EXP Game 1 Trout vs Johnny Cat
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Yea so the Bmbr can't attack Carolines. It moved 5 to get there and only has 2 movement left.
The reason triplea allows it, is because with the introduction of "Heavy Carriers" it allows 2 "Strategic Bmbrs" the ability to land on Hvy CVs. So triplea will let them land on a regular CV too.
You have to PlayerEnforce correct movement.
What I will do for the next update, is not have the Bmbrs able to land on the CVs unless the "Heavy Carrier" Game Option is selected ( it's on by default ) and wait until the Hvy CVs enter the game.
That will help a little bit. I will update the Game Notes to clarify that in more detail.

Hvy CV explained here: https://www.axisandallies.org/forums/assets/uploads/files/1746017644582-17.g40-heavy-aircraft-carrier-unit.pdf
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@beelee oh darn. And I thought I had that figured out. Sigh
So what to do? Redo the turn? The battle? Jump off the building I’m in?
Please PUNISH ME so that I learn. Because we all know that beatings are the only true way to learn.




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heh heh
I will look at the History and see if it can be adjusted.
Edit
So first rd dice we discount the Bmbr roll. It rolled last. So 4 hits
Means 2nd rd JPN would get 1 more roll for the Arty.
because rd 2 JPN will score 3 hits not counting the Bmbr so I'll just roll for it. 1 die at 2 for the Arty.

Arty got a hit.

So kill another yank and just move your Bmbr from Midway. You get 7 movement so just pick a legal area for it. Remember it can't land on any new conquests
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@beelee it’s quite possible that that bomber crew was so high they didn’t even participate.
Or
That bomber crew are really Japanese kamakazi dudes that defected. Their aim
In life was to crash their plane into something juicy no matter the side. -
@johnnycat anyway my apologies for missing that.
I’m so extremely cautious now not knowing what the game will allow but is not allowed. And with all the stress I’m under in RL I just missed that count. But I recall counting it and thinking new Guinea I was the only option. Hmm maybe I was high and not those bombers …
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Hvy CV is a new unit and we're all still getting used to it. I adjusted in above post
Edit
Corrected the above toRemember it can't land on any new conquests
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@beelee ok thanks for figuring that out. I’ll adjust and continue with UK turn 5. Whew.
Sorry for the latency between seeing your responses.
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UK 6 - Well I sure "feel like" I am getting the hang of this game.
SUMMARY:
I First took @beelee advice and whacked 1 inf at Carolines and moved that bomber (just sent him to Korea). So that way the Carolines Island invasion cost me an extra guy but was all Kosher.
I checked the SSR conscripts by the way and that is all correct: 10 in Moscow, 3 each in those other two zones (Karelia and Ukraine) - In this game Karelia is Novgorod I guess.
I bought an airfield for Egypt (I like those) and a Heavy Industry upgrade for the Egypt factory (which would not place automagically for some reason so I had to use edit. But were I to place it in South Africa, it would have worked. Go figure)
I also had to use Edit to invade those 3 Frenchie places - They were unguarded so why not? The French maidens went crazy with the para boys and there was much wine, rejoicing and shhhh, other types of celebration... Of course, the Nazis or their evil henchmen will take it all back but what else should the UK do until the USA just lays down 6,645,453,002 Sherman tanks ; which will hopefully be soon except those pesky Japanese keep getting in the way and slowing down the Yanks... BUT NEXT TURN I have BIG SURPRISE for Adolf, heehee.
I don't know what else to say here. The Brits sure got themselves a bunch of money this turn !
And the paras all have some doppelgänger units with Bright RED dots. What the heck are those?
Did I do everything correct? I took out that magical land water transport thingie that the Mafia had in Syria. THOSE THINGS REALLY SCARE ME - they are boats that are land units. WTF
Anyway, that Syria attack was a nice set of rolls and maybe made up for losing those bombers but who knows.
Oh and I rail-roaded one New British Tank into SSR because the RR let me - please don't tell me I can't do that... :). Or tell me... I just do what I think is correct and The UK needs to get two more tanks there asap.
Also for the record: I have yet to actually look at what units the Germans have bought for the simple reason that I felt I had absolutely no choice in the matter until now - but now I am studying what Field Marshall von @Trout Tasty Fish has purchased and I admit TO BEING VERY SCARED.
1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-UK5_FINAL.tsvg
...
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK_5.txt
I still don't understand how you guys have those nice turn updates showing in the web pages but I can only post text files.
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That was weird - but this is the correct game save - the previous one did not have the Carolines Island Edit (the bomber went to Korea) and 1 Inf went to the bottom of the Pacific...
There are times when I think this game may be too complicated for my small brain. Like I swear I made those edits... yet they were not there when I checked. I try to play out copies of these games in local mode to get a feel for the game so that was likely what happened. Anyway should be correct now but please check.
1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-UK5_FINAL_FINAL.tsvg
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You can't upgrade the Egypt Fctry. Only Fctrys that exist at Game Start

Edit
Paratroopers use a "ParaBoost" to give the Paratrooper a +1 on attack and defense for the first rd of battle.
They are explained on page 18 of the Captain's rulebook
https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view
Edit 2
The AirBase is placed in 2nd place phase, same as OOB rules. It looks like you forgot to move the Flying Tiger.Edit 3
UK can use it's Rail in Russia. However, triplea took an incorrect path through the Pro Allied NW Persia. This is incorrect but as one can easily see, there is an alternative route through East Persia.Triplea also activated NW Persia when the Rail moved through it, which is also incorrect. So NW Persia needs to retutn to it's original Pro Allied status.
Edit 4
Here are some OOB rules that triplea does not follow correctly. They are located towards the end of the Game Notes.
Edit 5
Your Ftrs had the correct range to hit Syria from Egypt without the AB, so no harm no foul. -
@beelee ok so. NOnproblemio. I’ll just upgrade the South Africa factory.
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@beelee and indeed the Flying Tiger unit forgot to move. Thank you for noticing that.
The details of this game are compelling me to write an organized guide. I think doing that for me non-game life helps too.
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keeping the brain engaged with a heavy plant based diet helps stave off dementia
or so I've been told
Well I'm batting .500 anyways

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@beelee ABSOLUTE CURE TO DEMENTIA:
Learn to play this game !
I should put a series of papers on PubMed proving this and get a Nobel Prize.
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@johnnycat Hey JC. I am losing track of which save is the correct one or are you still revising? Can you repost the correct one please or let me know you are still revising and/or testing? Thanks
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@trout yea I just got back to the states. Driving up to home now. I’ll get to this tonight and be back on a normal American schedule !!!!!
I love being home.
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@trout Attached is the current turn - Your Mafia is up. I put the date Jan 9 into the title so there should be no mixup.
And thanks for putting up with me - I am now back home and while I might have some jet lag I will be able to respond quickly now.
1767406506207-6b03b86e-ac1c-4a64-9334-826836f713d9-exp-game-1-jc-UK5_JAN_9_2026.tsvg
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@johnnycat Game History
Round: 5 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from New Guinea: 1 bomber EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry EDIT: Adding units owned by Americans to Korea: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Kansu: 1 fighter EDIT: Adding units owned by Chinese to Shensi: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 1 factory_minor EDIT: Adding units owned by British to Union of South Africa: 1 Hvy_Ind_1 EDIT: Removing units owned by British from Egypt: 1 Hvy_Ind_1 EDIT: Adding units owned by British to Egypt: 1 factory_minor EDIT: Turning off Edit Mode Italians buy 1 Italian_LCV, 1 Repair_BB, 6 infantry and 1 italian_para; Remaining resources: 1 PUs; Place Units - Italians 1 Repair_BB placed in 92 Sea Zone Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 unit repaired. Turning on Edit Mode EDIT: Italians takes Caucasus from Russians EDIT: Turning off Edit Mode Trigger Italians RemoveRepair BB: has removed 1 Repair_BB owned by Italians in 92 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to Algeria 1 infantry moved from Southern Italy to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Algeria 1 fighter moved from Southern Italy to Algeria 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk EDIT: 1 italian_para moved from Greece to Caucasus Combat - Italians Battle in Morocco Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 infantry Italians win, taking Morocco from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Algeria Italians attack with 3 fighters and 2 infantry British defend with 1 infantry; Americans defend with 1 artillery Italians win, taking Algeria from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery Casualties for British: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Southern France Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Slovakia Hungary 1 infantry moved from Greece to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Morocco to Southern Italy 1 carrier moved from 97 Sea Zone to 94 Sea Zone 1 fighter moved from Algeria to Libya 2 fighters moved from Algeria to 94 Sea Zone 1 armour moved from Northern Italy to Slovakia Hungary 1 Europe_Rail moved from Southern Italy to Northern Italy 1 Europe_Rail and 1 infantry moved from Northern Italy to Slovakia Hungary Place Units - Italians 1 Italian_LCV and 1 italian_para placed in Southern Italy 1 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus Italians collect 19 PUs; end with 20 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
@trout said in EXP Game 1 Trout vs Johnny Cat:
34d4134d-2666-4428-b2d6-c598180195e1-exp-game-1-jc-i5.tsvg
1768091846871-34d4134d-2666-4428-b2d6-c598180195e1-exp-game-1-jc-ANZAC_FRENCH_5.tsvg
I thought I did it, but the two frenchies in the UK were supposed to turn British last turn- so I used edit to turn them. Please turn them back if I misread the UK Turn 5 or did something wrong. It's probably no big deal either way and I wonder how such a rule even came into being.
104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCH_5.txt
SCARY GERMANY NEXT
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@johnnycat Good afternoon! I think you posted the wrong file for ANZAC/F
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