TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    EXP Game 1 barnee vs Crockett

    Scheduled Pinned Locked Moved Play By Forum
    304 Posts 4 Posters 22.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      crockett36 @beelee
      last edited by

      @beelee Wow! That is insane dice!

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @crockett36
        last edited by

        @crockett36

        happens sometimes 🙂

        C 1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36 @beelee
          last edited by

          @beelee family events. be a minute.

          1 Reply Last reply Reply Quote 1
          • C Offline
            crockett36
            last edited by

            TripleA Turn Summary: Americans round 5

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 5
            
                Purchase Units - Americans
                    Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                    Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                    Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                    Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                    Americans buy 2 NavyFighters, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 marines, 3 transports and 1 usa_fighter; Remaining resources: 0 PUs; 
            
                Place Units - Americans
                    Units in Eastern United States being upgraded or consumed: 1 infantry
                    1 marine placed in Eastern United States
                    Units in Alaska being upgraded or consumed: 3 infantry
                    3 marines placed in Alaska
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    2 usa_tactical_bombers moved from 7 Sea Zone to Soviet Far East
                    7 usa_fighters moved from 7 Sea Zone to Soviet Far East
                    1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 7 Sea Zone to 8 Sea Zone
                    3 destroyers moved from 8 Sea Zone to 1 Sea Zone
                    3 submarines moved from 8 Sea Zone to 1 Sea Zone
                    2 cruisers moved from 8 Sea Zone to 1 Sea Zone
                    5 carriers moved from 8 Sea Zone to 1 Sea Zone
                    2 USAbombers moved from Alaska to Soviet Far East
                    1 battleship moved from 8 Sea Zone to 1 Sea Zone
                    2 usa_fighters moved from 1 Sea Zone to Soviet Far East
                    1 cruiser and 3 usa_fighters moved from 101 Sea Zone to 89 Sea Zone
                    1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                    2 carriers moved from 101 Sea Zone to 89 Sea Zone
            
                Combat - Americans
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Americans
                    Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    1 elite moved from 101 Sea Zone to Central United States
                    1 mech_infantry moved from 101 Sea Zone to Eastern United States
                    1 artillery moved from 101 Sea Zone to Central United States
                    1 infantry moved from 101 Sea Zone to Eastern United States
                    EDIT: 3 marines moved from Alaska to Eastern United States
                    EDIT: 1 usa_para moved from Eastern United States to Alaska
                    EDIT: 1 transport moved from 3 Sea Zone to 2 Sea Zone
                    EDIT: 1 infantry moved from Alaska to 2 Sea Zone
                    EDIT: 1 usa_armour moved from Alaska to 2 Sea Zone
                    EDIT: 1 infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
                    EDIT: 1 infantry moved from 3 Sea Zone to Soviet Far East
                    EDIT: 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                    1 usa_armour moved from Western United States to Alaska
                    1 infantry moved from Western United States to Central United States
            
                Place Units - Americans
                    1 carrier placed in 10 Sea Zone
                    2 NavyFighters placed in 10 Sea Zone
                    1 cruiser, 1 destroyer and 1 usa_fighter placed in 1 Sea Zone
                    3 transports placed in 101 Sea Zone
                    5 artilleries placed in Eastern United States
            
                Turn Complete - Americans
                    Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                    Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                    Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                    Americans collect 50 PUs; end with 50 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            

            Combat Hit Differential Summary :

            Savegame

            1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36
              last edited by

              TripleA Turn Summary: Chinese round 5

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 5
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 2 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - Chinese
                      11 infantry moved from Kansu to Suiyuyan
              
                  Combat - Chinese
                      Battle in Suiyuyan
                          Chinese attack with 11 infantry
                          Japanese defend with 1 infantry
                              Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 0/11 hits, 1.83 expected hits
                              Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                              Chinese roll dice for 11 infantry in Suiyuyan, round 3 : 0/11 hits, 1.83 expected hits
                              Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Suiyuyan
                              Chinese roll dice for 10 infantry in Suiyuyan, round 4 : 2/10 hits, 1.67 expected hits
                              Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Suiyuyan
                          Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
                          Casualties for Chinese: 1 infantry
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              
                  Place Units - Chinese
                      2 infantry placed in Suiyuyan
              
                  Turn Complete - Chinese
                      Chinese collect 3 PUs; end with 3 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : -3.33
              Japanese regular : 0.00
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36
                last edited by

                TripleA Turn Summary: British round 5

                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 5
                
                    Purchase Units - Americans
                        Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                        Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                        Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                        Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                        Americans buy 2 NavyFighters, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 marines, 3 transports and 1 usa_fighter; Remaining resources: 0 PUs; 
                
                    Place Units - Americans
                        Units in Eastern United States being upgraded or consumed: 1 infantry
                        1 marine placed in Eastern United States
                        Units in Alaska being upgraded or consumed: 3 infantry
                        3 marines placed in Alaska
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        2 usa_tactical_bombers moved from 7 Sea Zone to Soviet Far East
                        7 usa_fighters moved from 7 Sea Zone to Soviet Far East
                        1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 7 Sea Zone to 8 Sea Zone
                        3 destroyers moved from 8 Sea Zone to 1 Sea Zone
                        3 submarines moved from 8 Sea Zone to 1 Sea Zone
                        2 cruisers moved from 8 Sea Zone to 1 Sea Zone
                        5 carriers moved from 8 Sea Zone to 1 Sea Zone
                        2 USAbombers moved from Alaska to Soviet Far East
                        1 battleship moved from 8 Sea Zone to 1 Sea Zone
                        2 usa_fighters moved from 1 Sea Zone to Soviet Far East
                        1 cruiser and 3 usa_fighters moved from 101 Sea Zone to 89 Sea Zone
                        1 destroyer moved from 101 Sea Zone to 89 Sea Zone
                        2 carriers moved from 101 Sea Zone to 89 Sea Zone
                
                    Combat - Americans
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                        1 elite moved from 101 Sea Zone to Central United States
                        1 mech_infantry moved from 101 Sea Zone to Eastern United States
                        1 artillery moved from 101 Sea Zone to Central United States
                        1 infantry moved from 101 Sea Zone to Eastern United States
                        EDIT: 3 marines moved from Alaska to Eastern United States
                        EDIT: 1 usa_para moved from Eastern United States to Alaska
                        EDIT: 1 transport moved from 3 Sea Zone to 2 Sea Zone
                        EDIT: 1 infantry moved from Alaska to 2 Sea Zone
                        EDIT: 1 usa_armour moved from Alaska to 2 Sea Zone
                        EDIT: 1 infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
                        EDIT: 1 infantry moved from 3 Sea Zone to Soviet Far East
                        EDIT: 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                        1 usa_armour moved from Western United States to Alaska
                        1 infantry moved from Western United States to Central United States
                
                    Place Units - Americans
                        1 carrier placed in 10 Sea Zone
                        2 NavyFighters placed in 10 Sea Zone
                        1 cruiser, 1 destroyer and 1 usa_fighter placed in 1 Sea Zone
                        3 transports placed in 101 Sea Zone
                        5 artilleries placed in Eastern United States
                
                    Turn Complete - Americans
                        Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                        Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                        Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                        Americans collect 50 PUs; end with 50 PUs
                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                        Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
                
                    Combat Move - Chinese
                        11 infantry moved from Kansu to Suiyuyan
                
                    Combat - Chinese
                        Battle in Suiyuyan
                            Chinese attack with 11 infantry
                            Japanese defend with 1 infantry
                                Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 0/11 hits, 1.83 expected hits
                                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                                Chinese roll dice for 11 infantry in Suiyuyan, round 3 : 0/11 hits, 1.83 expected hits
                                Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Chinese lost in Suiyuyan
                                Chinese roll dice for 10 infantry in Suiyuyan, round 4 : 2/10 hits, 1.67 expected hits
                                Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Japanese lost in Suiyuyan
                            Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0
                            Casualties for Chinese: 1 infantry
                            Casualties for Japanese: 1 infantry
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                
                    Place Units - Chinese
                        2 infantry placed in Suiyuyan
                
                    Turn Complete - Chinese
                        Chinese collect 3 PUs; end with 3 PUs
                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                
                    Purchase Units - British
                        British repair damage of 5x factory_major; Remaining resources: 46 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        British buy 3 Escorts, 1 carrier, 1 destroyer and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                
                    Combat Move - British
                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                        2 infantry moved from Trans-Jordan to Egypt
                        1 infantry moved from Alexandria to Egypt
                        1 artillery moved from Alexandria to Egypt
                        1 mech_infantry moved from Syria to Egypt
                        2 uk_armours moved from Syria to Egypt
                        1 artillery moved from Trans-Jordan to Egypt
                        1 uk_fighter moved from Union of South Africa to 81 Sea Zone
                        1 bomber moved from Malta to 93 Sea Zone
                        1 infantry moved from Shan State to Malaya
                              British take Malaya from Japanese
                        1 infantry moved from Shan State to Yunnan
                        2 uk_fighters moved from India to Yunnan
                        1 artillery moved from Northwest Persia to Iraq
                
                    Combat - British
                        Battle in 93 Sea Zone
                            British attack with 1 bomber
                            Germans defend with 3 GermanUBoats and 1 Wolfpack; Italians defend with 1 destroyer
                            3 GermanUBoats owned by the Germans submerged
                                British roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                                Germans roll dice for 1 Wolfpack and 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                1 destroyer owned by the Italians lost in 93 Sea Zone
                                1 Wolfpack owned by the Germans lost in 93 Sea Zone
                            British win with 1 bomber remaining. Battle score for attacker is 7
                            Casualties for Italians: 1 destroyer
                            Casualties for Germans: 1 Wolfpack
                        Battle in Yunnan
                            British attack with 1 infantry and 2 uk_fighters
                            Japanese defend with 2 armour
                                British roll dice for 1 infantry and 2 uk_fighters in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
                                Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
                                1 infantry owned by the British lost in Yunnan
                                1 armour owned by the Japanese lost in Yunnan
                                British roll dice for 2 uk_fighters in Yunnan, round 3 : 0/2 hits, 1.00 expected hits
                                Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits
                                British roll dice for 2 uk_fighters in Yunnan, round 4 : 2/2 hits, 1.00 expected hits
                                Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                                1 armour owned by the Japanese lost in Yunnan
                            British win with 2 uk_fighters remaining. Battle score for attacker is 7
                            Casualties for British: 1 infantry
                            Casualties for Japanese: 2 armour
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - British
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                        2 uk_fighters moved from Yunnan to India
                        7 infantry moved from India to Burma
                        3 aaGuns moved from India to Burma
                        1 infantry moved from Persia to Eastern Persia
                              British take Eastern Persia from Neutral_Allies
                        1 Rail and 1 infantry moved from Union of South Africa to Egypt
                        1 bomber moved from 93 Sea Zone to Malta
                        1 air_transport and 1 infantry moved from French Guiana to Anglo Egyptian Sudan
                        1 infantry moved from 81 Sea Zone to Egypt
                        1 Rail and 1 infantry moved from Union of South Africa to Egypt
                
                    Place Units - British
                        Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        1 carrier and 1 destroyer placed in 81 Sea Zone
                        1 uk_fighter placed in 81 Sea Zone
                        3 Escorts placed in 106 Sea Zone
                
                    Turn Complete - British
                        Total Cost from Convoy Blockades: 9
                            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,1,3,2,5
                        British collect 39 PUs (9 lost to blockades); end with 39 PUs
                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs
                        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : -3.33
                Japanese regular : -1.00
                Germans regular : -0.33
                British regular : 0.17
                

                Savegame

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  Greetings from the middle of the night 🙂

                  Interesting turn. Uncle Sam more conservative than what I've come to expect. I guess we will see what ANZC does.

                  You are picking up the new units, Escrts e.g. and their movement. Nice clean turn.

                  One thing I think you should pay more attention to are the Hvy BBs. They are probably the most powerful naval piece on the board.

                  page 35 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                  Screenshot from 2026-03-23 00-58-30.png

                  Italia after bit

                  Edit
                  Something to keep in mind is that Escorts can't attack Subs without a DD. Triplea will allow it. If attacking a Sub with only Escrts and no DDs, you need to switch to "EscortConvoyA" Escort_ConvoyA.png

                  Game History

                  Round: 5
                  
                      Purchase Units - Italians
                          Italians buy 1 Escort, 1 Italian_LCV, 1 NavalMine3 and 3 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Italians
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                          1 infantry moved from Tobruk to Alexandria
                                Italians take Alexandria from British
                          1 bomber moved from Gibraltar to United Kingdom
                          2 armour moved from Romania to Bessarabia
                          2 infantry moved from Eastern Poland to Bessarabia
                  
                      Combat - Italians
                          Strategic bombing raid in United Kingdom
                                  British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                              Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
                              Bombing raid in United Kingdom causes 8 damage total. 
                          Battle in Bessarabia
                              Italians attack with 2 armour and 2 infantry
                              Russians defend with 1 infantry
                                  Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits
                                  Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Russians lost in Bessarabia
                              Italians win, taking Bessarabia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                              Casualties for Russians: 1 infantry
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bulgaria
                          1 Escort moved from 97 Sea Zone to 98 Sea Zone
                          1 armour moved from Morocco to Tunisia
                          EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern France to Gibraltar
                          1 armour moved from Southern Italy to Yugoslavia
                          1 Europe_Rail and 1 infantry moved from Southern Italy to Bulgaria
                          1 aaGun moved from Romania to Bulgaria
                          2 infantry moved from Northern Italy to Southern France
                          1 aaGun moved from Northern Italy to Southern France
                          1 bomber moved from United Kingdom to Western Germany
                  
                      Place Units - Italians
                          1 Escort placed in 97 Sea Zone
                          1 Italian_LCV, 1 NavalMine3 and 2 infantry placed in Southern Italy
                          1 infantry placed in Northern Italy
                  
                      Turn Complete - Italians
                          Italians collect 13 PUs; end with 13 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                          Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                          Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                          Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                  

                  Combat Hit Differential Summary :

                  Italians regular : -0.33
                  British AA : -0.17
                  Russians regular : -0.33
                  

                  EXP Game 1 Crockett I 5.tsvg

                  C 2 Replies Last reply Reply Quote 1
                  • C Offline
                    crockett36 @beelee
                    last edited by

                    @beelee if I hadn’t gifted you the Russian troops and I had my landing spot in Korea I might have done differently. The larger strategy is to pin you to sz 6 and make you buy navy. And have an unresolved front. Actually two unresolved fronts in the far north

                    1 Reply Last reply Reply Quote 1
                    • C Offline
                      crockett36 @beelee
                      last edited by

                      @beelee clear as mud. So you have to pay for 2 repair bb repairs in order for a sbb which has two damage on it to be repaired fully, correct?

                      B 1 Reply Last reply Reply Quote 1
                      • B Online
                        beelee @crockett36
                        last edited by beelee

                        @crockett36

                        yes a SHBB gets 3 hits so in order for it to attack, you need to repair fully. Same as regular BB. They wont attack if damaged or they will have no attack factor. You have to switch to ""BB Damaged" instead of "BB Hit" which is what triplea defaults to. Explained in Game Notes.

                        Yes I was surprised to see the early SSR concentration. I hadn't planned on going there but as a reactive player I felt it the best thing to do. 🙂

                        I generally like to secure China and not let the Pacific get away from me but with a KJF it can prove difficult.

                        At any rate it'll be interesting to see how it all plays out 🙂

                        Edit
                        Yes 3 bucks a hit. So 2 repairs if the hvy has 2 hits. That's PE

                        C 2 Replies Last reply Reply Quote 0
                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee As an English major, I might suggest that super and heavy are redundant adjectives. So either heavy bb or super bb, but super heavy is superfluous.

                          B 1 Reply Last reply Reply Quote 0
                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee Your sentence about switching in tripleA is confusing. I noticed you repaired sbb at the beginning of japan when the sbb was not damaged. triplea defaults to bb hit I think. Which is "I don't have to worry about this or do anything special." Correct?

                            C 1 Reply Last reply Reply Quote 0
                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 Yes I was surprised to see the early SSR concentration. I hadn't planned on going there but as a reactive player I felt it the best thing to do. 🙂

                              I was trying out a variation on a theme. It has left your southern flank a bit short on ground units, perhaps giving China a little more time to live. SFE is more resuppliable. And I knew that I could land units in SFE at will, creating yet another front. I'm counting 4 fronts in the north. Always trying something new. That commissar should form an army or something.

                              1 Reply Last reply Reply Quote 1
                              • B Online
                                beelee @crockett36
                                last edited by beelee

                                @crockett36 said in EXP Game 1 barnee vs Crockett:

                                @beelee As an English major, I might suggest that super and heavy are redundant adjectives. So either heavy bb or super bb, but super heavy is superfluous.

                                yea i usually refer to as HvyBB

                                Edit
                                Yea definitley helped china out

                                Edit 2
                                yea the commisar will form a Corps. I'll do it for you on G. You can check History how I do it but basically swap him out for a Commisar3

                                Edit 3
                                Have to remember English is not their first language 🙂

                                C 1 Reply Last reply Reply Quote 1
                                • C Offline
                                  crockett36 @beelee
                                  last edited by

                                  @beelee I forgot about the north africa bonus, not being much an axis player. I lumped it in with the roman empire bonus. should have killed that tank in Morrocco.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B Online
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    yes another one to remember as well is UK gets it bonus unless you kill a starting TTy with a PU value. So cyprus Aleaxandria don't negate it.

                                    It's not very well documented. Victory found it and I did bold it in Objectives tab. I may have mentioned it in Notes too.

                                    Probably should go through Notes again for OOB differences and post the major ones or update them at the beginning of notes again.

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      @beelee just forgot that transports defend at 1, which I like. And it cost me a plane. you are going to have to pay me back and play france goes first.

                                      B 1 Reply Last reply Reply Quote 1
                                      • C Offline
                                        crockett36
                                        last edited by

                                        TripleA Turn Summary: ANZAC round 5

                                        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                        Game History

                                        Round: 5
                                        
                                            Purchase Units - ANZAC
                                                ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - ANZAC
                                                1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                                                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                                                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                                                1 fighter moved from Shan State to 37 Sea Zone
                                                1 fighter moved from Shan State to 54 Sea Zone
                                                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                                1 transport moved from 61 Sea Zone to 54 Sea Zone
                                                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                                1 artillery moved from New South Wales to Queensland
                                                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                                1 infantry moved from New Guinea to 46 Sea Zone
                                                2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                                                1 infantry moved from Siam to Shan State
                                        
                                            Combat - ANZAC
                                                Battle in 37 Sea Zone
                                                    ANZAC attack with 1 fighter
                                                    Japanese defend with 1 transport
                                                        ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                        Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                        ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                                        Japanese roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                                        ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                                        Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                                                        1 fighter owned by the ANZAC lost in 37 Sea Zone
                                                    Japanese win with 1 transport remaining. Battle score for attacker is -9
                                                    Casualties for ANZAC: 1 fighter
                                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                        
                                            Non Combat Move - ANZAC
                                                Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                                2 infantry moved from 54 Sea Zone to Queensland
                                        
                                            Place Units - ANZAC
                                                1 carrier, 1 destroyer and 1 fighter placed in 54 Sea Zone
                                                Turning on Edit Mode
                                                EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
                                                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                                                EDIT: Turning off Edit Mode
                                        
                                            Turn Complete - ANZAC
                                                ANZAC collect 15 PUs; end with 15 PUs
                                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Japanese regular : 0.50
                                        ANZAC regular : -1.50
                                        

                                        Savegame

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          crockett36
                                          last edited by

                                          TripleA Turn Summary: French round 5

                                          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                                          Game History

                                          Round: 5
                                          
                                              Purchase Units - ANZAC
                                                  ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
                                          
                                              Combat Move - ANZAC
                                                  1 cruiser moved from 42 Sea Zone to 54 Sea Zone
                                                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                                                  1 carrier moved from 62 Sea Zone to 54 Sea Zone
                                                  1 submarine moved from 62 Sea Zone to 54 Sea Zone
                                                  1 fighter moved from Shan State to 37 Sea Zone
                                                  1 fighter moved from Shan State to 54 Sea Zone
                                                  1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                                                  1 transport moved from 61 Sea Zone to 54 Sea Zone
                                                  1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                                                  1 artillery moved from New South Wales to Queensland
                                                  1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                                  1 infantry moved from New Guinea to 46 Sea Zone
                                                  2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                                                  1 infantry moved from Siam to Shan State
                                          
                                              Combat - ANZAC
                                                  Battle in 37 Sea Zone
                                                      ANZAC attack with 1 fighter
                                                      Japanese defend with 1 transport
                                                          ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                                                          Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                                          ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                                          Japanese roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                                          ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                                          Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                                                          1 fighter owned by the ANZAC lost in 37 Sea Zone
                                                      Japanese win with 1 transport remaining. Battle score for attacker is -9
                                                      Casualties for ANZAC: 1 fighter
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - ANZAC
                                                  Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                                  2 infantry moved from 54 Sea Zone to Queensland
                                          
                                              Place Units - ANZAC
                                                  1 carrier, 1 destroyer and 1 fighter placed in 54 Sea Zone
                                                  Turning on Edit Mode
                                                  EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer
                                                  EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                                                  EDIT: Turning off Edit Mode
                                          
                                              Turn Complete - ANZAC
                                                  ANZAC collect 15 PUs; end with 15 PUs
                                                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
                                                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                                                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                                          
                                              Politics - French
                                          
                                              Combat Move - French
                                                  2 infantry moved from Egypt to Trans-Jordan
                                          
                                              Combat - French
                                                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                                          
                                              Non Combat Move - French
                                                  Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals
                                                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                                          
                                              Turn Complete - French
                                          

                                          Combat Hit Differential Summary :

                                          Japanese regular : 0.50
                                          ANZAC regular : -1.50
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • B Online
                                            beelee @crockett36
                                            last edited by beelee

                                            @crockett36

                                            sure 🙂

                                            Remember not till rd 4 when the Escorts show do they switch to D1

                                            Replicates Early War is my guess. Also, have to take last as casualty even when they get to defend

                                            Edit
                                            I'm not much of an OOB player but will give it my best 🙂

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 12
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 16 / 16
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums