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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36
      last edited by

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

      Game History

      Round: 5
      
          Purchase Units - Russians
              Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
              Trigger Army Conscript: buyArmy_Conscript added to productionRussians
              Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
      
          Combat Move - Russians
              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 mech_infantry moved from Karelia to Finland
              1 infantry moved from Finland to Vyborg
              3 russian_paras moved from Iraq to Caucasus
              2 mech_infantrys moved from Iraq to Egypt
              2 armour moved from Iraq to Caucasus
              2 guard_infantrys moved from Russia to Archangel
              1 guard_infantry moved from Russia to Smolensk
              1 armour moved from Russia to Smolensk
              1 elite moved from Russia to Bryansk
              2 infantry moved from Ukraine to Bessarabia
              1 fighter moved from Ukraine to Bessarabia
              6 infantry moved from Ukraine to Western Ukraine
              1 tactical_bomber moved from Ukraine to Western Ukraine
              1 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              4 infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Smolensk
              1 armour moved from Caucasus to Kazakhstan
              1 artillery moved from Karelia to Vyborg
              1 armour moved from Urals to Yenisey
              1 russian_para and 1 russian_paraBoost moved from Evenkiyskiy to Urals
              3 infantry moved from Caucasus to Rostov
              1 infantry moved from Caucasus to Kazakhstan
              1 infantry moved from Caucasus to Kazakhstan
              3 armour, 14 infantry and 2 mech_infantrys moved from Finland to Vyborg
              1 fighter moved from Russia to Archangel
              1 infantry moved from Russia to Smolensk
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in Bessarabia
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bessarabia
                      1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Bryansk
                  Russians attack with 1 elite and 2 infantry
                  Germans defend with 1 german_para and 1 german_paraBoost
                      Russians roll dice for 1 elite and 2 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits
                      Germans roll dice for 1 german_para and 1 german_paraBoost in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                      1 german_para owned by the Germans lost in Bryansk
                      1 german_paraBoost owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 german_para and 1 german_paraBoost
              Battle in Western Ukraine
                  Russians attack with 6 infantry and 1 tactical_bomber
                  Germans defend with 1 armour and 1 artillery
                      Russians roll dice for 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits, 1.50 expected hits
                      Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                      1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour and 1 artillery
              Battle in Archangel
                  Russians attack with 1 fighter and 2 guard_infantrys
                  Germans defend with 1 german_para and 1 german_paraBoost
                      Russians roll dice for 1 fighter and 2 guard_infantrys in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 german_para and 1 german_paraBoost in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                      1 guard_infantry owned by the Russians lost in Archangel
                      1 german_para owned by the Germans lost in Archangel
                      1 german_paraBoost owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 fighter and 1 guard_infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 guard_infantry
                  Casualties for Germans: 1 german_para and 1 german_paraBoost
              Battle in Smolensk
                  Russians attack with 1 armour, 1 guard_infantry and 6 infantry
                  Germans defend with 1 Panzer_Grndrs and 2 armour
                      Russians roll dice for 1 armour, 1 guard_infantry and 6 infantry in Smolensk, round 2 : 2/8 hits, 1.83 expected hits
                      Germans roll dice for 1 Panzer_Grndrs and 2 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                      1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Smolensk
                      Russians roll dice for 1 armour, 1 guard_infantry and 5 infantry in Smolensk, round 3 : 1/7 hits, 1.67 expected hits
                      Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                      1 armour owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 8
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 Panzer_Grndrs and 2 armour
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Russians
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
              Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Yenisey
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
              3 aaGuns moved from Finland to Vyborg
              1 fighter moved from Archangel to Vyborg
              1 Russian_Rail and 1 aaGun moved from Russia to Yenisey
              1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Yenisey
              1 fighter moved from Bessarabia to Russia
              1 tactical_bomber moved from Western Ukraine to Russia
      
          Place Units - Russians
              20 Army_Conscripts placed in Russia
              6 Army_Conscripts placed in Volgograd
              Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
              Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
              Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
              Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
      
          Turn Complete - Russians
              Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
              Russians collect 32 PUs; end with 32 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Germans regular : 1.17
      Russians regular : 3.33
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        no, no. Game continues Barnee. I'm a playtester. I critique the rules, especially after market. I was just venting, not benting. My phone number is 978-578-7491. You are my friend. I'll play anything with a friend.

        I'm playing a house rule game with Shultzie where Anzac doesn't get the Dutch territories until Japan takes over. That is so stupid on so many levels. But he's my buddy. So play on please.

        B 1 Reply Last reply Reply Quote 1
        • B Online
          beelee @crockett36
          last edited by

          @crockett36

          OK

          sorry for the overreaction.

          The Pacific problem is significant. I enjoy the challenge.

          Rememeber to check the Timetable for new dudes coming in

          Peace

          1 Reply Last reply Reply Quote 1
          • JohnnyCatJ Offline
            JohnnyCat
            last edited by JohnnyCat

            @beelee Sorry to interrupt but I heard someone mention CATS...

            What rule is being discussed and what things are being attributed to my opinion ?

            HEY PS I need help to figure out how to row land mines... THX.

            EDIT: Are you guys discussing the $3 landing crafts? Those things are so amazing and they seem (at least to me) to add great depth to this game. Many more possibilities ! = More FUN

            C B 2 Replies Last reply Reply Quote 1
            • C Offline
              crockett36 @JohnnyCat
              last edited by crockett36

              @johnnycat I like three dollar transports just give them to the Americans I mean come on! Some free ones on the board we came up with a wood Higgins boat! some for the British Navy in the black sea, put a Russian navy in the pacific all sounds good to me just to spread the wealth and don’t hog it between the axis

              1 Reply Last reply Reply Quote 0
              • B Online
                beelee @JohnnyCat
                last edited by

                @johnnycat

                Hello again

                It was me mentioning that you and Crockett are the only two people to complain about the rules.

                You don't like Kamikaze's not being able to target transports, which is an OutOfBox rule.

                Crockett doesn't like Landing Craft.

                While there are some imperfections to the mod/game It's still the best version of Global 1940 I've found.

                My biggest complaint is not being able to bomb Underground Factorys.

                Sorry for being an asshole earlier.

                My Bad

                T C 2 Replies Last reply Reply Quote 1
                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Hi all. Hopefully it’s okay for me to chime in on this issue. I think everyone that plays this House Rules has a beef with something. Very understandable with so many of them. My own particular thing that I hate the most is actually two OOB naval rules. I hate the rules about no shore bombard if there’s a single freaking ship in the Sea Zone and a single escort blocking an entire flotilla. Makes no sense. Anyway- good night my A&A brothers

                  B 1 Reply Last reply Reply Quote 2
                  • B Online
                    beelee @Trout
                    last edited by beelee

                    @trout said in EXP Game 1 barnee vs Crockett:

                    I hate the rules about no shore bombard if there’s a single freaking ship in the Sea Zone and a single escort blocking an entire flotilla. Makes no sense.

                    Hi Trout

                    yea that a OOB rule too

                    Edit
                    Oh you mentioned that 😊

                    My communication skills way off today. Sorry everyone 🙂

                    Edit 2
                    I think the blockers somewhat needed. Idk. Would change the game big time. I don't think a new player would be in to that level of complexity.

                    Could be added as a optional rule, which is what I think OOB should have done for a buncha stuff

                    B C T 3 Replies Last reply Reply Quote 0
                    • B Online
                      beelee @beelee
                      last edited by beelee

                      @crockett36

                      you can put 3 Conscripts in the other Fctrys if you want. 20 for Moscow and 6 for Volvograd but any other Fctrys can sill produce up to 3.

                      Still 26 total but you can put up to 3 in UKR or 1 or 2

                      Edit
                      Oh yea you want me to kill the Novgorod Bases ? I will and you can reinstate if needed. SSR can auto destroy all Facilities at any time for no cost

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36 @beelee
                        last edited by

                        @beelee LOOOOOOOVE optional rules. Pushed for them many times.

                        1 Reply Last reply Reply Quote 1
                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee Just wondering, always helpful to get the phrasing right! How would you write the rule for bombing underground factories? Similar to AA guns, "Having endured the AA fire, the bomber may now try to damage the underground bunker. On a roll of 1 or 2, he is successful and may roll for damage. Damage rolls of a 5 or a six are a miss."

                          B 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36
                            last edited by

                            TripleA Manual Gamesave Post: Russians round 5

                            TripleA Manual Gamesave Post for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 5
                            
                                Purchase Units - Russians
                                    Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
                                    Trigger Army Conscript: buyArmy_Conscript added to productionRussians
                                    Russians buy 26 Army_Conscripts; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                            
                                Combat Move - Russians
                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    1 mech_infantry moved from Karelia to Finland
                                    1 infantry moved from Finland to Vyborg
                                    3 russian_paras moved from Iraq to Caucasus
                                    2 mech_infantrys moved from Iraq to Egypt
                                    2 armour moved from Iraq to Caucasus
                                    2 guard_infantrys moved from Russia to Archangel
                                    1 guard_infantry moved from Russia to Smolensk
                                    1 armour moved from Russia to Smolensk
                                    1 elite moved from Russia to Bryansk
                                    2 infantry moved from Ukraine to Bessarabia
                                    1 fighter moved from Ukraine to Bessarabia
                                    6 infantry moved from Ukraine to Western Ukraine
                                    1 tactical_bomber moved from Ukraine to Western Ukraine
                                    1 infantry moved from Russia to Bryansk
                                    1 infantry moved from Russia to Bryansk
                                    4 infantry moved from Russia to Smolensk
                                    1 infantry moved from Russia to Smolensk
                                    1 armour moved from Caucasus to Kazakhstan
                                    1 artillery moved from Karelia to Vyborg
                                    1 armour moved from Urals to Yenisey
                                    1 russian_para and 1 russian_paraBoost moved from Evenkiyskiy to Urals
                                    3 infantry moved from Caucasus to Rostov
                                    1 infantry moved from Caucasus to Kazakhstan
                                    1 infantry moved from Caucasus to Kazakhstan
                                    3 armour, 14 infantry and 2 mech_infantrys moved from Finland to Vyborg
                                    1 fighter moved from Russia to Archangel
                                    1 infantry moved from Russia to Smolensk
                            
                                Combat - Russians
                                    Russians creates battle in territory 125 Sea Zone
                                    Battle in Bessarabia
                                        Russians attack with 1 fighter and 2 infantry
                                        Germans defend with 1 infantry
                                            Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
                                            Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                                            1 infantry owned by the Russians lost in Bessarabia
                                            1 infantry owned by the Germans lost in Bessarabia
                                        Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                                        Casualties for Russians: 1 infantry
                                        Casualties for Germans: 1 infantry
                                    Battle in Bryansk
                                        Russians attack with 1 elite and 2 infantry
                                        Germans defend with 1 german_para and 1 german_paraBoost
                                            Russians roll dice for 1 elite and 2 infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits
                                            Germans roll dice for 1 german_para and 1 german_paraBoost in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
                                            1 infantry owned by the Russians lost in Bryansk
                                            1 german_para owned by the Germans lost in Bryansk
                                            1 german_paraBoost owned by the Germans lost in Bryansk
                                        Russians win, taking Bryansk from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 1
                                        Casualties for Russians: 1 infantry
                                        Casualties for Germans: 1 german_para and 1 german_paraBoost
                                    Battle in Western Ukraine
                                        Russians attack with 6 infantry and 1 tactical_bomber
                                        Germans defend with 1 armour and 1 artillery
                                            Russians roll dice for 6 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/7 hits, 1.50 expected hits
                                            Germans roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                                            1 infantry owned by the Russians lost in Western Ukraine
                                            1 artillery owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
                                        Russians win, taking Western Ukraine from Germans with 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                                        Casualties for Russians: 1 infantry
                                        Casualties for Germans: 1 armour and 1 artillery
                                    Battle in Archangel
                                        Russians attack with 1 fighter and 2 guard_infantrys
                                        Germans defend with 1 german_para and 1 german_paraBoost
                                            Russians roll dice for 1 fighter and 2 guard_infantrys in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                                            Germans roll dice for 1 german_para and 1 german_paraBoost in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                                            1 guard_infantry owned by the Russians lost in Archangel
                                            1 german_para owned by the Germans lost in Archangel
                                            1 german_paraBoost owned by the Germans lost in Archangel
                                        Russians win, taking Archangel from Germans with 1 fighter and 1 guard_infantry remaining. Battle score for attacker is 0
                                        Casualties for Russians: 1 guard_infantry
                                        Casualties for Germans: 1 german_para and 1 german_paraBoost
                                    Battle in Smolensk
                                        Russians attack with 1 armour, 1 guard_infantry and 6 infantry
                                        Germans defend with 1 Panzer_Grndrs and 2 armour
                                            Russians roll dice for 1 armour, 1 guard_infantry and 6 infantry in Smolensk, round 2 : 2/8 hits, 1.83 expected hits
                                            Germans roll dice for 1 Panzer_Grndrs and 2 armour in Smolensk, round 2 : 1/3 hits, 1.50 expected hits
                                            1 infantry owned by the Russians lost in Smolensk
                                            1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Smolensk
                                            Russians roll dice for 1 armour, 1 guard_infantry and 5 infantry in Smolensk, round 3 : 1/7 hits, 1.67 expected hits
                                            Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits
                                            1 infantry owned by the Russians lost in Smolensk
                                            1 armour owned by the Germans lost in Smolensk
                                        Russians win, taking Smolensk from Germans with 1 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 8
                                        Casualties for Russians: 2 infantry
                                        Casualties for Germans: 1 Panzer_Grndrs and 2 armour
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - Russians
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Yenisey
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                    3 aaGuns moved from Finland to Vyborg
                                    1 fighter moved from Archangel to Vyborg
                                    1 Russian_Rail and 1 aaGun moved from Russia to Yenisey
                                    1 Russian_Rail and 1 Soviet_Commisar moved from Russia to Yenisey
                                    1 fighter moved from Bessarabia to Russia
                                    1 tactical_bomber moved from Western Ukraine to Russia
                            
                                Place Units - Russians
                                    20 Army_Conscripts placed in Russia
                                    6 Army_Conscripts placed in Volgograd
                                    Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
                                    Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
                                    Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
                                    Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
                            
                                Turn Complete - Russians
                                    Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                    Russians collect 32 PUs; end with 32 PUs
                                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Russians from Volgograd: 3 infantry
                                    EDIT: Adding units owned by Russians to Ukraine: 3 infantry
                                    EDIT: Turning off Edit Mode
                            

                            Combat Hit Differential Summary :

                            Italians regular : 0.67
                            Germans regular : 1.17
                            Russians regular : 3.33
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @beelee
                              last edited by Trout

                              @beelee YoungGrasshopper did a house rules version which is inferior to HRE overall but had some interesting features which I would love for Captain to consider but he wasn’t interested. One of them was a point system for blocking that effectively required two destroyers/escorts or one cruiser in order to block a Sea Zone so it just added a smaller layer of strategic thinking but was a lot more realistic

                              There was also some other cool things like more bonuses overall so for example if Allies controlled Sicily and Sardinia got a small bonus and if Axis held all of the Balkans they got a small bonus for that.

                              1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @crockett36
                                last edited by

                                @crockett36 said in EXP Game 1 barnee vs Crockett:

                                @beelee Just wondering, always helpful to get the phrasing right! How would you write the rule for bombing underground factories? Similar to AA guns, "Having endured the AA fire, the bomber may now try to damage the underground bunker. On a roll of 1 or 2, he is successful and may roll for damage. Damage rolls of a 5 or a six are a miss."

                                Hi Crockett

                                I'd have to go back and check but essentially I had a Underground Fctry damageable up to about 50% of it's production from SBRs

                                I think Minors were a little different. I can't remember.

                                1 Reply Last reply Reply Quote 1
                                • B Online
                                  beelee
                                  last edited by beelee

                                  @crockett36

                                  Good Morning

                                  Triplea won't let me retreat because I used a LCV in the attack. I will switch to edit to allow that to happen. The 3 AA hits at 1 were just too much to overcome.

                                  Screenshot from 2026-03-20 03-25-47.png

                                  EXP Game 1 Crockett J 5 Error.tsvg

                                  Game History

                                  Round: 5
                                  
                                      Purchase Units - Japanese
                                          Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !    Destroyers may now transport 1 Infantry or Elite Infantry.
                                          Japanese buy 2 Escorts, 1 Heavy_BB, 1 Repair_BB, 2 armour, 1 carrier, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                  
                                      Place Units - Japanese
                                          1 Repair_BB placed in 37 Sea Zone
                                  
                                      Politics - Japanese
                                          Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
                                          Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
                                          Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
                                          Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
                                  
                                      Combat Move - Japanese
                                          Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
                                          Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                          1 unit repaired.
                                          Turning on Edit Mode
                                              EDIT: Japanese takes French Indo China from French
                                              EDIT: Changing ownership of French Indo China from Japanese to French
                                              EDIT: Turning off Edit Mode
                                          Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 37 Sea Zone
                                          1 transport moved from 36 Sea Zone to 20 Sea Zone
                                          2 armour moved from Kiangsi to 20 Sea Zone
                                          1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                                          1 transport moved from 37 Sea Zone to 36 Sea Zone
                                          1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone
                                          1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
                                          2 Japan_destroyers, 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
                                          2 armour, 1 artillery, 1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                                          2 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                                          1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                                          2 fighters and 2 tactical_bombers moved from Kweichow to Shan State
                                          1 elite and 1 infantry moved from 37 Sea Zone to Shan State
                                          EDIT: 1 Japanese_LCV and 1 infantry moved from Kwangsi to Shan State
                                          1 elite moved from Japan to 6 Sea Zone
                                          1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 35 Sea Zone
                                          1 elite moved from 35 Sea Zone to Philippines
                                          2 JPNbombers moved from Anhwe to Yunnan
                                          2 armour, 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                                          1 infantry moved from Szechwan to Yunnan
                                          2 armour moved from Shensi to Yunnan
                                          1 artillery and 3 infantry moved from Shensi to Sikang
                                          1 armour moved from Yakut S.S.R. to Amur
                                          1 infantry moved from Buryatia to Amur
                                          1 infantry moved from Sakha to Amur
                                          3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
                                          2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
                                          1 fighter moved from 6 Sea Zone to 5 Sea Zone
                                          1 fighter moved from 6 Sea Zone to Amur
                                          1 submarine moved from 37 Sea Zone to 39 Sea Zone
                                  
                                      Combat - Japanese
                                          Battle in Sikang
                                              Japanese attack with 1 artillery and 3 infantry
                                              Chinese defend with 1 fighter
                                              Japanese win, taking Sikang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                                              Casualties for Chinese: 1 fighter
                                          Battle in Shan State
                                              Japanese attack with 1 Japanese_LCV, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers
                                              British defend with 1 aaGun and 2 infantry; ANZAC defend with 2 fighters
                                              Turning on Edit Mode
                                              EDIT: 1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Shan State
                                              EDIT: 1 aaGun owned by the British lost in Shan State
                                              EDIT: 1 tactical_bomber owned by the Japanese retreated
                                              EDIT: British win
                                              EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -35
                                              EDIT: Turning off Edit Mode
                                          Battle in Yunnan
                                              Japanese attack with 2 JPNbombers, 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                                              British defend with 1 aaGun and 7 infantry
                                              Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                                              Casualties for Japanese: 2 armour, 1 fighter and 1 infantry
                                              Casualties for British: 1 aaGun and 7 infantry
                                          Battle in Amur
                                              Japanese attack with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers
                                              Americans defend with 2 infantry
                                              Japanese win, taking Amur from Russians with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                                              Casualties for Americans: 2 infantry
                                          Battle in Philippines
                                              Changer loiter and taunt; Japanese attack with 2 armour, 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                                              Changer defend; Americans defend with 1 DemoAirfieldHvy, 1 aaGun and 4 infantry
                                              Japanese win, taking Philippines from Americans with 2 armour, 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                                              Casualties for Japanese: 1 infantry
                                              Casualties for Americans: 1 DemoAirfieldHvy, 1 aaGun and 4 infantry
                                          Battle in 5 Sea Zone
                                              Japanese attack with 4 fighters and 1 tactical_bomber
                                              Americans defend with 1 transport
                                              Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                                              Casualties for Japanese: 1 fighter
                                              Casualties for Americans: 1 transport
                                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                  
                                      Non Combat Move - Japanese
                                          Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siberia
                                          Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sakha
                                          3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
                                          3 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
                                          1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
                                          2 JPNbombers moved from Yunnan to Kweichow
                                          1 tactical_bomber moved from Yunnan to Kweichow
                                          1 tactical_bomber moved from Shan State to Kweichow
                                          1 transport moved from 37 Sea Zone to 20 Sea Zone
                                          1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                                          1 infantry moved from Shensi to Suiyuyan
                                          1 infantry moved from Shensi to Kweichow
                                          1 armour moved from Shantung to Kweichow
                                          1 armour moved from Kiangsu to Kweichow
                                          1 J_Rail and 1 infantry moved from Kiangsu to Sakha
                                          1 J_Rail moved from Kiangsu to Shantung
                                          1 J_Rail and 1 infantry moved from Shantung to Siberia
                                          1 aaGun, 4 artilleries and 4 infantry moved from Yakut S.S.R. to Buryatia
                                  
                                      Place Units - Japanese
                                          2 Escorts, 1 Heavy_BB and 1 carrier placed in 6 Sea Zone
                                          2 armour and 1 infantry placed in Shantung
                                          1 infantry placed in Kiangsu
                                          1 elite and 1 infantry placed in Japan
                                  
                                      Turn Complete - Japanese
                                          Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
                                          Total Cost from Convoy Blockades: 0
                                              Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
                                          Japanese collect 52 PUs; end with 52 PUs
                                          Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
                                          Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 63 PUs
                                  

                                  EXP Game 1 Crockett J 5.tsvg

                                  Wow 4 AA hits and a Trprt too. JPN loses 5 Planes. 5 1's on 7 rolls lol

                                  Might be hard to come back from that

                                  Edit
                                  Forgot to leave a Inf in Yakut

                                  EXP Game 1 Crockett J 5edit.tsvg

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                                    crockett36 @beelee
                                    last edited by

                                    @beelee Wow! That is insane dice!

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                                    • B Online
                                      beelee @crockett36
                                      last edited by

                                      @crockett36

                                      happens sometimes 🙂

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                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee family events. be a minute.

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                                        • C Offline
                                          crockett36
                                          last edited by

                                          TripleA Turn Summary: Americans round 5

                                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 5
                                          
                                              Purchase Units - Americans
                                                  Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                                                  Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                                                  Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                                                  Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                                                  Americans buy 2 NavyFighters, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 marines, 3 transports and 1 usa_fighter; Remaining resources: 0 PUs; 
                                          
                                              Place Units - Americans
                                                  Units in Eastern United States being upgraded or consumed: 1 infantry
                                                  1 marine placed in Eastern United States
                                                  Units in Alaska being upgraded or consumed: 3 infantry
                                                  3 marines placed in Alaska
                                          
                                              Combat Move - Americans
                                                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                  2 usa_tactical_bombers moved from 7 Sea Zone to Soviet Far East
                                                  7 usa_fighters moved from 7 Sea Zone to Soviet Far East
                                                  1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 7 Sea Zone to 8 Sea Zone
                                                  3 destroyers moved from 8 Sea Zone to 1 Sea Zone
                                                  3 submarines moved from 8 Sea Zone to 1 Sea Zone
                                                  2 cruisers moved from 8 Sea Zone to 1 Sea Zone
                                                  5 carriers moved from 8 Sea Zone to 1 Sea Zone
                                                  2 USAbombers moved from Alaska to Soviet Far East
                                                  1 battleship moved from 8 Sea Zone to 1 Sea Zone
                                                  2 usa_fighters moved from 1 Sea Zone to Soviet Far East
                                                  1 cruiser and 3 usa_fighters moved from 101 Sea Zone to 89 Sea Zone
                                                  1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                                                  2 carriers moved from 101 Sea Zone to 89 Sea Zone
                                          
                                              Combat - Americans
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Americans
                                                  Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                  1 elite moved from 101 Sea Zone to Central United States
                                                  1 mech_infantry moved from 101 Sea Zone to Eastern United States
                                                  1 artillery moved from 101 Sea Zone to Central United States
                                                  1 infantry moved from 101 Sea Zone to Eastern United States
                                                  EDIT: 3 marines moved from Alaska to Eastern United States
                                                  EDIT: 1 usa_para moved from Eastern United States to Alaska
                                                  EDIT: 1 transport moved from 3 Sea Zone to 2 Sea Zone
                                                  EDIT: 1 infantry moved from Alaska to 2 Sea Zone
                                                  EDIT: 1 usa_armour moved from Alaska to 2 Sea Zone
                                                  EDIT: 1 infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
                                                  EDIT: 1 infantry moved from 3 Sea Zone to Soviet Far East
                                                  EDIT: 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                                                  1 usa_armour moved from Western United States to Alaska
                                                  1 infantry moved from Western United States to Central United States
                                          
                                              Place Units - Americans
                                                  1 carrier placed in 10 Sea Zone
                                                  2 NavyFighters placed in 10 Sea Zone
                                                  1 cruiser, 1 destroyer and 1 usa_fighter placed in 1 Sea Zone
                                                  3 transports placed in 101 Sea Zone
                                                  5 artilleries placed in Eastern United States
                                          
                                              Turn Complete - Americans
                                                  Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                                  Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                                                  Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                                                  Americans collect 50 PUs; end with 50 PUs
                                                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                                                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                                                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                                                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                                                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • C Offline
                                            crockett36
                                            last edited by

                                            TripleA Turn Summary: Chinese round 5

                                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 5
                                            
                                                Purchase Units - Chinese
                                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                    Chinese buy 2 infantry; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - Chinese
                                                    11 infantry moved from Kansu to Suiyuyan
                                            
                                                Combat - Chinese
                                                    Battle in Suiyuyan
                                                        Chinese attack with 11 infantry
                                                        Japanese defend with 1 infantry
                                                            Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 0/11 hits, 1.83 expected hits
                                                            Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                                                            Chinese roll dice for 11 infantry in Suiyuyan, round 3 : 0/11 hits, 1.83 expected hits
                                                            Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Chinese lost in Suiyuyan
                                                            Chinese roll dice for 10 infantry in Suiyuyan, round 4 : 2/10 hits, 1.67 expected hits
                                                            Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Japanese lost in Suiyuyan
                                                        Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
                                                        Casualties for Chinese: 1 infantry
                                                        Casualties for Japanese: 1 infantry
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Chinese
                                                    Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                            
                                                Place Units - Chinese
                                                    2 infantry placed in Suiyuyan
                                            
                                                Turn Complete - Chinese
                                                    Chinese collect 3 PUs; end with 3 PUs
                                                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese regular : -3.33
                                            Japanese regular : 0.00
                                            

                                            Savegame

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