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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout ok no worries. I’m
      Busy too so we’ll just see how it goes.

      I get the rule though. It’s just like dealing into Brazil as an ally. In non combat move phase your guys walk into the axis allied country and they magically POOF turn into your guys.

      Next turn they take orders as is the usual case.

      1 Reply Last reply Reply Quote 1
      • B Offline
        beelee
        last edited by beelee

        @johnnycat said in EXP Game 1 Trout vs Johnny Cat:

        Mongolian Rule B mentioned about turn 3 turning into a "True Neutral"

        I recently asked the Captain this

        Mongolian Rule B mentioned about turn 3 turning into a "True Neutral"

        Screenshot from 2026-01-15 20-25-14.png

        https://www.axisandallies.org/forums/assets/uploads/files/1768059247549-6.g40-strict-neutrals.pdf

        Edit
        yea the Mongols are a bit confusing but as stated above

        *So to sum up, OOB rules which are in affect the first 2 RDs, if JPN attacks Mongolia or any Russian TTy bordering Mongolia, the Mongols immediately turn Russian including there units.

        If Russia attacks Mongolia, all Mongol TTys become Pro Axis. Same as Finland, Bulgaria etc ... triplea does both of these correctly.

        In HouseRulesExpansion beginning turn 3, Mongols become a True/Strict Neutral. An attack on one Neutral turns all the other Neutrals Pro to the side that didn't attack.

        Russia is only player that doesn't do that. I guess I should change it but it's a pita and it's easy enough just to edit the Neutrals to at War.*

        Edit 2
        Actually if JPN attacks Mongolia, it will activate the Strict/True Neutrals. Idky theres two names πŸ™‚

        So basically what happens in most OOB games is SSR attacks JPN, this makes the Mongols Strict Neutrals.

        Or JPN attacks SSR and that flips the Mongols to Russian. If JPN directly attacks Mongolia it would also have to DOW on the True Neutrals as well and you can see that triplea does that correctly.

        So the first 2 RDs played with OOB Mongol Rules triplea does correctly.
        Starting RD3 when it switches to HRE Rules, Russia should also have to DOW on the True Neutrals in order to attack Mongolia.
        Right now Russia can still DOW on just the Mongols as in OOB. I guess I will change that at some point.

        Edit 3
        Well actually what Cat posted is how they work lol

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        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by JohnnyCat

          @trout OK my friend (Ah I mean contemptuous enemy)

          I am starting my turn and there is really only one question for you regarding the Mongolian thing.

          Here is a photo of the start. Hope I can load it.

          Screenshot 2026-01-16 at 1.01.00β€―AM.png

          Since Mongolia is now "Axis Allied" you can walk or drive into that land during non-combat phase and the territory that you touch, and any guys in it, turn to Japanese.

          so the only question here is do you want one of your evil Jap Rap guys to walk or drive into Central Mongolia or Tsagaan Olom to claim it. Then the next turn, you could conceivably get to the 4 guys in Dzavhan and touch them guys during the non combat move and then they turn into Jap guys. I am not sure if you get to move them right away or not but I def know they cannot attack because you can only turn them to the dark side during non-combat moving.

          So I will take my turn if you don't mind and you can decide what you want to do regarding the journey into Ghengis land and whether or not you want to get those 4 guys - but ya gotta touch them in a non-combat phase. And that will take two turns to get any of your guys there with this situation as it is.

          B 1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @JohnnyCat
            last edited by beelee

            @johnnycat

            heh heh

            Johnny you are so eloquent πŸ™‚ So the 4 Mongols need to be placed at there starting TTys.

            Screenshot from 2026-01-16 03-23-38.png

            Disregard Buyant since stalin ordered there destruction πŸ™‚

            Screenshot from 2026-01-16 03-25-26.png

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @beelee
              last edited by beelee

              @trout @JohnnyCat

              so I would suggest something like this

              Screenshot from 2026-01-16 03-36-47.png

              You will need to adjust the PU level for Yeniesy, so -1 JPN

              Edit
              This is current

              Screenshot from 2026-01-16 03-40-27.png

              Edit 2
              Actually wherever the Mongols went they have to come back and SSR could then move some other dudes instead πŸ™‚

              Or I guess it was JPN that moved them ? Idk πŸ™‚

              Edit
              Screenshot from 2026-01-16 03-49-52.png

              Edit again πŸ™‚

              @Trout just noticed you got 2 Elite Panzers in E POL. Can only have 1 same as the Inf.

              Screenshot from 2026-01-16 04-13-21.png

              Edit
              I guess just stick it in ROM or E POL be easiest

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by JohnnyCat

                @Trout @beelee

                Happy Saturday Gents, Attached is the updated map with Mongolian fixed

                I know this allied neutrals thing can seem strange. But once I figured it out I totally got it - it's just not very intuitive.

                I found it best to look at it like AN INFECTION. heehee

                Until you touch it, it does not affect you. But once you send in one of your guys to touch them, they all become yours.

                In this case I am still wondering what can happen next turn so hopefully @beelee could tell us more, but I am totally confident that the map shown is the ONLY way that @trout can start the process.

                The big question seems to me to be how automatically does the transformation go in the future turns...

                Anyway I will post my turn now and later today - USA and China and UK

                PS I decremented the Mighty Japanese Bank 1 Banana since they did not get that Russian territory after all.

                uh oh that edit did not take - I need to fix that file again... I will post it later today

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                • JohnnyCatJ Offline
                  JohnnyCat
                  last edited by JohnnyCat

                  @Trout @beelee

                  USA Turn 6 is complete - Before I can do China 6 we need to resolve the Mongolian decision

                  First I restored Mongolia to its original state.

                  And took 1 PU out of the Japan bank since no Russian territory was taken.

                  Japan Turn 6 you moved 1 Inf from Chahar to Suiyuyan and got 1 PU from China.

                  There was no non-combat move into Mongolia - because you were not aware of how that worked. To fix that, If you prefer, you could give up that 1 PU and that territory and move instead to Central Mongolia (during the Non Combat Phase) which then converts Mongolia to your ownership.

                  EDIT: keep in mind that you still need to touch each Mongolian territory during a non-combat move, converting any inf there to Japanese as you do it. It would take 1 jap inf one turn to touch an adjacent Mongolian thus turning it. Then the next Jap non-combat phase you would have two jap inf to move to try and nab the other Mongolians..

                  In any case - We need to resolve this before China can move their Turn 6

                  And WOW this is turning into a very interesting game. Still easily could go either way - though I still think the Axis have the edge.

                  1768423982018-4b6f0d46-b138-478d-a0a3-27d45110ae38-exp-game-1-jc-CHINA_6.tsvg

                  The game notes:

                  104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-CHINA 6 GAME NOTES.txt

                  B 1 Reply Last reply Reply Quote 0
                  • B Offline
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat

                    The mongol TTys are activated individually

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @beelee
                      last edited by

                      @beelee Yea I thought so - that makes sense too - thank you for clarifying.

                      In this USA turn I actually spaced sending a bomber and almost lost one of those battles. But now the game is looking very interesting

                      I am quite concerned about Field Marshall @Trout German Horde!!! Barbarossaaaaaaa

                      B T 2 Replies Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by beelee

                        @johnnycat

                        Yea Mongols are correct now. Only thing that'd change is if he wanted to move the Chahar Inf into w/e Mongol TTy that is. He coulda done that or used a Mech from Jehol, so I'd just say F it and do China UK.

                        He can adjust with a Mech to Mongolia if needed

                        Edit
                        @Trout Note that if you do move the Mech to Mongolia and it moves again next ncm, triplea will let it move 2. Can only move 1 when activating a Pro Neutral

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee So here's what I understand and don't

                          1. J attacks Amur in first two turns - Mongol territory and dudes fully Soviet without restriction (experts confirmed this in another game)
                          2. R attacks Manchuria or Korea in first two turns - Mongols remain neutral (very clear in OOB rulebook)
                          3. J attacks Amur after first two turns - IPC penalty. Mongolia remains neutral unless attacked. If attacked, then fully Soviet (may be wrong here based on what you guys are saying)
                          4. R attacks J after first two turns - IPC penalty. Mongolia remains neutral unless attacked. If attacked, then fully J but you guys are saying that's definitely wrong.

                          So first question: Am I correct about the first two turns what happens?
                          Secondly, after first two turns is it not correct that Mongolia stays neutral unless attacked?
                          Thirdly, I don't see them just becoming pro-Axis if R attacks them outright anywhere in the rulebook. Was that a clarification from Captain or otherwise what am I missing?

                          B 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Hey JC. Yes, go forward with your China/UK turn. It's a learner's game and whatever I need to do to correct something can be worked out on my next R turn. I am pretty busy today and I still don't understand the Mongolia rules but asked Beelee for clarification

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @Trout
                              last edited by beelee

                              @trout

                              Hi Trout

                              yea 1 and 2 are correct. In HRE starting RD 3 Mongolia is a Strict/True Neutral. An attack on it by either SSR or JPN will then activate all the other Neutrals to Pro whoever didn't attack Mongolia.

                              That is why triplea has a Politics option "DOW on the Mongolians and True Neutrals" for everyone except SSR.

                              So JPN can't attack Mongolia without DOW on all the Neutrals too.
                              In OOB, OutOFBox for cat, the original game rules not the mod, #1 happens and the Mongols turn Soviet.

                              Then JPN can attack them without the need to DOW on all the Neutrals because they are Russian now.

                              Soviets DOW JPN and attack Manchuria or Korea. Mongols will not turn soviet. If however Soviets DOW on JPN and don't attack Manchuria or Korea and then JPN attacks Amur, the Mongols will flip to Russian control.

                              Pretty Fckd right ? Confused yet πŸ™‚

                              For HRE if no DOW has happened the Mongols just turn True Neutral for rest of game.

                              I don't have it coded so SSR has to DOW on the True Neutrals the way all the other Countries do. It is coded OOB.

                              So when Cat attacked Mongolia triplea activated Mongolia as a Pro Axis Neutral which then allows JPN to move in in NCM and take control of the TTy same as Finland or Bulgaria.

                              I suggest just playing it out like that as it would fuck your game if all the Neutrals switch to Pro Axis as cat didn't know that rule.

                              In OOB Russian attack on Mongolia can be separate

                              Edit
                              Bottom line is triplea does it correctly except the Russian attack on Mongolia turn 3 and on doesn't require a DOW on the Neutrals. It all works correctly for how the Mongols work by turning Pro Axis in that situation

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                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout ok

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @JohnnyCat
                                  last edited by

                                  @beelee @trout

                                  Happy Monday

                                  So the Evil Japanese have been sort of boxed-in but it's really all a bit of an illusion since Japan already has an incredible amount of armor and troops in China...

                                  And Germany is very scary.

                                  1768423982018-4b6f0d46-b138-478d-a0a3-27d45110ae38-exp-game-1-jc-UK_6.tsvg

                                  As I recall I mentioned all the Mongolia Corrections in the previous USA gig and these GAME NOTES also show that.

                                  The only tricky thing was having to use the Editor to land the paras into Normany again but now that seems like routine... Tho dude, why not place like 6 to 10 suckers (inf) there to prevent this? I certainly would because I just spent 3 and kill your 6 PUs of inf, AND took the 2 PU territory AND, presumably, will take out another 3 when the stellar para-defense kicks in to kill another of your guys. So if that holds, then I spend 3 to make you spend 9 and I get 2 extra... Or am I dreaming this?

                                  104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-UK 6 GAME NOTES.txt

                                  OK and did I mention, GERMANY IS VERY SCARY.

                                  Sorry it took like 3 days to get through this turn... But hey, learning great stuff here.

                                  ok Super Evil Mafia Turn

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat Game History

                                    Round: 6
                                    
                                        Purchase Units - Italians
                                            Italians buy 1 Italian_LCV, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 PUs; 
                                    
                                        Place Units - Italians
                                    
                                        Combat Move - Italians
                                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                    
                                        Combat - Italians
                                            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece
                                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Normandy Bordeaux
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                                    
                                        Non Combat Move - Italians
                                            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                            Trigger BritishParaBoost atNormandy Bordeaux: British has 1 uk_paraBoost placed in Normandy Bordeaux
                                            Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Turning on Edit Mode
                                            EDIT: Turning off Edit Mode
                                            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Eastern Poland
                                            1 artillery moved from Morocco to 92 Sea Zone
                                            1 infantry moved from Morocco to 92 Sea Zone
                                            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                                            1 infantry moved from 99 Sea Zone to Syria
                                            1 artillery moved from 99 Sea Zone to Syria
                                            1 transport moved from 92 Sea Zone to 99 Sea Zone
                                            1 infantry moved from Greece to 99 Sea Zone
                                            1 armour moved from Greece to 99 Sea Zone
                                            1 infantry moved from 99 Sea Zone to Syria
                                            1 armour moved from 99 Sea Zone to Syria
                                            EDIT: 2 italian_paras moved from Southern Italy to Syria
                                            EDIT: 1 italian_para moved from Greece to Syria
                                            EDIT: 1 infantry moved from Southern Italy to Syria
                                            EDIT: 1 artillery moved from Southern Italy to Syria
                                            EDIT: 1 carrier moved from 94 Sea Zone to 99 Sea Zone
                                            EDIT: 1 fighter moved from Libya to 99 Sea Zone
                                            EDIT: Italians undo move 16.
                                            EDIT: Italians undo move 15.
                                            EDIT: Italians undo move 14.
                                            EDIT: Italians undo move 13.
                                            EDIT: 1 infantry moved from Southern Italy to Syria
                                            EDIT: 1 artillery moved from Southern Italy to Syria
                                            EDIT: 1 Italian_LCV moved from Southern Italy to Syria
                                            EDIT: 1 Italian_LCV moved from Southern Italy to Southern France
                                            1 infantry moved from Northern Italy to Southern France
                                            1 aaGun moved from Northern Italy to Southern France
                                            2 infantry moved from Northern Italy to Southern Italy
                                            1 transport moved from 92 Sea Zone to 95 Sea Zone
                                            1 battleship moved from 92 Sea Zone to 99 Sea Zone
                                            1 carrier moved from 94 Sea Zone to 99 Sea Zone
                                            2 fighters moved from 94 Sea Zone to 99 Sea Zone
                                            1 fighter moved from Libya to Southern Italy
                                            1 Europe_Rail moved from Southern Italy to Northern Italy
                                            1 Europe_Rail and 1 infantry moved from Northern Italy to Eastern Poland
                                            1 armour moved from Slovakia Hungary to Eastern Poland
                                            1 infantry moved from Slovakia Hungary to Eastern Poland
                                            1 infantry moved from Northern Italy to Southern France
                                            1 cruiser moved from 92 Sea Zone to 99 Sea Zone
                                            1 destroyer moved from 92 Sea Zone to 99 Sea Zone
                                            1 cruiser moved from 92 Sea Zone to 95 Sea Zone
                                    
                                        Place Units - Italians
                                            1 transport placed in 95 Sea Zone
                                            1 Italian_LCV, 1 fighter and 1 infantry placed in Southern Italy
                                            2 infantry placed in Northern Italy
                                    
                                        Turn Complete - Italians
                                            Italians collect 17 PUs; end with 23 PUs
                                            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs
                                            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                                            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                                            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                                    

                                    Who says the Mafia is evil. I did no combat this turn. Just gave jobs to the poor Sicilian folks. I decided to visit Syria. After all, it used to be part of the Roman Empire so thought I would let my soldiers eat some dates and tabouli instead of the pasta they get from their mothers at home.
                                    95fb130d-9a79-4868-b34c-700b8196e69f-exp-game-1-jc-i6.tsvg

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout said in EXP Game 1 Trout vs Johnny Cat:

                                      95fb130d-9a79-4868-b34c-700b8196e69f-exp-game-1-jc-i6.tsvg

                                      Aussies develop a fondness for Naval Mines, heehee. Not much else happened other than the expected taking back of another Money Island. Hands off, they're all mine, ALL MINE... Japan making 21 PU now - but it's all illusionary.
                                      .
                                      104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC 6 GAME NOTES.txt
                                      ...

                                      1768870006961-95fb130d-9a79-4868-b34c-700b8196e69f-exp-game-1-jc-iFRENCH_6.tsvg

                                      T 1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Hey there JC. Going to try to push out G7 today. Wanted to let you know sir that you have my respect with regards to your skills at this game and how you have been an honorable gent in your communications. I will be brutally honest. This game is not for the faint of heart at all. Builds character in its own way for sure. First, TripleA is a huge pain in the butt to get loaded, etc. Then the vast amount of House Rules on top of what is already the most complicated monster board game that was ever developed. Then many people's egos can't take it when after both of those, they get waxed in games with others.

                                        For all of those reasons, I have lots of patience with newbies and I don't exactly play my best so that I don't crush them and put them in thumb-sucking mode right out of the gate. My first inkling that I had WAY underestimated you was when you placed your two tanks in Far East Russia. Something that I had not thought of but was brilliant and I even used a hybrid of it in my current game with Beelee. Then your SZ6 air raid was brilliant and when I looked at the board afterwards, I realized that J was cooked and that you had done several things to set yourself up for that which I had not paid attention to because I assumed that you were a newbie who didn't know what you were doing. WRONG! So I have been playing my best since then but it's too late. I will continue playing because I am still in a strong position on the Europe side. But if you stick around long-term, I am pleased to meet you.

                                        I get very busy in my work sometimes, plus have a wife and three sons. But the guys who play on this board regularly understand that and have patience with my schedule. Just some happy thoughts to pass on to you on a fine Wednesday morning πŸ™‚

                                        B 1 Reply Last reply Reply Quote 1
                                        • B Offline
                                          beelee @Trout
                                          last edited by

                                          @trout

                                          I just looked at latest and I believe Cat has obtained Economic Victory. Were showing 183 for Allies

                                          Screenshot from 2026-01-21 09-04-19.png

                                          and then the Islands

                                          +2 Iwo
                                          +1 Mariannas
                                          +3 Carolines
                                          +1 Celebes
                                          +2 DNG

                                          for 192

                                          Don't see any for the Axis so congratulations to @JohnnyCat on his first Victory πŸ™‚

                                          T 1 Reply Last reply Reply Quote 0
                                          • T Offline
                                            Trout @beelee
                                            last edited by

                                            @beelee Wow! Yes, congrats JC! I said all of my thoughts in my last post. I am up for another when you are ready but no rush if you want to bask in your victory and do whatever you do when you take a victory lap in life. Let me know if you want to play Hitler & buddies or Churchill & his pals in the next one. I am game for either. Have a great rest of your week.

                                            B 1 Reply Last reply Reply Quote 0

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