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    EXP Game 1 Trout vs Johnny Cat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Just so you are tracking. USA can't declare war until end of Round 3. Triple A will trigger that automatically unless bad guys attack Americanos first. Also, Japanese can declare war on Soviets and USA doesn't care. But if Japanese attack UK or ANZAC, they do care and will declare.

      B JohnnyCatJ 2 Replies Last reply Reply Quote 1
      • B Online
        beelee @Trout
        last edited by

        @trout

        @JohnnyCat to clarify triplea will auto DOW on G and Italy but not JPN end of Rd 3

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee Declaration of War?

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @JohnnyCat
            last edited by

            @johnnycat

            USA can declare War on JPN after rd 3. It is not automatic unless JPN attacks anyone other than SSR.

            Check Natl Grd in rules and Game Notes for more information.

            1 Reply Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout Got it

              1 Reply Last reply Reply Quote 1
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout

                Here are the game notes - NOTE: THERE IS NO WAY FOR ME TO SAVE game notes inside Mac version of this game. If you know a way please send to me with screen shots... because I don't see it.

                104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_1.txt

                Here is the game save - USA 1: bought stuff, moved stuff. I don't what to say mate.

                China tries to fend off its certain doom by turtling up...

                And UK put some mines in India and other stuff - staying within the 20 PUs (or bucks or pounds or dollars or whatever the unit is) that according to the rules says the UK must stay at or under... Might want to check that.

                Anyway the only combat with some mafia guys in Afrika that needed to be taken care of...

                OK The Mightly Italians are next. I sense a surprise.

                B JohnnyCatJ 2 Replies Last reply Reply Quote 1
                • B Online
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  your saved game didn't post. Just your text summary. should look like you did it before

                  Screenshot from 2025-12-03 01-17-15.png

                  tsvg at the end signifies it's a save

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @JohnnyCat
                    last edited by

                    @johnnycat

                    opps - forgot to include this

                    104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_1.tsvg

                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @JohnnyCat
                      last edited by

                      @johnnycat @Trout

                      104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-USA_CHINA_UK_1.tsvg

                      T 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat Game History

                        Round: 1
                        
                            Purchase Units - Italians
                                Italians buy 2 Italian_LCVs and 1 italian_para; Remaining resources: 0 PUs; 
                        
                            Combat Move - Italians
                                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                                2 fighters moved from Southern Italy to 93 Sea Zone
                                1 bomber moved from Northern Italy to 93 Sea Zone
                                1 infantry moved from Libya to Tunisia
                                1 artillery moved from Libya to Tunisia
                                1 mech_infantry moved from Tobruk to Tunisia
                                1 armour moved from Tobruk to Tunisia
                                1 artillery moved from Tobruk to 96 Sea Zone
                                1 infantry moved from Tobruk to 96 Sea Zone
                                2 infantry moved from Albania to Yugoslavia
                                2 infantry moved from Northern Italy to Yugoslavia
                                1 armour moved from Albania to Yugoslavia
                                1 armour moved from Northern Italy to Yugoslavia
                                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                                1 infantry moved from 97 Sea Zone to Yugoslavia
                                1 artillery moved from 97 Sea Zone to Yugoslavia
                                1 cruiser moved from 95 Sea Zone to 97 Sea Zone
                                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                                1 infantry moved from Southern Italy to 97 Sea Zone
                                2 artilleries moved from Northern Italy to Yugoslavia
                                1 infantry moved from 97 Sea Zone to Yugoslavia
                                1 transport moved from 95 Sea Zone to 97 Sea Zone
                        
                            Combat - Italians
                                Battle in Yugoslavia
                                    Italians attack with 2 armour, 3 artilleries and 6 infantry
                                    Neutral_Allies defend with 4 infantry
                                    Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 9
                                    Casualties for Italians: 1 infantry
                                    Casualties for Neutral_Allies: 4 infantry
                                Battle in 93 Sea Zone
                                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                                    French defend with 1 cruiser and 1 destroyer
                                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
                                    Casualties for Italians: 1 fighter and 1 submarine
                                    Casualties for French: 1 cruiser and 1 destroyer
                                Battle in Tunisia
                                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                                    French defend with 1 infantry
                                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                                    Casualties for French: 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 106 Sea Zone
                        
                            Non Combat Move - Italians
                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                                1 fighter moved from 93 Sea Zone to Southern Italy
                                1 bomber moved from 93 Sea Zone to Southern Italy
                                1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                                2 infantry moved from Southern Italy to Northern Italy
                                1 aaGun moved from Northern Italy to Western Germany
                        
                            Place Units - Italians
                                2 Italian_LCVs and 1 italian_para placed in Southern Italy
                        
                            Turn Complete - Italians
                                Italians collect 12 PUs; end with 12 PUs
                                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 15 PUs
                                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                        

                        3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-i1.tsvg
                        Not too many tricks 🙂 Your French Navy fought very well and killed one of my planes :crying_face:

                        1 Reply Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat
                          last edited by

                          @trout said in EXP Game 1 Trout vs Johnny Cat:

                          3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-i1.tsvg

                          Sadly for the Nazis, their reign of terror has stopped before it even got going. The French Legion from the Future has returned to this Earthtime and started eradicating the Nazi forces in France starting with Vichy France; Southern France will always belong to the Good Guys...

                          104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-ANZAC_FRENCHIE_1.txt

                          And the actual game save:

                          1764794454252-3b49d157-88ac-4e67-9967-7048a4258c11-exp-game-1-jc-ANZAC_FRENCH1.tsvg

                          So I will await your formal surrender. Surely @beelee will concur that the Axis future is now all but decided now that the French Plasma Gun army from the future has landed in Southern France.

                          B T 2 Replies Last reply Reply Quote 0
                          • B Online
                            beelee @JohnnyCat
                            last edited by beelee

                            @johnnycat

                            heh heh vive la france lol

                            That might be the first time I've ever seen France make a successful counterattack in rd 1 🙂

                            Hey, you got a hit from the Sacramento guy at the other site :thumbs_up:

                            Edit
                            Yea so the Marine will place in 1st place but the Paratrooper and Elite will place in 2nd or normal OutOfBox place. So the Para needs to be in D.C. Can't place and move it same turn.

                            You're getting there 🙂

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Game History

                              Round: 2
                              
                                  Research Technology - Germans
                              
                                  Purchase Units - Germans
                                      Note to players Germans: It is Late 1940 and Waffen SS Army Units have been Organized into Armies.          They are Commanded by a Oberst Gruppenfuhrer. You may have up to 4 Waffen Armies at any one time.
                                      Note to players Germans: <body><b>It is Late 1940 and Waffen Pioneers are Now Available.<br><br><img src="WaffenPioneer.png"/><br><br><br />Refer to Game Notes for Usage.<b></body>
                                      Note to players Germans: <body><b>Air Commanders are Now Available for Purchase</b></body>
                                      Note to players Germans: It is Late 1940 and Wehrmacht and Waffen Armies have been Organized into Army Groups.       You may have up to 3 Army Groups. Only 1 may be active per Territory.
                                      Note to players Germans: It is Late 1940 and Wehrmacht Panzer Units have been Organized into Armies. They are Commanded by a Panzer General.      They may also be Formed into Desert Armies. You may only have up to 3....
                                      Note to players Germans: It is Late 1940 and the Major Powers of Germany, Russia, Britain and Italy  have Approved FlakTowers to Repeal Possible Air Attack on Their Capitals.         Refer to Game Notes for Usage.
                                      Trigger FlakTower: buyFlakTower added to productionGermans
                                      Trigger FlakTower: buyFlakTower added to productionRussians
                                      Trigger FlakTower: buyFlakTower added to productionBritish
                                      Trigger FlakTower: buyFlakTower added to productionItalians
                                      Trigger FlakTower: buyRepair_FlakTower added to productionGermans
                                      Trigger FlakTower: buyRepair_FlakTower added to productionRussians
                                      Trigger FlakTower: buyRepair_FlakTower added to productionBritish
                                      Trigger FlakTower: buyRepair_FlakTower added to productionItalians
                                      Trigger WaffenPioneer: buyWaffenPioneer added to productionGermans
                                      Trigger Waffen SS Oberst: buyWaffen_Oberst added to productionGermans
                                      Trigger Army Group: buyArmy_Group added to productionGermans
                                      Trigger AirCommander: buyGAirCommander added to productionGermans
                                      Trigger AirCommander: buyAirCommander added to productionRussians
                                      Trigger AirCommander: buyAirCommander added to productionAmericans
                                      Trigger PanzerGeneral: buyPanzer_General added to productionGermans
                                      triggerAttachmenLate1940Red: has removed 1 Late1940 owned by Changer in Late 1940
                                      triggerAttachmenEarly1940: has removed 1 Early1940_red owned by Changer in Early 1940
                                      triggerAttachmenLate1940Red: Changer has 1 Late1940_red placed in Late 1940
                                      triggerAttachmenEarly1940: Changer has 1 Early1940 placed in Early 1940
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                      Germans buy 1 GAirCommander, 2 German_Engineers, 1 German_Heavy_BB, 2 German_LCVs, 1 Panzer_General, 1 elite, 2 german_paras and 3 infantry; Remaining resources: 2 PUs; 
                              
                                  Combat Move - Germans
                                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                      1 infantry moved from Holland Belgium to Normandy Bordeaux
                                            Germans take Normandy Bordeaux from French
                                      1 infantry moved from France to Southern France
                                      1 mech_infantry moved from France to Southern France
                                      1 fighter moved from Northern Italy to Southern France
                                      1 tactical_bomber moved from Northern Italy to Southern France
                                      1 fighter moved from Western Germany to Southern France
                                      1 tactical_bomber moved from Western Germany to Southern France
                                      1 bomber moved from Western Germany to Southern France
                              
                                  Combat - Germans
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone
                                      Battle in Southern France
                                          Germans attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                                          French defend with 1 artillery, 1 factory_minor and 1 harbour
                                          Germans win, taking Southern France from French with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                                          Casualties for French: 1 artillery
                              
                                  Non Combat Move - Germans
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Slovakia Hungary
                                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 106 Sea Zone
                                      1 elite moved from Germany to Slovakia Hungary
                                      3 infantry moved from Bulgaria to Romania
                                      1 infantry moved from Romania to Slovakia Hungary
                                      1 mech_infantry moved from France to Germany
                                      2 Waffen_Artys moved from France to Germany
                                      6 waffen_infantrys moved from France to Germany
                                      1 transport moved from 113 Sea Zone to 112 Sea Zone
                                      1 battleship moved from 113 Sea Zone to 112 Sea Zone
                                      1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                                      1 GermanUBoat moved from 112 Sea Zone to 109 Sea Zone
                                      3 GermanUBoats moved from 106 Sea Zone to 123 Sea Zone
                                      1 G_Rail moved from Germany to France
                                      1 G_Rail and 1 artillery moved from France to Slovakia Hungary
                                      EDIT: 5 armour moved from France to 1st Panzer
                                      EDIT: 1 1stPanzerArmy moved from 1st Panzer to Germany
                                      EDIT: 1 armour moved from France to Germany
                                      EDIT: 1 G_Rail moved from Germany to France
                                      EDIT: 1 G_Rail and 1 artillery moved from France to Slovakia Hungary
                                      EDIT: 1 bomber moved from Southern France to Western Germany
                                      EDIT: 2 tactical_bombers moved from Southern France to Western Germany
                                      EDIT: 2 fighters moved from Southern France to Western Germany
                                      1 aaGun moved from Holland Belgium to Western Germany
                                      1 aaGun moved from Western Germany to Germany
                              
                                  Place Units - Germans
                                      1 German_Heavy_BB placed in 112 Sea Zone
                                      1 Panzer_General and 1 elite placed in Germany
                                      1 GAirCommander, 2 German_Engineers, 2 German_LCVs and 2 german_paras placed in Germany
                                      1 infantry placed in Germany
                                      2 infantry placed in France
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Germans from Germany: 1 Panzer_General
                                      EDIT: Adding units owned by Germans to 1st Panzer: 1 Panzer_General
                                      EDIT: Turning off Edit Mode
                              
                                  Turn Complete - Germans
                                      Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Germans collect 42 PUs; end with 44 PUs
                                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 56 PUs
                                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                                      Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                              

                              4e7a5766-d7d2-42c9-b0ad-351422900d29-exp-game-1-jc-g2.tsvg I consulted the Fuehrer but he would not agree to surrender. Instead he requested that 1st Panzer General be formed! It's in the rulebook and will be quite handy when the Soviets start churning out huge amounts of tanks about Turns 6-7. Early game it only fits with the Nazis but good to know about it nevertheless. Well, we made it to Turn 2 and you have already made a bit of history in that I have never seen the Frenchies go on the offense on F1 except in limited naval situations. Looks like you are forming a formidable Task Force of naval and air assets around Gibraltar so had to roll out the Bismarck to counter that. Over to Uncle Joe now.

                              JohnnyCatJ 2 Replies Last reply Reply Quote 1
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout About to start R2 but had to reread the rules - so you bought a Battleship !? WOW. I actually enjoyed the movie about a BB in Hawaii fighting aliens like two decades ago...

                                I forgot to mention that the Australians paid hard cash to Destroy a harbor they had to deny those shifty Japs (gosh I LOVE Japanese girls... can we switch please? I'll trade you Russia for Japan. I'm returning there a couple weeks I hope...

                                @beelee
                                And how do I "arm" mines? I read about engineers but can we arm mines another way? And did I do good to put mines in India? I thought that that was the only exception to otherwise having to put mines in the capital and ship them to wherever ...

                                OK so I will try to buy a commissar but I am still confused over WHERE you put your Panzer General formation and units?

                                And I see I can already form Soviet Commissar "groups" or whatever they are called, consisting of the Commissar unit and 3 others land units (likely a tank and two infantry but who knows...)

                                I need to know how to do all this so my R2 might end up being just a practice round since I don't know that they are at war with anyone yet right??

                                1 Reply Last reply Reply Quote 1
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by

                                  @trout

                                  R2 seems clear but I have no idea how to actually make the two ARMY GROUPS. But I want in Ukraine and Moscow two such Army Groups and with the commissar leader, a tank next and Art and Inf for the final 3 pieces.

                                  And I want to arm mines but don't know how.

                                  104f0b47-e97c-438e-8757-c6cb9b3af6f8-exp-game-1-jc-RUSSIA_2.txt

                                  I note that you attacked Southern France with almost a Panzer Division and the entire Luftwaffe - I am proud...hahaha

                                  1764816601384-4e7a5766-d7d2-42c9-b0ad-351422900d29-exp-game-1-jc-RUSSIA_2.tsvg

                                  B T 2 Replies Last reply Reply Quote 1
                                  • B Online
                                    beelee @JohnnyCat
                                    last edited by

                                    @johnnycat

                                    heh heh

                                    yea i saw ANZC dusted Singapore. Actually, only UK can do that and it costs against there 20 PU spending. So you might want to just give ANZC an extra 4 bucks or unit equivalent and put the Harbor back and let UK dust it next rd.

                                    I doubt JPN will attack Rd 2, so you should be safe but yea, Iusually whack it early. Same with PHIs 🙂

                                    Best combo for a Commisar "Corps" game wise, is at least 1 Tank and 2 Mech or any type of Move 2 unit. Early game that isn't always possible.

                                    Usually you will just have 3 Tanks and the Commiesar.

                                    Will do a test save before R's next turn showing how to move to the Boxes. I think Trout already did with his Panzer Army, so you can look at History how he did it.

                                    Notes should explain it fairly well but it can still be confusing until you do it a few times.

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Hey JC. No problem. I made so many mistakes in the beginning with forming Armies that there's 0% chance that you will screw it up more than I did when I first got started. Not really a problem to make mistakes with Russia and Armies before Barbarossa gets launched. But when that launches, it will be a problem if Russia doesn't have them. Standard strategy is to build one Commissar each turn for R1-R3. Starting R3, you will get a free tank in Urals each turn that you can use immediately. So that tank can move to Moscow immediately to help with arming the Commissar armies. Should always have at least one tank in the Commissar Army because the Army allows one unit to hit twice. So obviously best to attack with 2 dice rolls at 3 instead of 1 or 2. Most people like to have their armies populated with only tanks, mech infantry, or Russian Guards which is a cool special unit that you can build starting R4. But for Army Groups, I don't populate mine with all fast movers. If you are good with it, I would recommend we don't play with Army Groups this game. Learning how to form the Armies is enough to give somebody a brain cramp.

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by JohnnyCat

                                        @trout I could go either way. But I’d rather learn the army groups than not.

                                        And we can always just redo turns. Or even start new games.

                                        So I’m not worried and rather look forward to more complexity since basic axis and allies is hardly more challenging than RISK, lol.

                                        By that I only mean that the key to winning is to get a localized majority of pieces.

                                        These new rules seem to allow for a player to win territories without the usually required majority. So it opens the door to more strategy. At least that’s how I interpret it.

                                        T 2 Replies Last reply Reply Quote 1
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat You're spot on. That's why I love HRE. I grew up as a board game lover. Especially Risk & A&A Classic. But now need something more challenging and HRE provides it. Actually Beelee are in a game right now where he is the better player and Italy/Japan not doing so well. But I may win very soon as it appears I have launched a Sea Lion surprise attack on him (should win pending dice). Okay, I will form my first Army Group on G3 most likely. I took a look at your R2 and looks fine to me. I can tell you will cause me some issues whenever I attack with your two big stacks north and south. One thing to prepare for is that Russia has some very interesting special house rules which you are on the cusp of using. So be prepared for:

                                          R3: Getting one free tank each turn in Urals
                                          R4: Can build Guard Infantry which along with U-Boats and Elite Infantry may be the most powerful land unit in the game for the price; basically a Panzer Grenadier which only costs 3.3 IPC instead of 4.
                                          R5: Red Army Conscription - the most powerful weapon in Russia's arsenal and generally keeps Germany from knocking out Russia whereas it's not so difficult in the regular board game version
                                          R6: Fighter Ace and can buy three tanks each turn for only 4 instead of 5
                                          R7: Total War in effect

                                          1 Reply Last reply Reply Quote 1
                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Game History

                                            Round: 2
                                            
                                                Purchase Units - Japanese
                                                    Japanese buy 4 armour, 1 elite, 4 infantry and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
                                            
                                                Combat Move - Japanese
                                                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                                    1 infantry moved from Yunnan to Szechwan
                                                          Japanese take Szechwan from Chinese
                                                    1 infantry moved from Hunan to Kweichow
                                                          Japanese take Kweichow from Chinese
                                                    1 infantry moved from Chahar to Suiyuyan
                                                          Japanese take Suiyuyan from Chinese
                                                    1 infantry moved from Chahar to Hopei
                                                          Japanese take Hopei from Chinese
                                            
                                                Combat - Japanese
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - Japanese
                                                    Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                                                    1 artillery moved from Chahar to Anhwe
                                                    1 artillery moved from Jehol to Anhwe
                                                    1 aaGun moved from Jehol to Anhwe
                                                    1 infantry moved from Hunan to Yunnan
                                                    1 artillery moved from Hunan to Yunnan
                                                    1 armour moved from Korea to Jehol
                                                    6 infantry moved from Kwangsi to Yunnan
                                                    1 J_Rail moved from Kiangsu to Jehol
                                                    1 J_Rail and 1 infantry moved from Jehol to Yunnan
                                                    1 J_Rail moved from Kiangsu to Jehol
                                                    1 J_Rail and 1 infantry moved from Jehol to Yunnan
                                                    4 infantry moved from Jehol to Anhwe
                                                    1 transport moved from 36 Sea Zone to 20 Sea Zone
                                                    1 transport moved from 36 Sea Zone to 34 Sea Zone
                                                    2 infantry moved from Formosa to 20 Sea Zone
                                                    2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                                                    2 infantry moved from 36 Sea Zone to Kwangsi
                                                    1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                                                    3 fighters moved from Kwangsi to Hunan
                                                    2 tactical_bombers moved from Kwangsi to Hunan
                                                    1 fighter moved from Shantung to Hunan
                                                    1 fighter moved from Caroline Islands to Japan
                                                    1 artillery moved from Japan to 6 Sea Zone
                                                    1 artillery and 1 transport moved from 6 Sea Zone to 22 Sea Zone
                                                    1 infantry moved from Marianas to 22 Sea Zone
                                                    1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone
                                                    1 infantry moved from 33 Sea Zone to Caroline Islands
                                                    1 artillery moved from 33 Sea Zone to Caroline Islands
                                                    1 infantry moved from Japan to 6 Sea Zone
                                                    1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                                                    1 infantry moved from 33 Sea Zone to Caroline Islands
                                            
                                                Place Units - Japanese
                                                    2 transports placed in 6 Sea Zone
                                                    1 elite placed in Japan
                                                    2 armour and 1 infantry placed in Kiangsu
                                                    2 armour and 1 infantry placed in Shantung
                                                    2 infantry placed in Japan
                                            
                                                Turn Complete - Japanese
                                                    Japanese collect 34 PUs; end with 35 PUs
                                                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
                                                    Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
                                            

                                            No attacks on the Allies ..... this turn 🙂
                                            74639752-100a-43e9-91c6-ae00832e4a41-exp-game-1-jc-j2.tsvg

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