EXP Game 1 Trout vs Johnny Cat
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Soviets get 3 Rail.

The RR units are given 99 so they can max move in their designated areas.
Triplea will enforce them not moving in areas they aren't allowed.

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@beelee ok thank you. And the game shows I can rr soviets to India. Is that true ?
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@beelee one of the things I identified early, tho now proven not doable, was the need to ferry large numbers of troops north and south to deter Barbarossa
If SSR can only move three guys via RR how is Russia supposed to respond to a more easily moving evil bad guy force ?
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No SSR can Rail to any original Soviet TTy or 1 in Europe. Triplea will enforce this.
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heh heh it's part of the challenge
What the Captain and Company created was a Historical yet playable WWII simulation/mod whatever you wanna call it 
Moving dudes from the East to the Soviet Western Front is usually a good idea. I normally start by garrisoning Caucasus.
It depends though. If G buys a bunch of naval G 1, then I might not and try and move a Soviet Corps west instead to give their Siberian Army some punch.
If the Reich pushes hard at the commies, it's best to say F the east and move guys back.
The 26 Conscripts normally will stop G in it's tracks and sometimes force it to withdraw for a turn or two.
I find it best to engage and attrit the Soviet Inf before they can support them with Mass Tank buys regardless of Wehrmacht losses.
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OK Gents, I cleaned up the UK move - returned Iraq to UK ownership and comped the 2 bucks he did not get - I still don't know how Iraq changed hands, but fixed now
And ALL the India dudes moved back one and all RR moved were fixes. I saw that I lost India in UK2 because I did not know how to use mines and I did not (and still not) know that powers of various units especially groups including Air and any special units. So the play here is to reinforce India some (I cannot pump in enough to actually keep it) but be in a position to take it back if the Japs are going for it despite the obvious other threats...
BUT BEFORE I CAN COMPLETE THE TURN: I need to use the 3 USSR Rail Road moves so please tell me how and if I can get that Commissar (in town) guy in the Karelia zone to the apparently now critical Ukraine zone
I just do not understand these Soviet Army Corps things - they let two guys roll twice I guess). So can I put two in Ukraine? What do they do for the group there?
For the Soviet Army Corps groups do I need to specify what three units are part of it and which of the three get extra rolls? I would have zero clue to actually execute such attacks, hahahahah
If I leave them in the Karlie zone, then that is good too I guess - my question here is it seems like I can move one commissar guy (that's in town) to another town, and he works there too right? Just with 3 different tanks
And despite the game showing 19 Bad Guy units in Western Ukraine there is a Army Group Center chit there with apparently 10 more inf/art
So are there 29 bad guy in Western UK?
SUMMARY
Q1. How many bad guys in Western UK and how many others can get thereQ2 I have a TANK GENERAL in Ukraine. So what? How do I use this?
Q3. I have two commissars in town (like the song) and have no clue how to use these guys either. So do I rush a commissar south to help keep the Nazis from attacking for a few more turns?
TRUST ME My Warrior Friends, I AM starting to get the feel for this thing, but there is still so much I do not get grasp...
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OK I completed USSR 5
The rules state that the conscripts get placed at the start of the turn. Hence, 3 of them took the Amtrak to AMUR the Far East territory since I doubt I can RR them to Manchuria, right? If I can go there then that would be where I want to super soldiers to go.
Only 6 were allowed into Stalingrad I guess. The rest to the MoscowOh and we bought three shiny Spitfire squadrons
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-RUSKIE_5.txt
UK was cleaned up to be correct: only 2 RR used (the two tanks to Eastern Persia). So there is some attempt to counter attack were Darth Vader and his guys to take India.
[0_1767207006370_1767118668055-5ccd2d49-84f4-42d2-8e9b-6197d7ebe632-exp-game-1-jc-R5.tsvg](Uploading 100%)
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your save got corrupted. Need to repost it.
Yea so the Conscripts place normally in the 2nd place phase. Idk where you got the idea they place first. I would look at the "Game Notes" for units that place first.

this isn't 100% accurate but pretty close. So obviously they can't take the trans-siberian RR.

Up to 20 Conscripts can be placed in Moscow, 6 in Stalingrad and 3 each in any other Soviet Fctry.
You can't place any other units in Moscow. It maxes it's production ability.
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@johnnycat said in EXP Game 1 Trout vs Johnny Cat:
TRUST ME My Warrior Friends, I AM starting to get the feel for this thing, but there is still so much I do not get grasp...
heh heh
it's your first game. You'll figure it out

Edit
TankGeneral need 5 Tanks with the TG to command to form a "Tank Army" page 46 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view?pli=1Edit 2
Edit 3Edit 4
wwtf the fckn page isn't posting. W/e it's page 45 for the Commisars 46 for the TGEdit 5
Oh yea, so W UKR you can move the cursor to the TTy and the bottom bar shows you what is there if you can't tell from the map.
the "overflow" moves left. The Army Group "AG" you go to it's "Box" in this case it's "AG Center" and the units in the Box are also in the TTy.

So as we can Easily see, 1st Waffen and 1st Panzer are in AG Center and their units in their respective Boxes are also included.
You can figure it out from here
for how many units are in W UKR 
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1767118668055-5ccd2d49-84f4-42d2-8e9b-6197d7ebe632-exp-game-1-jc-R5.tsvg
I ended up back on a plane to Taipei. Crazy...
anyway I hope this game is now correct.
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@beelee itβs a 20% chance at this point. But yea I rather hope so.
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Take pictures
