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    EXP Game 1 Trout vs Johnny Cat

    Scheduled Pinned Locked Moved Play By Forum
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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Happy Thanksgiving JC! Hope you enjoyed Hawaii. I am back in my TX saddle now and I downloaded TripleA 14962. So hopefully third time will work out. All in all, my G1 went well ..... for you! I got the better of you in the Paris battle but you actually beat me back from taking Normandy, forced me back from Yugoslavia, and all of your ships got a hit in the SZ 111 battle. Anyway, if we got all of the kinks worked out now. Then you are up with your Soviet comrades.
      Game History

      Round: 1
      
          Purchase Units - Germans
              Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body>
              Note to players Germans:   IMPORTANT  Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed.  Do Not Land or Fly Over Friendly Neutral Territories Activated t....
              Note to players Germans:   Mid Battle Game Save  The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse.
              Trigger BuyLMs: buyMine_Unarmed added to productionGermans
              Trigger BuyLMs: buyMine_Unarmed added to productionRussians
              Trigger BuyLMs: buyMine_Unarmed added to productionJapanese
              Trigger BuyLMs: buyMine_Unarmed added to productionAmericans
              Trigger BuyLMs: buyMine_Unarmed added to productionBritish
              Trigger BuyLMs: buyMine_Unarmed added to productionItalians
              Trigger BuyLMs: buyMine_Unarmed added to productionANZAC
              Trigger BuyLMs: buyMine_Unarmed added to productionFrench
              Trigger SubPen: buySubPen added to productionGermans
              Trigger BuyFortifications: buyFortification added to productionJapanese
              Trigger BuyFortifications: buyFortification added to productionAmericans
              Trigger BuyFortifications: buyFortification added to productionBritish
              Trigger BuyFortifications: buyFortification added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine added to productionGermans
              Trigger GermansNavalMines: buyNavalMine added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine added to productionBritish
              Trigger GermansNavalMines: buyNavalMine added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine added to productionItalians
              Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
              Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
              Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
              Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
              Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
              Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
              Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
              Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
              Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
              Trigger Me 109T: buyMe_109T added to productionGermans
              Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese
              Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans
              Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans
              Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese
              Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans
              Trigger BuyAirTrprt: buyAir_Transport added to productionRussians
              Trigger BuyAirTrprt: buyAir_Transport added to productionBritish
              Trigger BuyAirTrprt: buyAir_Transport added to productionItalians
              Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC
              Trigger BuyAirTrprt: buyAir_Transport added to productionFrench
              Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans
              Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese
              Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans
              Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians
              Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer
              Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa
              triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group
              Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island
              Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands
              triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer
              Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa
              triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre
              Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea
              triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank
              triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank
              Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas
              Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain
              triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North
              Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska
              triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South
              Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima
              Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji
              Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen
              triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank
              triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer
              triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen
              Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico
              triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs and 2 AirCommanderTacs placed in Overflow
              Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet
              triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer
              triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps
              Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines
              triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer
              Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet
              triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group
              Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes
              Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima
              triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert
              Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten
              Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa
              Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa
              triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group
              triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps
              triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank
              Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands
              Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina
              Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands
              triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert
              Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands
              Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea
              Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam
              Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands
              triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps
              triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert
              triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits
              Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten
              Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan
              Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo
              Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas
              Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten
              Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden
              triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps
              Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska
              Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway
              triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank
              Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands
              Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway
              triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South
              triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group
              Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea
              triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer
              Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island
              Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen
              Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile
              triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert
              Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands
              triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert
              triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre
              triggerAttachmenOverflow: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow
              triggerAttachmenGermanFlow: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderTacs, 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow
              Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet
              Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam
              Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen
              Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island
              Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands
              triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer
              Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen
              triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North
              triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps
              triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group
              triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen
              triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert
              triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps
              Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island
              Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen
              Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal
              Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon
              Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands
              triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank
              Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey
              Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands
              triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank
              Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico
              Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa
              Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland
              Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet
              triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank
              triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank
              triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank
              Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines
              Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela
              triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group
              Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen
              Germans buy 4 GermanUBoats, 2 Waffen_Artys, 1 elite and 6 waffen_infantrys; Remaining resources: 1 PUs; 
      
          Place Units - Germans
              Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry
              2 Waffen_Artys and 6 waffen_infantrys placed in Germany
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone
              1 GermanUBoat moved from 118 Sea Zone to 111 Sea Zone
              1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone
              1 GermanUBoat moved from 108 Sea Zone to 106 Sea Zone
              1 GermanUBoat moved from 103 Sea Zone to 106 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              2 fighters moved from Western Germany to 111 Sea Zone
              3 tactical_bombers moved from Western Germany to 111 Sea Zone
              2 bombers moved from Germany to 111 Sea Zone
              1 tactical_bomber moved from Poland to France
              1 fighter moved from Slovakia Hungary to Southern France
              1 tactical_bomber moved from Germany to Southern France
              1 fighter moved from Holland Belgium to Normandy Bordeaux
              2 infantry moved from Holland Belgium to Normandy Bordeaux
              1 artillery moved from Holland Belgium to Normandy Bordeaux
              3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
              2 Waffen_Artys and 6 waffen_infantrys moved from Germany to France
              1 mech_infantry moved from Western Germany to Southern France
              1 mech_infantry moved from Western Germany to Southern France
              1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              1 armour moved from Romania to Yugoslavia
              1 armour moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              2 artilleries moved from Greater Southern Germany to Yugoslavia
              2 infantry moved from Slovakia Hungary to Yugoslavia
              2 infantry moved from Greater Southern Germany to Yugoslavia
      
          Combat - Germans
              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
              Battle in 111 Sea Zone
                  Germans attack with 2 GermanUBoats, 2 bombers, 3 fighters and 3 tactical_bombers
                  British defend with 1 battleship, 1 cruiser and 1 destroyer
                  Units damaged: 1 battleship owned by the British
                  Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                  Casualties for Germans: 2 GermanUBoats and 1 fighter
                  Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
              Battle in 106 Sea Zone
                  Germans attack with 3 GermanUBoats and 1 Wolfpack
                  British defend with 1 destroyer and 1 transport
                  Germans win, taking 106 Sea Zone from Neutral with 3 GermanUBoats remaining. Battle score for attacker is 13
                  Casualties for British: 1 destroyer and 1 transport
                  Casualties for Germans: 1 Wolfpack
              Battle in Normandy Bordeaux
                  Germans attack with 1 artillery, 1 fighter and 2 infantry
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                  1 fighter owned by the Germans retreated
                  French win with 1 artillery remaining. Battle score for attacker is -7
                  Casualties for Germans: 1 artillery and 2 infantry
                  Casualties for French: 1 infantry
              Battle in Southern France
                  Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                  Germans win, taking Southern France from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 mech_infantry
                  Casualties for French: 1 artillery and 1 infantry
              Battle in France
                  Germans attack with 2 Waffen_Artys, 6 armour, 2 artilleries, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 6 waffen_infantrys
                  British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                  Germans captures 19PUs while taking French capital
                  Germans converts factory_major into different units
                  Germans win, taking France from French with 2 Waffen_Artys, 6 armour, 2 artilleries, 1 infantry, 2 mech_infantrys, 1 tactical_bomber and 6 waffen_infantrys remaining. Battle score for attacker is 38
                  Casualties for Germans: 4 infantry
                  Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                  Casualties for British: 1 artillery and 1 uk_armour
              Battle in Yugoslavia
                  Germans attack with 3 armour, 2 artilleries and 4 infantry
                  Neutral_Allies defend with 5 infantry
                  2 artilleries owned by the Germans, 1 infantry owned by the Germans and 3 armour owned by the Germans retreated to Slovakia Hungary
                  Neutral_Allies win with 4 infantry remaining. Battle score for attacker is -6
                  Casualties for Germans: 3 infantry
                  Casualties for Neutral_Allies: 1 infantry
              Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 106 Sea Zone: 3 Wolfpacks
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium
              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 106 Sea Zone
              1 infantry moved from Romania to Bulgaria
                    Germans take Bulgaria from Neutral_Axis
              1 tactical_bomber moved from Southern France to Northern Italy
              1 fighter moved from Southern France to Northern Italy
              1 tactical_bomber moved from France to Western Germany
              1 fighter moved from Normandy Bordeaux to Western Germany
              1 infantry moved from Norway to Finland
                    Germans take Finland from Neutral_Axis
              2 bombers, 2 fighters and 3 tactical_bombers moved from 111 Sea Zone to Western Germany
              1 transport moved from 114 Sea Zone to 113 Sea Zone
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 G_Rail moved from Germany to Greater Southern Germany
              1 G_Rail and 1 infantry moved from Greater Southern Germany to Holland Belgium
              1 G_Rail moved from Germany to Greater Southern Germany
              1 G_Rail and 1 infantry moved from Greater Southern Germany to Holland Belgium
              2 infantry moved from Greater Southern Germany to Western Germany
              1 infantry moved from Poland to Slovakia Hungary
              1 artillery moved from Germany to Slovakia Hungary
              3 aaGuns moved from Germany to Slovakia Hungary
              1 aaGun moved from Western Germany to Holland Belgium
              4 infantry moved from Germany to Slovakia Hungary
              1 infantry moved from Germany to Slovakia Hungary
      
          Place Units - Germans
              1 elite placed in Germany
              4 GermanUBoats placed in 112 Sea Zone
      
          Turn Complete - Germans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
              Germans collect 38 PUs (2 lost to blockades); end with 58 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 70 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
      

      40210556-2e63-4fb1-9446-777839d3aa3e-exp-game-1-jc-g1.tsvg

      JohnnyCatJ 1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout this will not surprise you...

        Screenshot 2025-11-30 at 21.03.10.png

        JohnnyCatJ T 3 Replies Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @JohnnyCat
          last edited by JohnnyCat

          @johnnycat Not only that but I found another bug in this game since I had nothing to do over the holiday : The UK bomber than is located in the boxes above the board survives to bomb Germany even if Germany pulls off a successful Operation Sea Lion.

          One day we will play this game.

          1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Wow! Need Beelee to figure out the issue now. I loaded TripleA 2.7.14962 which he believes should fix the issue. Looks like you are on 15256. Do you want to try to load that? If so, I think this link will do it

            https://github.com/triplea-game/triplea/releases/tag/2.7.14962

            B 1 Reply Last reply Reply Quote 1
            • B Online
              beelee @Trout
              last edited by

              @trout

              Yea @JohnnyCat you need to use 14962. That's the one we were using in the test. You can have multiple engine versions, just need to use the same one as Trout and I until they get it all sorted.

              I need to re dl 14962 again as I deleted it when I was trying to get into the new lobby.

              What Bmbr are you talking about ?

              Anyway I'll be back in a bit and try Trout's save

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @JohnnyCat
                last edited by

                @johnnycat Hold the Press - IT WORKS on one of my laptops...

                Trout Johnny R1.tsvg

                Russia just moved around some chess pieces..

                Trout Johnny R1.txt

                T 1 Reply Last reply Reply Quote 1
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee SO I notice that when I play this game solo against the computer it buys a TON of naval mines and puts them on the land...

                  And despite taking all of the UK in a daring nazi operation early on, for something like 10 turns (until the AA got it) the UK bomber located on the squares at the top of the game board, kept bombing Berlin.

                  So how do we even use those squares? OH NEVER MIND I will read the rules, hahaha

                  Anyway it's exciting to get this to run now. Tho sexy fems in grass skirts will definitely beat watching NFL... any maybe even playing this game, lol.

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat

                    heh heh grass skirts are a noble pursuit. I'm basically retired from that now though 🙂

                    Yea I've never played it against the computer. I'm sure it does all sorts of nutted up stuff.

                    Yea I just fired up Trout's save. As long as you use 14962 it'll fire for you.

                    I suggest giving the triplea Game Notes a heavy read. They explain it pretty well and have a window with the Captain's rules handy too.

                    It's a complex mod and requires a lot of edit use 🙂 It'll take a bit to get the hang of it. Not everyone likes it 🙂

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Good morning Mr. Cat! Okay, looks like we are off and running now as I was able to open your R1 file without issue. I will be beyond impressed if this game becomes anything other than a learner's game as playing via Triple A is a learn by doing exercise. With that in mind, a few things for your R1:

                      1. Looks like you purchased 11 infantry and 1 arty but they are not placed yet. So need to repost after placement.
                      2. If you want to go into Edit Mode and change one of the infantry to an elite infantry that's okay with me. Elite infantry hit double on attack & defense and still only cost $3. Basically the best bang for your buck of any unit. So in HRE, it becomes almost standard play to always build an elite infantry each turn. They are limited though in that you can only buy 1 each turn, only place them in the capitol, and not have more than 1 per territory.
                      3. Last thing is looks like you intended to post an edited R1 but it came across as .txt. Just FYI

                      But I was able to open the file so looks like we can play it through now 👍

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout OK thanks for all that. Comments:

                        I did not know about elite infantry - thanks for explaining.

                        I thought I DID place those dudes...

                        I don't know of any other way to do the game turn text other than to print to a text file. Please advise.

                        Since R1 was just a move around turn HOW ABOUT I REDO IT following all your advice?

                        T 2 Replies Last reply Reply Quote 0
                        • B Online
                          beelee
                          last edited by

                          @johnnycat

                          Hi Cat

                          For Elites

                          Screenshot from 2025-12-01 12-55-00.png Screenshot from 2025-12-01 12-58-07.png

                          Screenshot from 2025-12-01 12-53-13.png

                          I think Trout thought your Turn Summary was a edited save.

                          How I do it is click on Turn Summary, then ctrl a that window and then ctrl c. You can then paste it into the game thread post.

                          Your way works too. It's just a one click open 🙂

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Yep. Redoing more than okay. There are so many cool house rules in this game that it's hard to remember all of them. The five that seem to matter the most in the R1 turn are:

                            1. Elite infantry buy
                            2. Consider paratroopers. Sometimes a war of paratroopers and LCV's erupts over the Black Sea. Soviets can build paras but not Landing Craft. Not necessary for you to purchase but just wanted to let you know so if/when you play the dudes who know this game well such as Beelee or Panzer you will be prepared for their shenanigans 🙂
                            3. Many folks like to build a Commissar on R1 to form their 1st Army. Again just a thought.
                            4. Consider land mines. Not everyone buys them but many buy at least some for the early Soviet turns as they only cost 1 but can blow up an infantry which costs the other guy 3. Assuming those Nazis do attack Mother Russia at some point.
                            5. Strategic Rail Movement. Soviets can move three units anywhere within their vast territory each turn which is very handy indeed to remember.

                            There are others too but sharing the usual suspects to get you started.

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Also, I am always okay with somebody redoing a turn even if some combat took place. I try to remember that it's just a game and the other guys who play this game on Triple A generally have the same attitude as me.

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout THIS WAS AWESOME. THANK YOU THANK YOU...

                                OK I gotta still do some work but I will redo R1 and try to make it a challenge for you, haha

                                Thanks again.

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                                • JohnnyCatJ Offline
                                  JohnnyCat
                                  last edited by

                                  @beelee @Trout

                                  Hey Guys,

                                  I can play the game now (and will get out a new R1 in a few minutes) but, oddly, it only works on one of my MacBooks.

                                  Yet both are running the exact same version of TripleA.

                                  What else could be the issue?

                                  It's not critical since I can use my other Mac but I'd love to solve this issue. Thanks

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                                  • B Online
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    yea I have very limited experience with macs. Not really that good with computers in general 🙂

                                    Are you trying to run both in pbem at the same time ? If so that might be the issue. Idk 🙂 Try turning off the one that doesn't work and restart

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                                    • JohnnyCatJ Offline
                                      JohnnyCat
                                      last edited by

                                      @beelee @Trout

                                      Here is the screen shot from the version that does not work. I cannot tell if Java is the issue here but figured sharing this image might be helpful

                                      Screenshot 2025-12-01 at 19.02.39.png

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                                      • B Online
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        you have the same engine version 14962 so that's fine. i can't see the whole error but it seems that it's looking at a different "Game Version" of UHD Boxes.

                                        Send the whole error shot

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                                        • JohnnyCatJ Offline
                                          JohnnyCat
                                          last edited by

                                          @trout as far as I can tell this is the correct Russian Turn 1.

                                          40210556-2e63-4fb1-9446-777839d3aa3e-exp-game-1-jc-R1.tsvg

                                          I cannot Control-S to save any sort of file so I have to save the game notes to a txt file.

                                          Trout Johnny R1.txt

                                          This time the Russians actually started to read the rule book and took Tasty Fish's advice and bought a paratrooper we don't know how to use, a commissar whatever that is, an Elite Infantry, an artillery piece and 6 regular infantry units ready to get slaughtered.

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                                          • JohnnyCatJ Offline
                                            JohnnyCat @JohnnyCat
                                            last edited by

                                            @johnnycat oh and 3 mines that immediately used the railroad unit to move the mines to Ukraine. I guess I will have to use the editor to "arm" the mines at some point...

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