TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 1 Trout vs Johnny Cat

    Scheduled Pinned Locked Moved Play By Forum
    368 Posts 3 Posters 88.0k Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Online
      beelee
      last edited by

      @johnnycat

      I think for now it is best for you to play the game against Trout and I will assist with rule clarifications and mostly how triplea implements them.

      It's a learning process. πŸ™‚ One thing about Armored Inf, is that Artillery boost them to Attack 3. That helps on amphibous attacks as they can't outrun the Artillery. They Defend at 3 too.

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 1
        
            Purchase Units - Japanese
                Japanese buy 2 factory_minors and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Politics - Japanese
        
            Combat Move - Japanese
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery moved from Jehol to Chahar
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Formosa to Hunan
                2 tactical_bombers moved from Manchuria to Hunan
                2 fighters moved from Manchuria to Hunan
        
            Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
        
            Non Combat Move - Japanese
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                1 mech_infantry moved from Manchuria to Anhwe
                1 aaGun moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                1 battleship moved from 6 Sea Zone to 33 Sea Zone
                1 cruiser moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Okinawa to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 infantry moved from Korea to Kwangsi
                1 J_Rail moved from Kiangsu to Korea
                1 J_Rail and 1 infantry moved from Korea to Kwangsi
                1 fighter moved from Korea to Shantung
                1 fighter moved from Japan to Kwangsi
                1 tactical_bomber moved from Japan to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 Japan_destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea
                6 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Manchuria
                1 battleship moved from 19 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 6 Sea Zone to 33 Sea Zone
        
            Place Units - Japanese
                1 factory_minor placed in Shantung
                1 factory_minor placed in Kiangsu
                1 transport placed in 6 Sea Zone
        
            Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
        

        104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-j1.tsvg Allies Up!

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • T Offline
          Trout @JohnnyCat
          last edited by

          @johnnycat Just so you are tracking. USA can't declare war until end of Round 3. Triple A will trigger that automatically unless bad guys attack Americanos first. Also, Japanese can declare war on Soviets and USA doesn't care. But if Japanese attack UK or ANZAC, they do care and will declare.

          B JohnnyCatJ 2 Replies Last reply Reply Quote 1
          • B Online
            beelee @Trout
            last edited by

            @trout

            @JohnnyCat to clarify triplea will auto DOW on G and Italy but not JPN end of Rd 3

            JohnnyCatJ 1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @beelee
              last edited by

              @beelee Declaration of War?

              B 1 Reply Last reply Reply Quote 1
              • B Online
                beelee @JohnnyCat
                last edited by

                @johnnycat

                USA can declare War on JPN after rd 3. It is not automatic unless JPN attacks anyone other than SSR.

                Check Natl Grd in rules and Game Notes for more information.

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout Got it

                  1 Reply Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout

                    Here are the game notes - NOTE: THERE IS NO WAY FOR ME TO SAVE game notes inside Mac version of this game. If you know a way please send to me with screen shots... because I don't see it.

                    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_1.txt

                    Here is the game save - USA 1: bought stuff, moved stuff. I don't what to say mate.

                    China tries to fend off its certain doom by turtling up...

                    And UK put some mines in India and other stuff - staying within the 20 PUs (or bucks or pounds or dollars or whatever the unit is) that according to the rules says the UK must stay at or under... Might want to check that.

                    Anyway the only combat with some mafia guys in Afrika that needed to be taken care of...

                    OK The Mightly Italians are next. I sense a surprise.

                    B JohnnyCatJ 2 Replies Last reply Reply Quote 1
                    • B Online
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      your saved game didn't post. Just your text summary. should look like you did it before

                      Screenshot from 2025-12-03 01-17-15.png

                      tsvg at the end signifies it's a save

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @JohnnyCat
                        last edited by

                        @johnnycat

                        opps - forgot to include this

                        104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_1.tsvg

                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @JohnnyCat
                          last edited by

                          @johnnycat @Trout

                          104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_1.tsvg

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat Game History

                            Round: 1
                            
                                Purchase Units - Italians
                                    Italians buy 2 Italian_LCVs and 1 italian_para; Remaining resources: 0 PUs; 
                            
                                Combat Move - Italians
                                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                    1 submarine moved from 95 Sea Zone to 93 Sea Zone
                                    2 fighters moved from Southern Italy to 93 Sea Zone
                                    1 bomber moved from Northern Italy to 93 Sea Zone
                                    1 infantry moved from Libya to Tunisia
                                    1 artillery moved from Libya to Tunisia
                                    1 mech_infantry moved from Tobruk to Tunisia
                                    1 armour moved from Tobruk to Tunisia
                                    1 artillery moved from Tobruk to 96 Sea Zone
                                    1 infantry moved from Tobruk to 96 Sea Zone
                                    2 infantry moved from Albania to Yugoslavia
                                    2 infantry moved from Northern Italy to Yugoslavia
                                    1 armour moved from Albania to Yugoslavia
                                    1 armour moved from Northern Italy to Yugoslavia
                                    1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                                    1 infantry moved from 97 Sea Zone to Yugoslavia
                                    1 artillery moved from 97 Sea Zone to Yugoslavia
                                    1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                                    1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                                    1 infantry moved from Southern Italy to 97 Sea Zone
                                    2 artilleries moved from Northern Italy to Yugoslavia
                                    1 infantry moved from 97 Sea Zone to Yugoslavia
                                    1 transport moved from 95 Sea Zone to 97 Sea Zone
                            
                                Combat - Italians
                                    Battle in Yugoslavia
                                        Italians attack with 2 armour, 3 artilleries and 6 infantry
                                        Neutral_Allies defend with 4 infantry
                                        Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 9
                                        Casualties for Italians: 1 infantry
                                        Casualties for Neutral_Allies: 4 infantry
                                    Battle in 93 Sea Zone
                                        Italians attack with 1 bomber, 2 fighters and 1 submarine
                                        French defend with 1 cruiser and 1 destroyer
                                        Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                                        Casualties for Italians: 1 fighter and 1 submarine
                                        Casualties for French: 1 cruiser and 1 destroyer
                                    Battle in Tunisia
                                        Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                                        French defend with 1 infantry
                                        Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                                        Casualties for French: 1 infantry
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
                            
                                Non Combat Move - Italians
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                    1 fighter moved from 93 Sea Zone to Southern Italy
                                    1 bomber moved from 93 Sea Zone to Southern Italy
                                    1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                                    2 infantry moved from Southern Italy to Northern Italy
                                    1 aaGun moved from Northern Italy to Western Germany
                            
                                Place Units - Italians
                                    2 Italian_LCVs and 1 italian_para placed in Southern Italy
                            
                                Turn Complete - Italians
                                    Italians collect 12 PUs; end with 12 PUs
                                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
                                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                            

                            3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-i1.tsvg
                            Not too many tricks πŸ™‚ Your French Navy fought very well and killed one of my planes :crying_face:

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat
                              last edited by

                              @trout said in EXP Game 1 Trout vs Johnny Cat:

                              3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-i1.tsvg

                              Sadly for the Nazis, their reign of terror has stopped before it even got going. The French Legion from the Future has returned to this Earthtime and started eradicating the Nazi forces in France starting with Vichy France; Southern France will always belong to the Good Guys...

                              104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCHIE_1.txt

                              And the actual game save:

                              1764794454252-3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-ANZAC_FRENCH1.tsvg

                              So I will await your formal surrender. Surely @beelee will concur that the Axis future is now all but decided now that the French Plasma Gun army from the future has landed in Southern France.

                              B T 2 Replies Last reply Reply Quote 0
                              • B Online
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat

                                heh heh vive la france lol

                                That might be the first time I've ever seen France make a successful counterattack in rd 1 πŸ™‚

                                Hey, you got a hit from the Sacramento guy at the other site :thumbs_up:

                                Edit
                                Yea so the Marine will place in 1st place but the Paratrooper and Elite will place in 2nd or normal OutOfBox place. So the Para needs to be in D.C. Can't place and move it same turn.

                                You're getting there πŸ™‚

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Game History

                                  Round: 2
                                  
                                      Research Technology - Germans
                                  
                                      Purchase Units - Germans
                                          Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                                          Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                                          Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                                          Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                                          Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                                          Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                                          Trigger FlakTower: buyFlakTower added to productionGermans
                                          Trigger FlakTower: buyFlakTower added to productionRussians
                                          Trigger FlakTower: buyFlakTower added to productionBritish
                                          Trigger FlakTower: buyFlakTower added to productionItalians
                                          Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                                          Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                                          Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                                          Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                                          Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                                          Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                                          Trigger Army Group: buyArmy_Group added to productionGermans
                                          Trigger AirCommander: buyGAirCommander added to productionGermans
                                          Trigger AirCommander: buyAirCommander added to productionRussians
                                          Trigger AirCommander: buyAirCommander added to productionAmericans
                                          Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                                          triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                                          triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                                          triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                                          triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                          Germans buy 1 GAirCommander, 2 German_Engineers, 1 German_Heavy_BB, 2 German_LCVs, 1 Panzer_General, 1 elite, 2 german_paras and 3 infantry; Remaining resources: 2 PUs; 
                                  
                                      Combat Move - Germans
                                          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                          1 infantry moved from Holland Belgium to Normandy Bordeaux
                                                Germans take Normandy Bordeaux from French
                                          1 infantry moved from France to Southern France
                                          1 mech_infantry moved from France to Southern France
                                          1 fighter moved from Northern Italy to Southern France
                                          1 tactical_bomber moved from Northern Italy to Southern France
                                          1 fighter moved from Western Germany to Southern France
                                          1 tactical_bomber moved from Western Germany to Southern France
                                          1 bomber moved from Western Germany to Southern France
                                  
                                      Combat - Germans
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                          Battle in Southern France
                                              Germans attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                                              French defend with 1 artillery, 1 factory_minor and 1 harbour
                                              Germans win, taking Southern France from French with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                                              Casualties for French: 1 artillery
                                  
                                      Non Combat Move - Germans
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary
                                          Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 106 Sea Zone
                                          1 elite moved from Germany to Slovakia Hungary
                                          3 infantry moved from Bulgaria to Romania
                                          1 infantry moved from Romania to Slovakia Hungary
                                          1 mech_infantry moved from France to Germany
                                          2 Waffen_Artys moved from France to Germany
                                          6 waffen_infantrys moved from France to Germany
                                          1 transport moved from 113 Sea Zone to 112 Sea Zone
                                          1 battleship moved from 113 Sea Zone to 112 Sea Zone
                                          1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                                          1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
                                          3 GermanUBoats moved from 106 Sea Zone to 123 Sea Zone
                                          1 G_Rail moved from Germany to France
                                          1 G_Rail and 1 artillery moved from France to Slovakia Hungary
                                          EDIT: 5 armour moved from France to 1st Panzer
                                          EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany
                                          EDIT: 1 armour moved from France to Germany
                                          EDIT: 1 G_Rail moved from Germany to France
                                          EDIT: 1 G_Rail and 1 artillery moved from France to Slovakia Hungary
                                          EDIT: 1 bomber moved from Southern France to Western Germany
                                          EDIT: 2 tactical_bombers moved from Southern France to Western Germany
                                          EDIT: 2 fighters moved from Southern France to Western Germany
                                          1 aaGun moved from Holland Belgium to Western Germany
                                          1 aaGun moved from Western Germany to Germany
                                  
                                      Place Units - Germans
                                          1 German_Heavy_BB placed in 112 Sea Zone
                                          1 Panzer_General and 1 elite placed in Germany
                                          1 GAirCommander, 2 German_Engineers, 2 German_LCVs and 2 german_paras placed in Germany
                                          1 infantry placed in Germany
                                          2 infantry placed in France
                                          Turning on Edit Mode
                                          EDIT: Turning off Edit Mode
                                          Turning on Edit Mode
                                          EDIT: Removing units owned by Germans from Germany: 1 Panzer_General
                                          EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General
                                          EDIT: Turning off Edit Mode
                                  
                                      Turn Complete - Germans
                                          Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Germans collect 42 PUs; end with 44 PUs
                                          Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
                                          Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                                          Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                                  

                                  4e7a5766-d7d2-42c9-b0ad-351422900d29-exp-game-1-jc-g2.tsvg I consulted the Fuehrer but he would not agree to surrender. Instead he requested that 1st Panzer General be formed! It's in the rulebook and will be quite handy when the Soviets start churning out huge amounts of tanks about Turns 6-7. Early game it only fits with the Nazis but good to know about it nevertheless. Well, we made it to Turn 2 and you have already made a bit of history in that I have never seen the Frenchies go on the offense on F1 except in limited naval situations. Looks like you are forming a formidable Task Force of naval and air assets around Gibraltar so had to roll out the Bismarck to counter that. Over to Uncle Joe now.

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 1
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by

                                    @trout About to start R2 but had to reread the rules - so you bought a Battleship !? WOW. I actually enjoyed the movie about a BB in Hawaii fighting aliens like two decades ago...

                                    I forgot to mention that the Australians paid hard cash to Destroy a harbor they had to deny those shifty Japs (gosh I LOVE Japanese girls... can we switch please? I'll trade you Russia for Japan. I'm returning there a couple weeks I hope...

                                    @beelee
                                    And how do I "arm" mines? I read about engineers but can we arm mines another way? And did I do good to put mines in India? I thought that that was the only exception to otherwise having to put mines in the capital and ship them to wherever ...

                                    OK so I will try to buy a commissar but I am still confused over WHERE you put your Panzer General formation and units?

                                    And I see I can already form Soviet Commissar "groups" or whatever they are called, consisting of the Commissar unit and 3 others land units (likely a tank and two infantry but who knows...)

                                    I need to know how to do all this so my R2 might end up being just a practice round since I don't know that they are at war with anyone yet right??

                                    1 Reply Last reply Reply Quote 1
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      R2 seems clear but I have no idea how to actually make the two ARMY GROUPS. But I want in Ukraine and Moscow two such Army Groups and with the commissar leader, a tank next and Art and Inf for the final 3 pieces.

                                      And I want to arm mines but don't know how.

                                      104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-RUSSIA_2.txt

                                      I note that you attacked Southern France with almost a Panzer Division and the entire Luftwaffe - I am proud...hahaha

                                      1764816601384-4e7a5766-d7d2-42c9-b0ad-351422900d29-exp-game-1-jc-RUSSIA_2.tsvg

                                      B T 2 Replies Last reply Reply Quote 1
                                      • B Online
                                        beelee @JohnnyCat
                                        last edited by

                                        @johnnycat

                                        heh heh

                                        yea i saw ANZC dusted Singapore. Actually, only UK can do that and it costs against there 20 PU spending. So you might want to just give ANZC an extra 4 bucks or unit equivalent and put the Harbor back and let UK dust it next rd.

                                        I doubt JPN will attack Rd 2, so you should be safe but yea, Iusually whack it early. Same with PHIs πŸ™‚

                                        Best combo for a Commisar "Corps" game wise, is at least 1 Tank and 2 Mech or any type of Move 2 unit. Early game that isn't always possible.

                                        Usually you will just have 3 Tanks and the Commiesar.

                                        Will do a test save before R's next turn showing how to move to the Boxes. I think Trout already did with his Panzer Army, so you can look at History how he did it.

                                        Notes should explain it fairly well but it can still be confusing until you do it a few times.

                                        1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Hey JC. No problem. I made so many mistakes in the beginning with forming Armies that there's 0% chance that you will screw it up more than I did when I first got started. Not really a problem to make mistakes with Russia and Armies before Barbarossa gets launched. But when that launches, it will be a problem if Russia doesn't have them. Standard strategy is to build one Commissar each turn for R1-R3. Starting R3, you will get a free tank in Urals each turn that you can use immediately. So that tank can move to Moscow immediately to help with arming the Commissar armies. Should always have at least one tank in the Commissar Army because the Army allows one unit to hit twice. So obviously best to attack with 2 dice rolls at 3 instead of 1 or 2. Most people like to have their armies populated with only tanks, mech infantry, or Russian Guards which is a cool special unit that you can build starting R4. But for Army Groups, I don't populate mine with all fast movers. If you are good with it, I would recommend we don't play with Army Groups this game. Learning how to form the Armies is enough to give somebody a brain cramp.

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by JohnnyCat

                                            @trout I could go either way. But I’d rather learn the army groups than not.

                                            And we can always just redo turns. Or even start new games.

                                            So I’m not worried and rather look forward to more complexity since basic axis and allies is hardly more challenging than RISK, lol.

                                            By that I only mean that the key to winning is to get a localized majority of pieces.

                                            These new rules seem to allow for a player to win territories without the usually required majority. So it opens the door to more strategy. At least that’s how I interpret it.

                                            T 2 Replies Last reply Reply Quote 1

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better πŸ’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 15
                                            • 16
                                            • 17
                                            • 18
                                            • 19
                                            • 19 / 19
                                            • First post
                                              Last post
                                            Copyright Β© 2016-2018 TripleA-Devs | Powered by NodeBB Forums