TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 9 barnee vs Trout

    Scheduled Pinned Locked Moved Play By Forum
    169 Posts 4 Posters 24.2k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • T Offline
      Trout @beelee
      last edited by

      @beelee Good morning. Busy work week this week. Looks like holidays over early for this hombre. Game History

      Round: 5
      
          Purchase Units - Americans
              Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
              Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
              Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
              Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
              Americans buy 1 Escort, 1 carrier, 3 destroyers, 1 elite, 1 infantry, 1 submarine, 2 transports, 2 usa_fighters and 1 usa_tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 usa_armour moved from Morocco to Algeria
                    Americans take Algeria from Italians
              1 usa_armour moved from Algeria to Morocco
              1 usa_fighter moved from 26 Sea Zone to 16 Sea Zone
              1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              1 bomber moved from Hawaiian Islands to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 bomber, 1 usa_fighter and 1 usa_tactical_bomber
                  Japanese defend with 1 Japan_destroyer
                  Americans win with 1 bomber and 1 usa_tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 usa_fighter
                  Casualties for Japanese: 1 Japan_destroyer
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Rostov
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone
      
          Non Combat Move - Americans
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone
              Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Trigger RussiansParaBoost atRostov: Russians has 1 russian_paraBoost placed in Rostov
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
              1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
              1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
              1 bomber moved from 16 Sea Zone to Hawaiian Islands
              6 infantry moved from Western United States to 10 Sea Zone
              1 Escort moved from 10 Sea Zone to 25 Sea Zone
              1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 2 NavyFighters, 2 carriers, 6 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
              1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone
              6 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 usa_fighters moved from Brazil to 91 Sea Zone
              1 destroyer moved from 86 Sea Zone to 91 Sea Zone
              1 transport moved from 91 Sea Zone to 89 Sea Zone
              1 Rail and 1 elite moved from Eastern United States to Alaska
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone
              1 carrier and 1 destroyer placed in 10 Sea Zone
              1 destroyer placed in 101 Sea Zone
              1 elite and 1 infantry placed in Eastern United States
              2 usa_fighters and 1 usa_tactical_bomber placed in Western United States
      
          Turn Complete - Americans
              Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
              Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
              Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
              Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
              Americans collect 51 PUs; end with 51 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 65 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 7 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Rostov
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone
      
          Non Combat Move - Chinese
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone
              Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Trigger RussiansParaBoost atRostov: Russians has 1 russian_paraBoost placed in Rostov
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 Fortification, 1 UndrgroundFctry, 1 destroyer, 8 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              Units in India being upgraded or consumed: 1 factory_major
              1 UndrgroundFctry placed in India
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
              2 uk_fighters moved from United Kingdom to 104 Sea Zone
              1 bomber moved from United Kingdom to 104 Sea Zone
              4 Seafires moved from 91 Sea Zone to 104 Sea Zone
              1 infantry moved from India to Burma
              2 uk_fighters moved from India to Burma
              1 uk_tactical_bomber moved from India to Burma
              1 uk_armour moved from Egypt to Ethiopia
                    British take Ethiopia from Italians
              2 artilleries, 5 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Alexandria
      
          Combat - British
              Battle in Alexandria
                  British attack with 2 artilleries, 5 infantry, 3 uk_armours, 1 uk_fighter and 1 uk_tactical_bomber
                  Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                  1 uk_fighter owned by the British and 1 uk_tactical_bomber owned by the British retreated
                  2 artilleries owned by the British, 5 infantry owned by the British and 3 uk_armours owned by the British retreated to Egypt
                  Italians win with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
              Battle in Burma
                  British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                  Japanese defend with 1 armour
                  British win, taking Burma from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 armour
              Battle in 104 Sea Zone
                  British attack with 4 Seafires, 1 bomber, 1 destroyer and 2 uk_fighters
                  Germans defend with 1 Escort, 3 GermanUBoats and 1 Wolfpack
                  British win with 4 Seafires, 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 11
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 Escort, 3 GermanUBoats and 1 Wolfpack
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Rostov
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
              1 uk_fighter moved from Alexandria to Egypt
              1 uk_tactical_bomber moved from Alexandria to Egypt
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
              1 infantry moved from Northwest Persia to Persia
              1 Rail and 1 infantry moved from Union of South Africa to Egypt
              2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
              4 Seafires moved from 104 Sea Zone to 91 Sea Zone
              1 bomber moved from 104 Sea Zone to United Kingdom
              2 uk_fighters moved from 104 Sea Zone to United Kingdom
              1 destroyer moved from 91 Sea Zone to 104 Sea Zone
              1 infantry moved from Quebec to 106 Sea Zone
              1 artillery moved from Quebec to 106 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
              1 transport moved from 41 Sea Zone to 79 Sea Zone
              1 infantry moved from India to West India
      
          Place Units - British
              Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
              Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Trigger RussiansParaBoost atRostov: Russians has 1 russian_paraBoost placed in Rostov
              1 Fortification placed in Sumatra
              2 infantry placed in Union of South Africa
              1 infantry and 2 uk_armours placed in Egypt
              1 uk_fighter and 1 uk_para placed in United Kingdom
              3 infantry and 1 uk_armour placed in India
              2 infantry placed in United Kingdom
              1 destroyer placed in 106 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4,2,2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,3,6,5,3,6
              British collect 39 PUs (10 lost to blockades); end with 41 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 47 PUs
      

      d208f576-3154-4726-bce4-0382a9ba7d62-exp-game-9-trout-uk5.tsvg
      Finally remembered to put that India factory underground

      B 1 Reply Last reply Reply Quote 1
      • B Online
        beelee @Trout
        last edited by beelee

        @trout

        Dam they cracking the whip on you for the end of year push 😞

        Just looked at your game with Cat. I must say the Pacific situation looks troublesome for you 🙂

        Italy in a bit

        Game History

        Round: 5
        
            Purchase Units - Italians
                Italians buy 1 NavalMine3, 1 UndrgroundFctry, 1 air_transport, 2 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
        
            Place Units - Italians
                Units in Northern Italy being upgraded or consumed: 1 factory_major
                1 UndrgroundFctry placed in Northern Italy
        
            Combat Move - Italians
                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                1 bomber moved from Romania to Persia
                3 italian_paras moved from Syria to Persia
        
            Combat - Italians
                Battle in Persia
                    Italians attack with 1 bomber and 3 italian_paras
                    British defend with 1 infantry
                        Italians roll dice for 1 bomber and 3 italian_paras in Persia, round 2 : 1/4 hits, 1.17 expected hits
                        British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                        1 italian_para owned by the Italians lost in Persia
                        1 infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 bomber and 2 italian_paras remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 italian_para
                    Casualties for British: 1 infantry
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Rostov
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - Italians
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Trigger RussiansParaBoost atRostov: Russians has 1 russian_paraBoost placed in Rostov
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                1 bomber moved from Persia to Iraq
                1 armour, 1 artillery and 3 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 artillery moved from Alexandria to 98 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 artillery moved from 99 Sea Zone to Syria
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Alexandria to Libya
                1 artillery moved from Alexandria to Tobruk
                1 armour moved from Northern Italy to Romania
                EDIT: 1 italian_para moved from Southern Italy to Syria
                EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar
                EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                2 infantry moved from Northern Italy to Southern France
                1 Europe_Rail moved from Southern Italy to Northern Italy
                1 Europe_Rail and 1 artillery moved from Northern Italy to Greece
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
        
            Place Units - Italians
                1 NavalMine3, 1 air_transport and 2 infantry placed in Southern Italy
                2 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
        
            Turn Complete - Italians
                Trigger Italians RemoveItalyConvoySZ97: has removed 1 Escort_Convoy owned by Italians in 97 Sea Zone
                Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                Trigger Italians RemoveItalyConvoySZ97: Italians has 1 Escort placed in 97 Sea Zone
                Italians collect 21 PUs; end with 21 PUs
                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 24 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
        

        Combat Hit Differential Summary :

        Italians regular : -0.17
        British regular : 0.67
        

        EXP Game 9 Trout I 5.tsvg

        T 2 Replies Last reply Reply Quote 0
        • T Offline
          Trout @beelee
          last edited by

          @beelee Yeah, JC might have me. That's a neat trick he pulled there with air raid on SZ 6 and landing on Korea. I have had to spend some brain cell time figuring out the best way to counter that in the future. Well, will help his morale to know he got a legit win in his first game if that is what happens. ANZAC coming up soon

          1 Reply Last reply Reply Quote 1
          • T Offline
            Trout @beelee
            last edited by

            @beelee Game History

            Round: 5
            
                Purchase Units - ANZAC
                    ANZAC buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 5 PUs; 
            
                Place Units - ANZAC
                    1 destroyer placed in 54 Sea Zone
                    1 fighter and 1 infantry placed in Queensland
                    2 infantry placed in New South Wales
            
                Combat Move - ANZAC
            
                Combat - ANZAC
                    ANZAC creates battle in territory 54 Sea Zone
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Rostov
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
            
                Non Combat Move - ANZAC
                    Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                    Trigger RussiansParaBoost atRostov: Russians has 1 russian_paraBoost placed in Rostov
            
                Turn Complete - ANZAC
                    ANZAC collect 17 PUs; end with 22 PUs
                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 25 PUs
                    Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
            
                Combat Move - French
            
                Combat - French
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Rostov
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
            
                Non Combat Move - French
                    Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                    Trigger RussiansParaBoost atRostov: Russians has 1 russian_paraBoost placed in Rostov
            
                Turn Complete - French
            

            Combat Hit Differential Summary :

            d22e622e-6c6e-439e-a747-9246b70b80d3-exp-game-9-trout-f5.tsvg

            1 Reply Last reply Reply Quote 0
            • B Online
              beelee
              last edited by beelee

              @trout

              2 LMs detonate in Novgo

              Screenshot from 2025-12-31 11-37-46.png

              2 Inf get blown up

              Game History

              Round: 6
              
                  Research Technology - Germans
              
                  Purchase Units - Germans
                      Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.      Do Not Place more than there are Infantry Present. Player Enforced.
                      Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General.    The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
                      Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.    Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
                      Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.      Luftwaffe and Fighter Aces are Now Available.
                      Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
                      Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
                      Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
                      Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
                      triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
                      triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
                      triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
                      triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                      Germans buy 4 Atlantic_Walls, 1 Escort, 1 LuftwaffeAce, 1 Panzer_General, 3 armour, 1 elite, 2 german_paras, 5 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; 
              
                  Place Units - Germans
                      Units in Germany being upgraded or consumed: 2 infantry
                      2 waffen_infantrys placed in Germany
              
                  Combat Move - Germans
                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      1 GermanUBoat moved from 109 Sea Zone to 104 Sea Zone
                      1 Escort moved from 110 Sea Zone to 104 Sea Zone
                      3 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
                      1 fighter moved from Western Germany to 104 Sea Zone
                      1 bomber moved from Romania to Rostov
                      EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Romania to Rostov
              
                  Combat - Germans
                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                      Battle in 104 Sea Zone
                          Germans attack with 1 Escort, 1 GermanUBoat, 4 fighters and 1 tactical_bomber
                          British defend with 1 destroyer
                              Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Germans roll dice for 1 Escort, 4 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits
                              British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                              1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                              1 destroyer owned by the British lost in 104 Sea Zone
                          Germans win with 1 Escort, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for Germans: 1 GermanUBoat
                          Casualties for British: 1 destroyer
                          Turning on Edit Mode
                      EDIT: Battle in Rostov
                          EDIT: Germans attack with 1 German_LCV, 1 artillery, 1 bomber and 1 infantry
                          EDIT: Russians defend with 1 russian_para and 1 russian_paraBoost
                              EDIT: 3/3 hits, 1.33 expected hits
                              EDIT: 1/1 hits, 0.50 expected hits
                          EDIT: 1 German_LCV owned by the Germans lost in Rostov
                          EDIT: 1 russian_para owned by the Russians lost in Rostov
                          EDIT: 1 russian_paraBoost owned by the Russians lost in Rostov
                          EDIT: Germans takes Rostov from Russians
                          EDIT: Germans win
                          EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1
                      EDIT: Recording Battle Statistics
                      EDIT: Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
              
                  Non Combat Move - Germans
                      EDIT: Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      COMMENT: crossing Minefirld to Novgo 2 LMs hit 2 G Inf die
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Eastern Poland
                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Normandy Bordeaux
                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone
                      Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                      1 bomber moved from Rostov to Romania
                      1 fighter moved from Karelia to Western Germany
                      1 Panzer_Grndrs, 2 artilleries and 8 infantry moved from Karelia to Novgorod
                      1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
                      1 fighter moved from Eastern Poland to Western Germany
                      4 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
                      1 ElitePanzer moved from Western Germany to Normandy Bordeaux
                      1 infantry moved from Western Germany to 112 Sea Zone
                      1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                      1 infantry moved from 113 Sea Zone to Norway
                      EDIT: 1 3rdWaffenArmy moved from Eastern Poland to 3rd Waffen
                      EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from 3rd Waffen to Eastern Poland
                      EDIT: 1 waffen_infantry moved from Eastern Poland to Baltic States
                      EDIT: 1 waffen_infantry moved from Baltic States to Novgorod
                      2 Panzer_Grndrss, 1 artillery, 1 elite and 2 infantry moved from Baltic States to Novgorod
                      EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 1 waffen_infantry moved from Eastern Poland to Poland
                      EDIT: 1 German_LCV and 2 infantry moved from Southern France to Gibraltar
                      1 G_air_transport moved from Gibraltar to Western Germany
                      1 infantry moved from Eastern Poland to Baltic States
                      1 infantry moved from Eastern Poland to Poland
                      1 infantry moved from Romania to Eastern Poland
                      1 G_Rail and 1 elite moved from Germany to Eastern Poland
                      1 2ndPanzerArmy and 1 aaGun moved from Eastern Poland to Poland
                      1 waffen_infantry moved from Germany to Poland
                      EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Poland to 2nd Waffen
                      EDIT: 1 2ndWaffenArmy moved from 2nd Waffen to Poland
                      EDIT: 2 Waffen_Artys, 1 Waffen_Oberst and 1 waffen_infantry moved from Novgorod to 1st Waffen
                      EDIT: 1 1stWaffenArmy moved from 1st Waffen to Novgorod
                      EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 3 Panzer_Grndrss, 3 artilleries, 1 elite and 3 infantry moved from Novgorod to Army Group North
                      EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod
                      1 G_Rail moved from Germany to Bulgaria
                      1 G_Rail and 1 infantry moved from Bulgaria to Normandy Bordeaux
                      2 infantry moved from Bulgaria to Romania
              
                  Place Units - Germans
                      1 Escort placed in 112 Sea Zone
                      2 Atlantic_Walls and 2 infantry placed in Normandy Bordeaux
                      2 Atlantic_Walls placed in Norway
                      2 infantry placed in Western Germany
                      1 LuftwaffeAce, 1 Panzer_General, 3 armour, 1 elite and 1 german_para placed in Germany
                      1 german_para and 1 infantry placed in Germany
                      Turning on Edit Mode
                      EDIT: Removing units owned by Germans from Germany: 1 waffen_infantry
                      EDIT: Adding units owned by Germans to Western Germany: 1 waffen_infantry
                      EDIT: Removing units owned by Germans from Novgorod: 2 infantry
                      EDIT: Removing units owned by Changer from Novgorod: 2 R_mine_NOVGO_BALTs
                      EDIT: Turning off Edit Mode
              
                  Turn Complete - Germans
                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                      Germans collect 48 PUs; end with 48 PUs
                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
              

              Combat Hit Differential Summary :

              Germans regular : 0.83
              EDIT: : 2.17
              British regular : 0.67
              

              EXP Game 9 Trout G 6.tsvg

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee Game History

                Round: 6
                
                    Purchase Units - Russians
                        Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                        Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                        Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                        Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                        Russians buy 1 FighterAce, 3 Mass_Tankss, 1 Soviet_Partisan, 1 Tank_General and 1 elite; Remaining resources: 21 PUs; 3 AirLendLease; 3 TankLendLease; 
                
                    Place Units - Russians
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        1 Soviet_Partisan placed in Nenetsia
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Adding units owned by Russians to Karelia: 1 Soviet_Partisan
                        EDIT: Removing units owned by Russians from Nenetsia: 1 Soviet_Partisan
                        EDIT: Turning off Edit Mode
                
                    Combat Move - Russians
                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                        1 elite moved from Ukraine to Rostov
                        1 artillery moved from Ukraine to Rostov
                        1 Army_Conscript moved from Volgograd to Rostov
                        1 Army_Conscript moved from Volgograd to Rostov
                        1 armour moved from Belarus to Rostov
                
                    Combat - Russians
                        Russians creates battle in territory Karelia
                        Battle in Rostov
                            Russians attack with 2 Army_Conscripts, 1 armour, 1 artillery and 1 elite
                            Germans defend with 1 artillery and 1 infantry
                            Russians win, taking Karelia from Germans, taking Rostov from Germans with 1 Army_Conscript, 1 armour, 1 artillery and 1 elite remaining. Battle score for attacker is 5
                            Casualties for Russians: 1 Army_Conscript
                            Casualties for Germans: 1 artillery and 1 infantry
                        Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                
                    Non Combat Move - Russians
                        Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                        Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus
                        3 Army_Conscripts moved from Bryansk to Belarus
                        1 infantry moved from Archangel to Belarus
                        1 elite moved from Belarus to Archangel
                        1 elite moved from Bryansk to Belarus
                        1 armour moved from Urals to Russia
                        1 Russian_Rail and 1 infantry moved from Russia to Belarus
                        1 Russian_Rail and 1 infantry moved from Russia to Belarus
                        1 R_Europe_Rail and 1 infantry moved from Russia to Belarus
                        2 infantry moved from Caucasus to Northwest Persia
                        2 Army_Conscripts moved from Volgograd to Caucasus
                        9 infantry moved from Russia to Bryansk
                        2 infantry moved from Russia to Smolensk
                        1 infantry moved from Russia to Smolensk
                        1 infantry moved from Russia to Smolensk
                        1 infantry moved from Russia to Bryansk
                        1 infantry moved from Russia to Smolensk
                        1 infantry moved from Russia to Smolensk
                
                    Place Units - Russians
                        1 FighterAce, 3 Mass_Tankss, 1 Tank_General and 1 elite placed in Russia
                        Turning on Edit Mode
                        EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General and 5 armour
                        EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
                        EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
                        EDIT: Removing units owned by Russians from Russia: 3 Mass_Tankss
                        EDIT: Removing units owned by Russians from Russia: 1 Tank_General
                        EDIT: Removing units owned by Russians from Russia: 2 armour
                        EDIT: Turning off Edit Mode
                
                    Turn Complete - Russians
                        Russians collect 33 PUs; end with 54 PUs
                

                bb4e7f99-5efd-4709-b3b1-9a923c1bd53f-exp-game-9-trout-r6.tsvg

                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @Trout
                  last edited by beelee

                  @trout

                  lol forgot to leave a guy in Karelia. Commander had too much schnapps 🙂

                  Edit
                  Air can't hit them either. I'm gonna try and tweak the Partisan image with some sort of "No Air" symbol. Maybe that'll help us remember Idk 🙂

                  Edit 2
                  yea the Partisan places 2nd place, not that it made any difference. Do need to switch it back to G control and deduct a buck though.

                  Will do that on JPN

                  Edit 3
                  I noticed you have a habit of not spending all your dough. Just curious what your thoughts are on that.

                  Game History

                  Round: 6
                  
                      Purchase Units - Japanese
                          Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
                          Japanese buy 1 Escort, 6 Fortifications, 1 Heavy_BB, 1 air_transport, 1 elite, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                  
                      Combat Move - Japanese
                          Trigger Banzai: Japanese has 1 Banzai placed in Japan
                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                          1 elite moved from Philippines to 35 Sea Zone
                          1 elite and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                          1 elite moved from 21 Sea Zone to Guam
                          1 Japan_destroyer moved from 33 Sea Zone to 34 Sea Zone
                          1 infantry moved from Paulau Island to 34 Sea Zone
                          1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 45 Sea Zone
                          1 infantry moved from 45 Sea Zone to Dutch New Guinea
                          1 fighter and 1 tactical_bomber moved from Siam to Burma
                          2 infantry moved from Yunnan to Burma
                          1 fighter moved from 35 Sea Zone to Celebes
                          1 armour and 1 artillery moved from Philippines to 35 Sea Zone
                          1 armour, 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                          1 armour and 1 artillery moved from 44 Sea Zone to Celebes
                          1 battleship moved from 33 Sea Zone to 44 Sea Zone
                          1 armour and 1 artillery moved from Philippines to 35 Sea Zone
                          1 armour, 1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                          2 bombers moved from Kwangsi to Borneo
                          1 armour and 1 artillery moved from 43 Sea Zone to Borneo
                          1 armour and 2 artilleries moved from Philippines to 35 Sea Zone
                          1 armour, 2 artilleries, 2 carriers and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                          2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Malaya
                          2 artilleries moved from 37 Sea Zone to Malaya
                          1 armour moved from 37 Sea Zone to Malaya
                          1 infantry moved from Shan State to Malaya
                          1 cruiser moved from 33 Sea Zone to 44 Sea Zone
                          1 submarine moved from 33 Sea Zone to 42 Sea Zone
                          2 fighters and 1 pacific_submarine moved from 6 Sea Zone to 25 Sea Zone
                          1 Escort moved from 6 Sea Zone to 16 Sea Zone
                  
                      Combat - Japanese
                          Battle in Dutch New Guinea
                          Battle in Guam
                          Battle in Malaya
                              Japanese attack with 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
                              British defend with 1 harbour and 1 infantry; ANZAC defend with 1 infantry
                                  Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/8 hits, 3.83 expected hits
                                  British roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
                                  1 infantry owned by the Japanese lost in Malaya
                                  1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                              Japanese win, taking Dutch New Guinea from ANZAC, taking Guam from Americans, taking Malaya from British with 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                              Casualties for Japanese: 1 infantry
                              Casualties for British: 1 infantry
                              Casualties for ANZAC: 1 infantry
                          Battle in 25 Sea Zone
                              Japanese attack with 2 fighters and 1 pacific_submarine
                              Americans defend with 1 Escort
                                  Japanese roll dice for 1 pacific_submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                  Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                  Americans roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                  1 Escort owned by the Americans lost in 25 Sea Zone
                              Japanese win with 2 fighters and 1 pacific_submarine remaining. Battle score for attacker is 6
                              Casualties for Americans: 1 Escort
                          Battle in Burma
                              Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                              British defend with 1 infantry
                                  Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                                  British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Japanese lost in Burma
                                  1 infantry owned by the British lost in Burma
                              Japanese win, taking Burma from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                              Casualties for Japanese: 1 infantry
                              Casualties for British: 1 infantry
                          Battle in Celebes
                              Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery and 1 fighter
                              Changer defend; ANZAC defend with 1 Fortification and 1 infantry
                                  Japanese roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 1/2 hits, 1.17 expected hits
                                  Japanese roll dice for 1 armour, 1 artillery and 1 fighter in Celebes, round 2 : 0/3 hits, 1.33 expected hits
                                  ANZAC roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                                  1 artillery owned by the Japanese lost in Celebes
                                  1 infantry owned by the ANZAC lost in Celebes
                                  Japanese roll dice for 1 armour and 1 fighter in Celebes, round 3 : 2/2 hits, 1.00 expected hits
                                  ANZAC roll dice for 1 Fortification in Celebes, round 3 : 0/0 hits, 0.00 expected hits
                                  1 Fortification owned by the ANZAC lost in Celebes
                              Japanese win, taking Celebes from ANZAC with 1 armour and 1 fighter remaining. Battle score for attacker is 0
                              Casualties for Japanese: 1 artillery
                              Casualties for ANZAC: 1 Fortification and 1 infantry
                          Battle in Borneo
                              Japanese attack with 1 armour, 1 artillery and 2 bombers
                              British defend with 1 Fortification and 1 infantry
                                  Japanese roll dice for 1 armour, 1 artillery and 2 bombers in Borneo, round 2 : 2/4 hits, 2.17 expected hits
                                  British roll dice for 1 Fortification and 1 infantry in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                                  1 Fortification owned by the British and 1 infantry owned by the British lost in Borneo
                              Japanese win, taking Borneo from British with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                              Casualties for British: 1 Fortification and 1 infantry
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                  
                      Non Combat Move - Japanese
                          Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                          Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                          Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow
                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                          2 bombers moved from Borneo to Philippines
                          1 fighter moved from Celebes to 35 Sea Zone
                          1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 33 Sea Zone to 45 Sea Zone
                          1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
                          2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                          1 carrier moved from 33 Sea Zone to 44 Sea Zone
                          2 fighters moved from 33 Sea Zone to 44 Sea Zone
                          1 carrier moved from 33 Sea Zone to 35 Sea Zone
                          1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                          1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                          2 fighters moved from 6 Sea Zone to Caroline Islands
                          2 fighters moved from 25 Sea Zone to 6 Sea Zone
                          1 armour moved from Kwangsi to Kweichow
                          1 elite and 1 infantry moved from Kwangsi to Yunnan
                          1 artillery, 1 elite and 5 infantry moved from Kwangtung to Kwangsi
                          1 armour moved from Shantung to Kweichow
                          2 infantry moved from Shantung to Anhwe
                          1 J_Rail moved from Kiangsu to Korea
                          1 J_Rail and 1 infantry moved from Korea to Yunnan
                          1 J_Rail moved from Kiangsu to Manchuria
                          1 J_Rail and 1 aaGun moved from Manchuria to Kweichow
                          EDIT: 1 Japanese_LCV, 1 aaGun and 1 elite moved from Japan to Korea
                  
                      Place Units - Japanese
                          6 Fortifications placed in Caroline Islands
                          1 harbour placed in Philippines
                          3 infantry placed in Shantung
                          1 Escort and 1 Heavy_BB placed in 6 Sea Zone
                          1 air_transport, 1 elite and 1 infantry placed in Japan
                  
                      Turn Complete - Japanese
                          Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
                          Japanese collect 57 PUs; end with 57 PUs
                          Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 59 PUs
                          Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 60 PUs
                          Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
                          Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs
                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 72 PUs
                          Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
                  

                  Combat Hit Differential Summary :

                  Americans regular : -0.33
                  Japanese regular : -2.33
                  ANZAC regular : 0.50
                  British regular : 0.50
                  

                  EXP Game 9 Trout J 6.tsvg

                  T 2 Replies Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee Good morning Beelee. For why I didn't spend it all last two Russian turns. Some of it is me not being sure of the rules on R5 possibly along with not paying alot of attention on R4. So on R4, I wasn't paying alot of attention to the IPC count other than making sure I had 52 for R5. When I saw I was well above that, I had already finished the turn and decided to just not revise it. Then for R5, I had placed the RAC and I believe I cannot place anything in Moscow besides Conscripts if I place more than 10 there. Then for R6, my thought is that I need to go ahead and save that money for an R7 Total War aircraft buy since you took out my air on G5.

                    1 Reply Last reply Reply Quote 1
                    • T Offline
                      Trout @beelee
                      last edited by

                      @beelee Game History

                      Round: 6
                      
                          Purchase Units - Americans
                              Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                              Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                              Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                              Americans buy 2 Escorts, 1 FighterAceUSA, 2 SP_ArtilleryUSAs, 1 battleship, 1 elite, 4 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 
                      
                          Combat Move - Americans
                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              1 submarine moved from 101 Sea Zone to 104 Sea Zone
                              2 usa_fighters moved from 91 Sea Zone to 104 Sea Zone
                              1 bomber moved from Hawaiian Islands to 16 Sea Zone
                              1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                      
                          Combat - Americans
                              Battle in 16 Sea Zone
                                  Americans attack with 1 bomber and 1 usa_fighter
                                  Japanese defend with 1 Escort
                                      Americans roll dice for 1 bomber and 1 usa_fighter in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                                      Japanese roll dice for 1 Escort in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      1 Escort owned by the Japanese lost in 16 Sea Zone
                                  Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 6
                                  Casualties for Japanese: 1 Escort
                              Battle in 104 Sea Zone
                                  Americans attack with 1 submarine and 2 usa_fighters
                                  Germans defend with 1 Escort
                                      Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                      Germans roll dice for 1 Escort in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      1 Escort owned by the Germans lost in 104 Sea Zone
                                  Americans win with 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                                  Casualties for Germans: 1 Escort
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                      
                          Non Combat Move - Americans
                              Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Mexico
                              2 usa_fighters moved from 104 Sea Zone to 91 Sea Zone
                              2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                              1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone
                              3 infantry moved from Eastern United States to 101 Sea Zone
                              1 ArmoredInfantry, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                              3 infantry moved from 91 Sea Zone to Morocco
                              1 ArmoredInfantry moved from 91 Sea Zone to Morocco
                              1 Escort_Convoy moved from 101 Sea Zone to 91 Sea Zone
                              1 elite moved from Hawaiian Islands to 26 Sea Zone
                              1 artillery moved from Hawaiian Islands to 26 Sea Zone
                              4 infantry moved from Hawaiian Islands to 26 Sea Zone
                              1 usa_fighter moved from Hawaiian Islands to 54 Sea Zone
                              1 bomber moved from 16 Sea Zone to Hawaiian Islands
                              1 usa_fighter moved from 16 Sea Zone to 26 Sea Zone
                              1 usa_fighter moved from Western United States to Hawaiian Islands
                              1 usa_tactical_bomber moved from Western United States to 26 Sea Zone
                              1 usa_fighter moved from Western United States to Hawaiian Islands
                              1 Escort moved from 26 Sea Zone to 25 Sea Zone
                              1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 artillery, 3 carriers, 2 destroyers, 1 elite, 4 infantry, 3 transports, 2 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                              1 carrier, 1 destroyer, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 26 Sea Zone
                              1 Rail and 1 elite moved from Eastern United States to Mexico
                      
                          Place Units - Americans
                              1 Escort, 1 battleship, 1 submarine and 1 transport placed in 101 Sea Zone
                              1 FighterAceUSA, 2 SP_ArtilleryUSAs and 1 elite placed in Eastern United States
                              1 Escort and 1 transport placed in 10 Sea Zone
                              1 infantry placed in Western United States
                              3 infantry placed in Eastern United States
                      
                          Turn Complete - Americans
                              Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                              Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                              Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                              Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                              Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                              Americans collect 51 PUs; end with 54 PUs
                              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 64 PUs
                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                      
                          Purchase Units - Chinese
                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                              Chinese buy nothing; Remaining resources: 7 PUs; 
                      
                          Combat Move - Chinese
                      
                          Combat - Chinese
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                      
                          Non Combat Move - Chinese
                              Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                      
                          Turn Complete - Chinese
                              Chinese collect 0 PUs; end with 7 PUs
                      
                          Purchase Units - British
                              British buy 2 UK_LCVs, 2 artilleries, 1 elite, 5 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                      
                          Combat Move - British
                              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              1 infantry moved from India to Burma
                              1 uk_fighter moved from India to Burma
                              1 uk_tactical_bomber moved from India to Burma
                              1 infantry moved from West India to 79 Sea Zone
                              1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                              1 uk_armour moved from Egypt to 81 Sea Zone
                              1 infantry moved from Egypt to 81 Sea Zone
                              1 infantry, 1 transport and 1 uk_armour moved from 81 Sea Zone to 80 Sea Zone
                              2 infantry moved from 80 Sea Zone to Persia
                              1 uk_armour moved from 80 Sea Zone to Persia
                              1 battleship moved from 81 Sea Zone to 80 Sea Zone
                              2 cruisers moved from 81 Sea Zone to 80 Sea Zone
                              1 infantry moved from Egypt to Trans-Jordan
                              1 infantry moved from Egypt to Trans-Jordan
                              1 uk_fighter moved from Egypt to Trans-Jordan
                              1 uk_tactical_bomber moved from Egypt to Trans-Jordan
                              EDIT: 1 UK_LCV moved from United Kingdom to Holland Belgium
                              EDIT: 1 elite moved from United Kingdom to Holland Belgium
                              1 bomber moved from United Kingdom to Holland Belgium
                              3 uk_fighters moved from United Kingdom to Holland Belgium
                      
                          Combat - British
                              Battle in Holland Belgium
                                  British attack with 1 UK_LCV, 1 bomber, 1 elite and 3 uk_fighters
                                  Germans defend with 1 infantry
                                      British roll dice for 1 UK_LCV, 1 bomber, 1 elite and 3 uk_fighters in Holland Belgium, round 2 : 1/6 hits, 2.50 expected hits
                                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Germans lost in Holland Belgium
                                  British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 bomber, 1 elite and 3 uk_fighters remaining. Battle score for attacker is 3
                                  Casualties for Germans: 1 infantry
                              Battle in Persia
                                  British attack with 2 infantry and 1 uk_armour
                                  Italians defend with 2 italian_paras and 1 italian_paraBoost
                                      British roll dice for 1 battleship and 2 cruisers in Persia, round 2 : 2/3 hits, 1.67 expected hits
                                      British roll dice for 2 infantry and 1 uk_armour in Persia, round 2 : 1/3 hits, 0.83 expected hits
                                      Italians roll dice for 2 italian_paras and 1 italian_paraBoost in Persia, round 2 : 1/2 hits, 1.00 expected hits
                                      1 infantry owned by the British lost in Persia
                                      2 italian_paras owned by the Italians and 1 italian_paraBoost owned by the Italians lost in Persia
                                  British win, taking Persia from Italians with 1 infantry and 1 uk_armour remaining. Battle score for attacker is 5
                                  Casualties for British: 1 infantry
                                  Casualties for Italians: 2 italian_paras and 1 italian_paraBoost
                              Battle in Burma
                                  British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                                  Japanese defend with 1 infantry
                                      British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                                      Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the British lost in Burma
                                      1 infantry owned by the Japanese lost in Burma
                                  British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                                  Casualties for British: 1 infantry
                                  Casualties for Japanese: 1 infantry
                              Battle in Trans-Jordan
                                  British attack with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                                  Italians defend with 2 infantry
                                      British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 2 : 0/4 hits, 1.50 expected hits
                                      Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                                      British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 3 : 1/4 hits, 1.50 expected hits
                                      Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
                                      1 infantry owned by the British lost in Trans-Jordan
                                      1 infantry owned by the Italians lost in Trans-Jordan
                                      British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Trans-Jordan, round 4 : 1/3 hits, 1.33 expected hits
                                      Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
                                      1 infantry owned by the British lost in Trans-Jordan
                                      1 infantry owned by the Italians lost in Trans-Jordan
                                  British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                                  Casualties for British: 2 infantry
                                  Casualties for Italians: 2 infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                      
                          Non Combat Move - British
                              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                              1 uk_fighter moved from Trans-Jordan to Egypt
                              1 uk_tactical_bomber moved from Trans-Jordan to Egypt
                              1 uk_tactical_bomber moved from Burma to India
                              1 uk_fighter moved from Burma to India
                              3 uk_fighters moved from Holland Belgium to United Kingdom
                              1 bomber moved from Holland Belgium to United Kingdom
                              1 uk_armour moved from Ethiopia to Egypt
                              1 Rail and 1 infantry moved from Union of South Africa to Egypt
                              1 Rail and 1 infantry moved from Union of South Africa to Egypt
                      
                          Place Units - British
                              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                              2 UK_LCVs, 1 elite and 1 uk_para placed in United Kingdom
                              1 artillery, 2 infantry and 1 uk_armour placed in India
                              2 infantry placed in Union of South Africa
                              1 artillery, 1 infantry and 1 uk_armour placed in Egypt
                      
                          Turn Complete - British
                              Total Cost from Convoy Blockades: 8
                                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                              British collect 36 PUs (8 lost to blockades); end with 37 PUs
                              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs
                      

                      Combat Hit Differential Summary :

                      Americans regular : 0.50
                      Italians regular : 0.33
                      Japanese regular : 0.33
                      Germans regular : -0.67
                      British regular : -3.67
                      

                      cfab4343-262f-4cc9-801d-1ae0c66852b4-exp-game-9-trout-uk6.tsvg

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @Trout
                        last edited by

                        @trout

                        Good Afternoon

                        Game History

                        Round: 6
                        
                            Purchase Units - Italians
                                Italians buy 1 Escort, 1 NavalMine3, 1 air_transport, 1 armour, 4 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
                        
                            Combat Move - Italians
                                Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                                1 bomber moved from Iraq to Persia
                                1 armour, 1 artillery and 2 infantry moved from Iraq to Persia
                                1 italian_para moved from Syria to Persia
                                1 mech_infantry moved from Libya to Algeria
                                      Italians take Algeria from Americans
                                2 fighters moved from 99 Sea Zone to Ukraine
                                1 armour moved from Romania to Ukraine
                        
                            Combat - Italians
                                Battle in Ukraine
                                    Italians attack with 1 armour and 2 fighters
                                    Russians defend with 1 infantry
                                        Italians roll dice for 1 armour and 2 fighters in Ukraine, round 2 : 2/3 hits, 1.50 expected hits
                                        Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Russians lost in Ukraine
                                    Italians win, taking Ukraine from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                                    Casualties for Russians: 1 infantry
                                Battle in Persia
                                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 italian_para
                                    British defend with 1 infantry and 1 uk_armour
                                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 italian_para in Persia, round 2 : 2/6 hits, 2.17 expected hits
                                        British roll dice for 1 infantry and 1 uk_armour in Persia, round 2 : 1/2 hits, 0.83 expected hits
                                        1 infantry owned by the Italians lost in Persia
                                        1 infantry owned by the British and 1 uk_armour owned by the British lost in Persia
                                    Italians win, taking Persia from British with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 italian_para remaining. Battle score for attacker is 5
                                    Casualties for Italians: 1 infantry
                                    Casualties for British: 1 infantry and 1 uk_armour
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                        
                            Non Combat Move - Italians
                                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece
                                1 bomber moved from Persia to Southern Italy
                                1 armour and 1 artillery moved from Syria to Iraq
                                1 transport moved from 98 Sea Zone to 96 Sea Zone
                                1 artillery moved from Tobruk to 96 Sea Zone
                                1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                                1 artillery moved from 98 Sea Zone to Syria
                                1 infantry moved from Greece to 99 Sea Zone
                                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                                1 infantry moved from 98 Sea Zone to Trans-Jordan
                                2 fighters moved from Ukraine to 99 Sea Zone
                                1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                                1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                                1 air_transport and 1 infantry moved from Southern Italy to Gibraltar
                                EDIT: 1 Italian_LCV and 2 infantry moved from Southern France to Gibraltar
                                EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                                2 infantry moved from Northern Italy to Southern France
                                1 infantry moved from Yugoslavia to Albania
                                1 artillery and 3 infantry moved from Romania to Bessarabia
                                1 artillery moved from Yugoslavia to Romania
                                2 armour and 1 mech_infantry moved from Northern Italy to Romania
                                1 Europe_Rail and 1 infantry moved from Southern Italy to Greece
                        
                            Place Units - Italians
                                Turning on Edit Mode
                                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                                EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                                EDIT: Turning off Edit Mode
                                1 NavalMine3, 1 air_transport, 1 infantry and 2 italian_paras placed in Southern Italy
                                1 Escort placed in 97 Sea Zone
                                1 armour and 3 infantry placed in Northern Italy
                        
                            Turn Complete - Italians
                                Trigger Italians RemoveItalyConvoySZ98Invert: has removed 1 Escort owned by Italians in 98 Sea Zone
                                Trigger Italians RemoveItalyConvoySZ98Invert: Italians has 1 Escort_Convoy placed in 98 Sea Zone
                                Total Cost from Convoy Blockades: 1
                                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,1
                                Italians collect 23 PUs (1 lost to blockades); end with 23 PUs
                                Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 26 PUs
                                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
                                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                        

                        Combat Hit Differential Summary :

                        Italians regular : 0.33
                        Russians regular : -0.33
                        British regular : 0.17
                        

                        EXP Game 9 Trout I 6.tsvg

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @beelee
                          last edited by

                          @beelee Game History

                          Round: 6
                          
                              Purchase Units - ANZAC
                                  ANZAC buy 1 carrier, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
                          
                              Combat Move - ANZAC
                                  1 fighter moved from Queensland to 42 Sea Zone
                                  1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                                  1 fighter moved from Queensland to 42 Sea Zone
                          
                              Combat - ANZAC
                                  Battle in 42 Sea Zone
                                      ANZAC attack with 1 destroyer and 2 fighters
                                      Japanese defend with 1 submarine
                                          ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                                          1 destroyer owned by the ANZAC lost in 42 Sea Zone
                                          1 submarine owned by the Japanese lost in 42 Sea Zone
                                      ANZAC win with 2 fighters remaining. Battle score for attacker is -1
                                      Casualties for ANZAC: 1 destroyer
                                      Casualties for Japanese: 1 submarine
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                          
                              Non Combat Move - ANZAC
                                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                  2 fighters moved from 42 Sea Zone to 54 Sea Zone
                                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                                  1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                                  2 infantry moved from 54 Sea Zone to Queensland
                          
                              Place Units - ANZAC
                                  1 carrier placed in 54 Sea Zone
                                  1 fighter placed in Queensland
                                  1 destroyer placed in 54 Sea Zone
                                  1 infantry placed in New South Wales
                                  1 infantry placed in New South Wales
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 14 PUs; end with 15 PUs
                          
                              Purchase Units - French
                                  Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                          
                              Combat Move - French
                          
                              Combat - French
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
                          
                              Non Combat Move - French
                                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                          
                              Turn Complete - French
                          

                          Combat Hit Differential Summary :

                          Japanese regular : 0.83
                          ANZAC regular : -0.33
                          

                          409ca616-0da0-453b-aec0-9e196dc689fa-exp-game-9-trout-f6.tsvg

                          B 1 Reply Last reply Reply Quote 0
                          • B Online
                            beelee @Trout
                            last edited by beelee

                            @trout

                            OK done with my test. G coming up. The game gets more and more complex the longer it goes as the Cat is finding out lol

                            Crossing Novgo Minefield

                            Screenshot from 2026-01-03 14-57-12.png

                            1 hit. Inf dies

                            Screenshot from 2026-01-03 14-57-33.png

                            Game History

                            Round: 7
                            
                                Research Technology - Germans
                            
                                Purchase Units - Germans
                                    Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body>
                                    Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions.       They are Now Available for Purchase.
                                    Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                    Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon !       You may now purchase Rockets.
                                    Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans
                                    Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans
                                    Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans
                                    Trigger Rockets: buyGerman_Rockets added to productionGermans
                                    Trigger HeavyCV: buyHvyCarrier added to productionJapanese
                                    Trigger HeavyCV: buyHvyCarrier added to productionAmericans
                                    Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans
                                    Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans
                                    Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans
                                    Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans
                                    Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans
                                    Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans
                                    Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians
                                    Trigger WaffenPara: buyWaffen_Para added to productionGermans
                                    triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942
                                    triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943
                                    triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942
                                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                    triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943
                                    Germans buy 1 Atlantic_Wall, 1 DemoUnderMinor, 1 Elitewaffen_panzer, 1 Escort, 6 TotalWar_Tanks, 1 UndrgroundFctry, 2 Waffen_Paras, 1 demo_harbour, 1 elite, 4 infantry, 1 waffen_PG, 1 waffen_infantry and 3 waffen_panzers; Remaining resources: 0 PUs; 
                            
                                Place Units - Germans
                                    Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_General, 3 armour, 1 factory_major, 2 german_paras and 1 infantry
                                    1 Elitewaffen_panzer, 1 UndrgroundFctry, 2 Waffen_Paras, 1 waffen_PG, 1 waffen_infantry and 3 waffen_panzers placed in Germany
                            
                                Combat Move - Germans
                                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North
                                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 3 Panzer_Grndrss, 3 artilleries, 1 elite and 3 infantry moved from Army Group North to Novgorod
                                    EDIT: 1 Panzer_Grndrs and 1 artillery moved from Novgorod to Karelia
                                    1 infantry moved from Novgorod to Karelia
                                    1 bomber moved from Romania to 115 Sea Zone
                                    1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
                                    1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                                    1 LuftwaffeAce moved from Germany to Holland Belgium
                                    3 fighters moved from Western Germany to Holland Belgium
                                    2 infantry moved from Normandy Bordeaux to Holland Belgium
                                    1 infantry moved from Western Germany to Holland Belgium
                            
                                Combat - Germans
                                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                    Battle in 115 Sea Zone
                                        Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                                        Russians defend with 1 cruiser and 1 submarine
                                            Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                                            Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                            Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                                        Units damaged: 1 battleship owned by the Germans
                                            1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
                                        Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                                        Casualties for Russians: 1 cruiser and 1 submarine
                                    Battle in Karelia
                                        Germans attack with 1 Panzer_Grndrs, 1 artillery and 1 infantry
                                        Russians defend with 1 Soviet_Partisan
                                            Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 infantry in Karelia, round 2 : 2/3 hits, 1.00 expected hits
                                            Russians roll dice for 1 Soviet_Partisan in Karelia, round 2 : 0/1 hits, 0.17 expected hits
                                            1 Soviet_Partisan owned by the Russians lost in Karelia
                                        Germans win with 1 Panzer_Grndrs, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                                        Casualties for Russians: 1 Soviet_Partisan
                                    Battle in Holland Belgium
                                        Germans attack with 1 LuftwaffeAce, 3 fighters and 3 infantry
                                        British defend with 1 UK_LCV and 1 elite
                                            Germans roll dice for 1 LuftwaffeAce, 3 fighters and 3 infantry in Holland Belgium, round 2 : 1/8 hits, 3.00 expected hits
                                            British roll dice for 1 UK_LCV and 1 elite in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                                            1 infantry owned by the Germans lost in Holland Belgium
                                            1 elite owned by the British lost in Holland Belgium
                                            Germans roll dice for 1 LuftwaffeAce, 3 fighters and 2 infantry in Holland Belgium, round 3 : 3/7 hits, 2.83 expected hits
                                            British roll dice for 1 UK_LCV in Holland Belgium, round 3 : 0/0 hits, 0.00 expected hits
                                            1 UK_LCV owned by the British lost in Holland Belgium
                                        Germans win, taking Holland Belgium from British with 1 LuftwaffeAce, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                                        Casualties for Germans: 1 infantry
                                        Casualties for British: 1 UK_LCV and 1 elite
                            
                                Non Combat Move - Germans
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Denmark
                                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone
                                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                    1 Escort moved from 112 Sea Zone to 104 Sea Zone
                                    1 LuftwaffeAce and 3 fighters moved from Holland Belgium to Western Germany
                                    1 G_air_transport and 1 infantry moved from Western Germany to Gibraltar
                                    EDIT: 1 German_LCV moved from Gibraltar to Southern France
                                    2 infantry moved from Normandy Bordeaux to Southern France
                                    1 artillery moved from Normandy Bordeaux to France
                                    1 G_Rail moved from Germany to Normandy Bordeaux
                                    1 G_Rail and 1 Panzer_Grndrs moved from Normandy Bordeaux to Germany
                                    1 ElitePanzer moved from Normandy Bordeaux to Southern France
                                    1 aaGun moved from Normandy Bordeaux to France
                                    1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
                                    1 bomber moved from 115 Sea Zone to Western Germany
                                    2 Waffen_Paras moved from Germany to Romania
                                    1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Poland to Baltic States
                                    1 2ndPanzerArmy, 1 2ndWaffenArmy and 1 infantry moved from Baltic States to Novgorod
                                    1 infantry moved from Western Germany to 113 Sea Zone
                                    1 infantry moved from 113 Sea Zone to Norway
                                    1 infantry moved from Romania to Slovakia Hungary
                                    1 infantry moved from Poland to Baltic States
                                    1 G_Rail moved from Germany to Denmark
                                    EDIT: 1 elite moved from Germany to Denmark
                                    1 elite moved from Eastern Poland to Poland
                                    1 infantry moved from Bessarabia to Eastern Poland
                                    1 infantry moved from Eastern Poland to Poland
                                    EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndPanzerArmy and 1 2ndWaffenArmy moved from Novgorod to Army Group North
                                    EDIT: 1 ArmyGroupNorth moved from Army Group North to Novgorod
                                    EDIT: 1 waffen_PG and 3 waffen_panzers moved from Germany to 1st Waffen Panzer
                                    EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Germany
                            
                                Place Units - Germans
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                                    EDIT: Removing units owned by Changer from Novgorod: 1 R_mine_NOVGO_BALT
                                    EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_PG
                                    EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG_Active
                                    EDIT: Turning off Edit Mode
                                    Units in Normandy Bordeaux being upgraded or consumed: 1 UndergroundMinr and 1 harbour
                                    1 DemoUnderMinor and 1 demo_harbour placed in Normandy Bordeaux
                                    6 TotalWar_Tanks placed in Western Germany
                                    1 elite and 1 infantry placed in Germany
                                    1 Escort placed in 112 Sea Zone
                                    1 Atlantic_Wall placed in Norway
                                    1 infantry placed in Western Germany
                                    1 infantry placed in France
                                    1 infantry placed in Germany
                                    Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                                    Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
                            
                                Turn Complete - Germans
                                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                                    Germans collect 46 PUs; end with 46 PUs
                                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 58 PUs
                                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                            

                            Combat Hit Differential Summary :

                            Russians regular : 0.17
                            Germans regular : -0.17
                            British regular : 0.33
                            

                            EXP Game 9 Trout G 7.tsvg

                            about blew my small cranium to pieces trying to figure that out lol

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @beelee
                              last edited by

                              @beelee Going to do a low-odds big battle in Novgorod. Can you please take a look to see if I set it up correctly and also let me know your OOL please. Thx!

                              5a2aedf6-8da1-4fe6-bc86-a23a7b4c040c-exp-game-9-trout-r7.tsvg

                              B 1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @Trout
                                last edited by beelee

                                @trout

                                Hi Trout

                                You have to move jerry from his Boxes first before any soviet's enter the TTY. The units will still show but triplea will ignore them.

                                I'll get back with a OOL in a moment.

                                Edit
                                OOL
                                Inf
                                Arty
                                PnzrGrndr
                                Elite
                                Tac

                                That leaves just the Ftr before the AG disbands.

                                5 Panzers
                                PG ( maybe not depending on battle status )
                                Waffen
                                2Inf
                                1 Arty
                                1 Ober

                                then kill off the other Waffen Army Inf first. Then OBer but depends on battle situation

                                Dust 1st Panzer last. If I can get one more rd of the PA intact, kill the Ftr otherwise Ftr last

                                Edit 2
                                You also have 2 Elites there. If you want we can roll it rd by rd. Let me know a good time.

                                Not going anywhere today 🙂 Day of rest and worship 🙂

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @beelee
                                  last edited by

                                  @beelee Question about the elites. Can you only attack with one or can you attack with more but only one hitting twice?

                                  1 Reply Last reply Reply Quote 0
                                  • B Online
                                    beelee
                                    last edited by beelee

                                    @trout

                                    No only 1 Elite per TTy

                                    Edit
                                    Oh the lads are playing. They must be resting some dudes or screwing up lol At least they winning 🙂

                                    T 1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @beelee
                                      last edited by Trout

                                      @beelee Good morning. I screwed up the Turn Summary but basically I did the Novgorod battle. Turned out way better than I expected. I knew it was very low odds of winning but thought desperation was in order. You did win but I drew enough blood that I am good with continuing on. Both rockets missed.

                                      7acf50f4-f838-440e-ab14-3dd6ef99d40c-exp-game-9-trout-r7.tsvg Actually I may have screwed up one thing. Can you please check to see if after the 1st round, your AG was broken up? I didn't remove the active AG flag for you after 1st round, so we may need to remove two more Axis units. You would still win the battle and the carnage as the carnage math right now is 35 IPC's in your favor. Actually never mind, my AG was broken too so it evens out.

                                      B 1 Reply Last reply Reply Quote 1
                                      • B Online
                                        beelee @Trout
                                        last edited by beelee

                                        @trout

                                        Good Afternoon

                                        A few things in the Novgo battle. You had an active Oberst3. Shoulda been an inactive Oberst as 1st Panzer was active. I removed him for a Battle calc and it came out pretty similar to the final results.

                                        Expected German win with 8 units left.

                                        Screenshot from 2026-01-05 14-15-02.png

                                        Your TUV loss was 25 more than expected at -35 as opposed to -10 though.

                                        Screenshot from 2026-01-05 14-19-36.png

                                        I could kill off the Ober3 but there were some other issues as well that affected the outcome. The Panzer Army should have stayed intact and essentially it did because when you killed the 7 Pnzrs rd 1, you didn't kill the PG. So basically a wash there.

                                        And yes our AG Flags would have gone sooner, actually Germany's never got killed off. That makes a big difference too, obviously.

                                        When all said and done, G came off a little bit better I think. Idk it's hard to say. The Battle Calc isn't fully 100% accurate as you know. It'll factor in other units dying when by rule, AG Flags and Army/Corps Commanders should go as soon as their Force is disbanded.

                                        I'm going to recreate the battle and roll it out step by step and post pics and we'll see what the results end up. As long as no funky dice or if there is can redo it again, we can decide on which result to use.

                                        I'm fine with killing the Ober3 and going with the current. I just want to see how it would have played out and if it's to your advantage, we can adjust to that. If not we'll go with the above.

                                        Back in a few with the battle. Don't sweat it though 🙂 These big battles are complicated 🙂

                                        Edit
                                        AG North is 1st and 2nd Panzer and 1st and 2nd SS. For AG 1 it's 2nd and 3rd Corps and 6 Grds and 4 Arty or 5 Grds and a Elite. Probably doesn't really matter unless it comes down to 1 unit making the AG intact or not.

                                        I guess two 2's beter than 1 3, so we'll go with the Elite, although triplea might give the bonus to the Grd anyway but we won't worry about that.

                                        Rd1
                                        I didn't fire the Rockets as you said they missed. By the way you didn't use dicebot for that did you ? I saw a post at the other site. Where 2 dice were rolled. Wasn't sure what it was for.

                                        Anyway, you got 17 hits this time. 18 before. So pretty close. Your 3s and 2s above avg and your 1s below.

                                        Screenshot from 2026-01-05 14-55-58.png

                                        previous battle

                                        Screenshot from 2026-01-05 14-57-08.png

                                        Jerry takes all his Inf, Arty, PnzrGrndr, Elite and 5 Tanks. So AG North is still intact.

                                        Screenshot from 2026-01-05 15-00-40.png

                                        Jerry hits back with 17 kills

                                        Screenshot from 2026-01-05 15-01-33.png

                                        so not nearly as good as his 26 hits previously. He rolled way above avg on his 3s

                                        Screenshot from 2026-01-05 15-03-28.png

                                        so Ivan selects Inf and Conscripts and his AG remains intact as well.

                                        Screenshot from 2026-01-05 15-05-10.png

                                        Rd 2

                                        13 more kills for ivan. Looks about avg

                                        Screenshot from 2026-01-05 15-06-45.png

                                        AG North is disbanded and sadly for Jerry he can't keep 1st Panzer intact either, so he kills all his Panzers, 2nd Waffen is destroyed. The Tac too. Doesn't leave much left. He needs a good roll 🙂

                                        Note
                                        Need to fight it in edit so you can kill the AG Flag. They don't get a hit. So he just dies as a extra hit. It doesn't seem like much, but a extra hp can make a difference, even with both sides having a Flag.

                                        Screenshot from 2026-01-05 15-09-44.png

                                        actually I screwed up with one too many hits

                                        Screenshot from 2026-01-05 15-14-52.png

                                        Have to be super deliberate when fighting in edit. I always double and usually triple check.

                                        OK lets see how Jerry does.

                                        Well not real good. Only 1 or 2 below avg though

                                        Screenshot from 2026-01-05 15-17-22.png

                                        I kept the Elite over a Grd. 1st AG is disbanded but 2nd and 3rd Corps still intact. Looks as if Jerry is gonna suffer a major defeat.

                                        Screenshot from 2026-01-05 15-19-02.png

                                        I'm gonna post now in case I hit the max.

                                        Edit
                                        Rd 3

                                        6 hits for Ivan. About avg. Jerry is toast.

                                        Screenshot from 2026-01-05 15-21-22.png

                                        Jerry with a weak final response.

                                        Screenshot from 2026-01-05 15-24-05.png

                                        dusted another Grd and kept the Elite.

                                        A serious ass kicking for Jerry. Guess I shoulda war gamed that out before moving everyone up there 🙂

                                        Dice seemed pretty normal. Nothing to crazy until the last Jerry roll but there were only a few dudes left at that point.

                                        So I think we should correct to the above outcome. The Oberst3 and the AG obviously skewed it and Jerry's insane first roll helped too in your battle. 🙂

                                        Screenshot from 2026-01-05 15-26-11.png

                                        Edit again 🙂
                                        I guess I could roll it out in LL just to see what it'd be but I'm fine with the above outcome. It's a typical Big battle. 2-3 hits above avg and 1 or 2 below and that's how things paly out.

                                        oops another edit

                                        I guess you might want to keep a Grd over the Elite. You can then move the Arch one in NCM

                                        LL Edit 🙂
                                        Fought it in LL and the reich won lol That's why I don't like LL. It's too predictable. If WWII was fought in LL UK and France woulda crushed adolph lol

                                        Anyway, it does validate me a little bit in that I thought the Wehrmacht would hold. You took the gamble though and should be rewarded 🙂

                                        I'm gonna make the adjustments and continue on. It's still not over 🙂

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @beelee
                                          last edited by

                                          @beelee Thanks! My gut was telling me the results should have been better so I guess you validated that. I was going to let it go since I felt I should live with the results of my mistakes but thankful for the mercy 😊. Guess Allied cause not over just yet

                                          B 1 Reply Last reply Reply Quote 1
                                          • B Online
                                            beelee
                                            last edited by

                                            @Trout

                                            The above was getting too long 🙂

                                            So your last save must have been done in local because I can't get it to fire up in pbem.

                                            Do you just wanna redo SSR using the above as a guide ? or just fire it up and edit accordingly ?

                                            Either way fine with me

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 8
                                            • 9
                                            • 2 / 9
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums