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    EXP Game 1 barnee vs Crockett

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    • B Offline
      beelee @crockett36
      last edited by beelee

      @crockett36

      Greetings from the middle of the night 🙂

      Interesting turn. Uncle Sam more conservative than what I've come to expect. I guess we will see what ANZC does.

      You are picking up the new units, Escrts e.g. and their movement. Nice clean turn.

      One thing I think you should pay more attention to are the Hvy BBs. They are probably the most powerful naval piece on the board.

      page 35 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

      Screenshot from 2026-03-23 00-58-30.png

      Italia after bit

      Edit
      Something to keep in mind is that Escorts can't attack Subs without a DD. Triplea will allow it. If attacking a Sub with only Escrts and no DDs, you need to switch to "EscortConvoyA" Escort_ConvoyA.png

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 Escort, 1 Italian_LCV, 1 NavalMine3 and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
              1 infantry moved from Tobruk to Alexandria
                    Italians take Alexandria from British
              1 bomber moved from Gibraltar to United Kingdom
              2 armour moved from Romania to Bessarabia
              2 infantry moved from Eastern Poland to Bessarabia
      
          Combat - Italians
              Strategic bombing raid in United Kingdom
                      British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                  Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                  Bombing raid in United Kingdom causes 8 damage total. 
              Battle in Bessarabia
                  Italians attack with 2 armour and 2 infantry
                  Russians defend with 1 infantry
                      Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bessarabia
                  Italians win, taking Bessarabia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Italians
              Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bulgaria
              1 Escort moved from 97 Sea Zone to 98 Sea Zone
              1 armour moved from Morocco to Tunisia
              EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern France to Gibraltar
              1 armour moved from Southern Italy to Yugoslavia
              1 Europe_Rail and 1 infantry moved from Southern Italy to Bulgaria
              1 aaGun moved from Romania to Bulgaria
              2 infantry moved from Northern Italy to Southern France
              1 aaGun moved from Northern Italy to Southern France
              1 bomber moved from United Kingdom to Western Germany
      
          Place Units - Italians
              1 Escort placed in 97 Sea Zone
              1 Italian_LCV, 1 NavalMine3 and 2 infantry placed in Southern Italy
              1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 13 PUs; end with 13 PUs
              Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
              Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      British AA : -0.17
      Russians regular : -0.33
      

      EXP Game 1 Crockett I 5.tsvg

      C 2 Replies Last reply Reply Quote 1
      • C Offline
        crockett36 @beelee
        last edited by

        @beelee if I hadn’t gifted you the Russian troops and I had my landing spot in Korea I might have done differently. The larger strategy is to pin you to sz 6 and make you buy navy. And have an unresolved front. Actually two unresolved fronts in the far north

        1 Reply Last reply Reply Quote 1
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee clear as mud. So you have to pay for 2 repair bb repairs in order for a sbb which has two damage on it to be repaired fully, correct?

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @crockett36
            last edited by beelee

            @crockett36

            yes a SHBB gets 3 hits so in order for it to attack, you need to repair fully. Same as regular BB. They wont attack if damaged or they will have no attack factor. You have to switch to ""BB Damaged" instead of "BB Hit" which is what triplea defaults to. Explained in Game Notes.

            Yes I was surprised to see the early SSR concentration. I hadn't planned on going there but as a reactive player I felt it the best thing to do. 🙂

            I generally like to secure China and not let the Pacific get away from me but with a KJF it can prove difficult.

            At any rate it'll be interesting to see how it all plays out 🙂

            Edit
            Yes 3 bucks a hit. So 2 repairs if the hvy has 2 hits. That's PE

            C 2 Replies Last reply Reply Quote 0
            • C Offline
              crockett36 @beelee
              last edited by

              @beelee As an English major, I might suggest that super and heavy are redundant adjectives. So either heavy bb or super bb, but super heavy is superfluous.

              B 1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36 @beelee
                last edited by

                @beelee Your sentence about switching in tripleA is confusing. I noticed you repaired sbb at the beginning of japan when the sbb was not damaged. triplea defaults to bb hit I think. Which is "I don't have to worry about this or do anything special." Correct?

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36 @crockett36
                  last edited by

                  @crockett36 Yes I was surprised to see the early SSR concentration. I hadn't planned on going there but as a reactive player I felt it the best thing to do. 🙂

                  I was trying out a variation on a theme. It has left your southern flank a bit short on ground units, perhaps giving China a little more time to live. SFE is more resuppliable. And I knew that I could land units in SFE at will, creating yet another front. I'm counting 4 fronts in the north. Always trying something new. That commissar should form an army or something.

                  1 Reply Last reply Reply Quote 1
                  • B Offline
                    beelee @crockett36
                    last edited by beelee

                    @crockett36 said in EXP Game 1 barnee vs Crockett:

                    @beelee As an English major, I might suggest that super and heavy are redundant adjectives. So either heavy bb or super bb, but super heavy is superfluous.

                    yea i usually refer to as HvyBB

                    Edit
                    Yea definitley helped china out

                    Edit 2
                    yea the commisar will form a Corps. I'll do it for you on G. You can check History how I do it but basically swap him out for a Commisar3

                    Edit 3
                    Have to remember English is not their first language 🙂

                    C 1 Reply Last reply Reply Quote 1
                    • C Offline
                      crockett36 @beelee
                      last edited by

                      @beelee I forgot about the north africa bonus, not being much an axis player. I lumped it in with the roman empire bonus. should have killed that tank in Morrocco.

                      B 1 Reply Last reply Reply Quote 1
                      • B Offline
                        beelee @crockett36
                        last edited by

                        @crockett36

                        yes another one to remember as well is UK gets it bonus unless you kill a starting TTy with a PU value. So cyprus Aleaxandria don't negate it.

                        It's not very well documented. Victory found it and I did bold it in Objectives tab. I may have mentioned it in Notes too.

                        Probably should go through Notes again for OOB differences and post the major ones or update them at the beginning of notes again.

                        C 1 Reply Last reply Reply Quote 0
                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee just forgot that transports defend at 1, which I like. And it cost me a plane. you are going to have to pay me back and play france goes first.

                          B 1 Reply Last reply Reply Quote 1
                          • C Offline
                            crockett36
                            last edited by

                            TripleA Turn Summary: ANZAC round 5

                            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                            Game History

                            Round: 5
                            
                                Purchase Units - ANZAC
                                    ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
                            
                                Combat Move - ANZAC
                                    1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                                    1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                    1 carrier moved from 62 Sea Zone to 54 Sea Zone
                                    1 submarine moved from 62 Sea Zone to 54 Sea Zone
                                    1 fighter moved from Shan State to 37 Sea Zone
                                    1 fighter moved from Shan State to 54 Sea Zone
                                    1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                    1 transport moved from 61 Sea Zone to 54 Sea Zone
                                    1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                    1 artillery moved from New South Wales to Queensland
                                    1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                    1 infantry moved from New Guinea to 46 Sea Zone
                                    2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                                    1 infantry moved from Siam to Shan State
                            
                                Combat - ANZAC
                                    Battle in 37 Sea Zone
                                        ANZAC attack with 1 fighter
                                        Japanese defend with 1 transport
                                            ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                            Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                            ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                            Japanese roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                            ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                            Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                                            1 fighter owned by the ANZAC lost in 37 Sea Zone
                                        Japanese win with 1 transport remaining. Battle score for attacker is -9
                                        Casualties for ANZAC: 1 fighter
                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                            
                                Non Combat Move - ANZAC
                                    Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                    2 infantry moved from 54 Sea Zone to Queensland
                            
                                Place Units - ANZAC
                                    1 carrier, 1 destroyer and 1 fighter placed in 54 Sea Zone
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
                                    EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                                    EDIT: Turning off Edit Mode
                            
                                Turn Complete - ANZAC
                                    ANZAC collect 15 PUs; end with 15 PUs
                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                    Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                            

                            Combat Hit Differential Summary :

                            Japanese regular : 0.50
                            ANZAC regular : -1.50
                            

                            Savegame

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36
                              last edited by

                              TripleA Turn Summary: French round 5

                              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                              Game History

                              Round: 5
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
                              
                                  Combat Move - ANZAC
                                      1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                                      1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                      1 carrier moved from 62 Sea Zone to 54 Sea Zone
                                      1 submarine moved from 62 Sea Zone to 54 Sea Zone
                                      1 fighter moved from Shan State to 37 Sea Zone
                                      1 fighter moved from Shan State to 54 Sea Zone
                                      1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                      1 transport moved from 61 Sea Zone to 54 Sea Zone
                                      1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                      1 artillery moved from New South Wales to Queensland
                                      1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                      1 infantry moved from New Guinea to 46 Sea Zone
                                      2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                                      1 infantry moved from Siam to Shan State
                              
                                  Combat - ANZAC
                                      Battle in 37 Sea Zone
                                          ANZAC attack with 1 fighter
                                          Japanese defend with 1 transport
                                              ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                              Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                              ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                              Japanese roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                              ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                              Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                                              1 fighter owned by the ANZAC lost in 37 Sea Zone
                                          Japanese win with 1 transport remaining. Battle score for attacker is -9
                                          Casualties for ANZAC: 1 fighter
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                      2 infantry moved from 54 Sea Zone to Queensland
                              
                                  Place Units - ANZAC
                                      1 carrier, 1 destroyer and 1 fighter placed in 54 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
                                      EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                                      EDIT: Turning off Edit Mode
                              
                                  Turn Complete - ANZAC
                                      ANZAC collect 15 PUs; end with 15 PUs
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                      Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                              
                                  Politics - French
                              
                                  Combat Move - French
                                      2 infantry moved from Egypt to Trans-Jordan
                              
                                  Combat - French
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                              
                                  Non Combat Move - French
                                      Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                              
                                  Turn Complete - French
                              

                              Combat Hit Differential Summary :

                              Japanese regular : 0.50
                              ANZAC regular : -1.50
                              

                              Savegame

                              1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @crockett36
                                last edited by beelee

                                @crockett36

                                sure 🙂

                                Remember not till rd 4 when the Escorts show do they switch to D1

                                Replicates Early War is my guess. Also, have to take last as casualty even when they get to defend

                                Edit
                                I'm not much of an OOB player but will give it my best 🙂

                                1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee
                                  last edited by beelee

                                  @crockett36

                                  It's kind of odd but I've noticed that I get a notification when you post but if it's just a game post I don't. I have to refresh or leave before it shows up.

                                  Idk this an old nodeBB so that could be it.

                                  Anyway, I'll study on G a bit, although it shouldn't change much. Just getting tired. Might have to nap lol

                                  G after bit

                                  Edit
                                  I'm gonna roll for your other ANZC Ftr at the Trprt, he was same Flight Plan, so no need to save munitions 🙂

                                  You sank him. 😞 I will adjust accordingly 🙂Screenshot from 2026-03-23 08-29-43.png

                                  Edit 2
                                  I suppose you woulda sent a Sub there too but after the UK AA beatdown will just roll with as is 🙂

                                  1 Reply Last reply Reply Quote 1
                                  • C Offline
                                    crockett36
                                    last edited by

                                    That sub is part of the mighty south fleet that has to go toe to toe with the IJN! I suggest buying more ships=)

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36
                                      last edited by

                                      Thank you! That was very kind. I still want you to try France Goes first!

                                      1 Reply Last reply Reply Quote 1
                                      • B Offline
                                        beelee
                                        last edited by beelee

                                        @crockett36

                                        Well I had a mini rally so gonna go ahead and roll this out.

                                        There's some complex thing's going on, so I'm gonna screenshot some of it, so you can see how it works.

                                        I'm gonna use Army Group North to attack Vyborg. I have to fight that battle in edit, because we need to use the AG Flag for it's bonus.

                                        Triplea counts it as a HitPoint and the mod doesn't, so we roll in edit and select casualties manually the way we would on the physical board.

                                        Also, I only have the one attack besides a SBR. If I switch to edit at end of CM and do combat, it'll throw a error.

                                        The solution is to make an unintended attack so there will be two attacks happening, the Sub attack in 125 doesn't count either or work for what we want.

                                        So I will send 1 Inf to Belarus and then edit it back and any hits after combat, just so edit will work correctly for us.

                                        Edit
                                        A lot of this will be self explanatory for you but I'm gonna break it down so it can be linked as a teaching tool for others 🙂

                                        Here we go 🙂

                                        First thing, we will remove the SSR Bases, as the Soviets can kill them at no cost and at any time during battle. They don't have to, if they think they'll take it back on their turn for example but that's obviously not the case here and no need for the Reich to capture them intact.

                                        Screenshot from 2026-03-23 10-02-54.png

                                        We are also going to activate 2nd Corps for the SSR in Yenisey but we will wait and do it in CombatMove ( CM )

                                        We will move Commisar3 from the Overflow Box to Yenisey so it can activate the 3 Tanks in 2nd Corps. Only one of the Tanks will get the bonus roll, along with the Commisar per the rules.

                                        Screenshot from 2026-03-23 10-31-06.png

                                        Screenshot from 2026-03-23 10-31-21.png

                                        We move the Inactive Commisar to 2nd Corps Box as 1st Corps is already active in the Caucasus.

                                        Screenshot from 2026-03-23 10-33-28.png

                                        Then we move Army Group North to it's Box and it's units to the board. I like to move all the units to the boards as well as the individual Army/Corps Tokens and then move the Token s to their Boxes and move them to the board.

                                        Then move them all from their originating Territory at once to where they are attacking. Once one becomes more experienced you can skip some of these steps if you'd like. Just need it all to match up at the end of CM 🙂

                                        Screenshot from 2026-03-23 10-18-25.png

                                        Screenshot from 2026-03-23 10-18-51.png

                                        Short break 🙂

                                        OK we're all loaded up on Vyborg. I need to do a false attack so I can use edit for the AG Flag mentined above. I will send 1 Inf to Bryank.

                                        OK here we go. I will turn edit on after the fake battle in Bryansk.

                                        EXP Game 1 Crockett CM G 6.tsvg

                                        So we turn on Edit and then hit "Actions" Top Right

                                        Screenshot from 2026-03-23 10-48-07.png

                                        Battle begins

                                        Soviet Gunners were off their mark. No AA Hits. We just select zero.

                                        Screenshot from 2026-03-23 10-50-53.png

                                        The Reich hits hard ! An easy 3 above their weight 🙂

                                        Screenshot from 2026-03-23 10-52-13.png

                                        Select 17 hits. They are all obvious so no need to ask our opponent.

                                        Screenshot from 2026-03-23 10-54-10.png

                                        Oh tough duty for Uncle Joe probably a easy 3 below average

                                        Screenshot from 2026-03-23 10-55-33.png

                                        Army Group North is now inactive due to battle losses, so we take the 5 hits on Infantry and then the AG Flag as well for an additional hit.

                                        Screenshot from 2026-03-23 10-57-08.png

                                        This is why we play it in edit, as even 1 or 2 units can make a big impact in large battles.

                                        Pretty much an average roll for Jerry here but it will be enough to send Ivan to his grave, if he gets one 🙂

                                        Screenshot from 2026-03-23 11-00-31.png

                                        Uggh even his dying grasp is a below average hit total and the Vyborg Army will suffer a Major defeat.

                                        Screenshot from 2026-03-23 11-02-23.png

                                        A Brutal 73 PU swing for Ivan.

                                        Screenshot from 2026-03-23 11-05-01.png

                                        EXP Game 1 Crockett End of CombatG 6.tsvg

                                        Finish up her directly

                                        Game History

                                        Round: 6
                                        
                                            Research Technology - Germans
                                        
                                            Purchase Units - Germans
                                                Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.      Do Not Place more than there are Infantry Present. Player Enforced.
                                                Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General.    The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
                                                Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.    Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
                                                Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.      Luftwaffe and Fighter Aces are Now Available.
                                                Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
                                                Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
                                                Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
                                                Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
                                                triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
                                                triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
                                                triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
                                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                                triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Germans buy 2 Atlantic_Walls, 1 ElitePanzer, 2 Escorts, 1 GermanUBoat, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 elite, 2 german_paras, 4 infantry, 1 transport, 1 waffen_PG and 3 waffen_panzers; Remaining resources: 0 PUs; 
                                        
                                            Place Units - Germans
                                                Units in Germany being upgraded or consumed: 1 Panzer_General and 3 armour
                                                1 waffen_PG and 3 waffen_panzers placed in Germany
                                        
                                            Combat Move - Germans
                                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                                Turning on Edit Mode
                                                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
                                                EDIT: Turning off Edit Mode
                                                Turning on Edit Mode
                                                    EDIT: Russians takes Poland from Germans
                                                    EDIT: Russians takes Poland from Germans
                                                EDIT: Turning off Edit Mode
                                                Turning on Edit Mode
                                                    EDIT: Germans takes Poland from Russians
                                                EDIT: Turning off Edit Mode
                                                1 bomber moved from Southern Italy to United Kingdom
                                                1 bomber moved from Southern Italy to Vyborg
                                                1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg
                                                2 Panzer_Grndrss and 2 armour moved from Norway to Vyborg
                                                      Germans take Finland from Russians
                                                1 infantry moved from Novgorod to Vyborg
                                                EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North
                                                EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ArmyGroupActive, 1 artillery, 4 infantry and 1 mech_infantry moved from Army Group North to Novgorod
                                                EDIT: 1 Soviet_Commisar moved from Yenisey to Urals
                                                EDIT: Germans undo move 8.
                                                EDIT: 1 Soviet_Commisar_3 moved from Overflow to Urals
                                                EDIT: Germans undo move 8.
                                                EDIT: 1 Soviet_Commisar_3 moved from Overflow to Yenisey
                                                EDIT: 1 Soviet_Commisar moved from Yenisey to 2nd Corps
                                                EDIT: 1 1stPanzerArmy moved from Novgorod to 1st Panzer
                                                EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod
                                                EDIT: 1 1stWaffenArmy moved from Novgorod to 1st Waffen
                                                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Novgorod
                                                EDIT: 1 2ndWaffenArmy moved from Novgorod to 2nd Waffen
                                                EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Novgorod
                                                EDIT: 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 waffen_infantrys moved from Novgorod to Vyborg
                                                1 infantry moved from Belarus to Bryansk
                                        
                                            Combat - Germans
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                                Germans creates battle in territory 125 Sea Zone
                                                Strategic bombing raid in United Kingdom
                                                        British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                                                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                                                    Bombing raid in United Kingdom causes 6 damage total. 
                                                Battle in Bryansk
                                                    Germans attack with 1 infantry
                                                    Russians defend with 1 elite and 1 infantry
                                                        Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.17 expected hits
                                                        Russians roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
                                                        1 infantry owned by the Germans lost in Bryansk
                                                    Russians win with 1 elite and 1 infantry remaining. Battle score for attacker is -3
                                                    Casualties for Germans: 1 infantry
                                                    Turning on Edit Mode
                                                EDIT: Battle in Vyborg
                                                    EDIT: Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 4 waffen_infantrys
                                                    EDIT: Russians defend with 3 aaGuns, 3 armour, 1 artillery, 1 fighter, 15 infantry and 2 mech_infantrys
                                                        EDIT: 0/3 hits, 0.50 expected hits
                                                        EDIT: 17/34 hits, 14.67 expected hits
                                                        EDIT: 5/22 hits, 8.17 expected hits
                                                    EDIT: 1 ArmyGroupActive owned by the Germans and 5 infantry owned by the Germans lost in Vyborg
                                                    EDIT: 14 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Vyborg
                                                        EDIT: 11/27 hits, 12.50 expected hits
                                                        EDIT: 2/8 hits, 3.50 expected hits
                                                    EDIT: 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Vyborg
                                                    EDIT: 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Vyborg
                                                    EDIT: Germans takes Vyborg from Russians
                                                    EDIT: Germans win
                                                    EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 73
                                                EDIT: Recording Battle Statistics
                                                EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                        
                                            Non Combat Move - Germans
                                                EDIT: Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                                EDIT: Turning off Edit Mode
                                                Turning off Edit Mode
                                                Turning on Edit Mode
                                                EDIT: Adding units owned by Germans to Belarus: 1 infantry
                                                EDIT: Turning off Edit Mode
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Novgorod
                                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone
                                                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                                1 bomber, 1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
                                                1 artillery moved from Baltic States to Novgorod
                                                1 infantry moved from Eastern Poland to Baltic States
                                                1 tactical_bomber moved from Greece to Western Germany
                                                1 waffen_infantry moved from Germany to Romania
                                                1 waffen_PG and 3 waffen_panzers moved from Germany to Eastern Poland
                                                1 artillery and 5 infantry moved from Norway to Finland
                                                1 bomber moved from United Kingdom to Normandy Bordeaux
                                                1 fighter moved from Normandy Bordeaux to Gibraltar
                                                3 GermanUBoats moved from 93 Sea Zone to 98 Sea Zone
                                                EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Southern France to Gibraltar
                                                1 G_Rail and 1 elite moved from Germany to Novgorod
                                                1 ElitePanzer and 1 G_Rail moved from Germany to Novgorod
                                                1 infantry moved from Germany to Poland
                                                1 German_Engineer and 3 mine_unarmeds moved from Western Germany to Normandy Bordeaux
                                        
                                            Place Units - Germans
                                                Turning on Edit Mode
                                                EDIT: Removing units owned by Germans from Eastern Poland: 1 waffen_panzer
                                                EDIT: Adding units owned by Germans to Eastern Poland: 1 waffen_PG_Active
                                                EDIT: Turning off Edit Mode
                                                1 ElitePanzer, 1 LuftwaffeAce, 1 elite, 2 german_paras and 1 infantry placed in Germany
                                                Turning on Edit Mode
                                                EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 mine_unarmeds
                                                EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_105s and 1 G_mine_NORM_110
                                                EDIT: Turning off Edit Mode
                                                1 Atlantic_Wall placed in Normandy Bordeaux
                                                1 Atlantic_Wall placed in Norway
                                                1 Escort placed in 110 Sea Zone
                                                1 Escort, 1 GermanUBoat and 1 transport placed in 93 Sea Zone
                                                2 infantry placed in Western Germany
                                                1 infantry placed in Normandy Bordeaux
                                                1 Panzer_Grndrs placed in Germany
                                        
                                            Turn Complete - Germans
                                                Trigger Germans RemoveConvoySZ93Invert: has removed 1 Escort owned by Germans in 93 Sea Zone
                                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                Trigger Germans RemoveConvoySZ93Invert: Germans has 1 Escort_Convoy placed in 93 Sea Zone
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Total Cost from Convoy Blockades: 3
                                                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
                                                Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
                                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs
                                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                                                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                                        

                                        Combat Hit Differential Summary :

                                        British AA : -0.17
                                        Russians regular : 1.00
                                        Germans regular : -0.17
                                        EDIT: : -4.33
                                        

                                        EXP Game 1 Crockett G 6.tsvg

                                        Well got a little carried away with the exampl 😊 but that's how it works.

                                        Turn was pretty sloppy as I couldn't remember all what i did lol Had to keep undoing stuff.

                                        Tough battle in Vyborg -4 plus on the dice and I don't think that counts what potential survivors woulda done or more accurately less nazi hits because they'd be dead.

                                        Anyway Uncle Joe up

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36
                                          last edited by

                                          TripleA Turn Summary: Russians round 6

                                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 6
                                          
                                              Purchase Units - Russians
                                                  Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                                                  Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                                                  Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                                                  Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                                                  Russians buy 3 Mass_Tankss, 1 elite, 7 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                                          
                                              Combat Move - Russians
                                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                  3 infantry moved from Ukraine to Bessarabia
                                                  5 infantry moved from Western Ukraine to Bessarabia
                                                  1 armour moved from Kazakhstan to Sikang
                                                  1 fighter and 1 tactical_bomber moved from Russia to Sikang
                                                  1 russian_para moved from Caucasus to Sikang
                                                  1 Soviet_Commisar_3, 5 armour and 5 infantry moved from Yenisey to Yakut S.S.R.
                                                  1 russian_para and 1 russian_paraBoost moved from Urals to Nenetsia
                                                  1 elite moved from Bryansk to Belarus
                                                  1 infantry moved from Bryansk to Belarus
                                                  1 infantry moved from Smolensk to Belarus
                                                  1 russian_para moved from Caucasus to Sikang
                                                  1 infantry moved from Kazakhstan to Sikang
                                          
                                              Combat - Russians
                                                  Russians creates battle in territory 125 Sea Zone
                                                  Battle in Bessarabia
                                                      Russians attack with 8 infantry
                                                      Italians defend with 2 armour and 2 infantry
                                                          Russians roll dice for 8 infantry in Bessarabia, round 2 : 2/8 hits, 1.33 expected hits
                                                          Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits
                                                          1 infantry owned by the Russians lost in Bessarabia
                                                          2 infantry owned by the Italians lost in Bessarabia
                                                          Russians roll dice for 7 infantry in Bessarabia, round 3 : 1/7 hits, 1.17 expected hits
                                                          Italians roll dice for 2 armour in Bessarabia, round 3 : 1/2 hits, 1.00 expected hits
                                                          1 infantry owned by the Russians lost in Bessarabia
                                                          1 armour owned by the Italians lost in Bessarabia
                                                          Russians roll dice for 6 infantry in Bessarabia, round 4 : 1/6 hits, 1.00 expected hits
                                                          Italians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits
                                                          1 infantry owned by the Russians lost in Bessarabia
                                                          1 armour owned by the Italians lost in Bessarabia
                                                      Russians win, taking Bessarabia from Italians with 5 infantry remaining. Battle score for attacker is 7
                                                      Casualties for Russians: 3 infantry
                                                      Casualties for Italians: 2 armour and 2 infantry
                                                  Battle in Yakut S.S.R.
                                                      Russians attack with 1 Soviet_Commisar_3, 5 armour and 5 infantry
                                                      Japanese defend with 1 infantry
                                                          Russians roll dice for 1 Soviet_Commisar_3, 5 armour and 5 infantry in Yakut S.S.R., round 2 : 4/13 hits, 4.50 expected hits
                                                          Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Russians lost in Yakut S.S.R.
                                                          1 infantry owned by the Japanese lost in Yakut S.S.R.
                                                      Russians win, taking Yakut S.S.R. from Japanese with 1 Soviet_Commisar_3, 5 armour and 4 infantry remaining. Battle score for attacker is 0
                                                      Casualties for Russians: 1 infantry
                                                      Casualties for Japanese: 1 infantry
                                                  Battle in Belarus
                                                      Russians attack with 1 elite and 2 infantry
                                                      Germans defend with 1 infantry
                                                          Russians roll dice for 1 elite and 2 infantry in Belarus, round 2 : 1/4 hits, 0.67 expected hits
                                                          Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                                                          1 infantry owned by the Russians lost in Belarus
                                                          1 infantry owned by the Germans lost in Belarus
                                                      Russians win, taking Belarus from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 0
                                                      Casualties for Russians: 1 infantry
                                                      Casualties for Germans: 1 infantry
                                                  Battle in Sikang
                                                      Russians attack with 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber
                                                      Japanese defend with 1 artillery and 3 infantry
                                                          Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 2 : 1/6 hits, 2.17 expected hits
                                                          Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                                                          1 infantry owned by the Japanese lost in Sikang
                                                          Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 3 : 2/6 hits, 2.17 expected hits
                                                          Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 0/3 hits, 1.00 expected hits
                                                          2 infantry owned by the Japanese lost in Sikang
                                                          Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 4 : 0/6 hits, 2.17 expected hits
                                                          Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                                                      1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated
                                                      2 russian_paras owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Kazakhstan
                                                      Japanese win with 1 artillery remaining. Battle score for attacker is 9
                                                      Casualties for Japanese: 3 infantry
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - Russians
                                                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine
                                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals
                                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yenisey
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                                  1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
                                                  1 aaGun moved from Yenisey to Yakut S.S.R.
                                                  1 armour moved from Urals to Olgiy
                                                  1 russian_para moved from Caucasus to Novosibirsk
                                                  1 R_Europe_Rail and 1 infantry moved from Russia to Western Ukraine
                                                  1 Russian_Rail and 1 infantry moved from Russia to Yenisey
                                                  1 Russian_Rail and 1 infantry moved from Russia to Urals
                                                  1 infantry moved from Russia to Vologda
                                                  1 guard_infantry moved from Smolensk to Bryansk
                                                  3 infantry moved from Smolensk to Bryansk
                                                  11 infantry moved from Russia to Bryansk
                                                  5 infantry moved from Russia to Bryansk
                                                  3 infantry moved from Rostov to Ukraine
                                                  1 aaGun moved from Ukraine to Bessarabia
                                                  3 infantry moved from Volgograd to Caucasus
                                                  1 armour moved from Smolensk to Bryansk
                                                  1 mech_infantry moved from Egypt to Ethiopia
                                          
                                              Place Units - Russians
                                                  3 infantry placed in Ukraine
                                                  3 infantry placed in Volgograd
                                                  3 Mass_Tankss, 1 elite, 1 infantry and 2 mine_unarmeds placed in Russia
                                                  Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                                  Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                          
                                              Turn Complete - Russians
                                                  Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                                  Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                                  Russians collect 31 PUs; end with 31 PUs
                                                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Japanese regular : -2.00
                                          Italians regular : -0.17
                                          Germans regular : 0.67
                                          Russians regular : -3.17
                                          

                                          Savegame

                                          B 1 Reply Last reply Reply Quote 0
                                          • B Offline
                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36
                                            Good Morning

                                            You're really picking up the mod well. Another nice clean turn 🙂

                                            While the Vyborg defeat was tough, the Allies are still in an overall strong position. Even though the SSR has lost income, they will get sammyland for another objective next turn.

                                            The Wehrmacht is at least two turns before it can threaten hard after the Vyborg adventure, so their sacrifice does buy at least one build. Maybe that was part of the plan 🙂

                                            At any rate, I want to remind you that SSR has all of it's LL available. 1 PU per Air or Tank. Allies can't use the LL units in combat the turn they lend them.

                                            Can document in log or there are also little dots you can edit in after NCM showing they are LL as well.

                                            Soviet Asia under 2nd Corps looking strong, especially with the American landings in the SFE. A tough battle problem for Nippon.

                                            Nice strafe with Kazaksthan. Don't see a lot of those. I suppose it was dice dependent.

                                            Idk what is gonna happen in the Atlantic lol You have a minor threat from UK with the Paras and the LCV the Reich must honor.

                                            I thought I wanted to comment on something else but it eludes me. A fleeting thought 🙂

                                            Anyway, will try and get J out before nap time. 🙂

                                            Have a Good day and safe journeys as always :thumbs_up_light_skin_tone:

                                            Game History

                                            Round: 6
                                            
                                                Purchase Units - Japanese
                                                    Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
                                                    Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 4 armour, 1 elite, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                            
                                                Combat Move - Japanese
                                                    Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                                    1 infantry moved from Shensi to Kansu
                                                          Japanese take Kansu from Chinese
                                                    1 JPNbomber moved from Kweichow to Tsinghai
                                                    1 artillery moved from Sikang to Tsinghai
                                                    1 armour moved from Kweichow to French Indo China
                                                          Japanese take French Indo China from French
                                                    1 armour and 1 tactical_bomber moved from Kweichow to Shan State
                                                    1 tactical_bomber moved from Kweichow to Shan State
                                                    1 JPNbomber moved from Kweichow to Malaya
                                                    1 artillery and 1 elite moved from Philippines to 35 Sea Zone
                                                    1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                                                    1 artillery and 1 elite moved from 37 Sea Zone to Malaya
                                                    1 armour moved from Philippines to 35 Sea Zone
                                                    1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                                                    1 armour moved from 37 Sea Zone to Siam
                                                    1 transport moved from 20 Sea Zone to 35 Sea Zone
                                                    1 armour moved from Philippines to 35 Sea Zone
                                                    1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                                                    1 armour moved from 44 Sea Zone to Celebes
                                                    1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone
                                                    1 infantry moved from Paulau Island to 34 Sea Zone
                                                    1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 46 Sea Zone
                                                    1 infantry moved from 46 Sea Zone to New Guinea
                                                    1 elite and 1 infantry moved from Japan to 6 Sea Zone
                                                    2 Japan_destroyers, 1 elite and 1 infantry moved from 6 Sea Zone to 21 Sea Zone
                                                    1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
                                                    1 elite and 1 infantry moved from 21 Sea Zone to Guam
                                                    1 armour moved from Amur to Buyant-Uhaa
                                                          Japanese take Buyant-Uhaa from Russians
                                                    1 armour moved from Buyant-Uhaa to Manchuria
                                            
                                                Combat - Japanese
                                                    Battle in New Guinea
                                                    Battle in Siam
                                                    Battle in Celebes
                                                    Battle in Malaya
                                                        Japanese attack with 1 JPNbomber, 1 artillery and 1 elite
                                                        British defend with 1 infantry
                                                            Japanese roll dice for 1 JPNbomber, 1 artillery and 1 elite in Malaya, round 2 : 3/4 hits, 1.67 expected hits
                                                            British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the British lost in Malaya
                                                        Japanese win, taking New Guinea from ANZAC, taking Siam from ANZAC, taking Celebes from Dutch, taking Malaya from British with 1 JPNbomber, 1 artillery and 1 elite remaining. Battle score for attacker is 3
                                                        Casualties for British: 1 infantry
                                                    Battle in Shan State
                                                        Japanese attack with 1 armour and 2 tactical_bombers
                                                        ANZAC defend with 1 infantry
                                                            Japanese roll dice for 1 armour and 2 tactical_bombers in Shan State, round 2 : 3/3 hits, 1.67 expected hits
                                                            British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                                                            1 armour owned by the Japanese lost in Shan State
                                                            1 infantry owned by the ANZAC lost in Shan State
                                                        Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
                                                        Casualties for Japanese: 1 armour
                                                        Casualties for ANZAC: 1 infantry
                                                    Battle in Guam
                                                        Changer loiter and taunt; Japanese attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                                                        Changer defend; Americans defend with 1 airfield and 1 infantry
                                                            Japanese roll dice for 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/5 hits, 1.67 expected hits
                                                            Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Americans lost in Guam
                                                        Japanese win, taking Guam from Americans with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                                        Casualties for Americans: 1 infantry
                                                    Battle in Tsinghai
                                                        Japanese attack with 1 JPNbomber and 1 artillery
                                                        Chinese defend with 1 infantry
                                                            Japanese roll dice for 1 JPNbomber and 1 artillery in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
                                                            Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                                                            1 infantry owned by the Chinese lost in Tsinghai
                                                        Japanese win, taking Tsinghai from Chinese with 1 JPNbomber and 1 artillery remaining. Battle score for attacker is 3
                                                        Casualties for Chinese: 1 infantry
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                            
                                                Non Combat Move - Japanese
                                                    Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei
                                                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
                                                    1 JPNbomber moved from Tsinghai to Kweichow
                                                    2 armour moved from Shantung to Kweichow
                                                    2 tactical_bombers moved from Shan State to Kweichow
                                                    1 JPNbomber moved from Malaya to Kweichow
                                                    1 J_Rail and 1 infantry moved from Kiangsu to Yunnan
                                                    1 J_Rail moved from Kiangsu to Shantung
                                                    1 J_Rail and 1 infantry moved from Shantung to Hopei
                                                    1 infantry moved from Kweichow to Shensi
                                                    1 aaGun, 4 artilleries and 2 infantry moved from Buryatia to Amur
                                                    1 carrier and 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone
                                                    1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone
                                                    1 Japan_destroyer moved from 35 Sea Zone to 37 Sea Zone
                                                    1 Escort moved from 6 Sea Zone to 35 Sea Zone
                                                    1 Escort moved from 6 Sea Zone to 16 Sea Zone
                                                    1 Escort moved from 16 Sea Zone to 7 Sea Zone
                                                    1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
                                                    1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                                                    1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
                                                    1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                                                    1 tactical_bomber moved from Japan to 6 Sea Zone
                                                    1 fighter moved from 6 Sea Zone to Japan
                                            
                                                Place Units - Japanese
                                                    1 harbour placed in Philippines
                                                    2 Fortifications placed in Caroline Islands
                                                    1 Fortification placed in Marianas
                                                    1 Escort and 1 Japan_destroyer placed in 6 Sea Zone
                                                    3 armour placed in Shantung
                                                    1 armour and 2 infantry placed in Kiangsu
                                                    1 elite and 2 infantry placed in Japan
                                            
                                                Turn Complete - Japanese
                                                    Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
                                                    Japanese collect 58 PUs; end with 58 PUs
                                                    Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 60 PUs
                                                    Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs
                                                    Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
                                                    Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 65 PUs
                                                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 73 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Chinese regular : -0.33
                                            Americans regular : -0.33
                                            Japanese regular : 2.00
                                            British regular : 0.33
                                            

                                            EXP game 1 Crockett J 6.tsvg

                                            Edit
                                            was looking at USA previous turn to see how Para got to Alaska. So he could move there with rail without using edit, so it's all good.

                                            It's best to only use edit when you have to, so one doesn't make a mistake. It's easy to forget it's on, I know 🙂

                                            Use Comment log if needed and or mention in Game thread for clarity. That way we all know why it was done. Some are obvious and some aren't but ... 🙂

                                            Edit 2
                                            Yea so when Air Transports are loaded they can only move 4 spaces. Can go 5 when starting from a Air Base. They can go 6 unloaded or 7 from AB. Movement is Player Enforced.

                                            So the Guiana dude cant go to Sudan. French Central Africa or Nigeria is where he runs out of gas 🙂

                                            Page 51 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                                            Screenshot from 2026-03-25 09-38-10.png

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