Navigation

    TripleA Logo

    TripleA Forum

    • Register
    • Login
    • Search
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags

    EXP Game 9 barnee vs Trout

    Play By Forum
    3
    84
    1330
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • JohnnyCat
      JohnnyCat @Trout last edited by

      @trout Hey Matey - I am trying to follow your game here along with continuing our game - difficult to do while traveling and poor internet... but I sure am enjoying watching you guys play.

      HOW YOU HANDLE all the details is truly amazing tho. I just found out, for example, that air transports, which show a movement of 6, only move 5... At least that is what I thought Sir @beelee told me.

      Anyway, I am at a new hotel and finally will be able to get to our USA Turn 5. I did start it but then the internet blew out and I had to move hotels.

      Good Job this game - impressive stuff. Seems to me like Russia standard play would be to save 52 rubles for Russia Turn5 26 conscripts. I read that you can put 20 of them in Moscow

      FROM THE RULES:

      Special placement option:
      Russia can place a maximum of 20 Red Army
      Conscription infantry units in Moscow and a
      maximum of 6 Red Army Conscription infantry
      units at the Stalingrad factory in Early 1942.

      Red Army
      Conscription

      40

      41

      This exceeds the production capacity of the
      Moscow and Stalingrad industrial complexes –
      even without Heavy Industry capacity.
      Remember:
      If Russia places more Red Army Conscription
      Infantry units in Moscow and/or the Stalingrad
      factory than the production capacity of these
      industrial complexes, Russia cannot place any
      other units there this turn.
      Not even mines or rockets.

      T 1 Reply Last reply Reply Quote 0
      • T
        Trout @beelee last edited by

        @beelee Game History

        Round: 7
        
            Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 3 PUs; 
        
            Combat Move - ANZAC
                4 fighters moved from 54 Sea Zone to 42 Sea Zone
        
            Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 cruiser
                        ANZAC roll dice for 4 fighters in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                        Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                        1 fighter owned by the ANZAC lost in 42 Sea Zone
                        1 cruiser owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 cruiser
                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - ANZAC
                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                1 transport moved from 58 Sea Zone to 60 Sea Zone
                3 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
        
            Place Units - ANZAC
                2 transports placed in 54 Sea Zone
        
            Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs
        
            Combat Move - French
        
            Combat - French
                Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - French
                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
        
            Turn Complete - French
        

        Combat Hit Differential Summary :

        Japanese regular : 0.50
        ANZAC regular : 0.00
        

        e49d1975-a4e5-4dc1-86e0-b91d4e83258a-exp-game-9-trout-f7.tsvg

        1 Reply Last reply Reply Quote 1
        • T
          Trout @JohnnyCat last edited by

          @johnnycat Yes correct. Biggest production decision made by R in early turns is to ensure at least 52 rubles available for the 26 poor souls conscripted into Uncle Joe's army. You'll get it right next game. Everybody makes lots of mistakes first time around. It's a complex game not for the feint of heart

          B 1 Reply Last reply Reply Quote 0
          • B
            beelee @Trout last edited by beelee

            @trout

            well it's not letting me remove those mines. I moved the Escort that laid them and it doesn't like that.

            I'll try a couple other things during test. Might just have to live with the abnormality 🙂

            Game History

            Round: 8
            
                Research Technology - Germans
            
                Purchase Units - Germans
                    Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Panzer Jagers !<br><br><img src="PanzerJagerFS.png"/><br><br></body>
                    Note to players Germans: <body><b>It is Late 1943 and Germany Receives One Free SubPen !<br /><br><br><img src="SubPen.png"/><b></body>
                    Note to players Germans: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="German_Hvy_Bmbr.png"/><br><br><img src="HvyBmbr.png"/><b></body>
                    Trigger PanzerJagerFS: buyPanzerJagerFS added to productionGermans
                    Trigger German Hvy Bmbr: buyGerman_Hvy_Bmbr added to productionGermans
                    triggerAttachmenEarly1943: has removed 1 Early1943_red owned by Changer in Early 1943
                    triggerAttachmenLate1943Red: has removed 1 Late1943 owned by Changer in Late 1943
                    triggerAttachmenEarly1943: Changer has 1 Early1943 placed in Early 1943
                    triggerAttachmenLate1943Red: Changer has 1 Late1943_red placed in Late 1943
                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                    Germans buy 1 Repair_BB, 4 TotalWarFighters, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 elite, 1 infantry and 2 waffen_infantrys; Remaining resources: 0 PUs; 
            
                Place Units - Germans
                    1 Repair_BB placed in 115 Sea Zone
                    Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 2 infantry and 1 waffen_infantry
                    1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys placed in Germany
            
                Combat Move - Germans
                    Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                    1 unit repaired.
                        Turning on Edit Mode
                        EDIT: Germans takes Volgograd from Russians
                        EDIT: Turning off Edit Mode
                    Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 115 Sea Zone
                    1 ElitePanzer moved from Southern France to Holland Belgium
                    1 artillery and 1 infantry moved from France to Holland Belgium
                    1 LuftwaffeAce, 1 bomber and 3 fighters moved from Western Germany to Novgorod
                    1 armour moved from Western Germany to 113 Sea Zone
                    1 elite moved from Germany to 113 Sea Zone
                    1 armour, 1 elite and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                    1 armour and 1 elite moved from 115 Sea Zone to Novgorod
                    1 Panzer_Grndrs, 1 artillery and 1 infantry moved from Karelia to Novgorod
                    1 infantry moved from Baltic States to Novgorod
                    1 Waffen_Para moved from Romania to Western Ukraine
                          Germans take Western Ukraine from Russians
                    EDIT: 1 Waffen_Para moved from Romania to Volgograd
            
                Combat - Germans
                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                    Battle in Holland Belgium
                        Germans attack with 1 ElitePanzer, 1 artillery and 1 infantry
                        British defend with 1 uk_para and 1 uk_paraBoost
                            Germans roll dice for 1 ElitePanzer, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                            British roll dice for 1 uk_para and 1 uk_paraBoost in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                            1 uk_para owned by the British lost in Holland Belgium
                            1 uk_paraBoost owned by the British lost in Holland Belgium
                        Germans win, taking Holland Belgium from British with 1 ElitePanzer, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                        Casualties for British: 1 uk_para and 1 uk_paraBoost
                    Battle in Novgorod
                        Germans attack with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber, 1 elite, 3 fighters and 2 infantry
                        Russians defend with 1 Soviet_Commisar, 1 Soviet_Commisar_3, 6 armour, 1 elite and 2 guard_infantrys
                            Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits
                            Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber, 1 elite, 3 fighters and 2 infantry in Novgorod, round 2 : 8/13 hits, 5.17 expected hits
                            Russians roll dice for 1 Soviet_Commisar, 1 Soviet_Commisar_3, 6 armour, 1 elite and 2 guard_infantrys in Novgorod, round 2 : 3/14 hits, 6.67 expected hits
                            1 elite owned by the Germans and 2 infantry owned by the Germans lost in Novgorod
                            1 Soviet_Commisar_3 owned by the Russians, 1 Soviet_Commisar owned by the Russians, 5 armour owned by the Russians and 2 guard_infantrys owned by the Russians lost in Novgorod
                            Germans roll dice for 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber and 3 fighters in Novgorod, round 3 : 5/9 hits, 4.50 expected hits
                            Russians roll dice for 1 armour and 1 elite in Novgorod, round 3 : 0/3 hits, 1.17 expected hits
                            1 armour owned by the Russians and 1 elite owned by the Russians lost in Novgorod
                        Germans win, taking Novgorod from Russians with 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 armour, 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 37
                        Casualties for Germans: 1 elite and 2 infantry
                        Casualties for Russians: 1 Soviet_Commisar, 1 Soviet_Commisar_3, 6 armour, 1 elite and 2 guard_infantrys
                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Caucasus
            
                Non Combat Move - Germans
                    Trigger ItaliansParaBoost atCaucasus: Italians has 1 italian_paraBoost placed in Caucasus
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from 1st Panzer: 1 Panzer_General
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany
                    Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Eastern Poland
                    Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone
                    Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                    Trigger SubPenLate43Place: Germans has 1 SubPen placed in Western Germany
                    1 bomber moved from Novgorod to Germany
                    1 LuftwaffeAce and 3 fighters moved from Novgorod to Karelia
                    1 1stWaffenPnzrArmy and 1 Elitewaffen_panzer moved from Germany to Eastern Poland
                    EDIT: 1 1stPanzerArmy moved from Army Group North to 1st Panzer
                    EDIT: 1 1stWaffenArmy moved from Army Group North to 1st Waffen
                    EDIT: 1 2ndPanzerArmy moved from Army Group North to 2nd Panzer
                    EDIT: 1 2ndWaffenArmy moved from Army Group North to 2nd Waffen
                    1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Eastern Poland
                    EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to 1st Waffen
                    EDIT: 1 1stWaffenArmy moved from 1st Waffen to Eastern Poland
                    1 infantry moved from Poland to Baltic States
                    1 elite moved from Poland to Eastern Poland
                    1 aaGun moved from Poland to Eastern Poland
                    1 infantry moved from Slovakia Hungary to Eastern Poland
                    1 infantry moved from Romania to Eastern Poland
                    1 G_Rail moved from Germany to Southern France
                    1 G_Rail and 1 German_LCV moved from Southern France to Western Germany
                    2 infantry moved from Southern France to France
                    1 tactical_bomber moved from Gibraltar to Southern Italy
                    1 G_Rail moved from Germany to Western Germany
                    1 G_Rail moved from Western Germany to Eastern Poland
                    2 armour moved from Western Germany to Germany
                    3 armour moved from Western Germany to Poland
            
                Place Units - Germans
                    4 TotalWarFighters and 6 TotalWar_Tanks placed in Western Germany
                    1 elite and 1 infantry placed in Germany
                    Trigger GermansTotalWarFighterPlaceWesternGermany4: has removed 4 TotalWarFighters owned by Germans in Western Germany
                    Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                    Trigger GermansTotalWarFighterPlaceWesternGermany4: Germans has 4 fighters placed in Western Germany
                    Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
            
                Turn Complete - Germans
                    Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                    Germans collect 50 PUs; end with 50 PUs
                    Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 62 PUs
                    Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                    Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                    Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
            

            Combat Hit Differential Summary :

            Russians regular : -4.83
            Germans regular : 2.50
            British regular : -0.50
            

            Wow tough dice in Novgo. Musta still been drunk from their Great Victory 🙂

            Did you wanna dust the stalingrad Fctry

            Forgot ATrprt
            EXP Game 9 Trout G 8.tsvg

            1 Reply Last reply Reply Quote 0
            • 1
            • 2
            • 3
            • 4
            • 5
            • 5 / 5
            • First post
              Last post
            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums