Game 1 EXP Trout vs Johnny Cat
-
@beelee OKIDOKI. I'll do a turn or three then gotta go to Hawaii for the holidays as I told Trout. Too bad Trout and I will have to start a new game as I liked my odds of that start...
-
@beelee Uh Oh - so why does the saved game start me as Germany? Or rather, I see a Germans Turn Summary. What exactly am I supposed to do next?
-
@beelee Not sure where my last post went but I was saying that I got from you a turn that still shows Germany up to bat. Is that intended?
-
So latest save I made is EXP Cat Test Game 2 G1.tsvg
That is end of German turn. Load it up and click through any prompts and SSR will show up
-
-
@johnnycat two files. Did I do it correctly ?
-
-
oh ? Maybe you got the save I missed it

Edit
Success !
I got the save. However, you are not allowed to place the dudes in the first place. Only special units and Infrastructure places in 1st place.
Elite Armour doesn't place either. I have fixed it for next update.
Edit
Ahh I see you did the turn summary too. I would separate them by a line or a space in the future. It's a little different than what we're used to but might be a mac thing
-
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 Fortification, 1 elite, 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Formosa to Hunan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/8 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Manchuria to Anhwe 1 artillery and 1 infantry moved from Jehol to Chahar 1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 1 J_Rail moved from Kiangsu to Korea 1 J_Rail and 1 infantry moved from Korea to Kwangsi 2 infantry moved from Korea to Manchuria 2 bombers moved from Yunnan to Kwangsi 2 infantry moved from Formosa to 20 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Okinawa to 19 Sea Zone 1 fighter moved from Okinawa to Kwangsi 1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 battleship, 1 cruiser and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Korea to Japan 2 tactical_bombers moved from Japan to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 2 transports placed in 6 Sea Zone 1 elite placed in Japan 1 Fortification placed in Caroline Islands Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -3.83 -
@beelee Elite Armor doesn't place... and a million other things never worked for me in the months that I played this game.
Is there some sort of manual that specifies just these differences that require the editor to be used? That would be most helpful; even knowing it is buried in the standard rules for this game would be worth knowing.
-
Yea the Game Notes explain most of how triplea implements theCapatain's Expansion Rules.
It's under the "Help" tab top left



I always drag it down and make it bigger

Sadly, that window stays open when you go somewhere else.
Didn't used to. Sometimes i just narrow it if I wanna keep it open.I also have the Rules in a separate window that I can reference. Actually two. One for Table of Contents and one to scroll where i want to go.

-
I have no idea what to do next.
USA and China were easy turn 1.
But now I am onto the Brits and from the games I have played I recall seeing LOTS OF DEFENSES in India and other places but I have no idea how to buy that stuff. I thought I saw sea mines in India but that makes no sense.
And what are the two wheel Kaku things in China? Trains? How to use them?
I need some hints here. Obvious is to avoid a Sea Lion OP, and equally obvious is to buy a UK fleet too soon.
So what I should do next to make it challenging and how do I get those defenses going?
And how do I repair my battleship?