians
                                              Trigger BuyLMs: buyMine_Unarmed added to productionJapanese
                                              Trigger BuyLMs: buyMine_Unarmed added to productionAmericans
                                              Trigger BuyLMs: buyMine_Unarmed added to productionBritish
                                              Trigger BuyLMs: buyMine_Unarmed added to productionItalians
                                              Trigger BuyLMs: buyMine_Unarmed added to productionANZAC
                                              Trigger BuyLMs: buyMine_Unarmed added to productionFrench
                                              Trigger SubPen: buySubPen added to productionGermans
                                              Trigger BuyFortifications: buyFortification added to productionJapanese
                                              Trigger BuyFortifications: buyFortification added to productionAmericans
                                              Trigger BuyFortifications: buyFortification added to productionBritish
                                              Trigger BuyFortifications: buyFortification added to productionANZAC
                                              Trigger GermansNavalMines: buyNavalMine added to productionGermans
                                              Trigger GermansNavalMines: buyNavalMine added to productionJapanese
                                              Trigger GermansNavalMines: buyNavalMine added to productionAmericans
                                              Trigger GermansNavalMines: buyNavalMine added to productionBritish
                                              Trigger GermansNavalMines: buyNavalMine added to productionANZAC
                                              Trigger GermansNavalMines: buyNavalMine added to productionItalians
                                              Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
                                              Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
                                              Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
                                              Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
                                              Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
                                              Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
                                              Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
                                              Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
                                              Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
                                              Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
                                              Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
                                              Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
                                              Trigger Me 109T: buyMe_109T added to productionGermans
                                              Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese
                                              Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans
                                              Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans
                                              Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese
                                              Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans
                                              Trigger BuyAirTrprt: buyAir_Transport added to productionRussians
                                              Trigger BuyAirTrprt: buyAir_Transport added to productionBritish
                                              Trigger BuyAirTrprt: buyAir_Transport added to productionItalians
                                              Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC
                                              Trigger BuyAirTrprt: buyAir_Transport added to productionFrench
                                              Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans
                                              Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese
                                              Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans
                                              Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians
                                              Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer
                                              Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa
                                              triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group
                                              Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island
                                              Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands
                                              triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer
                                              Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa
                                              triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre
                                              Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea
                                              triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank
                                              triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank
                                              Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas
                                              Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain
                                              triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North
                                              Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska
                                              triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South
                                              Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima
                                              Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji
                                              Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen
                                              triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank
                                              triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer
                                              triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen
                                              Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico
                                              triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs and 2 AirCommanderTacs placed in Overflow
                                              Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet
                                              triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer
                                              triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps
                                              Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines
                                              triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer
                                              Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet
                                              triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group
                                              Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes
                                              Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima
                                              triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert
                                              Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten
                                              Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa
                                              Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa
                                              triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group
                                              triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps
                                              triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank
                                              Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands
                                              Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina
                                              Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands
                                              triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert
                                              Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands
                                              Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea
                                              Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam
                                              Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands
                                              triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps
                                              triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert
                                              triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits
                                              Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten
                                              Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan
                                              Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo
                                              Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas
                                              Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten
                                              Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden
                                              triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps
                                              Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska
                                              Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway
                                              triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank
                                              Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands
                                              Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway
                                              triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South
                                              triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group
                                              Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea
                                              triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer
                                              Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island
                                              Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen
                                              Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile
                                              triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert
                                              Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands
                                              triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert
                                              triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre
                                              triggerAttachmenOverflow: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow
                                              triggerAttachmenGermanFlow: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderTacs, 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow
                                              Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet
                                              Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam
                                              Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen
                                              Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island
                                              Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands
                                              triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer
                                              Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen
                                              triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North
                                              triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps
                                              triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group
                                              triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen
                                              triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert
                                              triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps
                                              Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island
                                              Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen
                                              Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal
                                              Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon
                                              Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands
                                              triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank
                                              Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey
                                              Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands
                                              triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank
                                              Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico
                                              Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa
                                              Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland
                                              Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet
                                              triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank
                                              triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank
                                              triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank
                                              Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines
                                              Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela
                                              triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group
                                              Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen
                                              Germans buy 4 GermanUBoats, 2 Waffen_Artys, 1 elite and 6 waffen_infantrys; Remaining resources: 1 PUs; 
                                      
                                          Place Units - Germans
                                              Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry
                                              2 Waffen_Artys and 6 waffen_infantrys placed in Germany
                                      
                                          Combat Move - Germans
                                              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                              1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone
                                              1 GermanUBoat moved from 118 Sea Zone to 111 Sea Zone
                                              1 GermanUBoat moved from 103 Sea Zone to 106 Sea Zone
                                              1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone
                                              1 GermanUBoat moved from 108 Sea Zone to 106 Sea Zone
                                              1 fighter moved from Norway to 111 Sea Zone
                                              2 fighters and 3 tactical_bombers moved from Western Germany to 111 Sea Zone
                                              2 bombers moved from Germany to 111 Sea Zone
                                              2 mech_infantrys moved from Western Germany to Southern France
                                              1 fighter moved from Slovakia Hungary to Southern France
                                              1 armour moved from Greater Southern Germany to Southern France
                                              2 armour moved from Greater Southern Germany to France
                                              2 Waffen_Artys and 6 waffen_infantrys moved from Germany to France
                                              2 infantry moved from Holland Belgium to Normandy Bordeaux
                                              1 artillery moved from Holland Belgium to Normandy Bordeaux
                                              1 tactical_bomber moved from Germany to Normandy Bordeaux
                                              1 tactical_bomber moved from Poland to France
                                              1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
                                              3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
                                              1 fighter moved from Holland Belgium to Normandy Bordeaux
                                              1 armour moved from Poland to Yugoslavia
                                              1 armour moved from Romania to Yugoslavia
                                              1 armour moved from Slovakia Hungary to Yugoslavia
                                              1 infantry moved from Romania to Yugoslavia
                                              2 infantry moved from Slovakia Hungary to Yugoslavia
                                              2 infantry moved from Greater Southern Germany to Yugoslavia
                                              2 artilleries moved from Greater Southern Germany to Yugoslavia
                                      
                                          Combat - Germans
                                              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                              Battle in 111 Sea Zone
                                                  Germans attack with 2 GermanUBoats, 2 bombers, 3 fighters and 3 tactical_bombers
                                                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                                                  Units damaged: 1 battleship owned by the British
                                                  Germans win with 2 GermanUBoats, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 31
                                                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                                              Battle in 106 Sea Zone
                                                  Germans attack with 3 GermanUBoats and 1 Wolfpack
                                                  British defend with 1 destroyer and 1 transport
                                                  Germans win, taking 106 Sea Zone from Neutral with 3 GermanUBoats remaining. Battle score for attacker is 13
                                                  Casualties for British: 1 destroyer and 1 transport
                                                  Casualties for Germans: 1 Wolfpack
                                              Battle in Southern France
                                                  Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                                                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                                                  Germans win, taking Southern France from French with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                                                  Casualties for Germans: 2 mech_infantrys
                                                  Casualties for French: 1 artillery and 1 infantry
                                              Battle in Normandy Bordeaux
                                                  Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                                                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                                                  Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                                                  Casualties for Germans: 1 infantry
                                                  Casualties for French: 1 artillery and 1 infantry
                                              Battle in France
                                                  Germans attack with 2 Waffen_Artys, 5 armour, 2 artilleries, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 6 waffen_infantrys
                                                  British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                                                  Germans captures 19PUs while taking French capital
                                                  Germans converts factory_major into different units
                                                  Germans win, taking France from French with 2 Waffen_Artys, 5 armour, 2 artilleries, 1 tactical_bomber and 2 waffen_infantrys remaining. Battle score for attacker is 11
                                                  Casualties for Germans: 5 infantry, 2 mech_infantrys and 4 waffen_infantrys
                                                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                                                  Casualties for British: 1 artillery and 1 uk_armour
                                              Battle in Yugoslavia
                                                  Germans attack with 3 armour, 2 artilleries and 5 infantry
                                                  Neutral_Allies defend with 5 infantry
                                                  2 artilleries owned by the Germans, 4 infantry owned by the Germans and 3 armour owned by the Germans retreated to Slovakia Hungary
                                                  Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
                                                  Casualties for Germans: 1 infantry
                                                  Casualties for Neutral_Allies: 4 infantry
                                              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                                      
                                          Non Combat Move - Germans
                                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium
                                              1 infantry moved from Romania to Bulgaria
                                                    Germans take Bulgaria from Neutral_Axis
                                              1 infantry moved from Norway to Finland
                                                    Germans take Finland from Neutral_Axis
                                              2 bombers, 3 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
                                              1 fighter moved from Normandy Bordeaux to Western Germany
                                              1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
                                              1 fighter moved from Southern France to Northern Italy
                                              1 tactical_bomber moved from France to Western Germany
                                              1 infantry moved from Germany to Western Germany
                                              1 transport moved from 114 Sea Zone to 113 Sea Zone
                                              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                                              1 artillery moved from Germany to Slovakia Hungary
                                              1 G_Rail moved from Germany to Denmark
                                              1 G_Rail and 1 infantry moved from Denmark to Holland Belgium
                                              1 G_Rail moved from Germany to Denmark
                                              1 G_Rail and 1 infantry moved from Denmark to Holland Belgium
                                              3 aaGuns moved from Germany to Slovakia Hungary
                                              2 aaGuns moved from Western Germany to Germany
                                              1 infantry moved from Greater Southern Germany to Western Germany
                                              3 infantry moved from Greater Southern Germany to Slovakia Hungary
                                      
                                          Place Units - Germans
                                              4 GermanUBoats placed in 112 Sea Zone
                                              Turning on Edit Mode
                                              EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship, 1 cruiser and 1 transport
                                              EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship
                                              EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser
                                              EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
                                              EDIT: Turning off Edit Mode
                                              1 elite placed in Germany
                                      
                                          Turn Complete - Germans
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                              Total Cost from Convoy Blockades: 0
                                                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                                              Germans collect 42 PUs; end with 62 PUs
                                              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 74 PUs
                                              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                                              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                                      

                                      91741e80-fae3-4a51-8994-92d07708ec1d-exp-game-1-jc-g1.tsvg

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Just saw your post here. Your choice. We can restart with my new G1 I just posted or just keep going. If we keep going, I believe ANZAC/France are up

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout @beelee I would like to officially offering you $100 per hour and a contract of set time to get this game to whatever "industrial standard" Senior Trout is referring to!

                                          But before that I have to learn the rules and see what exactly @Trout is referring to.

                                          Hey why do you not enjoy AA 1942? I rather think I share that with you but I am curious to why and then I would like to share with you my perspective and see what you think of that.

                                          But basically, for me at least, I feel all the simpler AA games to be a kind of solved problem and because of that they are less interesting to play. Like the Gold Classic starts with the Axis having a 56% chance at a win and even more if tech rolls are allowed.

                                          And that is just not much fun. hahaha.

                                          But this game will only be fun once I match you on the understanding of the units and functions. I still don't get the paras and cannot find the rules on those that work in game.

                                          Anyway thanks for the deep input - I will get to ANZAC next.

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout @beelee. Did you guys see the news of the stabber in Taipei?

                                            I was there - RIGHT THERE. I did NOT get stabbed

                                            1 Reply Last reply Reply Quote 0

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