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    EXP Game 1 barnee vs Crockett

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    • B Online
      beelee @crockett36
      last edited by

      @crockett36 said in EXP Game 1 barnee vs Crockett:

      @beelee Just wondering, always helpful to get the phrasing right! How would you write the rule for bombing underground factories? Similar to AA guns, "Having endured the AA fire, the bomber may now try to damage the underground bunker. On a roll of 1 or 2, he is successful and may roll for damage. Damage rolls of a 5 or a six are a miss."

      Hi Crockett

      I'd have to go back and check but essentially I had a Underground Fctry damageable up to about 50% of it's production from SBRs

      I think Minors were a little different. I can't remember.

      1 Reply Last reply Reply Quote 1
      • B Online
        beelee
        last edited by beelee

        @crockett36

        Good Morning

        Triplea won't let me retreat because I used a LCV in the attack. I will switch to edit to allow that to happen. The 3 AA hits at 1 were just too much to overcome.

        Screenshot from 2026-03-20 03-25-47.png

        EXP Game 1 Crockett J 5 Error.tsvg

        Game History

        Round: 5
        
            Purchase Units - Japanese
                Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !    Destroyers may now transport 1 Infantry or Elite Infantry.
                Japanese buy 2 Escorts, 1 Heavy_BB, 1 Repair_BB, 2 armour, 1 carrier, 1 elite and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
        
            Place Units - Japanese
                1 Repair_BB placed in 37 Sea Zone
        
            Politics - Japanese
                Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
                Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
                Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
                Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
        
            Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                1 unit repaired.
                Turning on Edit Mode
                    EDIT: Japanese takes French Indo China from French
                    EDIT: Changing ownership of French Indo China from Japanese to French
                    EDIT: Turning off Edit Mode
                Trigger Japanese RemoveRepair BB: has removed 1 Repair_BB owned by Japanese in 37 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 armour moved from Kiangsi to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 elite and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
                2 Japan_destroyers, 1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
                2 armour, 1 artillery, 1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                2 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 elite, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kweichow to Shan State
                1 elite and 1 infantry moved from 37 Sea Zone to Shan State
                EDIT: 1 Japanese_LCV and 1 infantry moved from Kwangsi to Shan State
                1 elite moved from Japan to 6 Sea Zone
                1 Japan_destroyer and 1 elite moved from 6 Sea Zone to 35 Sea Zone
                1 elite moved from 35 Sea Zone to Philippines
                2 JPNbombers moved from Anhwe to Yunnan
                2 armour, 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                2 armour moved from Shensi to Yunnan
                1 artillery and 3 infantry moved from Shensi to Sikang
                1 armour moved from Yakut S.S.R. to Amur
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Sakha to Amur
                3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to 5 Sea Zone
                1 fighter moved from 6 Sea Zone to Amur
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
        
            Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 fighter
                    Japanese win, taking Sikang from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 1 fighter
                Battle in Shan State
                    Japanese attack with 1 Japanese_LCV, 1 elite, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 aaGun and 2 infantry; ANZAC defend with 2 fighters
                    Turning on Edit Mode
                    EDIT: 1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Shan State
                    EDIT: 1 aaGun owned by the British lost in Shan State
                    EDIT: 1 tactical_bomber owned by the Japanese retreated
                    EDIT: British win
                    EDIT: Battle casualty summary: Battle score (TUV change) for attacker is -35
                    EDIT: Turning off Edit Mode
                Battle in Yunnan
                    Japanese attack with 2 JPNbombers, 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 aaGun and 7 infantry
                    Japanese win, taking Yunnan from Chinese with 2 JPNbombers, 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 armour, 1 fighter and 1 infantry
                    Casualties for British: 1 aaGun and 7 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers
                    Americans defend with 2 infantry
                    Japanese win, taking Amur from Russians with 1 armour, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Philippines
                    Changer loiter and taunt; Japanese attack with 2 armour, 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                    Changer defend; Americans defend with 1 DemoAirfieldHvy, 1 aaGun and 4 infantry
                    Japanese win, taking Philippines from Americans with 2 armour, 1 artillery, 1 elite, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 DemoAirfieldHvy, 1 aaGun and 4 infantry
                Battle in 5 Sea Zone
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 transport
                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
        
            Non Combat Move - Japanese
                Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Siberia
                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Sakha
                3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
                3 fighters and 2 tactical_bombers moved from Amur to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
                2 JPNbombers moved from Yunnan to Kweichow
                1 tactical_bomber moved from Yunnan to Kweichow
                1 tactical_bomber moved from Shan State to Kweichow
                1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Kweichow
                1 armour moved from Shantung to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 J_Rail and 1 infantry moved from Kiangsu to Sakha
                1 J_Rail moved from Kiangsu to Shantung
                1 J_Rail and 1 infantry moved from Shantung to Siberia
                1 aaGun, 4 artilleries and 4 infantry moved from Yakut S.S.R. to Buryatia
        
            Place Units - Japanese
                2 Escorts, 1 Heavy_BB and 1 carrier placed in 6 Sea Zone
                2 armour and 1 infantry placed in Shantung
                1 infantry placed in Kiangsu
                1 elite and 1 infantry placed in Japan
        
            Turn Complete - Japanese
                Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4
                Japanese collect 52 PUs; end with 52 PUs
                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 63 PUs
        

        EXP Game 1 Crockett J 5.tsvg

        Wow 4 AA hits and a Trprt too. JPN loses 5 Planes. 5 1's on 7 rolls lol

        Might be hard to come back from that

        Edit
        Forgot to leave a Inf in Yakut

        EXP Game 1 Crockett J 5edit.tsvg

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee Wow! That is insane dice!

          B 1 Reply Last reply Reply Quote 0
          • B Online
            beelee @crockett36
            last edited by

            @crockett36

            happens sometimes 🙂

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee family events. be a minute.

              1 Reply Last reply Reply Quote 1
              • C Offline
                crockett36
                last edited by

                TripleA Turn Summary: Americans round 5

                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 5
                
                    Purchase Units - Americans
                        Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                        Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                        Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                        Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                        Americans buy 2 NavyFighters, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 marines, 3 transports and 1 usa_fighter; Remaining resources: 0 PUs; 
                
                    Place Units - Americans
                        Units in Eastern United States being upgraded or consumed: 1 infantry
                        1 marine placed in Eastern United States
                        Units in Alaska being upgraded or consumed: 3 infantry
                        3 marines placed in Alaska
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        2 usa_tactical_bombers moved from 7 Sea Zone to Soviet Far East
                        7 usa_fighters moved from 7 Sea Zone to Soviet Far East
                        1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 7 Sea Zone to 8 Sea Zone
                        3 destroyers moved from 8 Sea Zone to 1 Sea Zone
                        3 submarines moved from 8 Sea Zone to 1 Sea Zone
                        2 cruisers moved from 8 Sea Zone to 1 Sea Zone
                        5 carriers moved from 8 Sea Zone to 1 Sea Zone
                        2 USAbombers moved from Alaska to Soviet Far East
                        1 battleship moved from 8 Sea Zone to 1 Sea Zone
                        2 usa_fighters moved from 1 Sea Zone to Soviet Far East
                        1 cruiser and 3 usa_fighters moved from 101 Sea Zone to 89 Sea Zone
                        1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                        2 carriers moved from 101 Sea Zone to 89 Sea Zone
                
                    Combat - Americans
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                        1 elite moved from 101 Sea Zone to Central United States
                        1 mech_infantry moved from 101 Sea Zone to Eastern United States
                        1 artillery moved from 101 Sea Zone to Central United States
                        1 infantry moved from 101 Sea Zone to Eastern United States
                        EDIT: 3 marines moved from Alaska to Eastern United States
                        EDIT: 1 usa_para moved from Eastern United States to Alaska
                        EDIT: 1 transport moved from 3 Sea Zone to 2 Sea Zone
                        EDIT: 1 infantry moved from Alaska to 2 Sea Zone
                        EDIT: 1 usa_armour moved from Alaska to 2 Sea Zone
                        EDIT: 1 infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
                        EDIT: 1 infantry moved from 3 Sea Zone to Soviet Far East
                        EDIT: 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                        1 usa_armour moved from Western United States to Alaska
                        1 infantry moved from Western United States to Central United States
                
                    Place Units - Americans
                        1 carrier placed in 10 Sea Zone
                        2 NavyFighters placed in 10 Sea Zone
                        1 cruiser, 1 destroyer and 1 usa_fighter placed in 1 Sea Zone
                        3 transports placed in 101 Sea Zone
                        5 artilleries placed in Eastern United States
                
                    Turn Complete - Americans
                        Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                        Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                        Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                        Americans collect 50 PUs; end with 50 PUs
                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                        Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                

                Combat Hit Differential Summary :

                Savegame

                1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36
                  last edited by

                  TripleA Turn Summary: Chinese round 5

                  TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                  Game History

                  Round: 5
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy 2 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Chinese
                          11 infantry moved from Kansu to Suiyuyan
                  
                      Combat - Chinese
                          Battle in Suiyuyan
                              Chinese attack with 11 infantry
                              Japanese defend with 1 infantry
                                  Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 0/11 hits, 1.83 expected hits
                                  Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                                  Chinese roll dice for 11 infantry in Suiyuyan, round 3 : 0/11 hits, 1.83 expected hits
                                  Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Chinese lost in Suiyuyan
                                  Chinese roll dice for 10 infantry in Suiyuyan, round 4 : 2/10 hits, 1.67 expected hits
                                  Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Japanese lost in Suiyuyan
                              Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
                              Casualties for Chinese: 1 infantry
                              Casualties for Japanese: 1 infantry
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - Chinese
                          Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  
                      Place Units - Chinese
                          2 infantry placed in Suiyuyan
                  
                      Turn Complete - Chinese
                          Chinese collect 3 PUs; end with 3 PUs
                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese regular : -3.33
                  Japanese regular : 0.00
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • C Offline
                    crockett36
                    last edited by

                    TripleA Turn Summary: British round 5

                    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 5
                    
                        Purchase Units - Americans
                            Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                            Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                            Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                            Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                            Americans buy 2 NavyFighters, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 marines, 3 transports and 1 usa_fighter; Remaining resources: 0 PUs; 
                    
                        Place Units - Americans
                            Units in Eastern United States being upgraded or consumed: 1 infantry
                            1 marine placed in Eastern United States
                            Units in Alaska being upgraded or consumed: 3 infantry
                            3 marines placed in Alaska
                    
                        Combat Move - Americans
                            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                            2 usa_tactical_bombers moved from 7 Sea Zone to Soviet Far East
                            7 usa_fighters moved from 7 Sea Zone to Soviet Far East
                            1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 7 Sea Zone to 8 Sea Zone
                            3 destroyers moved from 8 Sea Zone to 1 Sea Zone
                            3 submarines moved from 8 Sea Zone to 1 Sea Zone
                            2 cruisers moved from 8 Sea Zone to 1 Sea Zone
                            5 carriers moved from 8 Sea Zone to 1 Sea Zone
                            2 USAbombers moved from Alaska to Soviet Far East
                            1 battleship moved from 8 Sea Zone to 1 Sea Zone
                            2 usa_fighters moved from 1 Sea Zone to Soviet Far East
                            1 cruiser and 3 usa_fighters moved from 101 Sea Zone to 89 Sea Zone
                            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                            2 carriers moved from 101 Sea Zone to 89 Sea Zone
                    
                        Combat - Americans
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - Americans
                            Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                            1 elite moved from 101 Sea Zone to Central United States
                            1 mech_infantry moved from 101 Sea Zone to Eastern United States
                            1 artillery moved from 101 Sea Zone to Central United States
                            1 infantry moved from 101 Sea Zone to Eastern United States
                            EDIT: 3 marines moved from Alaska to Eastern United States
                            EDIT: 1 usa_para moved from Eastern United States to Alaska
                            EDIT: 1 transport moved from 3 Sea Zone to 2 Sea Zone
                            EDIT: 1 infantry moved from Alaska to 2 Sea Zone
                            EDIT: 1 usa_armour moved from Alaska to 2 Sea Zone
                            EDIT: 1 infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
                            EDIT: 1 infantry moved from 3 Sea Zone to Soviet Far East
                            EDIT: 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                            1 usa_armour moved from Western United States to Alaska
                            1 infantry moved from Western United States to Central United States
                    
                        Place Units - Americans
                            1 carrier placed in 10 Sea Zone
                            2 NavyFighters placed in 10 Sea Zone
                            1 cruiser, 1 destroyer and 1 usa_fighter placed in 1 Sea Zone
                            3 transports placed in 101 Sea Zone
                            5 artilleries placed in Eastern United States
                    
                        Turn Complete - Americans
                            Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                            Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                            Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                            Americans collect 50 PUs; end with 50 PUs
                            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                            Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                    
                        Purchase Units - Chinese
                            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Chinese
                            11 infantry moved from Kansu to Suiyuyan
                    
                        Combat - Chinese
                            Battle in Suiyuyan
                                Chinese attack with 11 infantry
                                Japanese defend with 1 infantry
                                    Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 0/11 hits, 1.83 expected hits
                                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                                    Chinese roll dice for 11 infantry in Suiyuyan, round 3 : 0/11 hits, 1.83 expected hits
                                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                                    1 infantry owned by the Chinese lost in Suiyuyan
                                    Chinese roll dice for 10 infantry in Suiyuyan, round 4 : 2/10 hits, 1.67 expected hits
                                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in Suiyuyan
                                Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
                                Casualties for Chinese: 1 infantry
                                Casualties for Japanese: 1 infantry
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - Chinese
                            Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    
                        Place Units - Chinese
                            2 infantry placed in Suiyuyan
                    
                        Turn Complete - Chinese
                            Chinese collect 3 PUs; end with 3 PUs
                            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                    
                        Purchase Units - British
                            British repair damage of 5x factory_major; Remaining resources: 46 PUs; 3 AirLendLease; 3 NavyLendLease; 
                            British buy 3 Escorts, 1 carrier, 1 destroyer and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                    
                        Combat Move - British
                            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                            2 infantry moved from Trans-Jordan to Egypt
                            1 infantry moved from Alexandria to Egypt
                            1 artillery moved from Alexandria to Egypt
                            1 mech_infantry moved from Syria to Egypt
                            2 uk_armours moved from Syria to Egypt
                            1 artillery moved from Trans-Jordan to Egypt
                            1 uk_fighter moved from Union of South Africa to 81 Sea Zone
                            1 bomber moved from Malta to 93 Sea Zone
                            1 infantry moved from Shan State to Malaya
                                  British take Malaya from Japanese
                            1 infantry moved from Shan State to Yunnan
                            2 uk_fighters moved from India to Yunnan
                            1 artillery moved from Northwest Persia to Iraq
                    
                        Combat - British
                            Battle in 93 Sea Zone
                                British attack with 1 bomber
                                Germans defend with 3 GermanUBoats and 1 Wolfpack; Italians defend with 1 destroyer
                                3 GermanUBoats owned by the Germans submerged
                                    British roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                    Germans roll dice for 1 Wolfpack and 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                    1 destroyer owned by the Italians lost in 93 Sea Zone
                                    1 Wolfpack owned by the Germans lost in 93 Sea Zone
                                British win with 1 bomber remaining. Battle score for attacker is 7
                                Casualties for Italians: 1 destroyer
                                Casualties for Germans: 1 Wolfpack
                            Battle in Yunnan
                                British attack with 1 infantry and 2 uk_fighters
                                Japanese defend with 2 armour
                                    British roll dice for 1 infantry and 2 uk_fighters in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                                    Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
                                    1 infantry owned by the British lost in Yunnan
                                    1 armour owned by the Japanese lost in Yunnan
                                    British roll dice for 2 uk_fighters in Yunnan, round 3 : 0/2 hits, 1.00 expected hits
                                    Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                                    British roll dice for 2 uk_fighters in Yunnan, round 4 : 2/2 hits, 1.00 expected hits
                                    Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                                    1 armour owned by the Japanese lost in Yunnan
                                British win with 2 uk_fighters remaining. Battle score for attacker is 7
                                Casualties for British: 1 infantry
                                Casualties for Japanese: 2 armour
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - British
                            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                            2 uk_fighters moved from Yunnan to India
                            7 infantry moved from India to Burma
                            3 aaGuns moved from India to Burma
                            1 infantry moved from Persia to Eastern Persia
                                  British take Eastern Persia from Neutral_Allies
                            1 Rail and 1 infantry moved from Union of South Africa to Egypt
                            1 bomber moved from 93 Sea Zone to Malta
                            1 air_transport and 1 infantry moved from French Guiana to Anglo Egyptian Sudan
                            1 infantry moved from 81 Sea Zone to Egypt
                            1 Rail and 1 infantry moved from Union of South Africa to Egypt
                    
                        Place Units - British
                            Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                            1 carrier and 1 destroyer placed in 81 Sea Zone
                            1 uk_fighter placed in 81 Sea Zone
                            3 Escorts placed in 106 Sea Zone
                    
                        Turn Complete - British
                            Total Cost from Convoy Blockades: 9
                                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,1,3,2,5
                            British collect 39 PUs (9 lost to blockades); end with 39 PUs
                            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
                            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
                    

                    Combat Hit Differential Summary :

                    Chinese regular : -3.33
                    Japanese regular : -1.00
                    Germans regular : -0.33
                    British regular : 0.17
                    

                    Savegame

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                    • B Online
                      beelee @crockett36
                      last edited by beelee

                      @crockett36

                      Greetings from the middle of the night 🙂

                      Interesting turn. Uncle Sam more conservative than what I've come to expect. I guess we will see what ANZC does.

                      You are picking up the new units, Escrts e.g. and their movement. Nice clean turn.

                      One thing I think you should pay more attention to are the Hvy BBs. They are probably the most powerful naval piece on the board.

                      page 35 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                      Screenshot from 2026-03-23 00-58-30.png

                      Italia after bit

                      Edit
                      Something to keep in mind is that Escorts can't attack Subs without a DD. Triplea will allow it. If attacking a Sub with only Escrts and no DDs, you need to switch to "EscortConvoyA" Escort_ConvoyA.png

                      Game History

                      Round: 5
                      
                          Purchase Units - Italians
                              Italians buy 1 Escort, 1 Italian_LCV, 1 NavalMine3 and 3 infantry; Remaining resources: 0 PUs; 
                      
                          Combat Move - Italians
                              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                              1 infantry moved from Tobruk to Alexandria
                                    Italians take Alexandria from British
                              1 bomber moved from Gibraltar to United Kingdom
                              2 armour moved from Romania to Bessarabia
                              2 infantry moved from Eastern Poland to Bessarabia
                      
                          Combat - Italians
                              Strategic bombing raid in United Kingdom
                                      British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                                  Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                                  Bombing raid in United Kingdom causes 8 damage total. 
                              Battle in Bessarabia
                                  Italians attack with 2 armour and 2 infantry
                                  Russians defend with 1 infantry
                                      Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                                      Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Russians lost in Bessarabia
                                  Italians win, taking Bessarabia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                                  Casualties for Russians: 1 infantry
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - Italians
                              Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bulgaria
                              1 Escort moved from 97 Sea Zone to 98 Sea Zone
                              1 armour moved from Morocco to Tunisia
                              EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern France to Gibraltar
                              1 armour moved from Southern Italy to Yugoslavia
                              1 Europe_Rail and 1 infantry moved from Southern Italy to Bulgaria
                              1 aaGun moved from Romania to Bulgaria
                              2 infantry moved from Northern Italy to Southern France
                              1 aaGun moved from Northern Italy to Southern France
                              1 bomber moved from United Kingdom to Western Germany
                      
                          Place Units - Italians
                              1 Escort placed in 97 Sea Zone
                              1 Italian_LCV, 1 NavalMine3 and 2 infantry placed in Southern Italy
                              1 infantry placed in Northern Italy
                      
                          Turn Complete - Italians
                              Italians collect 13 PUs; end with 13 PUs
                              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                      

                      Combat Hit Differential Summary :

                      Italians regular : -0.33
                      British AA : -0.17
                      Russians regular : -0.33
                      

                      EXP Game 1 Crockett I 5.tsvg

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                      • C Offline
                        crockett36 @beelee
                        last edited by

                        @beelee if I hadn’t gifted you the Russian troops and I had my landing spot in Korea I might have done differently. The larger strategy is to pin you to sz 6 and make you buy navy. And have an unresolved front. Actually two unresolved fronts in the far north

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                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee clear as mud. So you have to pay for 2 repair bb repairs in order for a sbb which has two damage on it to be repaired fully, correct?

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                          • B Online
                            beelee @crockett36
                            last edited by beelee

                            @crockett36

                            yes a SHBB gets 3 hits so in order for it to attack, you need to repair fully. Same as regular BB. They wont attack if damaged or they will have no attack factor. You have to switch to ""BB Damaged" instead of "BB Hit" which is what triplea defaults to. Explained in Game Notes.

                            Yes I was surprised to see the early SSR concentration. I hadn't planned on going there but as a reactive player I felt it the best thing to do. 🙂

                            I generally like to secure China and not let the Pacific get away from me but with a KJF it can prove difficult.

                            At any rate it'll be interesting to see how it all plays out 🙂

                            Edit
                            Yes 3 bucks a hit. So 2 repairs if the hvy has 2 hits. That's PE

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                              crockett36 @beelee
                              last edited by

                              @beelee As an English major, I might suggest that super and heavy are redundant adjectives. So either heavy bb or super bb, but super heavy is superfluous.

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                                crockett36 @beelee
                                last edited by

                                @beelee Your sentence about switching in tripleA is confusing. I noticed you repaired sbb at the beginning of japan when the sbb was not damaged. triplea defaults to bb hit I think. Which is "I don't have to worry about this or do anything special." Correct?

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                                  crockett36 @crockett36
                                  last edited by

                                  @crockett36 Yes I was surprised to see the early SSR concentration. I hadn't planned on going there but as a reactive player I felt it the best thing to do. 🙂

                                  I was trying out a variation on a theme. It has left your southern flank a bit short on ground units, perhaps giving China a little more time to live. SFE is more resuppliable. And I knew that I could land units in SFE at will, creating yet another front. I'm counting 4 fronts in the north. Always trying something new. That commissar should form an army or something.

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                                  • B Online
                                    beelee @crockett36
                                    last edited by beelee

                                    @crockett36 said in EXP Game 1 barnee vs Crockett:

                                    @beelee As an English major, I might suggest that super and heavy are redundant adjectives. So either heavy bb or super bb, but super heavy is superfluous.

                                    yea i usually refer to as HvyBB

                                    Edit
                                    Yea definitley helped china out

                                    Edit 2
                                    yea the commisar will form a Corps. I'll do it for you on G. You can check History how I do it but basically swap him out for a Commisar3

                                    Edit 3
                                    Have to remember English is not their first language 🙂

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                                      crockett36 @beelee
                                      last edited by

                                      @beelee I forgot about the north africa bonus, not being much an axis player. I lumped it in with the roman empire bonus. should have killed that tank in Morrocco.

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                                      • B Online
                                        beelee @crockett36
                                        last edited by

                                        @crockett36

                                        yes another one to remember as well is UK gets it bonus unless you kill a starting TTy with a PU value. So cyprus Aleaxandria don't negate it.

                                        It's not very well documented. Victory found it and I did bold it in Objectives tab. I may have mentioned it in Notes too.

                                        Probably should go through Notes again for OOB differences and post the major ones or update them at the beginning of notes again.

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                                        • C Offline
                                          crockett36 @beelee
                                          last edited by

                                          @beelee just forgot that transports defend at 1, which I like. And it cost me a plane. you are going to have to pay me back and play france goes first.

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                                          • C Offline
                                            crockett36
                                            last edited by

                                            TripleA Turn Summary: ANZAC round 5

                                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                            Game History

                                            Round: 5
                                            
                                                Purchase Units - ANZAC
                                                    ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
                                            
                                                Combat Move - ANZAC
                                                    1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                                                    1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                                    1 carrier moved from 62 Sea Zone to 54 Sea Zone
                                                    1 submarine moved from 62 Sea Zone to 54 Sea Zone
                                                    1 fighter moved from Shan State to 37 Sea Zone
                                                    1 fighter moved from Shan State to 54 Sea Zone
                                                    1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                                    1 transport moved from 61 Sea Zone to 54 Sea Zone
                                                    1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                                    1 artillery moved from New South Wales to Queensland
                                                    1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                                    1 infantry moved from New Guinea to 46 Sea Zone
                                                    2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                                                    1 infantry moved from Siam to Shan State
                                            
                                                Combat - ANZAC
                                                    Battle in 37 Sea Zone
                                                        ANZAC attack with 1 fighter
                                                        Japanese defend with 1 transport
                                                            ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                            Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                            ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                                            Japanese roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                                            ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                                            Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                                                            1 fighter owned by the ANZAC lost in 37 Sea Zone
                                                        Japanese win with 1 transport remaining. Battle score for attacker is -9
                                                        Casualties for ANZAC: 1 fighter
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                                    2 infantry moved from 54 Sea Zone to Queensland
                                            
                                                Place Units - ANZAC
                                                    1 carrier, 1 destroyer and 1 fighter placed in 54 Sea Zone
                                                    Turning on Edit Mode
                                                    EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
                                                    EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                                                    EDIT: Turning off Edit Mode
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 15 PUs; end with 15 PUs
                                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                                    Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                                                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Japanese regular : 0.50
                                            ANZAC regular : -1.50
                                            

                                            Savegame

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