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    EXP Game 1 Trout vs Johnny Cat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Good morning JC. Nothing much for Mafia to do this turn besides a little naval skirmish in SZ 91. 13 destroyers hanging out in the Chesapeake Bay - WOW!
      Game History

      Round: 4
      
          Purchase Units - Italians
              Italians buy 1 Italian_LCV, 1 Repair_Carrier, 1 armour, 1 fighter, 2 infantry and 1 italian_para; Remaining resources: 0 PUs; 
      
          Place Units - Italians
              1 Repair_Carrier placed in 95 Sea Zone
      
          Politics - Italians
              Trigger Italians Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
      
          Combat Move - Italians
              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
              1 unit repaired.
              Turning on Edit Mode
                  EDIT: Italians takes Rostov from Russians
                  EDIT: Italians takes Northwest Persia from Neutral_Allies
                  EDIT: Italians takes Iraq from British
                  EDIT: Italians takes Syria from French
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Rostov from Italians to Russians
              EDIT: Changing ownership of Northwest Persia from Italians to Neutral_Allies
              EDIT: Changing ownership of Iraq from Italians to Neutral_Axis
              EDIT: Turning off Edit Mode
              Trigger Italians RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Italians in 95 Sea Zone
              EDIT: 1 Italian_LCV moved from Greece to Syria
              EDIT: 1 infantry moved from Greece to Syria
              EDIT: 1 armour moved from Greece to Syria
              1 bomber moved from Southern Italy to 91 Sea Zone
              1 fighter moved from Southern Italy to 91 Sea Zone
              1 battleship moved from 92 Sea Zone to 91 Sea Zone
              2 cruisers moved from 92 Sea Zone to 91 Sea Zone
              1 destroyer moved from 92 Sea Zone to 91 Sea Zone
      
          Combat - Italians
              Battle in 91 Sea Zone
                  Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter
                  British defend with 1 transport; Americans defend with 3 destroyers, 1 submarine and 1 transport
                  Units damaged: 1 battleship owned by the Italians
                  1 bomber owned by the Italians and 1 fighter owned by the Italians retreated
                  1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 92 Sea Zone
                  Americans win with 1 transport remaining. Battle score for attacker is 33
                  Casualties for Americans: 3 destroyers and 1 submarine
                  Casualties for British: 1 transport
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Italians
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
              1 fighter moved from 91 Sea Zone to Gibraltar
              1 bomber moved from 91 Sea Zone to Gibraltar
              1 artillery moved from Gibraltar to 92 Sea Zone
              1 artillery moved from Algeria to 92 Sea Zone
              2 artilleries and 1 transport moved from 92 Sea Zone to 95 Sea Zone
              2 artilleries moved from 95 Sea Zone to Southern Italy
              2 transports moved from 92 Sea Zone to 97 Sea Zone
              1 carrier moved from 95 Sea Zone to 97 Sea Zone
              2 infantry moved from Libya to Tobruk
              1 armour moved from Libya to Tobruk
              1 mech_infantry moved from Libya to Tobruk
      
          Place Units - Italians
              1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
              1 fighter placed in 97 Sea Zone
              1 armour and 1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 16 PUs; end with 16 PUs
              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
      

      0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-i4.tsvg

      JohnnyCatJ 2 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout said in EXP Game 1 Trout vs Johnny Cat:

        0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-i4.tsvg

        Hey Buddy - thanks for the Mafia turn, lol...

        So how does the order of loss selection work? Like for your mafia attack on my ships in sea zone 91 weren't you supposed to ask me for my desired order or loss? I'm left with a transport! And given a choice, I would have taken that as a loss first right?

        Similar with what I am about to do to your IJN, I hope, hahaha. I need to know your order of losses right?

        This game really still confuses me - but I LOVE IT. So please let me know how this stuff is supposed to be handled as I can see it makes a huge difference and my guess is that the AI will default to an order that we might not really want.

        PS. Why you not stay in zone 91? You scared of my meager 13 tin cans? heehee

        T 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Good morning JC. So rules of naval combat are that transports are taken for losses last. So since all of the non-transports died 1st round, there was no OOL needed. And if the battle is not over after 1st round, the attacker can retreat. So I was gambling a bit on this attack because if I had rolled very well and had 6 kills or more, then I would have had to move into SZ 91. I had calculated four hits on average for first round. The dice were kind to me in that I was able to get all killed except one and retreat. You can choose to save the UK transport instead of US one if you like. Whichever one lives will die soon as G will send a U-Boat, etc. to SZ 91 to take care of it.

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout ok. I certainly donโ€™t know. But then
            Please explain why in another game going on now @beelee gave a detailed ORDER OF LOSS (OOL)

            I donโ€™t get it. ๐Ÿ˜‰๐Ÿ˜Ž

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @JohnnyCat
              last edited by

              @johnnycat

              in situations where OOL isn't clear then it is required. Over 90% of battles don't require OOL

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee so I want to attach a group of ca, bb and transport and two ftrs

                What is the correct OOL?

                I recall carriers first. But if transport last the how to handle the middle ?

                Thx

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  Trnprts have to be taken last. If a BB and a CV are both present, you have to take a hit on the CV before you can take one on the BB. If multiple CVs and BBs then you alternate hits. CV,BB,CV,BB etc ...

                  you don't have to take a hit on a CV if you have other options, Subs, DDs ...

                  That's why it is best not to attack with your CVs unless you have to.

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout

                    ANZAC Turn 4 complete. WOW - the Aussies have destroyed the Japanese transport fleet (4 down so far) as well as various other capital ships... I guess you gonna come down and wipe them out now but they are proud and did well.

                    1766940238281-0af7becc-72a5-4325-b05d-a6adfb512656-exp-game-1-jc-ANZAC_FRENCH4.tsvg

                    ...

                    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH 4.txt

                    I followed the Order of Loss discussed previously you and @beelee but the game kept trying to kill your transport first so I had to intervene but I gather that is what is desired. In fact, I expect to start using the edit function much more as I learn how things work, are supposed to work, and do not yet work.

                    B T 2 Replies Last reply Reply Quote 0
                    • B Online
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      Triplea will auto select your weakest units on defense as casualties first. That's why you have to PlayerEnforce selecting the ones that follow the rules correctly.

                      e.g. it will also want to select Fortifications and unarmed LMs. On defense, LCVs. All of those need to be deselected and a legal casualty then selected.

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Game History

                        Round: 5
                        
                            Research Technology - Germans
                        
                            Purchase Units - Germans
                                Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.    4 Divisions are Now Available in Berlin.
                                Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
                                triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
                                triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
                                triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
                                Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Hvy_Undg_2, 1 Panzer_General, 3 WaffenPnzrGrndrs, 2 armour, 1 elite, 1 german_para, 8 infantry and 1 waffen_infantry; Remaining resources: 2 PUs; 
                        
                            Place Units - Germans
                                Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                                3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                                Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                                1 Hvy_Undg_2 placed in Germany
                                Germans undo move 2.
                                Germans undo move 1.
                                Units in Germany being upgraded or consumed: 3 Panzer_Grndrss and 1 infantry
                                3 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
                                Units in Germany being upgraded or consumed: 1 UndrgroundFctry
                                1 Hvy_Undg_2 placed in Germany
                        
                            Politics - Germans
                                Trigger Germans Friendly With Mongolians activates a trigger called: Trigger Axis Friendly With Mongolians
                        
                            Combat Move - Germans
                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                1 GermanUBoat moved from 112 Sea Zone to 91 Sea Zone
                                1 fighter moved from Western Germany to 91 Sea Zone
                                1 infantry moved from Baltic States to Belarus
                                      Germans take Belarus from Russians
                                2 infantry moved from Bessarabia to Western Ukraine
                                1 ArmyGroupCentre, 1 Panzer_Grndrs, 1 Waffen_Arty, 3 armour, 1 elite, 2 infantry, 1 mech_infantry and 3 waffen_infantrys moved from Eastern Poland to Western Ukraine
                                1 armour moved from Romania to Western Ukraine
                                1 tactical_bomber moved from Germany to Western Ukraine
                                1 tactical_bomber moved from Romania to Western Ukraine
                                1 fighter moved from Romania to Western Ukraine
                                EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group South
                                EDIT: Germans undo move 10.
                                EDIT: 1 ArmyGroupCentre moved from Western Ukraine to Army Group Centre
                                EDIT: 1 1stPanzerArmy moved from Army Group Centre to 1st Panzer
                                EDIT: 5 armour moved from 1st Panzer to Western Ukraine
                                1 infantry moved from Finland to Karelia
                                      Germans take Karelia from Russians
                        
                            Combat - Germans
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Battle in 91 Sea Zone
                                    Germans attack with 1 GermanUBoat and 1 fighter
                                    Americans defend with 1 transport
                                    Germans win with 1 GermanUBoat and 1 fighter remaining. Battle score for attacker is 6
                                    Casualties for Americans: 1 transport
                                Battle in Western Ukraine
                                    Germans attack with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys
                                    Russians defend with 1 artillery, 1 elite and 1 infantry
                                    Germans win, taking Western Ukraine from Russians with 1 Panzer_Grndrs, 1 Waffen_Arty, 9 armour, 1 elite, 1 fighter, 2 infantry, 1 mech_infantry, 2 tactical_bombers and 3 waffen_infantrys remaining. Battle score for attacker is 4
                                    Casualties for Germans: 2 infantry
                                    Casualties for Russians: 1 artillery, 1 elite and 1 infantry
                        
                            Non Combat Move - Germans
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Bessarabia
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                1 fighter moved from Western Ukraine to Romania
                                1 tactical_bomber moved from Western Ukraine to Romania
                                1 tactical_bomber moved from Western Ukraine to Eastern Poland
                                4 aaGuns moved from Eastern Poland to Western Ukraine
                                EDIT: 1 factory_minor moved from Yugoslavia to Romania
                                EDIT: 2 German_Engineers moved from Yugoslavia to Romania
                                2 infantry moved from Romania to Eastern Poland
                                2 infantry moved from Slovakia Hungary to Eastern Poland
                                1 elite moved from Poland to Eastern Poland
                                2 infantry moved from Poland to Eastern Poland
                                1 G_Rail moved from Germany to France
                                1 G_Rail and 1 infantry moved from France to Bessarabia
                                1 elite moved from Germany to Poland
                                3 infantry moved from Germany to Poland
                                3 WaffenPnzrGrndrs moved from Germany to Eastern Poland
                                1 1stLuftflotten moved from Germany to Western Germany
                                1 tactical_bomber moved from Western Germany to Eastern Poland
                                1 ElitePanzer moved from Germany to Eastern Poland
                                1 infantry moved from Norway to Finland
                                2 infantry moved from Western Germany to 112 Sea Zone
                                2 infantry moved from 112 Sea Zone to Norway
                                4 infantry moved from Western Germany to Germany
                                1 German_LCV moved from Germany to Western Germany
                                2 infantry moved from France to Western Germany
                                2 infantry moved from Southern France to France
                                1 aaGun moved from Germany to Poland
                                1 mech_infantry moved from Yugoslavia to Eastern Poland
                                1 fighter moved from 91 Sea Zone to Gibraltar
                        
                            Place Units - Germans
                                2 GermanUBoats placed in 93 Sea Zone
                                1 ElitePanzer, 1 Panzer_General, 1 elite and 1 german_para placed in Germany
                                1 infantry placed in Romania
                                1 armour and 7 infantry placed in Germany
                                1 armour placed in Western Germany
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Adding units owned by Germans to 1st Panzer: 5 armour
                                EDIT: Removing units owned by Germans from 1st Panzer: 1 1stPanzerArmy
                                EDIT: Adding units owned by Germans to Army Group Centre: 1 1stPanzerArmy
                                EDIT: Removing units owned by Germans from Western Ukraine: 4 armour
                                EDIT: Removing units owned by Germans from Western Ukraine: 1 armour
                                EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupCentre
                                EDIT: Removing units owned by Germans from Army Group Centre: 1 ArmyGroupCentre
                                EDIT: Adding units owned by Germans to Western Ukraine: 1 ArmyGroupActive
                                EDIT: Turning off Edit Mode
                        
                            Turn Complete - Germans
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                Germans collect 48 PUs; end with 50 PUs
                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                        

                        You sir are definitely making things difficult. If you decide to attack W. Ukraine, you will need some help with how to do that because of the AG.

                        5ccd2d49-84f4-42d2-8e9b-6197d7ebe632-exp-game-1-jc-g5.tsvg

                        JohnnyCatJ 6 Replies Last reply Reply Quote 1
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout THINGS GETTING COMPLICATED NOW hahaha

                          And thank you sir, my job is to learn but ALSO "make things VERY difficult" for the Bad Guys...

                          Meanwhile, the good guys are pumping Mother Russia full of the shiniest new fighter planes and tactical bombers (and tanks) thanks to the generous American tax payer, heehee

                          T 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout Do players make "deals" in this game?

                            As an example: Could we do something like agree to not cross a specific border (e.g. West to East Ukraine) for x-turns?

                            I am just curious. I don't ever play chess with such deals but this is a different animal so I wanted to ask.

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat All is fair in war, love, and A&A! ๐Ÿ™‚ No deals like that. There are deals with regards to. Oops forgot to move the transport or I would not have done that if I knew the rule was this. Then there are agreements up front to not use certain optional rules. Beelee and myself use all of them except Type XXI U-Boats for example. But no agreements to not attack this territory if you don't attack that territory.

                              B JohnnyCatJ 2 Replies Last reply Reply Quote 1
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat So the rule on lend-lease is that USA or UK sends up to three units to Soviet territory then on Soviet turn, Stalin pays the conversion fee and the units become Soviet and can immediately move out. But your USA planes are in Korea currently, so you would need to land them in Soviet territory on USA 5 then they can be used by Soviets on R6

                                1 Reply Last reply Reply Quote 1
                                • B Online
                                  beelee @Trout
                                  last edited by beelee

                                  @trout

                                  yea doesn't really work for a game with only 2 sides imo. I mean I guess the blokes traded tires to jerry in WWI for binoculars but yea don't think it works here.

                                  Triplea does have some FreeForAll games where people do that.

                                  Edit
                                  @JohnnyCat also you can't use your planes in combat the turn they are being "lended" in LendLease.

                                  So your 3 UK planes in Novgorod do qualify if jerry doesn't kill them before SSR turn. Be sure to buy the "AirLL" unit during purchase and place during 1st place.
                                  Then use edit to switch units before Combat Phase.

                                  1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout ok. Got it.

                                    Wow we not using those super subs. I hope we are because I need to learn all that and Germany looks particularly complicated.

                                    B 1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @JohnnyCat
                                      last edited by beelee

                                      @johnnycat

                                      well you and Trout are ๐Ÿ™‚ The Type XXIs

                                      You can hit "Game" top left

                                      Screenshot from 2025-12-30 18-06-14.png

                                      Then "Game Options"

                                      Screenshot from 2025-12-30 18-06-26.png

                                      and it'll show you what's active.

                                      Screenshot from 2025-12-30 18-06-36.png

                                      Edit
                                      You should also refer to the "TimeTable" top right for when new/special units/events enter play. It's good to look a couple turns ahead.

                                      If you hover on the image it will tell you what it is in deatil

                                      The Red year color is the current year. In this case "Early 1942" also known as turn 5. Hover on "Free Ships" and it tells you what Free Ships JPN and USA get that turn.

                                      Screenshot from 2025-12-30 18-16-29.png

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Online
                                        beelee @beelee
                                        last edited by beelee

                                        @JohnnyCat

                                        Whoa Nelly !!!

                                        Only 2 UK Rail per turn. PlayerEnforced

                                        Screenshot from 2025-12-30 19-05-57.png

                                        Screenshot from 2025-12-30 19-08-59.png

                                        Screenshot from 2025-12-30 19-11-17.png

                                        Edit
                                        Iraq should still be British too

                                        Edit 2
                                        So I guess keep the first 2 Rails to India from egypt with the Arty and revert the rest. Probably won't affect Italy as Egypt would be stronger anyway. Idk maybe he land moves into Jordan.

                                        W/e it's a learing game ๐Ÿ™‚

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @beelee
                                          last edited by

                                          @beelee hey thanks for EVERYTHING

                                          I MUST LEARN.

                                          So do the little round RR guys not work as the game presents.

                                          Seems to me that they each have only finite ability. In game testing Iโ€™ll see that one of those little round RrR guys will have like 99 movement or whatever. And one is a special Europe one I guess

                                          Anyway they work fine for me. They end up being able to move 6-8 units a short distance in ussr, for example, but much less long distance.

                                          Anyway I can use one to ferry x number of Soviet inf around the fronts and That seems ESSENTIAL.

                                          Otherwise everything Iโ€™ve ever known about this game is now invalid.

                                          Iโ€™ve heard and read plenty of opinion about how G40 and even these house rules heavily favor axis. I dunno but without the ability to rapidly reposition troops I could see that maybe the case.

                                          Anyway so whatโ€™s the situation on this? Do these units work or not ?

                                          The rules you sent me are appreciated, always, but I find them often vague and open to interpretation.

                                          And I was loving those little rr units so much. !!!

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee @JohnnyCat
                                            last edited by beelee

                                            @johnnycat

                                            heh heh Heppster made the RailRoad Dudes ๐Ÿ™‚

                                            Yea they work but you have to follow the rules. UK can only move 2 RR dudes per turn. Triplea will let you move unlimited ๐Ÿ™‚

                                            Edit
                                            Triplea is limited. It can't do all the rules. Look at the bottom of the Game Notes for it's limitations. Some of it is outdated now but most is still relevant.

                                            Screenshot from 2025-12-30 22-05-58.png

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