EXP Game 1 Trout vs Johnny Cat
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yea doesn't really work for a game with only 2 sides imo. I mean I guess the blokes traded tires to jerry in WWI for binoculars but yea don't think it works here.
Triplea does have some FreeForAll games where people do that.
Edit
@JohnnyCat also you can't use your planes in combat the turn they are being "lended" in LendLease.So your 3 UK planes in Novgorod do qualify if jerry doesn't kill them before SSR turn. Be sure to buy the "AirLL" unit during purchase and place during 1st place.
Then use edit to switch units before Combat Phase. -
@trout ok. Got it.
Wow we not using those super subs. I hope we are because I need to learn all that and Germany looks particularly complicated.
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well you and Trout are
The Type XXIsYou can hit "Game" top left

Then "Game Options"

and it'll show you what's active.

Edit
You should also refer to the "TimeTable" top right for when new/special units/events enter play. It's good to look a couple turns ahead.If you hover on the image it will tell you what it is in deatil
The Red year color is the current year. In this case "Early 1942" also known as turn 5. Hover on "Free Ships" and it tells you what Free Ships JPN and USA get that turn.

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Whoa Nelly !!!
Only 2 UK Rail per turn. PlayerEnforced



Edit
Iraq should still be British tooEdit 2
So I guess keep the first 2 Rails to India from egypt with the Arty and revert the rest. Probably won't affect Italy as Egypt would be stronger anyway. Idk maybe he land moves into Jordan.W/e it's a learing game

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@beelee hey thanks for EVERYTHING
I MUST LEARN.
So do the little round RR guys not work as the game presents.
Seems to me that they each have only finite ability. In game testing Iโll see that one of those little round RrR guys will have like 99 movement or whatever. And one is a special Europe one I guess
Anyway they work fine for me. They end up being able to move 6-8 units a short distance in ussr, for example, but much less long distance.
Anyway I can use one to ferry x number of Soviet inf around the fronts and That seems ESSENTIAL.
Otherwise everything Iโve ever known about this game is now invalid.
Iโve heard and read plenty of opinion about how G40 and even these house rules heavily favor axis. I dunno but without the ability to rapidly reposition troops I could see that maybe the case.
Anyway so whatโs the situation on this? Do these units work or not ?
The rules you sent me are appreciated, always, but I find them often vague and open to interpretation.
And I was loving those little rr units so much. !!!
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heh heh Heppster made the RailRoad Dudes

Yea they work but you have to follow the rules. UK can only move 2 RR dudes per turn. Triplea will let you move unlimited

Edit
Triplea is limited. It can't do all the rules. Look at the bottom of the Game Notes for it's limitations. Some of it is outdated now but most is still relevant.
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@beelee ok. Read them all now.
But still donโt see limits on ussr. I have to assume itโs more than two units right?
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@beelee I am loving this game more and more.
But Iโm guessing finding people that understand all the complexities is less and less. So sad as this is probably the best ww2 game ever !!!
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Russia Turn 5 mostly complete. Paid $3 to get those UK Fighters and Tac Bomber (that's a NICE DEAL)
And positioned in Manchuria in the hope of repeating real history there, hahaha.
But now I am stuck on these RR rules.
Seems to me (and I have ZERO experience other than playing the computer apparently using many incorrect rules...) that a key part of the USSR strategy would be to ferry dudes back and forth keeping in front of the Nazi hoard while never letting them get surrounded...
So what am I to do now?
And just to be clear - because I did not know about this turn 5 super cheap infantry rule, I could only purchase 16 - normally SSR can buy like 26 right?
Anyway I am loving this game mate - so THANK YOU for playing me the beginner....
@beelee and you sir please tell me what my options for SSR now - in terms of the RR rules at very least. Additional suggestions would also be appreciated but seems to me that USSR has very little options other than to flood the zones with infancy everywhere ....
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@trout @beelee. Guys sorry I don't get all this fast like.... I see that we need to correct a unit or two with @beelee's comments on India and Egypt
And I guess I did not arm the mines in India that are supposed to be armed - not that it will matter much but any Japanese blown up is happy day for India.
So I will edit that now while I wait for intel on SSR RR options. How many inf can I move and doesn't it make sense for me to move that SSR Commissar (in town) to the Ukraine so that I have TWO army Groups or whatever that is called when I couple the commissar with some armor and stuff...
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@johnnycat Good morning JC. It's in the rulebook but rules for RAC are:
- Only on R5
- Moscow - can place max of 20
- Volgograd - can place max of 6
- Besides that, can place in any factory just like normal
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Soviets get 3 Rail.

The RR units are given 99 so they can max move in their designated areas.
Triplea will enforce them not moving in areas they aren't allowed.

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@beelee ok thank you. And the game shows I can rr soviets to India. Is that true ?
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@beelee one of the things I identified early, tho now proven not doable, was the need to ferry large numbers of troops north and south to deter Barbarossa
If SSR can only move three guys via RR how is Russia supposed to respond to a more easily moving evil bad guy force ?
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No SSR can Rail to any original Soviet TTy or 1 in Europe. Triplea will enforce this.
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heh heh it's part of the challenge
What the Captain and Company created was a Historical yet playable WWII simulation/mod whatever you wanna call it 
Moving dudes from the East to the Soviet Western Front is usually a good idea. I normally start by garrisoning Caucasus.
It depends though. If G buys a bunch of naval G 1, then I might not and try and move a Soviet Corps west instead to give their Siberian Army some punch.
If the Reich pushes hard at the commies, it's best to say F the east and move guys back.
The 26 Conscripts normally will stop G in it's tracks and sometimes force it to withdraw for a turn or two.
I find it best to engage and attrit the Soviet Inf before they can support them with Mass Tank buys regardless of Wehrmacht losses.
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OK Gents, I cleaned up the UK move - returned Iraq to UK ownership and comped the 2 bucks he did not get - I still don't know how Iraq changed hands, but fixed now
And ALL the India dudes moved back one and all RR moved were fixes. I saw that I lost India in UK2 because I did not know how to use mines and I did not (and still not) know that powers of various units especially groups including Air and any special units. So the play here is to reinforce India some (I cannot pump in enough to actually keep it) but be in a position to take it back if the Japs are going for it despite the obvious other threats...
BUT BEFORE I CAN COMPLETE THE TURN: I need to use the 3 USSR Rail Road moves so please tell me how and if I can get that Commissar (in town) guy in the Karelia zone to the apparently now critical Ukraine zone
I just do not understand these Soviet Army Corps things - they let two guys roll twice I guess). So can I put two in Ukraine? What do they do for the group there?
For the Soviet Army Corps groups do I need to specify what three units are part of it and which of the three get extra rolls? I would have zero clue to actually execute such attacks, hahahahah
If I leave them in the Karlie zone, then that is good too I guess - my question here is it seems like I can move one commissar guy (that's in town) to another town, and he works there too right? Just with 3 different tanks
And despite the game showing 19 Bad Guy units in Western Ukraine there is a Army Group Center chit there with apparently 10 more inf/art
So are there 29 bad guy in Western UK?
SUMMARY
Q1. How many bad guys in Western UK and how many others can get thereQ2 I have a TANK GENERAL in Ukraine. So what? How do I use this?
Q3. I have two commissars in town (like the song) and have no clue how to use these guys either. So do I rush a commissar south to help keep the Nazis from attacking for a few more turns?
TRUST ME My Warrior Friends, I AM starting to get the feel for this thing, but there is still so much I do not get grasp...
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OK I completed USSR 5
The rules state that the conscripts get placed at the start of the turn. Hence, 3 of them took the Amtrak to AMUR the Far East territory since I doubt I can RR them to Manchuria, right? If I can go there then that would be where I want to super soldiers to go.
Only 6 were allowed into Stalingrad I guess. The rest to the MoscowOh and we bought three shiny Spitfire squadrons
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-RUSKIE_5.txt
UK was cleaned up to be correct: only 2 RR used (the two tanks to Eastern Persia). So there is some attempt to counter attack were Darth Vader and his guys to take India.
[0_1767207006370_1767118668055-5ccd2d49-84f4-42d2-8e9b-6197d7ebe632-exp-game-1-jc-R5.tsvg](Uploading 100%)
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