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    EXP Game 1 Trout vs Johnny Cat

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    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee Thanks for the link! I wrote the guy. And thanks for explaining. I love this stuff... So are we gonna play a game now for real (sort of)? I get that I was using the initial placement wrong, hahaha. NO wonder it seems unfair. I could buy bombers, place them before combat phase, then use em in combat to wipe out the German fleet or whatever ... Now I know better.

      And I got the paratrooper stuff down...

      Marines and special armored divisions and all that stuff seem like a fun little addition too but I am not sure how to connect all that with those top-of-the-game-board locations that seem to actually hold units (like the USA D-Day troops and that UK bomber that continues to bomb Germany even when the UK falls when playing the computer)...

      So I'm happy to start a game with you while I crush those Nazis that Tasty Fish is running... @Trout 🙂 :face_screaming_in_fear:

      1 Reply Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout Got it.

        OK Mate - so where we at with our game? As I recall I did a successful albeit mundane R1 turn and we are waiting for your Japanese or am I mistaken.

        T 2 Replies Last reply Reply Quote 0
        • B Offline
          beelee
          last edited by

          @johnnycat

          I think for now it is best for you to play the game against Trout and I will assist with rule clarifications and mostly how triplea implements them.

          It's a learning process. 🙂 One thing about Armored Inf, is that Artillery boost them to Attack 3. That helps on amphibous attacks as they can't outrun the Artillery. They Defend at 3 too.

          1 Reply Last reply Reply Quote 0
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Game History

            Round: 1
            
                Purchase Units - Japanese
                    Japanese buy 2 factory_minors and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
            
                Politics - Japanese
            
                Combat Move - Japanese
                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                    2 infantry moved from Jehol to Chahar
                          Japanese take Chahar from Chinese
                    1 artillery moved from Jehol to Chahar
                    1 artillery and 3 infantry moved from Shantung to Anhwe
                          Japanese take Anhwe from Chinese
                    1 artillery and 3 infantry moved from Kwangsi to Yunnan
                    1 fighter moved from Kiangsu to Yunnan
                    1 tactical_bomber moved from Kiangsu to Yunnan
                    2 bombers moved from Japan to Yunnan
                    1 artillery and 3 infantry moved from Kiangsi to Hunan
                    1 artillery and 3 infantry moved from Kiangsu to Anhwe
                    1 fighter moved from Formosa to Hunan
                    2 tactical_bombers moved from Manchuria to Hunan
                    2 fighters moved from Manchuria to Hunan
            
                Combat - Japanese
                    Battle in Hunan
                        Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                        Chinese defend with 2 infantry
                        Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                        Casualties for Chinese: 2 infantry
                    Battle in Yunnan
                        Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                        Chinese defend with 4 infantry
                        Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                        Casualties for Japanese: 2 infantry
                        Casualties for Chinese: 4 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
            
                Non Combat Move - Japanese
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                    1 fighter moved from Yunnan to Kwangsi
                    2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
                    3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                    1 mech_infantry moved from Manchuria to Anhwe
                    1 aaGun moved from Manchuria to Jehol
                    1 artillery moved from Manchuria to Jehol
                    1 battleship moved from 6 Sea Zone to 33 Sea Zone
                    1 cruiser moved from 6 Sea Zone to 33 Sea Zone
                    1 submarine moved from 6 Sea Zone to 33 Sea Zone
                    2 infantry moved from Japan to 6 Sea Zone
                    2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                    2 infantry moved from 36 Sea Zone to Kwangsi
                    2 infantry moved from Okinawa to 19 Sea Zone
                    2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                    2 infantry moved from 36 Sea Zone to Kwangsi
                    1 transport moved from 20 Sea Zone to 6 Sea Zone
                    1 J_Rail moved from Kiangsu to Korea
                    1 J_Rail and 1 infantry moved from Korea to Kwangsi
                    1 J_Rail moved from Kiangsu to Korea
                    1 J_Rail and 1 infantry moved from Korea to Kwangsi
                    1 fighter moved from Korea to Shantung
                    1 fighter moved from Japan to Kwangsi
                    1 tactical_bomber moved from Japan to Kwangsi
                    1 fighter moved from Okinawa to Kwangsi
                    1 Japan_destroyer moved from 19 Sea Zone to 36 Sea Zone
                    1 carrier moved from 6 Sea Zone to 36 Sea Zone
                    1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                    1 fighter moved from 6 Sea Zone to 36 Sea Zone
                    1 submarine moved from 19 Sea Zone to 36 Sea Zone
                    1 infantry moved from Japan to 6 Sea Zone
                    1 armour moved from Japan to 6 Sea Zone
                    1 infantry moved from 6 Sea Zone to Korea
                    1 armour moved from 6 Sea Zone to Korea
                    6 infantry moved from Manchuria to Jehol
                    1 infantry moved from Korea to Manchuria
                    1 infantry moved from Korea to Manchuria
                    1 battleship moved from 19 Sea Zone to 36 Sea Zone
                    1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                    1 carrier moved from 6 Sea Zone to 33 Sea Zone
                    1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                    1 fighter moved from 6 Sea Zone to 33 Sea Zone
            
                Place Units - Japanese
                    1 factory_minor placed in Shantung
                    1 factory_minor placed in Kiangsu
                    1 transport placed in 6 Sea Zone
            
                Turn Complete - Japanese
                    Japanese collect 30 PUs; end with 30 PUs
                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs
                    Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
            

            104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-j1.tsvg Allies Up!

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Just so you are tracking. USA can't declare war until end of Round 3. Triple A will trigger that automatically unless bad guys attack Americanos first. Also, Japanese can declare war on Soviets and USA doesn't care. But if Japanese attack UK or ANZAC, they do care and will declare.

              B JohnnyCatJ 2 Replies Last reply Reply Quote 1
              • B Offline
                beelee @Trout
                last edited by

                @trout

                @JohnnyCat to clarify triplea will auto DOW on G and Italy but not JPN end of Rd 3

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by

                  @beelee Declaration of War?

                  B 1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat

                    USA can declare War on JPN after rd 3. It is not automatic unless JPN attacks anyone other than SSR.

                    Check Natl Grd in rules and Game Notes for more information.

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout Got it

                      1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout

                        Here are the game notes - NOTE: THERE IS NO WAY FOR ME TO SAVE game notes inside Mac version of this game. If you know a way please send to me with screen shots... because I don't see it.

                        104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_1.txt

                        Here is the game save - USA 1: bought stuff, moved stuff. I don't what to say mate.

                        China tries to fend off its certain doom by turtling up...

                        And UK put some mines in India and other stuff - staying within the 20 PUs (or bucks or pounds or dollars or whatever the unit is) that according to the rules says the UK must stay at or under... Might want to check that.

                        Anyway the only combat with some mafia guys in Afrika that needed to be taken care of...

                        OK The Mightly Italians are next. I sense a surprise.

                        B JohnnyCatJ 2 Replies Last reply Reply Quote 1
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          your saved game didn't post. Just your text summary. should look like you did it before

                          Screenshot from 2025-12-03 01-17-15.png

                          tsvg at the end signifies it's a save

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @JohnnyCat
                            last edited by

                            @johnnycat

                            opps - forgot to include this

                            104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_1.tsvg

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @JohnnyCat
                              last edited by

                              @johnnycat @Trout

                              104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_1.tsvg

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @JohnnyCat
                                last edited by

                                @johnnycat Game History

                                Round: 1
                                
                                    Purchase Units - Italians
                                        Italians buy 2 Italian_LCVs and 1 italian_para; Remaining resources: 0 PUs; 
                                
                                    Combat Move - Italians
                                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                        1 submarine moved from 95 Sea Zone to 93 Sea Zone
                                        2 fighters moved from Southern Italy to 93 Sea Zone
                                        1 bomber moved from Northern Italy to 93 Sea Zone
                                        1 infantry moved from Libya to Tunisia
                                        1 artillery moved from Libya to Tunisia
                                        1 mech_infantry moved from Tobruk to Tunisia
                                        1 armour moved from Tobruk to Tunisia
                                        1 artillery moved from Tobruk to 96 Sea Zone
                                        1 infantry moved from Tobruk to 96 Sea Zone
                                        2 infantry moved from Albania to Yugoslavia
                                        2 infantry moved from Northern Italy to Yugoslavia
                                        1 armour moved from Albania to Yugoslavia
                                        1 armour moved from Northern Italy to Yugoslavia
                                        1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                                        1 infantry moved from 97 Sea Zone to Yugoslavia
                                        1 artillery moved from 97 Sea Zone to Yugoslavia
                                        1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                                        1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                                        1 infantry moved from Southern Italy to 97 Sea Zone
                                        2 artilleries moved from Northern Italy to Yugoslavia
                                        1 infantry moved from 97 Sea Zone to Yugoslavia
                                        1 transport moved from 95 Sea Zone to 97 Sea Zone
                                
                                    Combat - Italians
                                        Battle in Yugoslavia
                                            Italians attack with 2 armour, 3 artilleries and 6 infantry
                                            Neutral_Allies defend with 4 infantry
                                            Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 9
                                            Casualties for Italians: 1 infantry
                                            Casualties for Neutral_Allies: 4 infantry
                                        Battle in 93 Sea Zone
                                            Italians attack with 1 bomber, 2 fighters and 1 submarine
                                            French defend with 1 cruiser and 1 destroyer
                                            Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                                            Casualties for Italians: 1 fighter and 1 submarine
                                            Casualties for French: 1 cruiser and 1 destroyer
                                        Battle in Tunisia
                                            Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                                            French defend with 1 infantry
                                            Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                                            Casualties for French: 1 infantry
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
                                
                                    Non Combat Move - Italians
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                        1 fighter moved from 93 Sea Zone to Southern Italy
                                        1 bomber moved from 93 Sea Zone to Southern Italy
                                        1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                                        2 infantry moved from Southern Italy to Northern Italy
                                        1 aaGun moved from Northern Italy to Western Germany
                                
                                    Place Units - Italians
                                        2 Italian_LCVs and 1 italian_para placed in Southern Italy
                                
                                    Turn Complete - Italians
                                        Italians collect 12 PUs; end with 12 PUs
                                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
                                        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                                

                                3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-i1.tsvg
                                Not too many tricks 🙂 Your French Navy fought very well and killed one of my planes :crying_face:

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat
                                  last edited by

                                  @trout said in EXP Game 1 Trout vs Johnny Cat:

                                  3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-i1.tsvg

                                  Sadly for the Nazis, their reign of terror has stopped before it even got going. The French Legion from the Future has returned to this Earthtime and started eradicating the Nazi forces in France starting with Vichy France; Southern France will always belong to the Good Guys...

                                  104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCHIE_1.txt

                                  And the actual game save:

                                  1764794454252-3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-ANZAC_FRENCH1.tsvg

                                  So I will await your formal surrender. Surely @beelee will concur that the Axis future is now all but decided now that the French Plasma Gun army from the future has landed in Southern France.

                                  B T 2 Replies Last reply Reply Quote 0
                                  • B Offline
                                    beelee @JohnnyCat
                                    last edited by beelee

                                    @johnnycat

                                    heh heh vive la france lol

                                    That might be the first time I've ever seen France make a successful counterattack in rd 1 🙂

                                    Hey, you got a hit from the Sacramento guy at the other site :thumbs_up:

                                    Edit
                                    Yea so the Marine will place in 1st place but the Paratrooper and Elite will place in 2nd or normal OutOfBox place. So the Para needs to be in D.C. Can't place and move it same turn.

                                    You're getting there 🙂

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Game History

                                      Round: 2
                                      
                                          Research Technology - Germans
                                      
                                          Purchase Units - Germans
                                              Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                                              Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                                              Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                                              Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                                              Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                                              Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                                              Trigger FlakTower: buyFlakTower added to productionGermans
                                              Trigger FlakTower: buyFlakTower added to productionRussians
                                              Trigger FlakTower: buyFlakTower added to productionBritish
                                              Trigger FlakTower: buyFlakTower added to productionItalians
                                              Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                                              Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                                              Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                                              Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                                              Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                                              Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                                              Trigger Army Group: buyArmy_Group added to productionGermans
                                              Trigger AirCommander: buyGAirCommander added to productionGermans
                                              Trigger AirCommander: buyAirCommander added to productionRussians
                                              Trigger AirCommander: buyAirCommander added to productionAmericans
                                              Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                                              triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                                              triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                                              triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                                              triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                              Germans buy 1 GAirCommander, 2 German_Engineers, 1 German_Heavy_BB, 2 German_LCVs, 1 Panzer_General, 1 elite, 2 german_paras and 3 infantry; Remaining resources: 2 PUs; 
                                      
                                          Combat Move - Germans
                                              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                              1 infantry moved from Holland Belgium to Normandy Bordeaux
                                                    Germans take Normandy Bordeaux from French
                                              1 infantry moved from France to Southern France
                                              1 mech_infantry moved from France to Southern France
                                              1 fighter moved from Northern Italy to Southern France
                                              1 tactical_bomber moved from Northern Italy to Southern France
                                              1 fighter moved from Western Germany to Southern France
                                              1 tactical_bomber moved from Western Germany to Southern France
                                              1 bomber moved from Western Germany to Southern France
                                      
                                          Combat - Germans
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                              Battle in Southern France
                                                  Germans attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                                                  French defend with 1 artillery, 1 factory_minor and 1 harbour
                                                  Germans win, taking Southern France from French with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                                                  Casualties for French: 1 artillery
                                      
                                          Non Combat Move - Germans
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary
                                              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 106 Sea Zone
                                              1 elite moved from Germany to Slovakia Hungary
                                              3 infantry moved from Bulgaria to Romania
                                              1 infantry moved from Romania to Slovakia Hungary
                                              1 mech_infantry moved from France to Germany
                                              2 Waffen_Artys moved from France to Germany
                                              6 waffen_infantrys moved from France to Germany
                                              1 transport moved from 113 Sea Zone to 112 Sea Zone
                                              1 battleship moved from 113 Sea Zone to 112 Sea Zone
                                              1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                                              1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
                                              3 GermanUBoats moved from 106 Sea Zone to 123 Sea Zone
                                              1 G_Rail moved from Germany to France
                                              1 G_Rail and 1 artillery moved from France to Slovakia Hungary
                                              EDIT: 5 armour moved from France to 1st Panzer
                                              EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany
                                              EDIT: 1 armour moved from France to Germany
                                              EDIT: 1 G_Rail moved from Germany to France
                                              EDIT: 1 G_Rail and 1 artillery moved from France to Slovakia Hungary
                                              EDIT: 1 bomber moved from Southern France to Western Germany
                                              EDIT: 2 tactical_bombers moved from Southern France to Western Germany
                                              EDIT: 2 fighters moved from Southern France to Western Germany
                                              1 aaGun moved from Holland Belgium to Western Germany
                                              1 aaGun moved from Western Germany to Germany
                                      
                                          Place Units - Germans
                                              1 German_Heavy_BB placed in 112 Sea Zone
                                              1 Panzer_General and 1 elite placed in Germany
                                              1 GAirCommander, 2 German_Engineers, 2 German_LCVs and 2 german_paras placed in Germany
                                              1 infantry placed in Germany
                                              2 infantry placed in France
                                              Turning on Edit Mode
                                              EDIT: Turning off Edit Mode
                                              Turning on Edit Mode
                                              EDIT: Removing units owned by Germans from Germany: 1 Panzer_General
                                              EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General
                                              EDIT: Turning off Edit Mode
                                      
                                          Turn Complete - Germans
                                              Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                              Germans collect 42 PUs; end with 44 PUs
                                              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
                                              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                                              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                                      

                                      4e7a5766-d7d2-42c9-b0ad-351422900d29-exp-game-1-jc-g2.tsvg I consulted the Fuehrer but he would not agree to surrender. Instead he requested that 1st Panzer General be formed! It's in the rulebook and will be quite handy when the Soviets start churning out huge amounts of tanks about Turns 6-7. Early game it only fits with the Nazis but good to know about it nevertheless. Well, we made it to Turn 2 and you have already made a bit of history in that I have never seen the Frenchies go on the offense on F1 except in limited naval situations. Looks like you are forming a formidable Task Force of naval and air assets around Gibraltar so had to roll out the Bismarck to counter that. Over to Uncle Joe now.

                                      JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout About to start R2 but had to reread the rules - so you bought a Battleship !? WOW. I actually enjoyed the movie about a BB in Hawaii fighting aliens like two decades ago...

                                        I forgot to mention that the Australians paid hard cash to Destroy a harbor they had to deny those shifty Japs (gosh I LOVE Japanese girls... can we switch please? I'll trade you Russia for Japan. I'm returning there a couple weeks I hope...

                                        @beelee
                                        And how do I "arm" mines? I read about engineers but can we arm mines another way? And did I do good to put mines in India? I thought that that was the only exception to otherwise having to put mines in the capital and ship them to wherever ...

                                        OK so I will try to buy a commissar but I am still confused over WHERE you put your Panzer General formation and units?

                                        And I see I can already form Soviet Commissar "groups" or whatever they are called, consisting of the Commissar unit and 3 others land units (likely a tank and two infantry but who knows...)

                                        I need to know how to do all this so my R2 might end up being just a practice round since I don't know that they are at war with anyone yet right??

                                        1 Reply Last reply Reply Quote 1
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by

                                          @trout

                                          R2 seems clear but I have no idea how to actually make the two ARMY GROUPS. But I want in Ukraine and Moscow two such Army Groups and with the commissar leader, a tank next and Art and Inf for the final 3 pieces.

                                          And I want to arm mines but don't know how.

                                          104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-RUSSIA_2.txt

                                          I note that you attacked Southern France with almost a Panzer Division and the entire Luftwaffe - I am proud...hahaha

                                          1764816601384-4e7a5766-d7d2-42c9-b0ad-351422900d29-exp-game-1-jc-RUSSIA_2.tsvg

                                          B T 2 Replies Last reply Reply Quote 1
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            heh heh

                                            yea i saw ANZC dusted Singapore. Actually, only UK can do that and it costs against there 20 PU spending. So you might want to just give ANZC an extra 4 bucks or unit equivalent and put the Harbor back and let UK dust it next rd.

                                            I doubt JPN will attack Rd 2, so you should be safe but yea, Iusually whack it early. Same with PHIs 🙂

                                            Best combo for a Commisar "Corps" game wise, is at least 1 Tank and 2 Mech or any type of Move 2 unit. Early game that isn't always possible.

                                            Usually you will just have 3 Tanks and the Commiesar.

                                            Will do a test save before R's next turn showing how to move to the Boxes. I think Trout already did with his Panzer Army, so you can look at History how he did it.

                                            Notes should explain it fairly well but it can still be confusing until you do it a few times.

                                            1 Reply Last reply Reply Quote 0

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