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    EXP Game 1 Trout vs Johnny Cat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat So the rule on lend-lease is that USA or UK sends up to three units to Soviet territory then on Soviet turn, Stalin pays the conversion fee and the units become Soviet and can immediately move out. But your USA planes are in Korea currently, so you would need to land them in Soviet territory on USA 5 then they can be used by Soviets on R6

      1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @Trout
        last edited by beelee

        @trout

        yea doesn't really work for a game with only 2 sides imo. I mean I guess the blokes traded tires to jerry in WWI for binoculars but yea don't think it works here.

        Triplea does have some FreeForAll games where people do that.

        Edit
        @JohnnyCat also you can't use your planes in combat the turn they are being "lended" in LendLease.

        So your 3 UK planes in Novgorod do qualify if jerry doesn't kill them before SSR turn. Be sure to buy the "AirLL" unit during purchase and place during 1st place.
        Then use edit to switch units before Combat Phase.

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout ok. Got it.

          Wow we not using those super subs. I hope we are because I need to learn all that and Germany looks particularly complicated.

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @JohnnyCat
            last edited by beelee

            @johnnycat

            well you and Trout are ๐Ÿ™‚ The Type XXIs

            You can hit "Game" top left

            Screenshot from 2025-12-30 18-06-14.png

            Then "Game Options"

            Screenshot from 2025-12-30 18-06-26.png

            and it'll show you what's active.

            Screenshot from 2025-12-30 18-06-36.png

            Edit
            You should also refer to the "TimeTable" top right for when new/special units/events enter play. It's good to look a couple turns ahead.

            If you hover on the image it will tell you what it is in deatil

            The Red year color is the current year. In this case "Early 1942" also known as turn 5. Hover on "Free Ships" and it tells you what Free Ships JPN and USA get that turn.

            Screenshot from 2025-12-30 18-16-29.png

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @beelee
              last edited by beelee

              @JohnnyCat

              Whoa Nelly !!!

              Only 2 UK Rail per turn. PlayerEnforced

              Screenshot from 2025-12-30 19-05-57.png

              Screenshot from 2025-12-30 19-08-59.png

              Screenshot from 2025-12-30 19-11-17.png

              Edit
              Iraq should still be British too

              Edit 2
              So I guess keep the first 2 Rails to India from egypt with the Arty and revert the rest. Probably won't affect Italy as Egypt would be stronger anyway. Idk maybe he land moves into Jordan.

              W/e it's a learing game ๐Ÿ™‚

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee hey thanks for EVERYTHING

                I MUST LEARN.

                So do the little round RR guys not work as the game presents.

                Seems to me that they each have only finite ability. In game testing Iโ€™ll see that one of those little round RrR guys will have like 99 movement or whatever. And one is a special Europe one I guess

                Anyway they work fine for me. They end up being able to move 6-8 units a short distance in ussr, for example, but much less long distance.

                Anyway I can use one to ferry x number of Soviet inf around the fronts and That seems ESSENTIAL.

                Otherwise everything Iโ€™ve ever known about this game is now invalid.

                Iโ€™ve heard and read plenty of opinion about how G40 and even these house rules heavily favor axis. I dunno but without the ability to rapidly reposition troops I could see that maybe the case.

                Anyway so whatโ€™s the situation on this? Do these units work or not ?

                The rules you sent me are appreciated, always, but I find them often vague and open to interpretation.

                And I was loving those little rr units so much. !!!

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @JohnnyCat
                  last edited by beelee

                  @johnnycat

                  heh heh Heppster made the RailRoad Dudes ๐Ÿ™‚

                  Yea they work but you have to follow the rules. UK can only move 2 RR dudes per turn. Triplea will let you move unlimited ๐Ÿ™‚

                  Edit
                  Triplea is limited. It can't do all the rules. Look at the bottom of the Game Notes for it's limitations. Some of it is outdated now but most is still relevant.

                  Screenshot from 2025-12-30 22-05-58.png

                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @beelee
                    last edited by

                    @beelee ok. Read them all now.

                    But still donโ€™t see limits on ussr. I have to assume itโ€™s more than two units right?

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee I am loving this game more and more.

                      But Iโ€™m guessing finding people that understand all the complexities is less and less. So sad as this is probably the best ww2 game ever !!!

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout

                        Russia Turn 5 mostly complete. Paid $3 to get those UK Fighters and Tac Bomber (that's a NICE DEAL)

                        And positioned in Manchuria in the hope of repeating real history there, hahaha.

                        But now I am stuck on these RR rules.

                        Seems to me (and I have ZERO experience other than playing the computer apparently using many incorrect rules...) that a key part of the USSR strategy would be to ferry dudes back and forth keeping in front of the Nazi hoard while never letting them get surrounded...

                        So what am I to do now?

                        And just to be clear - because I did not know about this turn 5 super cheap infantry rule, I could only purchase 16 - normally SSR can buy like 26 right?

                        Anyway I am loving this game mate - so THANK YOU for playing me the beginner....

                        @beelee and you sir please tell me what my options for SSR now - in terms of the RR rules at very least. Additional suggestions would also be appreciated but seems to me that USSR has very little options other than to flood the zones with infancy everywhere ....

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @Trout
                          last edited by

                          @trout @beelee. Also wanting to make sure that I can plop those conscripts ANYWHERE that SSR controls right?

                          Or did I make that up? Darn the complexity is astounding...

                          JohnnyCatJ T 2 Replies Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @JohnnyCat
                            last edited by

                            @trout @beelee it's tempting to put them in Korea or wherever would mess with the Japs the most, hahaha

                            But I probably cannot afford that since Nazi super weapons are building up at the border. hahaha

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout @beelee. Guys sorry I don't get all this fast like.... I see that we need to correct a unit or two with @beelee's comments on India and Egypt

                              And I guess I did not arm the mines in India that are supposed to be armed - not that it will matter much but any Japanese blown up is happy day for India.

                              So I will edit that now while I wait for intel on SSR RR options. How many inf can I move and doesn't it make sense for me to move that SSR Commissar (in town) to the Ukraine so that I have TWO army Groups or whatever that is called when I couple the commissar with some armor and stuff...

                              B 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Good morning JC. It's in the rulebook but rules for RAC are:

                                1. Only on R5
                                2. Moscow - can place max of 20
                                3. Volgograd - can place max of 6
                                4. Besides that, can place in any factory just like normal
                                1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat

                                  Soviets get 3 Rail.

                                  Screenshot from 2025-12-31 10-09-04.png

                                  The RR units are given 99 so they can max move in their designated areas.

                                  Triplea will enforce them not moving in areas they aren't allowed.

                                  Screenshot from 2025-12-31 10-10-32.png

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee ok thank you. And the game shows I can rr soviets to India. Is that true ?

                                    B 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee one of the things I identified early, tho now proven not doable, was the need to ferry large numbers of troops north and south to deter Barbarossa

                                      If SSR can only move three guys via RR how is Russia supposed to respond to a more easily moving evil bad guy force ?

                                      B 1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        No SSR can Rail to any original Soviet TTy or 1 in Europe. Triplea will enforce this.

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by

                                          @johnnycat

                                          heh heh it's part of the challenge ๐Ÿ™‚ What the Captain and Company created was a Historical yet playable WWII simulation/mod whatever you wanna call it ๐Ÿ™‚

                                          Moving dudes from the East to the Soviet Western Front is usually a good idea. I normally start by garrisoning Caucasus.

                                          It depends though. If G buys a bunch of naval G 1, then I might not and try and move a Soviet Corps west instead to give their Siberian Army some punch.

                                          If the Reich pushes hard at the commies, it's best to say F the east and move guys back.

                                          The 26 Conscripts normally will stop G in it's tracks and sometimes force it to withdraw for a turn or two.

                                          I find it best to engage and attrit the Soviet Inf before they can support them with Mass Tank buys regardless of Wehrmacht losses.

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee @trout

                                            OK Gents, I cleaned up the UK move - returned Iraq to UK ownership and comped the 2 bucks he did not get - I still don't know how Iraq changed hands, but fixed now

                                            And ALL the India dudes moved back one and all RR moved were fixes. I saw that I lost India in UK2 because I did not know how to use mines and I did not (and still not) know that powers of various units especially groups including Air and any special units. So the play here is to reinforce India some (I cannot pump in enough to actually keep it) but be in a position to take it back if the Japs are going for it despite the obvious other threats...

                                            BUT BEFORE I CAN COMPLETE THE TURN: I need to use the 3 USSR Rail Road moves so please tell me how and if I can get that Commissar (in town) guy in the Karelia zone to the apparently now critical Ukraine zone

                                            I just do not understand these Soviet Army Corps things - they let two guys roll twice I guess). So can I put two in Ukraine? What do they do for the group there?

                                            For the Soviet Army Corps groups do I need to specify what three units are part of it and which of the three get extra rolls? I would have zero clue to actually execute such attacks, hahahahah

                                            If I leave them in the Karlie zone, then that is good too I guess - my question here is it seems like I can move one commissar guy (that's in town) to another town, and he works there too right? Just with 3 different tanks

                                            And despite the game showing 19 Bad Guy units in Western Ukraine there is a Army Group Center chit there with apparently 10 more inf/art

                                            So are there 29 bad guy in Western UK?

                                            SUMMARY
                                            Q1. How many bad guys in Western UK and how many others can get there

                                            Q2 I have a TANK GENERAL in Ukraine. So what? How do I use this?

                                            Q3. I have two commissars in town (like the song) and have no clue how to use these guys either. So do I rush a commissar south to help keep the Nazis from attacking for a few more turns?

                                            TRUST ME My Warrior Friends, I AM starting to get the feel for this thing, but there is still so much I do not get grasp...

                                            JohnnyCatJ B 2 Replies Last reply Reply Quote 1

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