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    EXP Game 1 barnee vs Crockett

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    • B Online
      beelee @crockett36
      last edited by beelee

      @crockett36
      Good Morning

      You're really picking up the mod well. Another nice clean turn 🙂

      While the Vyborg defeat was tough, the Allies are still in an overall strong position. Even though the SSR has lost income, they will get sammyland for another objective next turn.

      The Wehrmacht is at least two turns before it can threaten hard after the Vyborg adventure, so their sacrifice does buy at least one build. Maybe that was part of the plan 🙂

      At any rate, I want to remind you that SSR has all of it's LL available. 1 PU per Air or Tank. Allies can't use the LL units in combat the turn they lend them.

      Can document in log or there are also little dots you can edit in after NCM showing they are LL as well.

      Soviet Asia under 2nd Corps looking strong, especially with the American landings in the SFE. A tough battle problem for Nippon.

      Nice strafe with Kazaksthan. Don't see a lot of those. I suppose it was dice dependent.

      Idk what is gonna happen in the Atlantic lol You have a minor threat from UK with the Paras and the LCV the Reich must honor.

      I thought I wanted to comment on something else but it eludes me. A fleeting thought 🙂

      Anyway, will try and get J out before nap time. 🙂

      Have a Good day and safe journeys as always :thumbs_up_light_skin_tone:

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death !      Banzai Attacks are Now Possible.
              Japanese buy 1 Escort, 3 Fortifications, 1 Japan_destroyer, 4 armour, 1 elite, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              Trigger Banzai: Japanese has 1 Banzai placed in Japan
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              1 infantry moved from Shensi to Kansu
                    Japanese take Kansu from Chinese
              1 JPNbomber moved from Kweichow to Tsinghai
              1 artillery moved from Sikang to Tsinghai
              1 armour moved from Kweichow to French Indo China
                    Japanese take French Indo China from French
              1 armour and 1 tactical_bomber moved from Kweichow to Shan State
              1 tactical_bomber moved from Kweichow to Shan State
              1 JPNbomber moved from Kweichow to Malaya
              1 artillery and 1 elite moved from Philippines to 35 Sea Zone
              1 artillery, 1 elite and 1 transport moved from 35 Sea Zone to 37 Sea Zone
              1 artillery and 1 elite moved from 37 Sea Zone to Malaya
              1 armour moved from Philippines to 35 Sea Zone
              1 armour and 1 transport moved from 35 Sea Zone to 37 Sea Zone
              1 armour moved from 37 Sea Zone to Siam
              1 transport moved from 20 Sea Zone to 35 Sea Zone
              1 armour moved from Philippines to 35 Sea Zone
              1 armour and 1 transport moved from 35 Sea Zone to 44 Sea Zone
              1 armour moved from 44 Sea Zone to Celebes
              1 Japan_destroyer moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 46 Sea Zone
              1 infantry moved from 46 Sea Zone to New Guinea
              1 elite and 1 infantry moved from Japan to 6 Sea Zone
              2 Japan_destroyers, 1 elite and 1 infantry moved from 6 Sea Zone to 21 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
              1 elite and 1 infantry moved from 21 Sea Zone to Guam
              1 armour moved from Amur to Buyant-Uhaa
                    Japanese take Buyant-Uhaa from Russians
              1 armour moved from Buyant-Uhaa to Manchuria
      
          Combat - Japanese
              Battle in New Guinea
              Battle in Siam
              Battle in Celebes
              Battle in Malaya
                  Japanese attack with 1 JPNbomber, 1 artillery and 1 elite
                  British defend with 1 infantry
                      Japanese roll dice for 1 JPNbomber, 1 artillery and 1 elite in Malaya, round 2 : 3/4 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Malaya
                  Japanese win, taking New Guinea from ANZAC, taking Siam from ANZAC, taking Celebes from Dutch, taking Malaya from British with 1 JPNbomber, 1 artillery and 1 elite remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Shan State
                  Japanese attack with 1 armour and 2 tactical_bombers
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 1 armour and 2 tactical_bombers in Shan State, round 2 : 3/3 hits, 1.67 expected hits
                      British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Japanese lost in Shan State
                      1 infantry owned by the ANZAC lost in Shan State
                  Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 armour
                  Casualties for ANZAC: 1 infantry
              Battle in Guam
                  Changer loiter and taunt; Japanese attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                  Changer defend; Americans defend with 1 airfield and 1 infantry
                      Japanese roll dice for 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 1/5 hits, 1.67 expected hits
                      Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Guam
                  Japanese win, taking Guam from Americans with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Tsinghai
                  Japanese attack with 1 JPNbomber and 1 artillery
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 JPNbomber and 1 artillery in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                  Japanese win, taking Tsinghai from Chinese with 1 JPNbomber and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Japanese
              Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Hopei
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Yunnan
              1 JPNbomber moved from Tsinghai to Kweichow
              2 armour moved from Shantung to Kweichow
              2 tactical_bombers moved from Shan State to Kweichow
              1 JPNbomber moved from Malaya to Kweichow
              1 J_Rail and 1 infantry moved from Kiangsu to Yunnan
              1 J_Rail moved from Kiangsu to Shantung
              1 J_Rail and 1 infantry moved from Shantung to Hopei
              1 infantry moved from Kweichow to Shensi
              1 aaGun, 4 artilleries and 2 infantry moved from Buryatia to Amur
              1 carrier and 1 pacific_submarine moved from 6 Sea Zone to 35 Sea Zone
              1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone
              1 Japan_destroyer moved from 35 Sea Zone to 37 Sea Zone
              1 Escort moved from 6 Sea Zone to 35 Sea Zone
              1 Escort moved from 6 Sea Zone to 16 Sea Zone
              1 Escort moved from 16 Sea Zone to 7 Sea Zone
              1 Heavy_BB moved from 6 Sea Zone to 35 Sea Zone
              1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from Japan to 6 Sea Zone
              1 fighter moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              1 harbour placed in Philippines
              2 Fortifications placed in Caroline Islands
              1 Fortification placed in Marianas
              1 Escort and 1 Japan_destroyer placed in 6 Sea Zone
              3 armour placed in Shantung
              1 armour and 2 infantry placed in Kiangsu
              1 elite and 2 infantry placed in Japan
      
          Turn Complete - Japanese
              Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work.  We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
              Japanese collect 58 PUs; end with 58 PUs
              Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 60 PUs
              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 61 PUs
              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
              Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 65 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Americans regular : -0.33
      Japanese regular : 2.00
      British regular : 0.33
      

      EXP game 1 Crockett J 6.tsvg

      Edit
      was looking at USA previous turn to see how Para got to Alaska. So he could move there with rail without using edit, so it's all good.

      It's best to only use edit when you have to, so one doesn't make a mistake. It's easy to forget it's on, I know 🙂

      Use Comment log if needed and or mention in Game thread for clarity. That way we all know why it was done. Some are obvious and some aren't but ... 🙂

      Edit 2
      Yea so when Air Transports are loaded they can only move 4 spaces. Can go 5 when starting from a Air Base. They can go 6 unloaded or 7 from AB. Movement is Player Enforced.

      So the Guiana dude cant go to Sudan. French Central Africa or Nigeria is where he runs out of gas 🙂

      Page 51 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

      Screenshot from 2026-03-25 09-38-10.png

      1 Reply Last reply Reply Quote 0
      • C Offline
        crockett36
        last edited by

        I needed the Army group going in the "wrong direction." Casualties would also be the more valuable units, not just the infantry in Norway.

        C 1 Reply Last reply Reply Quote 1
        • C Offline
          crockett36 @crockett36
          last edited by

          @crockett36 I'm going to switch out a cruiser for a fighter on the East coast.

          1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36
            last edited by

            TripleA Turn Summary: Americans round 6

            TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

            Game History

            Round: 6
            
                Purchase Units - Americans
                    Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                    Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                    Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                    Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    3 carriers moved from 1 Sea Zone to 10 Sea Zone
                    2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                    2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
                    1 infantry moved from Soviet Far East to 3 Sea Zone
                    1 usa_armour moved from Soviet Far East to 3 Sea Zone
                    1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
                    1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
                    1 artillery moved from Soviet Far East to Siberia
                    1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
                    1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                    1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
            
                Combat - Americans
                    Battle in Amur
                        Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                        Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                            Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                            Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                            Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                            1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                            4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                            Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                            Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                            1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                            4 artilleries owned by the Japanese lost in Amur
                        Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                        Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                        Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
                    Battle in Siberia
                        Americans attack with 1 artillery
                        Japanese defend with 1 infantry
                            Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                            Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                            1 infantry owned by the Japanese lost in Siberia
                        Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                        Casualties for Japanese: 1 infantry
                    Battle in 7 Sea Zone
                        Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                        Japanese defend with 1 Escort
                            Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                            Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                            Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                            1 submarine owned by the Americans lost in 7 Sea Zone
                            1 Escort owned by the Japanese lost in 7 Sea Zone
                        Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                        Casualties for Americans: 1 submarine
                        Casualties for Japanese: 1 Escort
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Americans
                    Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                    Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                    Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    4 usa_fighters moved from Amur to 7 Sea Zone
                    1 usa_fighter moved from Amur to 7 Sea Zone
                    2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
            
                Place Units - Americans
                    5 cruisers placed in 101 Sea Zone
                    6 NavyFighters placed in 10 Sea Zone
            
                Turn Complete - Americans
                    Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                    Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                    Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                    Americans collect 50 PUs; end with 50 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            

            Combat Hit Differential Summary :

            Americans regular : -2.50
            Japanese regular : 0.33
            Japanese AA : -0.50
            

            Savegame

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36 @crockett36
              last edited by

              @crockett36 The Japanese are at 73 without the money islands. The Americans are at 80.

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36
                last edited by

                TripleA Turn Summary: Chinese round 6

                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 6
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
                
                    Combat Move - Chinese
                        1 infantry moved from Suiyuyan to Chahar
                              Chinese take Chahar from Japanese
                        3 infantry moved from Suiyuyan to Kansu
                        1 infantry moved from Suiyuyan to Kansu
                        2 infantry moved from Suiyuyan to Hopei
                        2 infantry moved from Suiyuyan to Shensi
                
                    Combat - Chinese
                        Battle in Hopei
                            Chinese attack with 2 infantry
                            Japanese defend with 1 infantry
                                Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                                Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                                Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                                Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                                Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Chinese lost in Hopei
                                1 infantry owned by the Japanese lost in Hopei
                            Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                            Casualties for Chinese: 1 infantry
                            Casualties for Japanese: 1 infantry
                        Battle in Shensi
                            Chinese attack with 2 infantry
                            Japanese defend with 1 infantry
                                Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Chinese lost in Shensi
                                1 infantry owned by the Japanese lost in Shensi
                            Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                            Casualties for Chinese: 1 infantry
                            Casualties for Japanese: 1 infantry
                        Battle in Kansu
                            Chinese attack with 4 infantry
                            Japanese defend with 1 infantry
                                Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                                Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                                Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Chinese lost in Kansu
                                Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                                Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Japanese lost in Kansu
                            Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                            Casualties for Chinese: 1 infantry
                            Casualties for Japanese: 1 infantry
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                        Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                
                    Place Units - Chinese
                        2 infantry placed in Suiyuyan
                
                    Turn Complete - Chinese
                        Chinese collect 5 PUs; end with 5 PUs
                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : 0.83
                Japanese regular : 0.67
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • C Offline
                  crockett36
                  last edited by

                  TripleA Turn Summary: British round 6

                  TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                  Game History

                  Round: 6
                  
                      Purchase Units - Americans
                          Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                          Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                          Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                          Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                          3 carriers moved from 1 Sea Zone to 10 Sea Zone
                          2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                          2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
                          1 infantry moved from Soviet Far East to 3 Sea Zone
                          1 usa_armour moved from Soviet Far East to 3 Sea Zone
                          1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
                          1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
                          1 artillery moved from Soviet Far East to Siberia
                          1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
                          1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                          1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
                  
                      Combat - Americans
                          Battle in Amur
                              Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                              Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                                  Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                                  Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                                  Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                                  1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                                  4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                                  Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                                  Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                                  1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                                  4 artilleries owned by the Japanese lost in Amur
                              Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                              Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                              Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
                          Battle in Siberia
                              Americans attack with 1 artillery
                              Japanese defend with 1 infantry
                                  Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                                  Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Japanese lost in Siberia
                              Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                              Casualties for Japanese: 1 infantry
                          Battle in 7 Sea Zone
                              Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                              Japanese defend with 1 Escort
                                  Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                                  Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                                  Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                  1 submarine owned by the Americans lost in 7 Sea Zone
                                  1 Escort owned by the Japanese lost in 7 Sea Zone
                              Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                              Casualties for Americans: 1 submarine
                              Casualties for Japanese: 1 Escort
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - Americans
                          Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                          Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                          4 usa_fighters moved from Amur to 7 Sea Zone
                          1 usa_fighter moved from Amur to 7 Sea Zone
                          2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
                  
                      Place Units - Americans
                          5 cruisers placed in 101 Sea Zone
                          6 NavyFighters placed in 10 Sea Zone
                  
                      Turn Complete - Americans
                          Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                          Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                          Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                          Americans collect 50 PUs; end with 50 PUs
                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                          Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                          Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy 2 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Chinese
                          1 infantry moved from Suiyuyan to Chahar
                                Chinese take Chahar from Japanese
                          3 infantry moved from Suiyuyan to Kansu
                          1 infantry moved from Suiyuyan to Kansu
                          2 infantry moved from Suiyuyan to Hopei
                          2 infantry moved from Suiyuyan to Shensi
                  
                      Combat - Chinese
                          Battle in Hopei
                              Chinese attack with 2 infantry
                              Japanese defend with 1 infantry
                                  Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                                  Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                                  Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Chinese lost in Hopei
                                  1 infantry owned by the Japanese lost in Hopei
                              Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                              Casualties for Chinese: 1 infantry
                              Casualties for Japanese: 1 infantry
                          Battle in Shensi
                              Chinese attack with 2 infantry
                              Japanese defend with 1 infantry
                                  Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Chinese lost in Shensi
                                  1 infantry owned by the Japanese lost in Shensi
                              Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                              Casualties for Chinese: 1 infantry
                              Casualties for Japanese: 1 infantry
                          Battle in Kansu
                              Chinese attack with 4 infantry
                              Japanese defend with 1 infantry
                                  Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                                  Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                                  Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                                  Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Chinese lost in Kansu
                                  Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                                  Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Japanese lost in Kansu
                              Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                              Casualties for Chinese: 1 infantry
                              Casualties for Japanese: 1 infantry
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - Chinese
                          Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                          Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  
                      Place Units - Chinese
                          2 infantry placed in Suiyuyan
                  
                      Turn Complete - Chinese
                          Chinese collect 5 PUs; end with 5 PUs
                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                  
                      Purchase Units - British
                          British repair damage of 19x factory_major; Remaining resources: 31 PUs; 3 AirLendLease; 3 NavyLendLease; 
                          British buy 6 infantry and 2 submarines; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  
                      Combat Move - British
                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                          Turning on Edit Mode
                          EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 air_transport and 1 infantry
                          EDIT: Adding units owned by British to French Central Africa: 1 air_transport and 1 infantry
                          EDIT: Turning off Edit Mode
                          1 infantry moved from Eastern Persia to West India
                          6 infantry moved from Egypt to Alexandria
                          1 mech_infantry and 2 uk_armours moved from Egypt to Iraq
                          1 artillery moved from Iraq to Persia
                          3 Escorts moved from 106 Sea Zone to 101 Sea Zone
                          1 bomber moved from Malta to Tunisia
                          2 infantry moved from Burma to Yunnan
                          1 infantry moved from Burma to Shan State
                          2 uk_fighters moved from India to 37 Sea Zone
                  
                      Combat - British
                          Battle in Alexandria
                              British attack with 6 infantry
                              Italians defend with 1 infantry
                                  British roll dice for 6 infantry in Alexandria, round 2 : 3/6 hits, 1.00 expected hits
                                  Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the British lost in Alexandria
                                  1 infantry owned by the Italians lost in Alexandria
                              British win, taking Alexandria from Italians with 5 infantry remaining. Battle score for attacker is 0
                              Casualties for British: 1 infantry
                              Casualties for Italians: 1 infantry
                          Battle in Tunisia
                              British attack with 1 bomber
                              Italians defend with 1 armour
                                  British roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0.67 expected hits
                                  Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                                  1 bomber owned by the British lost in Tunisia
                              Italians win with 1 armour remaining. Battle score for attacker is -12
                              Casualties for British: 1 bomber
                          Battle in Yunnan
                              British attack with 2 infantry
                              Japanese defend with 1 infantry
                                  British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                                  Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the British lost in Yunnan
                                  British roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
                                  Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Japanese lost in Yunnan
                              British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                              Casualties for British: 1 infantry
                              Casualties for Japanese: 1 infantry
                          Battle in 37 Sea Zone
                              British attack with 2 uk_fighters
                              Japanese defend with 1 Japan_destroyer and 2 transports
                                  British roll dice for 2 uk_fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                  Japanese roll dice for 1 Japan_destroyer and 2 transports in 37 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                                  1 transport owned by the Japanese lost in 37 Sea Zone
                                  British roll dice for 2 uk_fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                                  Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                                  1 uk_fighter owned by the British lost in 37 Sea Zone
                                  British roll dice for 1 uk_fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                  Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
                                  1 uk_fighter owned by the British lost in 37 Sea Zone
                              Japanese win with 1 Japan_destroyer and 1 transport remaining. Battle score for attacker is -12
                              Casualties for Japanese: 1 transport
                              Casualties for British: 2 uk_fighters
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - British
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                          3 aaGuns and 4 infantry moved from Burma to India
                          2 uk_fighters moved from 81 Sea Zone to West India
                          1 air_transport moved from French Central Africa to Egypt
                  
                      Place Units - British
                          Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                          Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          6 infantry placed in India
                          2 submarines placed in 81 Sea Zone
                  
                      Turn Complete - British
                          Total Cost from Convoy Blockades: 11
                              Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                              Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                              Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,4,1
                              Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,4,6,4
                          British collect 34 PUs (11 lost to blockades); end with 35 PUs
                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
                          Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
                  

                  Combat Hit Differential Summary :

                  Chinese regular : 0.83
                  Americans regular : -2.50
                  Italians regular : 1.17
                  Japanese regular : 1.67
                  Japanese AA : -0.50
                  British regular : 0.33
                  

                  Savegame

                  B 1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee @crockett36
                    last edited by beelee

                    @crockett36

                    A Late Night hello

                    You can only have 8 Total Naval Ftrs and that includes the 2 Free ones. So you have 12 bucks you can reconfigure the American build. Let me know how you'd like to adjust it.

                    Edit
                    So in 37 you took a Trprt as casualty first. They can only be taken last, so the DD would die. Then the next rd of combat the one die at 2 would be a miss as Trprts hit at 1

                    Screenshot from 2026-03-27 00-37-37.png

                    After that you get another Ftr roll as it would still be alive

                    Screenshot from 2026-03-27 00-38-47.png

                    It misses

                    Screenshot from 2026-03-27 00-40-08.png

                    then one of the Trprts hits and a Ftr is shotdown. Leaving 2 trprts and 1 Ftr

                    Screenshot from 2026-03-27 00-41-05.png

                    My guess is with your aggressive nature 🙂 you will press the attack but I will wait just to make sure.
                    So 1 Ftr at 2 Trprts currently. UK can retreat or continue the attack.

                    Edit 2
                    The A Trprt moved to Egypt but the guy forgot to get on board. I assume he was meant to go along for the ride 🙂
                    I will move him to Egypt.

                    Hmm ... Nippon continues to be under a lot of pressure. Fortunately they picked off some Chinese Infantry but sadly, doesn't look like China going away anytime soon.

                    None of the above adjustments should affect Italy turn, so I'll go ahead and post it after bit.

                    Edit 3
                    Reminder that if you move your Fctry Undrg it can't be bombed. It can't use it's AA to hit if it is, so maybe you baiting them in. Bound to hit sooner or later 🙂

                    Game History

                    Round: 6
                    
                        Purchase Units - Italians
                            Italians buy 1 NavalMine3, 1 air_transport, 1 armour, 4 infantry, 1 italian_para and 3 mine_unarmeds; Remaining resources: 0 PUs; 
                    
                        Place Units - Italians
                            1 uk_fighter could not land in 37 Sea Zone and was removed
                    
                        Combat Move - Italians
                            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                            1 bomber moved from Western Germany to United Kingdom
                            2 fighters moved from Southern Italy to Alexandria
                            1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
                    
                        Combat - Italians
                            Strategic bombing raid in United Kingdom
                                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                                Bombing raid in United Kingdom causes 5 damage total. 
                            Battle in Alexandria
                                Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                                British defend with 5 infantry
                                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 3/8 hits, 3.00 expected hits
                                    British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                                    1 infantry owned by the Italians lost in Alexandria
                                    3 infantry owned by the British lost in Alexandria
                                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 3 : 4/7 hits, 2.83 expected hits
                                    British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits
                                    2 infantry owned by the British lost in Alexandria
                                Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                                Casualties for Italians: 1 infantry
                                Casualties for British: 5 infantry
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - Italians
                            Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                            Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                            Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Baltic States
                            2 fighters moved from Alexandria to Tobruk
                            1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                            1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                            1 Escort moved from 98 Sea Zone to 97 Sea Zone
                            1 armour moved from Yugoslavia to Romania
                            1 infantry moved from Northern Italy to Southern France
                            EDIT: 1 Italian_LCV moved from Southern Italy to Southern France
                            EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                            1 bomber moved from United Kingdom to Western Germany
                            1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States
                    
                        Place Units - Italians
                            Turning on Edit Mode
                            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                            EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                            EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                            EDIT: Turning off Edit Mode
                            1 NavalMine3, 1 air_transport, 1 infantry, 1 italian_para and 3 mine_unarmeds placed in Southern Italy
                            1 armour and 3 infantry placed in Northern Italy
                            COMMENT: 3 Italy NMs in 98 at 81
                    
                        Turn Complete - Italians
                            Italians collect 13 PUs; end with 13 PUs
                            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                    

                    Combat Hit Differential Summary :

                    Italians regular : 1.17
                    British AA : -0.17
                    British regular : -1.33
                    

                    EXP Game 1 Crockett Italy 6.tsvg

                    Moved the Inf to Egypt and removed 2 US Naval Ftrs. You have 12 PUs worth of builds to place. I didn't change the US income.

                    Adjusted 37 battle. It will need to be fought out by hand rolling and edit if you press the attack. I can do it if you want.

                    3 Italia NMs at 81

                    Edit
                    Oh the UK Ftr died. Well idk where you want him if you don't continue the attack. I'll just stick him in Burma for now.

                    EXP Game 1 Crockett Italy 6 UK FTR.tsvg

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                    • C Offline
                      crockett36
                      last edited by

                      TripleA Turn Summary: ANZAC round 6

                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 6
                      
                          Purchase Units - ANZAC
                              Turning on Edit Mode
                              EDIT: Removing units owned by British from Burma: 1 uk_fighter
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                              EDIT: Turning off Edit Mode
                              ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
                      
                          Combat Move - ANZAC
                              2 fighters moved from 54 Sea Zone to 37 Sea Zone
                              1 submarine moved from 54 Sea Zone to 55 Sea Zone
                              1 submarine moved from 54 Sea Zone to 55 Sea Zone
                              1 infantry moved from Dutch New Guinea to New Guinea
                              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                              1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                              1 artillery moved from 46 Sea Zone to New Guinea
                              1 infantry moved from 46 Sea Zone to New Guinea
                              2 infantry moved from Syria to Trans-Jordan
                      
                          Combat - ANZAC
                              Battle in 37 Sea Zone
                                  ANZAC attack with 2 fighters
                                  Japanese defend with 2 transports
                                      ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                                      Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                      ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                      Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                                      1 transport owned by the Japanese lost in 37 Sea Zone
                                      ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                                      Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                                      1 transport owned by the Japanese lost in 37 Sea Zone
                                  ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                                  Casualties for Japanese: 2 transports
                              Battle in 46 Sea Zone
                                  ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                                  Japanese defend with 1 Japan_destroyer
                                      ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                      Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                                  ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                                  Casualties for Japanese: 1 Japan_destroyer
                              Battle in New Guinea
                                  Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                                  Changer defend; Japanese defend with 1 infantry
                                      ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese lost in New Guinea
                                  ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 1 infantry
                              Battle in 55 Sea Zone
                                  ANZAC attack with 2 submarines
                                  Japanese defend with 1 Japan_destroyer
                                      ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                      Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                                  ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                                  Casualties for Japanese: 1 Japan_destroyer
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                              1 aaGun and 4 infantry moved from Queensland to New South Wales
                              2 fighters moved from 37 Sea Zone to Shan State
                      
                          Place Units - ANZAC
                              3 fighters placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 14 PUs; end with 14 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                      

                      Combat Hit Differential Summary :

                      Japanese regular : -1.83
                      ANZAC regular : -0.33
                      

                      Savegame

                      1 Reply Last reply Reply Quote 0
                      • C Offline
                        crockett36
                        last edited by

                        TripleA Turn Summary: French round 6

                        TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                        Game History

                        Round: 6
                        
                            Purchase Units - ANZAC
                                Turning on Edit Mode
                                EDIT: Removing units owned by British from Burma: 1 uk_fighter
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                                EDIT: Turning off Edit Mode
                                ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
                        
                            Combat Move - ANZAC
                                2 fighters moved from 54 Sea Zone to 37 Sea Zone
                                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                                1 infantry moved from Dutch New Guinea to New Guinea
                                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                                1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                                1 artillery moved from 46 Sea Zone to New Guinea
                                1 infantry moved from 46 Sea Zone to New Guinea
                                2 infantry moved from Syria to Trans-Jordan
                        
                            Combat - ANZAC
                                Battle in 37 Sea Zone
                                    ANZAC attack with 2 fighters
                                    Japanese defend with 2 transports
                                        ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                                        Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                        ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                        Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                                        1 transport owned by the Japanese lost in 37 Sea Zone
                                        ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                                        Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                                        1 transport owned by the Japanese lost in 37 Sea Zone
                                    ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                                    Casualties for Japanese: 2 transports
                                Battle in 46 Sea Zone
                                    ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                                    Japanese defend with 1 Japan_destroyer
                                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                        Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                        1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                                    ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                                    Casualties for Japanese: 1 Japan_destroyer
                                Battle in New Guinea
                                    Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                                    Changer defend; Japanese defend with 1 infantry
                                        ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                                        Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Japanese lost in New Guinea
                                    ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                Battle in 55 Sea Zone
                                    ANZAC attack with 2 submarines
                                    Japanese defend with 1 Japan_destroyer
                                        ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                        Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                        1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                                    ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                                    Casualties for Japanese: 1 Japan_destroyer
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                        
                            Non Combat Move - ANZAC
                                Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                                2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                                1 aaGun and 4 infantry moved from Queensland to New South Wales
                                2 fighters moved from 37 Sea Zone to Shan State
                        
                            Place Units - ANZAC
                                3 fighters placed in New South Wales
                        
                            Turn Complete - ANZAC
                                ANZAC collect 14 PUs; end with 14 PUs
                                Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                        
                            Purchase Units - French
                                Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                        
                            Combat Move - French
                                2 infantry moved from Trans-Jordan to Egypt
                        
                            Combat - French
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                        
                            Non Combat Move - French
                                Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                                Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                                Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        
                            Turn Complete - French
                        

                        Combat Hit Differential Summary :

                        Japanese regular : -1.83
                        ANZAC regular : -0.33
                        

                        Savegame

                        B 1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @crockett36
                          last edited by beelee

                          @crockett36

                          So a couple questions.

                          You removed the UK Ftr in Burma. He should live as you didn't continue the attack.

                          The USA has 12 PUs of dudes they can place. You placed 5 Heavy transports that cost 9 PUs a piece, a Sub and a Marine. That's 64 bucks worth of stuff, not 12.

                          You can also only have 4 Heavy Transports total.

                          Screenshot from 2026-03-27 07-24-09.png

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                          • C Offline
                            crockett36 @beelee
                            last edited by

                            @beelee in the purchase window, heavys only cost 1.

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                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 you continued the battle. That was fine.

                              C B 2 Replies Last reply Reply Quote 0
                              • C Offline
                                crockett36 @crockett36
                                last edited by

                                @crockett36 1 heavy. Save the rest

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                                • C Offline
                                  crockett36 @crockett36
                                  last edited by

                                  @crockett36 actually naval land mines. By the way, how do I get rid of those?

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                                  • B Online
                                    beelee @crockett36
                                    last edited by

                                    @crockett36

                                    OK 1 Hvy Trprt and save 3 Bucks

                                    Yea the NMs are similar to LMs. Have to handroll and use edit to remove. NMs are problematic though to remove and I haven't found a good solution yet.

                                    Still working on it. They are pretty new so not a lot of use for removal but you need the Escort to act as a Minesweeper to remove them.

                                    https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

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                                    • B Online
                                      beelee @crockett36
                                      last edited by

                                      @crockett36 said in EXP Game 1 barnee vs Crockett:

                                      @crockett36 you continued the battle. That was fine.

                                      for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

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                                      • C Offline
                                        crockett36 @beelee
                                        last edited by

                                        @beelee as memory serves I can carry those on transports, right

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                                        • B Online
                                          beelee @crockett36
                                          last edited by

                                          @crockett36

                                          Yea can carry up to 3 LMs and 1 Inf on a transport. LCV same capacity as Trprt

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                                          • C Offline
                                            crockett36 @beelee
                                            last edited by

                                            @beelee said in EXP Game 1 barnee vs Crockett:

                                            @crockett36 said in EXP Game 1 barnee vs Crockett:

                                            @crockett36 you continued the battle. That was fine.

                                            for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

                                            As I read it, you continued the battle and my plane was lost. If I misread it, land the plane in Burma

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