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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by JohnnyCat

      @trout

      So I am starting USA Turn 4 and going with the KJF Strat but who knows, hahaha

      Anyway you gotta figure if you are sending 3 fighters out to meet my 15, lol.

      USA TURN 4 KJF Strategy Take 1.tsvg

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Interesting strategy. Planes will not scramble

        JohnnyCatJ 3 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout hahaha. "interesting" usually means "Messed UP"

          But I have no idea what I am doing with this game - almost nothing I can relate to.

          I did, however, know that I should have fallen back upon India the second I finished that turn and I said so.

          But Borneo should not have happened. you had a 40% chance according to the computer stats - but you swept it. Very strange.

          And things like the rule that Russia gets a Turn 5 max of 26 conscripts only that turn, for 42 IPU means that Russia needed to be saving, plus 7 ipu to teach those Godless Japanese a lesson...

          Like I said, I think this game needs a Turn 1-5 guidebook for basic TO DO things that pretty much have no exceptions. For Example: Russia saving 42 IPC for Russia Turn 5 is silly to plan for when the game could just do it as part of the native game, but since it doesn't it makes sense to just do this every game... So I would add Russian turn 1-4 saving of 42 + 7 no matter what. Unless there is some exception to that one, but if so I don't see it as those conscripts are by far the best bang for the buck...

          I'll try to get out the rest of the Allies turn now but I am in the middle of some things... hmm. How do you get a feel for these odds? I am used to things like black jack and craps where I just know the odds or can easily figure them, but this game is mind blowing !!! I LOVE IT... And I will git gud πŸ™‚

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          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by JohnnyCat

            @trout @beelee. I need to ask another rule question: The rule book seems confusing (at least to me) on this fortification thing.

            Can I build 3 fighters in Egypt right now and also add some forts (one per infantry stationed there)?

            What is the best way to defend Egypt right now? I would think 3 fighter planes and not 3 tanks but I dunno... THANKS

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout

              OK so I clearly don't know what I am doing but here are USA, China and UK 4

              104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK4.txt

              Each move seems like the only move I can make - if I had a time machine ...

              I wish I knew how to defend things like Egypt and India better. As I mentioned your invasion of Borneo was awesome but such low odds that I guess the lesson is that the Godless Japanese should do whatever they can to expand so low odds attacks are par for the course. Great Job on all that South Pacific stuff.

              Trout and JC UK Turn 4.tsvg

              B T 2 Replies Last reply Reply Quote 0
              • B Offline
                beelee @JohnnyCat
                last edited by

                @johnnycat

                I posted previously here explaining Fortifications

                https://forums.triplea-game.org/topic/4219/exp-game-1-trout-vs-johnny-cat/173?page=9

                so, no, you can't place Fortifications in Egypt. Ftrs are good for defense but more expensive than Tanks. It's good to have a couple Ftrs around in case Bmbrs try and hit your Infrastructure.

                lol brits put a massive beatdown on the IJN off Java. They musta got into the sake. πŸ™‚

                Triplea battle calc isn't 100 % accurate. You can manipulate it a bit sometimes to get closer. e.g. the Fort will count as a HitPoint when it shouldn't, however if you remove it, then it's +1 defense bonus for the Inf won't be calculated.

                So you can remove the Fort in the battle calc window along with the Inf it's supporting and replace with a Tank. Now you have the correct defensive value of 3 and the right amount of HP's.

                Naval Bombard will also affect the battle. Triplea doesn't allow for this either, even though there is a box for it in the battlecalc window.

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by JohnnyCat

                  @beelee

                  And yea ok on the forts but I put the forts on the island per the rules and not Egypt. But I asked because I want to know if there is a way to put fortifications anywhere other than pacific islands?

                  Your last three sentences were in Ancient Greek so I did not understand a word of it.

                  ARE YOU SAYING that @Trout did not roll the Borneo attack correctly?

                  SOUNDS TO ME LIKE WE NEED NOT ONLY A TURN 1-5 TODO LIST

                  but we also need a

                  SPECIAL RULES TO PLAY THIS GAME USING THE TRIPLEA ENGINE

                  SPECIAL RULES [1], for example, might be one like:

                  1. When rolling against an infantry and fortification, replace those units with one tank - then roll.... If the tank survives, then replace with inf/fort.

                  Thanks

                  PS. Not sure if I am doing the right thing but I am trying to sink the Japanese fleet first.

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @JohnnyCat
                    last edited by beelee

                    @johnnycat

                    heh heh no Trout rolled correctly. The ancient Greek was me giving an example of how to manipulate the triplea battle calculator

                    Screenshot from 2025-12-27 10-28-45.png

                    The Atlantic Wall can be placed in W EUR. Norway, Denmark, HOL and Normandy. They work the same as Fortifications.

                    The Capatain's rulebook explain the rules for the mod.

                    The in game triplea "Game Notes" explains how triplea implements them.

                    I don't know how to explain this any better πŸ™‚

                    Edit
                    Oh yea, you have 2 Elite in HI. Can only have one.

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Good morning JC. For somebody who doesn't know what they are doing, you sure seem to be doing fine to me in our game. You might even win from what I see. There are some strategy guides online which are very well done. That's how I got started in limiting my stupid moves in the beginning. Just go to the Axis & Allies forum and find them under the House Rules section. For Allies, there are full guides on US, UK, Soviets, and ANZAC. None for China or France as their mission is to just die. Besides that, it's just learning by doing. But it's a complicated game which is why despite my two master's degrees and eligibility for Social Security, I still am in learning mode.

                      Speaking of learning mode, you did surprise me with destroying my SZ6 fleet, so I need some time to figure out how I counter before posting another turn. So might be tomorrow before you see it from me.

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout ok. Thanks for those.

                        Oh and I guess i need move one elite inf back to its transport. I forgot two elites cannot be in same place. Same time. Anti-matter vs matter I guess.

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Good morning JC. Nothing much for Mafia to do this turn besides a little naval skirmish in SZ 91. 13 destroyers hanging out in the Chesapeake Bay - WOW!
                          Game History

                          Round: 4
                          
                              Purchase Units - Italians
                                  Italians buy 1 Italian_LCV, 1 Repair_Carrier, 1 armour, 1 fighter, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
                          
                              Place Units - Italians
                                  1 Repair_Carrier placed in 95 Sea Zone
                          
                              Politics - Italians
                                  Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                          
                              Combat Move - Italians
                                  Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                  1 unit repaired.
                                  Turning on Edit Mode
                                      EDIT: Italians takes Rostov from Russians
                                      EDIT: Italians takes Northwest Persia from Neutral_Allies
                                      EDIT: Italians takes Iraq from British
                                      EDIT: Italians takes Syria from French
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Changing ownership of Rostov from Italians to Russians
                                  EDIT: Changing ownership of Northwest Persia from Italians to Neutral_Allies
                                  EDIT: Changing ownership of Iraq from Italians to Neutral_Axis
                                  EDIT: Turning off Edit Mode
                                  Trigger Italians RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Italians in 95 Sea Zone
                                  EDIT: 1 Italian_LCV moved from Greece to Syria
                                  EDIT: 1 infantry moved from Greece to Syria
                                  EDIT: 1 armour moved from Greece to Syria
                                  1 bomber moved from Southern Italy to 91 Sea Zone
                                  1 fighter moved from Southern Italy to 91 Sea Zone
                                  1 battleship moved from 92 Sea Zone to 91 Sea Zone
                                  2 cruisers moved from 92 Sea Zone to 91 Sea Zone
                                  1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                          
                              Combat - Italians
                                  Battle in 91 Sea Zone
                                      Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter
                                      British defend with 1 transport; Americans defend with 3 destroyers, 1 submarine and 1 transport
                                      Units damaged: 1 battleship owned by the Italians
                                      1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                                      1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 92 Sea Zone
                                      Americans win with 1 transport remaining. Battle score for attacker is 33
                                      Casualties for Americans: 3 destroyers and 1 submarine
                                      Casualties for British: 1 transport
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                          
                              Non Combat Move - Italians
                                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                  1 fighter moved from 91 Sea Zone to Gibraltar
                                  1 bomber moved from 91 Sea Zone to Gibraltar
                                  1 artillery moved from Gibraltar to 92 Sea Zone
                                  1 artillery moved from Algeria to 92 Sea Zone
                                  2 artilleries and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                                  2 artilleries moved from 95 Sea Zone to Southern Italy
                                  2 transports moved from 92 Sea Zone to 97 Sea Zone
                                  1 carrier moved from 95 Sea Zone to 97 Sea Zone
                                  2 infantry moved from Libya to Tobruk
                                  1 armour moved from Libya to Tobruk
                                  1 mech_infantry moved from Libya to Tobruk
                          
                              Place Units - Italians
                                  1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
                                  1 fighter placed in 97 Sea Zone
                                  1 armour and 1 infantry placed in Northern Italy
                          
                              Turn Complete - Italians
                                  Italians collect 16 PUs; end with 16 PUs
                                  Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
                                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                          

                          0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-i4.tsvg

                          JohnnyCatJ 2 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout said in EXP Game 1 Trout vs Johnny Cat:

                            0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-i4.tsvg

                            Hey Buddy - thanks for the Mafia turn, lol...

                            So how does the order of loss selection work? Like for your mafia attack on my ships in sea zone 91 weren't you supposed to ask me for my desired order or loss? I'm left with a transport! And given a choice, I would have taken that as a loss first right?

                            Similar with what I am about to do to your IJN, I hope, hahaha. I need to know your order of losses right?

                            This game really still confuses me - but I LOVE IT. So please let me know how this stuff is supposed to be handled as I can see it makes a huge difference and my guess is that the AI will default to an order that we might not really want.

                            PS. Why you not stay in zone 91? You scared of my meager 13 tin cans? heehee

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Good morning JC. So rules of naval combat are that transports are taken for losses last. So since all of the non-transports died 1st round, there was no OOL needed. And if the battle is not over after 1st round, the attacker can retreat. So I was gambling a bit on this attack because if I had rolled very well and had 6 kills or more, then I would have had to move into SZ 91. I had calculated four hits on average for first round. The dice were kind to me in that I was able to get all killed except one and retreat. You can choose to save the UK transport instead of US one if you like. Whichever one lives will die soon as G will send a U-Boat, etc. to SZ 91 to take care of it.

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout ok. I certainly don’t know. But then
                                Please explain why in another game going on now @beelee gave a detailed ORDER OF LOSS (OOL)

                                I don’t get it. πŸ˜‰πŸ˜Ž

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat

                                  in situations where OOL isn't clear then it is required. Over 90% of battles don't require OOL

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee so I want to attach a group of ca, bb and transport and two ftrs

                                    What is the correct OOL?

                                    I recall carriers first. But if transport last the how to handle the middle ?

                                    Thx

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      Trnprts have to be taken last. If a BB and a CV are both present, you have to take a hit on the CV before you can take one on the BB. If multiple CVs and BBs then you alternate hits. CV,BB,CV,BB etc ...

                                      you don't have to take a hit on a CV if you have other options, Subs, DDs ...

                                      That's why it is best not to attack with your CVs unless you have to.

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout

                                        ANZAC Turn 4 complete. WOW - the Aussies have destroyed the Japanese transport fleet (4 down so far) as well as various other capital ships... I guess you gonna come down and wipe them out now but they are proud and did well.

                                        1766940238281-0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-ANZAC_FRENCH4.tsvg

                                        ...

                                        104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH 4.txt

                                        I followed the Order of Loss discussed previously you and @beelee but the game kept trying to kill your transport first so I had to intervene but I gather that is what is desired. In fact, I expect to start using the edit function much more as I learn how things work, are supposed to work, and do not yet work.

                                        B T 2 Replies Last reply Reply Quote 0
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat

                                          Triplea will auto select your weakest units on defense as casualties first. That's why you have to PlayerEnforce selecting the ones that follow the rules correctly.

                                          e.g. it will also want to select Fortifications and unarmed LMs. On defense, LCVs. All of those need to be deselected and a legal casualty then selected.

                                          1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Game History

                                            Round: 5
                                            
                                                Research Technology - Germans
                                            
                                                Purchase Units - Germans
                                                    Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                                                    Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                                                    triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                                                    triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                                                    triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                                                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                                                    Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Hvy_Undg_2, 1 Panzer_General, 3 WaffenPnzrGrndrs, 2 armour, 1 elite, 1 german_para, 8 infantry and 1 waffen_infantry; Remaining resources: 2 PUs; 
                                            
                                                Place Units - Germans
                                                    Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                                                    3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                                                    Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                                                    1 Hvy_Undg_2 placed in Germany
                                                    Germans undo move 2.
                                                    Germans undo move 1.
                                                    Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                                                    3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                                                    Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                                                    1 Hvy_Undg_2 placed in Germany
                                            
                                                Politics - Germans
                                                    Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                                            
                                                Combat Move - Germans
                                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone
                                                    1 fighter moved from Western Germany to 91 Sea Zone
                                                    1 infantry moved from Baltic States to Belarus
                                                          Germans take Belarus from Russians
                                                    2 infantry moved from Bessarabia to Western Ukraine
                                                    1 ArmyGroupCentre, 1 Panzer_Grndrs, 1 Waffen_Arty, 3 armour, 1 elite, 2 infantry, 1 mech_infantry and 3 waffen_infantrys moved from Eastern Poland to Western Ukraine
                                                    1 armour moved from Romania to Western Ukraine
                                                    1 tactical_bomber moved from Germany to Western Ukraine
                                                    1 tactical_bomber moved from Romania to Western Ukraine
                                                    1 fighter moved from Romania to Western Ukraine
                                                    EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group South
                                                    EDIT: Germans undo move 10.
                                                    EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group Centre
                                                    EDIT: 1 1stPanzerArmy moved from Army Group Centre to 1st Panzer
                                                    EDIT: 5 armour moved from 1st Panzer to Western Ukraine
                                                    1 infantry moved from Finland to Karelia
                                                          Germans take Karelia from Russians
                                            
                                                Combat - Germans
                                                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Battle in 91 Sea Zone
                                                        Germans attack with 1 GermanUBoat and 1 fighter
                                                        Americans defend with 1 transport
                                                        Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 6
                                                        Casualties for Americans: 1 transport
                                                    Battle in Western Ukraine
                                                        Germans attack with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys
                                                        Russians defend with 1 artillery, 1 elite and 1 infantry
                                                        Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys remaining. Battle score for attacker is 4
                                                        Casualties for Germans: 2 infantry
                                                        Casualties for Russians: 1 artillery, 1 elite and 1 infantry
                                            
                                                Non Combat Move - Germans
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia
                                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                                    1 fighter moved from Western Ukraine to Romania
                                                    1 tactical_bomber moved from Western Ukraine to Romania
                                                    1 tactical_bomber moved from Western Ukraine to Eastern Poland
                                                    4 aaGuns moved from Eastern Poland to Western Ukraine
                                                    EDIT: 1 factory_minor moved from Yugoslavia to Romania
                                                    EDIT: 2 German_Engineers moved from Yugoslavia to Romania
                                                    2 infantry moved from Romania to Eastern Poland
                                                    2 infantry moved from Slovakia Hungary to Eastern Poland
                                                    1 elite moved from Poland to Eastern Poland
                                                    2 infantry moved from Poland to Eastern Poland
                                                    1 G_Rail moved from Germany to France
                                                    1 G_Rail and 1 infantry moved from France to Bessarabia
                                                    1 elite moved from Germany to Poland
                                                    3 infantry moved from Germany to Poland
                                                    3 WaffenPnzrGrndrs moved from Germany to Eastern Poland
                                                    1 1stLuftflotten moved from Germany to Western Germany
                                                    1 tactical_bomber moved from Western Germany to Eastern Poland
                                                    1 ElitePanzer moved from Germany to Eastern Poland
                                                    1 infantry moved from Norway to Finland
                                                    2 infantry moved from Western Germany to 112 Sea Zone
                                                    2 infantry moved from 112 Sea Zone to Norway
                                                    4 infantry moved from Western Germany to Germany
                                                    1 German_LCV moved from Germany to Western Germany
                                                    2 infantry moved from France to Western Germany
                                                    2 infantry moved from Southern France to France
                                                    1 aaGun moved from Germany to Poland
                                                    1 mech_infantry moved from Yugoslavia to Eastern Poland
                                                    1 fighter moved from 91 Sea Zone to Gibraltar
                                            
                                                Place Units - Germans
                                                    2 GermanUBoats placed in 93 Sea Zone
                                                    1 ElitePanzer, 1 Panzer_General, 1 elite and 1 german_para placed in Germany
                                                    1 infantry placed in Romania
                                                    1 armour and 7 infantry placed in Germany
                                                    1 armour placed in Western Germany
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Turning off Edit Mode
                                                    Turning on Edit Mode
                                                    EDIT: Adding units owned by Germans to 1st Panzer: 5 armour
                                                    EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy
                                                    EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy
                                                    EDIT: Removing units owned by Germans from Western Ukraine: 4 armour
                                                    EDIT: Removing units owned by Germans from Western Ukraine: 1 armour
                                                    EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupCentre
                                                    EDIT: Removing units owned by Germans from Army Group Centre: 1 ArmyGroupCentre
                                                    EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupActive
                                                    EDIT: Turning off Edit Mode
                                            
                                                Turn Complete - Germans
                                                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Germans collect 48 PUs; end with 50 PUs
                                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
                                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                                            

                                            You sir are definitely making things difficult. If you decide to attack W. Ukraine, you will need some help with how to do that because of the AG.

                                            5ccd2d49-84f4-42d2-8e9b-6197d7ebe632-exp-game-1-jc-g5.tsvg

                                            JohnnyCatJ 6 Replies Last reply Reply Quote 1

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