EXP Game 1 barnee vs Crockett
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time. Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 NavyFighters, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 marines, 3 transports and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Units in Alaska being upgraded or consumed: 3 infantry 3 marines placed in Alaska Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 usa_tactical_bombers moved from 7 Sea Zone to Soviet Far East 7 usa_fighters moved from 7 Sea Zone to Soviet Far East 1 battleship, 5 carriers, 2 cruisers, 4 destroyers and 3 submarines moved from 7 Sea Zone to 8 Sea Zone 3 destroyers moved from 8 Sea Zone to 1 Sea Zone 3 submarines moved from 8 Sea Zone to 1 Sea Zone 2 cruisers moved from 8 Sea Zone to 1 Sea Zone 5 carriers moved from 8 Sea Zone to 1 Sea Zone 2 USAbombers moved from Alaska to Soviet Far East 1 battleship moved from 8 Sea Zone to 1 Sea Zone 2 usa_fighters moved from 1 Sea Zone to Soviet Far East 1 cruiser and 3 usa_fighters moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 2 carriers moved from 101 Sea Zone to 89 Sea Zone Combat - Americans Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 elite moved from 101 Sea Zone to Central United States 1 mech_infantry moved from 101 Sea Zone to Eastern United States 1 artillery moved from 101 Sea Zone to Central United States 1 infantry moved from 101 Sea Zone to Eastern United States EDIT: 3 marines moved from Alaska to Eastern United States EDIT: 1 usa_para moved from Eastern United States to Alaska EDIT: 1 transport moved from 3 Sea Zone to 2 Sea Zone EDIT: 1 infantry moved from Alaska to 2 Sea Zone EDIT: 1 usa_armour moved from Alaska to 2 Sea Zone EDIT: 1 infantry, 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone EDIT: 1 infantry moved from 3 Sea Zone to Soviet Far East EDIT: 1 usa_armour moved from 3 Sea Zone to Soviet Far East 1 usa_armour moved from Western United States to Alaska 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 cruiser, 1 destroyer and 1 usa_fighter placed in 1 Sea Zone 3 transports placed in 101 Sea Zone 5 artilleries placed in Eastern United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 11 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 11 infantry in Suiyuyan, round 3 : 0/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 10 infantry in Suiyuyan, round 4 : 2/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 46 PUs; 3 AirLendLease; 3 NavyLendLease; British buy 3 Escorts, 1 carrier, 1 destroyer and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Alexandria to Egypt 1 artillery moved from Alexandria to Egypt 1 mech_infantry moved from Syria to Egypt 2 uk_armours moved from Syria to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 uk_fighter moved from Union of South Africa to 81 Sea Zone 1 bomber moved from Malta to 93 Sea Zone 1 infantry moved from Shan State to Malaya British take Malaya from Japanese 1 infantry moved from Shan State to Yunnan 2 uk_fighters moved from India to Yunnan 1 artillery moved from Northwest Persia to Iraq Combat - British Battle in 93 Sea Zone British attack with 1 bomber Germans defend with 3 GermanUBoats and 1 Wolfpack; Italians defend with 1 destroyer 3 GermanUBoats owned by the Germans submerged British roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 Wolfpack and 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone 1 Wolfpack owned by the Germans lost in 93 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 destroyer Casualties for Germans: 1 Wolfpack Battle in Yunnan British attack with 1 infantry and 2 uk_fighters Japanese defend with 2 armour British roll dice for 1 infantry and 2 uk_fighters in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in Yunnan 1 armour owned by the Japanese lost in Yunnan British roll dice for 2 uk_fighters in Yunnan, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 uk_fighters in Yunnan, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win with 2 uk_fighters remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt 2 uk_fighters moved from Yunnan to India 7 infantry moved from India to Burma 3 aaGuns moved from India to Burma 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 bomber moved from 93 Sea Zone to Malta 1 air_transport and 1 infantry moved from French Guiana to Anglo Egyptian Sudan 1 infantry moved from 81 Sea Zone to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt Place Units - British Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 carrier and 1 destroyer placed in 81 Sea Zone 1 uk_fighter placed in 81 Sea Zone 3 Escorts placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,1,3,2,5 British collect 39 PUs (9 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : -3.33 Japanese regular : -1.00 Germans regular : -0.33 British regular : 0.17 -
Greetings from the middle of the night

Interesting turn. Uncle Sam more conservative than what I've come to expect. I guess we will see what ANZC does.
You are picking up the new units, Escrts e.g. and their movement. Nice clean turn.
One thing I think you should pay more attention to are the Hvy BBs. They are probably the most powerful naval piece on the board.
page 35 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

Italia after bit
Edit
Something to keep in mind is that Escorts can't attack Subs without a DD. Triplea will allow it. If attacking a Sub with only Escrts and no DDs, you need to switch to "EscortConvoyA"
Game History
Round: 5 Purchase Units - Italians Italians buy 1 Escort, 1 Italian_LCV, 1 NavalMine3 and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 bomber moved from Gibraltar to United Kingdom 2 armour moved from Romania to Bessarabia 2 infantry moved from Eastern Poland to Bessarabia Combat - Italians Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in United Kingdom causes 8 damage total. Battle in Bessarabia Italians attack with 2 armour and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Bulgaria 1 Escort moved from 97 Sea Zone to 98 Sea Zone 1 armour moved from Morocco to Tunisia EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Southern France to Gibraltar 1 armour moved from Southern Italy to Yugoslavia 1 Europe_Rail and 1 infantry moved from Southern Italy to Bulgaria 1 aaGun moved from Romania to Bulgaria 2 infantry moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern France 1 bomber moved from United Kingdom to Western Germany Place Units - Italians 1 Escort placed in 97 Sea Zone 1 Italian_LCV, 1 NavalMine3 and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians regular : -0.33 British AA : -0.17 Russians regular : -0.33 -
@beelee if I hadn’t gifted you the Russian troops and I had my landing spot in Korea I might have done differently. The larger strategy is to pin you to sz 6 and make you buy navy. And have an unresolved front. Actually two unresolved fronts in the far north
-
@beelee clear as mud. So you have to pay for 2 repair bb repairs in order for a sbb which has two damage on it to be repaired fully, correct?
-
yes a SHBB gets 3 hits so in order for it to attack, you need to repair fully. Same as regular BB. They wont attack if damaged or they will have no attack factor. You have to switch to ""BB Damaged" instead of "BB Hit" which is what triplea defaults to. Explained in Game Notes.
Yes I was surprised to see the early SSR concentration. I hadn't planned on going there but as a reactive player I felt it the best thing to do.

I generally like to secure China and not let the Pacific get away from me but with a KJF it can prove difficult.
At any rate it'll be interesting to see how it all plays out

Edit
Yes 3 bucks a hit. So 2 repairs if the hvy has 2 hits. That's PE -
@beelee As an English major, I might suggest that super and heavy are redundant adjectives. So either heavy bb or super bb, but super heavy is superfluous.
-
@beelee Your sentence about switching in tripleA is confusing. I noticed you repaired sbb at the beginning of japan when the sbb was not damaged. triplea defaults to bb hit I think. Which is "I don't have to worry about this or do anything special." Correct?
-
@crockett36 Yes I was surprised to see the early SSR concentration. I hadn't planned on going there but as a reactive player I felt it the best thing to do.

I was trying out a variation on a theme. It has left your southern flank a bit short on ground units, perhaps giving China a little more time to live. SFE is more resuppliable. And I knew that I could land units in SFE at will, creating yet another front. I'm counting 4 fronts in the north. Always trying something new. That commissar should form an army or something.
-
@crockett36 said in EXP Game 1 barnee vs Crockett:
@beelee As an English major, I might suggest that super and heavy are redundant adjectives. So either heavy bb or super bb, but super heavy is superfluous.
yea i usually refer to as HvyBB
Edit
Yea definitley helped china outEdit 2
yea the commisar will form a Corps. I'll do it for you on G. You can check History how I do it but basically swap him out for a Commisar3Edit 3
Have to remember English is not their first language
-
@beelee I forgot about the north africa bonus, not being much an axis player. I lumped it in with the roman empire bonus. should have killed that tank in Morrocco.
-
yes another one to remember as well is UK gets it bonus unless you kill a starting TTy with a PU value. So cyprus Aleaxandria don't negate it.
It's not very well documented. Victory found it and I did bold it in Objectives tab. I may have mentioned it in Notes too.
Probably should go through Notes again for OOB differences and post the major ones or update them at the beginning of notes again.
-
@beelee just forgot that transports defend at 1, which I like. And it cost me a plane. you are going to have to pay me back and play france goes first.
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Siam to Shan State Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 fighter Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier, 1 destroyer and 1 fighter placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : -1.50 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 61 Sea Zone to 54 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from Siam to Shan State Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is -9 Casualties for ANZAC: 1 fighter Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 carrier, 1 destroyer and 1 fighter placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Politics - French Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : -1.50 -
sure

Remember not till rd 4 when the Escorts show do they switch to D1
Replicates Early War is my guess. Also, have to take last as casualty even when they get to defend
Edit
I'm not much of an OOB player but will give it my best
-
It's kind of odd but I've noticed that I get a notification when you post but if it's just a game post I don't. I have to refresh or leave before it shows up.
Idk this an old nodeBB so that could be it.
Anyway, I'll study on G a bit, although it shouldn't change much. Just getting tired. Might have to nap lol
G after bit
Edit
I'm gonna roll for your other ANZC Ftr at the Trprt, he was same Flight Plan, so no need to save munitions
You sank him.
I will adjust accordingly 

Edit 2
I suppose you woulda sent a Sub there too but after the UK AA beatdown will just roll with as is
-
That sub is part of the mighty south fleet that has to go toe to toe with the IJN! I suggest buying more ships=)
-
Thank you! That was very kind. I still want you to try France Goes first!
-
Well I had a mini rally so gonna go ahead and roll this out.
There's some complex thing's going on, so I'm gonna screenshot some of it, so you can see how it works.
I'm gonna use Army Group North to attack Vyborg. I have to fight that battle in edit, because we need to use the AG Flag for it's bonus.
Triplea counts it as a HitPoint and the mod doesn't, so we roll in edit and select casualties manually the way we would on the physical board.
Also, I only have the one attack besides a SBR. If I switch to edit at end of CM and do combat, it'll throw a error.
The solution is to make an unintended attack so there will be two attacks happening, the Sub attack in 125 doesn't count either or work for what we want.
So I will send 1 Inf to Belarus and then edit it back and any hits after combat, just so edit will work correctly for us.
Edit
A lot of this will be self explanatory for you but I'm gonna break it down so it can be linked as a teaching tool for others
Here we go

First thing, we will remove the SSR Bases, as the Soviets can kill them at no cost and at any time during battle. They don't have to, if they think they'll take it back on their turn for example but that's obviously not the case here and no need for the Reich to capture them intact.

We are also going to activate 2nd Corps for the SSR in Yenisey but we will wait and do it in CombatMove ( CM )
We will move Commisar3 from the Overflow Box to Yenisey so it can activate the 3 Tanks in 2nd Corps. Only one of the Tanks will get the bonus roll, along with the Commisar per the rules.


We move the Inactive Commisar to 2nd Corps Box as 1st Corps is already active in the Caucasus.

Then we move Army Group North to it's Box and it's units to the board. I like to move all the units to the boards as well as the individual Army/Corps Tokens and then move the Token s to their Boxes and move them to the board.
Then move them all from their originating Territory at once to where they are attacking. Once one becomes more experienced you can skip some of these steps if you'd like. Just need it all to match up at the end of CM



Short break

OK we're all loaded up on Vyborg. I need to do a false attack so I can use edit for the AG Flag mentined above. I will send 1 Inf to Bryank.
OK here we go. I will turn edit on after the fake battle in Bryansk.
EXP Game 1 Crockett CM G 6.tsvg
So we turn on Edit and then hit "Actions" Top Right

Battle begins
Soviet Gunners were off their mark. No AA Hits. We just select zero.

The Reich hits hard ! An easy 3 above their weight


Select 17 hits. They are all obvious so no need to ask our opponent.

Oh tough duty for Uncle Joe probably a easy 3 below average

Army Group North is now inactive due to battle losses, so we take the 5 hits on Infantry and then the AG Flag as well for an additional hit.

This is why we play it in edit, as even 1 or 2 units can make a big impact in large battles.
Pretty much an average roll for Jerry here but it will be enough to send Ivan to his grave, if he gets one


Uggh even his dying grasp is a below average hit total and the Vyborg Army will suffer a Major defeat.

A Brutal 73 PU swing for Ivan.

EXP Game 1 Crockett End of CombatG 6.tsvg
Finish up her directly
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced. Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General. The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German.... Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on.... Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available. Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942 triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942 triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942 Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans buy 2 Atlantic_Walls, 1 ElitePanzer, 2 Escorts, 1 GermanUBoat, 1 LuftwaffeAce, 1 Panzer_Grndrs, 1 elite, 2 german_paras, 4 infantry, 1 transport, 1 waffen_PG and 3 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 Panzer_General and 3 armour 1 waffen_PG and 3 waffen_panzers placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Poland from Germans EDIT: Russians takes Poland from Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Poland from Russians EDIT: Turning off Edit Mode 1 bomber moved from Southern Italy to United Kingdom 1 bomber moved from Southern Italy to Vyborg 1 fighter and 1 tactical_bomber moved from Western Germany to Vyborg 2 Panzer_Grndrss and 2 armour moved from Norway to Vyborg Germans take Finland from Russians 1 infantry moved from Novgorod to Vyborg EDIT: 1 ArmyGroupNorth moved from Novgorod to Army Group North EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 2ndWaffenArmy, 1 ArmyGroupActive, 1 artillery, 4 infantry and 1 mech_infantry moved from Army Group North to Novgorod EDIT: 1 Soviet_Commisar moved from Yenisey to Urals EDIT: Germans undo move 8. EDIT: 1 Soviet_Commisar_3 moved from Overflow to Urals EDIT: Germans undo move 8. EDIT: 1 Soviet_Commisar_3 moved from Overflow to Yenisey EDIT: 1 Soviet_Commisar moved from Yenisey to 2nd Corps EDIT: 1 1stPanzerArmy moved from Novgorod to 1st Panzer EDIT: 1 Panzer_General3 and 5 armour moved from 1st Panzer to Novgorod EDIT: 1 1stWaffenArmy moved from Novgorod to 1st Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 1st Waffen to Novgorod EDIT: 1 2ndWaffenArmy moved from Novgorod to 2nd Waffen EDIT: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from 2nd Waffen to Novgorod EDIT: 1 ArmyGroupActive, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 5 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 waffen_infantrys moved from Novgorod to Vyborg 1 infantry moved from Belarus to Bryansk Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans creates battle in territory 125 Sea Zone Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in Bryansk Germans attack with 1 infantry Russians defend with 1 elite and 1 infantry Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 elite and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win with 1 elite and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Turning on Edit Mode EDIT: Battle in Vyborg EDIT: Germans attack with 1 ArmyGroupActive, 1 Panzer_General3, 2 Panzer_Grndrss, 2 Waffen_Artys, 2 Waffen_Obersts, 7 armour, 1 artillery, 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 4 waffen_infantrys EDIT: Russians defend with 3 aaGuns, 3 armour, 1 artillery, 1 fighter, 15 infantry and 2 mech_infantrys EDIT: 0/3 hits, 0.50 expected hits EDIT: 17/34 hits, 14.67 expected hits EDIT: 5/22 hits, 8.17 expected hits EDIT: 1 ArmyGroupActive owned by the Germans and 5 infantry owned by the Germans lost in Vyborg EDIT: 14 infantry owned by the Russians and 3 aaGuns owned by the Russians lost in Vyborg EDIT: 11/27 hits, 12.50 expected hits EDIT: 2/8 hits, 3.50 expected hits EDIT: 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Vyborg EDIT: 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians and 1 artillery owned by the Russians lost in Vyborg EDIT: Germans takes Vyborg from Russians EDIT: Germans win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 73 EDIT: Recording Battle Statistics EDIT: Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Urals Non Combat Move - Germans EDIT: Trigger RussiansParaBoost atUrals: Russians has 1 russian_paraBoost placed in Urals EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Belarus: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Novgorod Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 bomber, 1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod 1 artillery moved from Baltic States to Novgorod 1 infantry moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Greece to Western Germany 1 waffen_infantry moved from Germany to Romania 1 waffen_PG and 3 waffen_panzers moved from Germany to Eastern Poland 1 artillery and 5 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to Gibraltar 3 GermanUBoats moved from 93 Sea Zone to 98 Sea Zone EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Southern France to Gibraltar 1 G_Rail and 1 elite moved from Germany to Novgorod 1 ElitePanzer and 1 G_Rail moved from Germany to Novgorod 1 infantry moved from Germany to Poland 1 German_Engineer and 3 mine_unarmeds moved from Western Germany to Normandy Bordeaux Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 waffen_panzer EDIT: Adding units owned by Germans to Eastern Poland: 1 waffen_PG_Active EDIT: Turning off Edit Mode 1 ElitePanzer, 1 LuftwaffeAce, 1 elite, 2 german_paras and 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 mine_unarmeds EDIT: Adding units owned by Changer to Normandy Bordeaux: 2 G_mine_NORM_105s and 1 G_mine_NORM_110 EDIT: Turning off Edit Mode 1 Atlantic_Wall placed in Normandy Bordeaux 1 Atlantic_Wall placed in Norway 1 Escort placed in 110 Sea Zone 1 Escort, 1 GermanUBoat and 1 transport placed in 93 Sea Zone 2 infantry placed in Western Germany 1 infantry placed in Normandy Bordeaux 1 Panzer_Grndrs placed in Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ93Invert: has removed 1 Escort owned by Germans in 93 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Germans RemoveConvoySZ93Invert: Germans has 1 Escort_Convoy placed in 93 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
British AA : -0.17 Russians regular : 1.00 Germans regular : -0.17 EDIT: : -4.33Well got a little carried away with the exampl
but that's how it works.Turn was pretty sloppy as I couldn't remember all what i did lol Had to keep undoing stuff.
Tough battle in Vyborg -4 plus on the dice and I don't think that counts what potential survivors woulda done or more accurately less nazi hits because they'd be dead.
Anyway Uncle Joe up
-
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: Global 40 Expansion UHD Boxes
Game History
Round: 6 Purchase Units - Russians Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow. Trigger BuyMassTanks: buyMass_Tanks added to productionRussians Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians Trigger AlliesFtrAce: buyFighterAce added to productionRussians Russians buy 3 Mass_Tankss, 1 elite, 7 infantry and 2 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 3 infantry moved from Ukraine to Bessarabia 5 infantry moved from Western Ukraine to Bessarabia 1 armour moved from Kazakhstan to Sikang 1 fighter and 1 tactical_bomber moved from Russia to Sikang 1 russian_para moved from Caucasus to Sikang 1 Soviet_Commisar_3, 5 armour and 5 infantry moved from Yenisey to Yakut S.S.R. 1 russian_para and 1 russian_paraBoost moved from Urals to Nenetsia 1 elite moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Smolensk to Belarus 1 russian_para moved from Caucasus to Sikang 1 infantry moved from Kazakhstan to Sikang Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 8 infantry Italians defend with 2 armour and 2 infantry Russians roll dice for 8 infantry in Bessarabia, round 2 : 2/8 hits, 1.33 expected hits Italians roll dice for 2 armour and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Russians lost in Bessarabia 2 infantry owned by the Italians lost in Bessarabia Russians roll dice for 7 infantry in Bessarabia, round 3 : 1/7 hits, 1.17 expected hits Italians roll dice for 2 armour in Bessarabia, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 armour owned by the Italians lost in Bessarabia Russians roll dice for 6 infantry in Bessarabia, round 4 : 1/6 hits, 1.00 expected hits Italians roll dice for 1 armour in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 armour owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 5 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 3 infantry Casualties for Italians: 2 armour and 2 infantry Battle in Yakut S.S.R. Russians attack with 1 Soviet_Commisar_3, 5 armour and 5 infantry Japanese defend with 1 infantry Russians roll dice for 1 Soviet_Commisar_3, 5 armour and 5 infantry in Yakut S.S.R., round 2 : 4/13 hits, 4.50 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 Soviet_Commisar_3, 5 armour and 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 1 elite and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 elite and 2 infantry in Belarus, round 2 : 1/4 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 elite and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber Japanese defend with 1 artillery and 3 infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 2 : 1/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 3 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Sikang Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 russian_paras and 1 tactical_bomber in Sikang, round 4 : 0/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated 2 russian_paras owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Kazakhstan Japanese win with 1 artillery remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Western Ukraine Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Urals Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Yenisey Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia 1 fighter and 1 tactical_bomber moved from Sikang to Caucasus 1 aaGun moved from Yenisey to Yakut S.S.R. 1 armour moved from Urals to Olgiy 1 russian_para moved from Caucasus to Novosibirsk 1 R_Europe_Rail and 1 infantry moved from Russia to Western Ukraine 1 Russian_Rail and 1 infantry moved from Russia to Yenisey 1 Russian_Rail and 1 infantry moved from Russia to Urals 1 infantry moved from Russia to Vologda 1 guard_infantry moved from Smolensk to Bryansk 3 infantry moved from Smolensk to Bryansk 11 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk 3 infantry moved from Rostov to Ukraine 1 aaGun moved from Ukraine to Bessarabia 3 infantry moved from Volgograd to Caucasus 1 armour moved from Smolensk to Bryansk 1 mech_infantry moved from Egypt to Ethiopia Place Units - Russians 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 Mass_Tankss, 1 elite, 1 infantry and 2 mine_unarmeds placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsCombat Hit Differential Summary :
Japanese regular : -2.00 Italians regular : -0.17 Germans regular : 0.67 Russians regular : -3.17
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login