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    EXP Game 1 barnee vs Crockett

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    • B Online
      beelee @crockett36
      last edited by beelee

      @crockett36

      it's not

      Edit
      it boosts the Para to A3 or D3

      triplea auto does it

      Edit
      The reason it is a option is because sometimes Paras start with other units and it won't auto spawn then.

      Idk it's probably just easy enough to edit so I should remove it from purchase 🙂

      Late in the day here. Good day at work and safe travels 💪

      1 Reply Last reply Reply Quote 1
      • B Online
        beelee @crockett36
        last edited by

        @crockett36 said in EXP Game 1 barnee vs Crockett:

        @beelee I don't know if para boost is a unit.

        it is not

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee I thought you were in idaho, usa!

          B 2 Replies Last reply Reply Quote 0
          • B Online
            beelee @crockett36
            last edited by

            @crockett36

            heh heh wish I was 🙂

            Iowa midwest prorgram

            1 Reply Last reply Reply Quote 0
            • B Online
              beelee @crockett36
              last edited by

              @crockett36

              Stanley Idaho

              Check it out. Way sweet. Once alberta joins we can go there too 🙂

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              • C Offline
                crockett36
                last edited by

                if there’s one rule I would change in this game it’s the LCV‘s. They make it so hard for the allies. It is ridiculous. Really very very has no there is no Allied equivalent. That is as good as the LCB’s for the Germans and the Japanese and this is my opinion obviously but it’s a bad rule. It needs to be plate tested more needs to be changed. Honestly, the problem is the center of the spoke of the wheel. Trying to penetrate that the wheel I mean with such a cheap Mechanic to defend the perimeter is very discouraging and seems very unfair. Even changing it so that the sea base didn’t add one space to it would be much better than this silliness. And then they pull up under the land and should be used as casualties who thinks of this stuff.

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                • B Online
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  The only LCVs I see used by the Allies are by UK against W EUR.

                  Definitely a Axis advantage but W EUR attacks shouldn't be discounted, although easily blocked I think. For a while. It's hard to do repeatedly.

                  I've really never seen the USA move LCVs to attack anywhere.

                  JPN can Naval Trprt them and use them but they're kind of a one and done.

                  But yea you'd have to ask the Captain about that. Just playing with rules as is and LCVs aren't an optional one.

                  Anyway, hope we get some of the Danish guys to join in soon. You an expereinced player OOB and other mods but be nice to see the tier 1 guys show us how they do it 🙂

                  Edit
                  I think it forces the Allies to defend more as opposed to going all out offensive. Idk. Not all Axis games go that way either.

                  The Landmines are quite effective against them, especially in Caucasus.

                  Anyway, only your second game 🙂

                  Edit 2
                  Probably just a ode to history thing 🙂

                  Edit 3
                  I see Italy using them aginst Syria or in the Black Sea.
                  Germany in Black Sea, UK Isles or Scandavia.

                  That's about it. Remember, even a Trprt will block them and LMs kills everything if it hits. They are also limited by number.

                  Anyway, I'd play it out a few games before coming to a conclusion.

                  I pinged the Captain with your concerns at the other site.

                  Hopefully he responds there as he is not yet on here 🙂

                  Edit 4
                  Just to clarify, the LCVs can only be taken as hits when attacking. They can attack empty but if they are in a TTy being attacked, they are dust if the TTy gets conquered.

                  They don't defend or count as a hit point while defending.

                  C 1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee mostly just BENTING. Dictation. Russia should get some ships in the black sea

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                    • C Offline
                      crockett36
                      last edited by

                      There’s literally nowhere that the axis want to go that they can’t use a three dollar transport instead of a six dollar transport with the exception of India or Queensland or Hawaii. Other than that half price transports.

                      C 1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @crockett36
                        last edited by

                        @crockett36 and India could be got to my Malaya Maya

                        B 1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @crockett36
                          last edited by

                          @crockett36

                          well the Capatain said they tested over a thousand games. He can be reached here https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

                          and here g40expansionrules@gmail.com

                          if you don't like the rules we should discontinue the game,

                          No sense wasting our time on a game you think is unfair.

                          You are the only one with this reaction other than jonny cat.

                          Disappointed but whatever and good luck.

                          Game is over

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36
                            last edited by

                            TripleA Turn Summary: Russians round 5

                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 5
                            
                                Purchase Units - Russians
                                    Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                                    Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                                    Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                            
                                Combat Move - Russians
                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    1 mech_infantry moved from Karelia to Finland
                                    1 infantry moved from Finland to Vyborg
                                    3 russian_paras moved from Iraq to Caucasus
                                    2 mech_infantrys moved from Iraq to Egypt
                                    2 armour moved from Iraq to Caucasus
                                    2 guard_infantrys moved from Russia to Archangel
                                    1 guard_infantry moved from Russia to Smolensk
                                    1 armour moved from Russia to Smolensk
                                    1 elite moved from Russia to Bryansk
                                    2 infantry moved from Ukraine to Bessarabia
                                    1 fighter moved from Ukraine to Bessarabia
                                    6 infantry moved from Ukraine to Western Ukraine
                                    1 tactical_bomber moved from Ukraine to Western Ukraine
                                    1 infantry moved from Russia to Bryansk
                                    1 infantry moved from Russia to Bryansk
                                    4 infantry moved from Russia to Smolensk
                                    1 infantry moved from Russia to Smolensk
                                    1 armour moved from Caucasus to Kazakhstan
                                    1 artillery moved from Karelia to Vyborg
                                    1 armour moved from Urals to Yenisey
                                    1 russian_para and 1 russian_paraBoost moved from Evenkiyskiy to Urals
                                    3 infantry moved from Caucasus to Rostov
                                    1 infantry moved from Caucasus to Kazakhstan
                                    1 infantry moved from Caucasus to Kazakhstan
                                    3 armour, 14 infantry and 2 mech_infantrys moved from Finland to Vyborg
                                    1 fighter moved from Russia to Archangel
                                    1 infantry moved from Russia to Smolensk
                            
                                Combat - Russians
                                    Russians creates battle in territory 125 Sea Zone
                                    Battle in Bessarabia
                                        Russians attack with 1 fighter and 2 infantry
                                        Germans defend with 1 infantry
                                            Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
                                            Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Russians lost in Bessarabia
                                            1 infantry owned by the Germans lost in Bessarabia
                                        Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                                        Casualties for Russians: 1 infantry
                                        Casualties for Germans: 1 infantry
                                    Battle in Bryansk
                                        Russians attack with 1 elite and 2 infantry
                                        Germans defend with 1 german_para and 1 german_paraBoost
                                            Russians roll dice for 1 elite and 2 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits
                                            Germans roll dice for 1 german_para and 1 german_paraBoost in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
                                            1 infantry owned by the Russians lost in Bryansk
                                            1 german_para owned by the Germans lost in Bryansk
                                            1 german_paraBoost owned by the Germans lost in Bryansk
                                        Russians win, taking Bryansk from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1
                                        Casualties for Russians: 1 infantry
                                        Casualties for Germans: 1 german_para and 1 german_paraBoost
                                    Battle in Western Ukraine
                                        Russians attack with 6 infantry and 1 tactical_bomber
                                        Germans defend with 1 armour and 1 artillery
                                            Russians roll dice for 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits, 1.50 expected hits
                                            Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                                            1 infantry owned by the Russians lost in Western Ukraine
                                            1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
                                        Russians win, taking Western Ukraine from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                        Casualties for Russians: 1 infantry
                                        Casualties for Germans: 1 armour and 1 artillery
                                    Battle in Archangel
                                        Russians attack with 1 fighter and 2 guard_infantrys
                                        Germans defend with 1 german_para and 1 german_paraBoost
                                            Russians roll dice for 1 fighter and 2 guard_infantrys in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                                            Germans roll dice for 1 german_para and 1 german_paraBoost in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                            1 guard_infantry owned by the Russians lost in Archangel
                                            1 german_para owned by the Germans lost in Archangel
                                            1 german_paraBoost owned by the Germans lost in Archangel
                                        Russians win, taking Archangel from Germans with 1 fighter and 1 guard_infantry remaining. Battle score for attacker is 0
                                        Casualties for Russians: 1 guard_infantry
                                        Casualties for Germans: 1 german_para and 1 german_paraBoost
                                    Battle in Smolensk
                                        Russians attack with 1 armour, 1 guard_infantry and 6 infantry
                                        Germans defend with 1 Panzer_Grndrs and 2 armour
                                            Russians roll dice for 1 armour, 1 guard_infantry and 6 infantry in Smolensk, round 2 : 2/8 hits, 1.83 expected hits
                                            Germans roll dice for 1 Panzer_Grndrs and 2 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
                                            1 infantry owned by the Russians lost in Smolensk
                                            1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Smolensk
                                            Russians roll dice for 1 armour, 1 guard_infantry and 5 infantry in Smolensk, round 3 : 1/7 hits, 1.67 expected hits
                                            Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits
                                            1 infantry owned by the Russians lost in Smolensk
                                            1 armour owned by the Germans lost in Smolensk
                                        Russians win, taking Smolensk from Germans with 1 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 8
                                        Casualties for Russians: 2 infantry
                                        Casualties for Germans: 1 Panzer_Grndrs and 2 armour
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - Russians
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Yenisey
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                    3 aaGuns moved from Finland to Vyborg
                                    1 fighter moved from Archangel to Vyborg
                                    1 Russian_Rail and 1 aaGun moved from Russia to Yenisey
                                    1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Yenisey
                                    1 fighter moved from Bessarabia to Russia
                                    1 tactical_bomber moved from Western Ukraine to Russia
                            
                                Place Units - Russians
                                    20 Army_Conscripts placed in Russia
                                    6 Army_Conscripts placed in Volgograd
                                    Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
                                    Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
                                    Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
                                    Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
                            
                                Turn Complete - Russians
                                    Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                    Russians collect 32 PUs; end with 32 PUs
                                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
                            

                            Combat Hit Differential Summary :

                            Italians regular : 0.67
                            Germans regular : 1.17
                            Russians regular : 3.33
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36
                              last edited by

                              no, no. Game continues Barnee. I'm a playtester. I critique the rules, especially after market. I was just venting, not benting. My phone number is 978-578-7491. You are my friend. I'll play anything with a friend.

                              I'm playing a house rule game with Shultzie where Anzac doesn't get the Dutch territories until Japan takes over. That is so stupid on so many levels. But he's my buddy. So play on please.

                              B 1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36

                                OK

                                sorry for the overreaction.

                                The Pacific problem is significant. I enjoy the challenge.

                                Rememeber to check the Timetable for new dudes coming in

                                Peace

                                1 Reply Last reply Reply Quote 1
                                • JohnnyCatJ Offline
                                  JohnnyCat
                                  last edited by JohnnyCat

                                  @beelee Sorry to interrupt but I heard someone mention CATS...

                                  What rule is being discussed and what things are being attributed to my opinion ?

                                  HEY PS I need help to figure out how to row land mines... THX.

                                  EDIT: Are you guys discussing the $3 landing crafts? Those things are so amazing and they seem (at least to me) to add great depth to this game. Many more possibilities ! = More FUN

                                  C B 2 Replies Last reply Reply Quote 1
                                  • C Offline
                                    crockett36 @JohnnyCat
                                    last edited by crockett36

                                    @johnnycat I like three dollar transports just give them to the Americans I mean come on! Some free ones on the board we came up with a wood Higgins boat! some for the British Navy in the black sea, put a Russian navy in the pacific all sounds good to me just to spread the wealth and don’t hog it between the axis

                                    1 Reply Last reply Reply Quote 0
                                    • B Online
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      Hello again

                                      It was me mentioning that you and Crockett are the only two people to complain about the rules.

                                      You don't like Kamikaze's not being able to target transports, which is an OutOfBox rule.

                                      Crockett doesn't like Landing Craft.

                                      While there are some imperfections to the mod/game It's still the best version of Global 1940 I've found.

                                      My biggest complaint is not being able to bomb Underground Factorys.

                                      Sorry for being an asshole earlier.

                                      My Bad

                                      T C 2 Replies Last reply Reply Quote 1
                                      • T Offline
                                        Trout @beelee
                                        last edited by

                                        @beelee Hi all. Hopefully it’s okay for me to chime in on this issue. I think everyone that plays this House Rules has a beef with something. Very understandable with so many of them. My own particular thing that I hate the most is actually two OOB naval rules. I hate the rules about no shore bombard if there’s a single freaking ship in the Sea Zone and a single escort blocking an entire flotilla. Makes no sense. Anyway- good night my A&A brothers

                                        B 1 Reply Last reply Reply Quote 2
                                        • B Online
                                          beelee @Trout
                                          last edited by beelee

                                          @trout said in EXP Game 1 barnee vs Crockett:

                                          I hate the rules about no shore bombard if there’s a single freaking ship in the Sea Zone and a single escort blocking an entire flotilla. Makes no sense.

                                          Hi Trout

                                          yea that a OOB rule too

                                          Edit
                                          Oh you mentioned that 😊

                                          My communication skills way off today. Sorry everyone 🙂

                                          Edit 2
                                          I think the blockers somewhat needed. Idk. Would change the game big time. I don't think a new player would be in to that level of complexity.

                                          Could be added as a optional rule, which is what I think OOB should have done for a buncha stuff

                                          B C T 3 Replies Last reply Reply Quote 0
                                          • B Online
                                            beelee @beelee
                                            last edited by beelee

                                            @crockett36

                                            you can put 3 Conscripts in the other Fctrys if you want. 20 for Moscow and 6 for Volvograd but any other Fctrys can sill produce up to 3.

                                            Still 26 total but you can put up to 3 in UKR or 1 or 2

                                            Edit
                                            Oh yea you want me to kill the Novgorod Bases ? I will and you can reinstate if needed. SSR can auto destroy all Facilities at any time for no cost

                                            1 Reply Last reply Reply Quote 0

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