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    EXP Game 1 barnee vs Crockett

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    • C Offline
      crockett36
      last edited by

      I needed the Army group going in the "wrong direction." Casualties would also be the more valuable units, not just the infantry in Norway.

      C 1 Reply Last reply Reply Quote 1
      • C Offline
        crockett36 @crockett36
        last edited by

        @crockett36 I'm going to switch out a cruiser for a fighter on the East coast.

        1 Reply Last reply Reply Quote 0
        • C Offline
          crockett36
          last edited by

          TripleA Turn Summary: Americans round 6

          TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

          Game History

          Round: 6
          
              Purchase Units - Americans
                  Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                  Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                  Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                  Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
          
              Combat Move - Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  3 carriers moved from 1 Sea Zone to 10 Sea Zone
                  2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                  2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
                  1 infantry moved from Soviet Far East to 3 Sea Zone
                  1 usa_armour moved from Soviet Far East to 3 Sea Zone
                  1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
                  1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
                  1 artillery moved from Soviet Far East to Siberia
                  1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
                  1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                  1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
          
              Combat - Americans
                  Battle in Amur
                      Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                      Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                          Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                          Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                          Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                          1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                          4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                          Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                          Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                          1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                          4 artilleries owned by the Japanese lost in Amur
                      Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                      Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
                  Battle in Siberia
                      Americans attack with 1 artillery
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese lost in Siberia
                      Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 7 Sea Zone
                      Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                      Japanese defend with 1 Escort
                          Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                          Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                          Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          1 submarine owned by the Americans lost in 7 Sea Zone
                          1 Escort owned by the Japanese lost in 7 Sea Zone
                      Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 Escort
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                  Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
          
              Non Combat Move - Americans
                  Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                  Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                  Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                  Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                  4 usa_fighters moved from Amur to 7 Sea Zone
                  1 usa_fighter moved from Amur to 7 Sea Zone
                  2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
          
              Place Units - Americans
                  5 cruisers placed in 101 Sea Zone
                  6 NavyFighters placed in 10 Sea Zone
          
              Turn Complete - Americans
                  Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                  Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                  Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                  Americans collect 50 PUs; end with 50 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                  Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                  Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
          

          Combat Hit Differential Summary :

          Americans regular : -2.50
          Japanese regular : 0.33
          Japanese AA : -0.50
          

          Savegame

          C 1 Reply Last reply Reply Quote 0
          • C Offline
            crockett36 @crockett36
            last edited by

            @crockett36 The Japanese are at 73 without the money islands. The Americans are at 80.

            1 Reply Last reply Reply Quote 0
            • C Offline
              crockett36
              last edited by

              TripleA Turn Summary: Chinese round 6

              TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

              Game History

              Round: 6
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 2 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - Chinese
                      1 infantry moved from Suiyuyan to Chahar
                            Chinese take Chahar from Japanese
                      3 infantry moved from Suiyuyan to Kansu
                      1 infantry moved from Suiyuyan to Kansu
                      2 infantry moved from Suiyuyan to Hopei
                      2 infantry moved from Suiyuyan to Shensi
              
                  Combat - Chinese
                      Battle in Hopei
                          Chinese attack with 2 infantry
                          Japanese defend with 1 infantry
                              Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                              Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                              Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                              Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                              Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                              Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Hopei
                              1 infantry owned by the Japanese lost in Hopei
                          Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                          Casualties for Chinese: 1 infantry
                          Casualties for Japanese: 1 infantry
                      Battle in Shensi
                          Chinese attack with 2 infantry
                          Japanese defend with 1 infantry
                              Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                              Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Shensi
                              1 infantry owned by the Japanese lost in Shensi
                          Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                          Casualties for Chinese: 1 infantry
                          Casualties for Japanese: 1 infantry
                      Battle in Kansu
                          Chinese attack with 4 infantry
                          Japanese defend with 1 infantry
                              Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                              Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                              Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                              Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Kansu
                              Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                              Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Kansu
                          Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                          Casualties for Chinese: 1 infantry
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                      Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                      Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              
                  Place Units - Chinese
                      2 infantry placed in Suiyuyan
              
                  Turn Complete - Chinese
                      Chinese collect 5 PUs; end with 5 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : 0.83
              Japanese regular : 0.67
              

              Savegame

              1 Reply Last reply Reply Quote 0
              • C Offline
                crockett36
                last edited by

                TripleA Turn Summary: British round 6

                TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                Game History

                Round: 6
                
                    Purchase Units - Americans
                        Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body>
                        Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans
                        Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
                        Americans buy 6 NavyFighters and 5 cruisers; Remaining resources: 0 PUs; 
                
                    Combat Move - Americans
                        Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                        3 carriers moved from 1 Sea Zone to 10 Sea Zone
                        2 NavyFighters, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone
                        2 USAbombers, 9 usa_fighters and 2 usa_tactical_bombers moved from Soviet Far East to Amur
                        1 infantry moved from Soviet Far East to 3 Sea Zone
                        1 usa_armour moved from Soviet Far East to 3 Sea Zone
                        1 infantry, 1 transport and 1 usa_armour moved from 3 Sea Zone to 5 Sea Zone
                        1 infantry and 1 usa_armour moved from 5 Sea Zone to Amur
                        1 artillery moved from Soviet Far East to Siberia
                        1 usa_fighter moved from 1 Sea Zone to 7 Sea Zone
                        1 destroyer moved from 8 Sea Zone to 7 Sea Zone
                        1 battleship, 3 carriers, 3 cruisers, 4 destroyers and 3 submarines moved from 1 Sea Zone to 7 Sea Zone
                
                    Combat - Americans
                        Battle in Amur
                            Americans attack with 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers
                            Japanese defend with 1 aaGun, 4 artilleries and 4 infantry
                                Japanese roll AA dice in Amur : 0/3 hits, 0.50 expected hits
                                Americans roll dice for 2 USAbombers, 1 infantry, 1 usa_armour, 9 usa_fighters and 2 usa_tactical_bombers in Amur, round 2 : 5/15 hits, 7.83 expected hits
                                Japanese roll dice for 1 aaGun, 4 artilleries and 4 infantry in Amur, round 2 : 2/8 hits, 2.67 expected hits
                                1 usa_fighter owned by the Americans and 1 infantry owned by the Americans lost in Amur
                                4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Amur
                                Americans roll dice for 2 USAbombers, 1 usa_armour, 8 usa_fighters and 2 usa_tactical_bombers in Amur, round 3 : 7/13 hits, 7.17 expected hits
                                Japanese roll dice for 4 artilleries in Amur, round 3 : 2/4 hits, 1.33 expected hits
                                1 usa_armour owned by the Americans and 1 usa_tactical_bomber owned by the Americans lost in Amur
                                4 artilleries owned by the Japanese lost in Amur
                            Americans win with 2 USAbombers, 8 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
                            Casualties for Americans: 1 infantry, 1 usa_armour, 1 usa_fighter and 1 usa_tactical_bomber
                            Casualties for Japanese: 1 aaGun, 4 artilleries and 4 infantry
                        Battle in Siberia
                            Americans attack with 1 artillery
                            Japanese defend with 1 infantry
                                Americans roll dice for 1 artillery in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                                Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Japanese lost in Siberia
                            Americans win, taking Siberia from Japanese with 1 artillery remaining. Battle score for attacker is 3
                            Casualties for Japanese: 1 infantry
                        Battle in 7 Sea Zone
                            Americans attack with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 3 submarines and 1 usa_fighter
                            Japanese defend with 1 Escort
                                Americans roll dice for 1 pacific_submarine and 3 submarines in 7 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                                Americans roll dice for 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser and 1 usa_fighter in 7 Sea Zone, round 2 : 7/13 hits, 5.83 expected hits
                                Japanese roll dice for 1 Escort in 7 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                1 submarine owned by the Americans lost in 7 Sea Zone
                                1 Escort owned by the Japanese lost in 7 Sea Zone
                            Americans win with 2 NavyFighters, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 usa_fighter remaining. Battle score for attacker is 0
                            Casualties for Americans: 1 submarine
                            Casualties for Japanese: 1 Escort
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Americans
                        Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                        Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                        4 usa_fighters moved from Amur to 7 Sea Zone
                        1 usa_fighter moved from Amur to 7 Sea Zone
                        2 USAbombers, 3 usa_fighters and 1 usa_tactical_bomber moved from Amur to Yakut S.S.R.
                
                    Place Units - Americans
                        5 cruisers placed in 101 Sea Zone
                        6 NavyFighters placed in 10 Sea Zone
                
                    Turn Complete - Americans
                        Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work.  1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                        Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
                        Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
                        Americans collect 50 PUs; end with 50 PUs
                        Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
                        Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
                        Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 60 PUs
                        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                
                    Purchase Units - Chinese
                        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
                
                    Combat Move - Chinese
                        1 infantry moved from Suiyuyan to Chahar
                              Chinese take Chahar from Japanese
                        3 infantry moved from Suiyuyan to Kansu
                        1 infantry moved from Suiyuyan to Kansu
                        2 infantry moved from Suiyuyan to Hopei
                        2 infantry moved from Suiyuyan to Shensi
                
                    Combat - Chinese
                        Battle in Hopei
                            Chinese attack with 2 infantry
                            Japanese defend with 1 infantry
                                Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                                Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.33 expected hits
                                Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                                Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0.33 expected hits
                                Japanese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Chinese lost in Hopei
                                1 infantry owned by the Japanese lost in Hopei
                            Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                            Casualties for Chinese: 1 infantry
                            Casualties for Japanese: 1 infantry
                        Battle in Shensi
                            Chinese attack with 2 infantry
                            Japanese defend with 1 infantry
                                Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Chinese lost in Shensi
                                1 infantry owned by the Japanese lost in Shensi
                            Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                            Casualties for Chinese: 1 infantry
                            Casualties for Japanese: 1 infantry
                        Battle in Kansu
                            Chinese attack with 4 infantry
                            Japanese defend with 1 infantry
                                Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0.67 expected hits
                                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                                Chinese roll dice for 4 infantry in Kansu, round 3 : 0/4 hits, 0.67 expected hits
                                Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the Chinese lost in Kansu
                                Chinese roll dice for 3 infantry in Kansu, round 4 : 2/3 hits, 0.50 expected hits
                                Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Japanese lost in Kansu
                            Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
                            Casualties for Chinese: 1 infantry
                            Casualties for Japanese: 1 infantry
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - Chinese
                        Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                        Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                
                    Place Units - Chinese
                        2 infantry placed in Suiyuyan
                
                    Turn Complete - Chinese
                        Chinese collect 5 PUs; end with 5 PUs
                        Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
                
                    Purchase Units - British
                        British repair damage of 19x factory_major; Remaining resources: 31 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        British buy 6 infantry and 2 submarines; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; 
                
                    Combat Move - British
                        Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                        Turning on Edit Mode
                        EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 air_transport and 1 infantry
                        EDIT: Adding units owned by British to French Central Africa: 1 air_transport and 1 infantry
                        EDIT: Turning off Edit Mode
                        1 infantry moved from Eastern Persia to West India
                        6 infantry moved from Egypt to Alexandria
                        1 mech_infantry and 2 uk_armours moved from Egypt to Iraq
                        1 artillery moved from Iraq to Persia
                        3 Escorts moved from 106 Sea Zone to 101 Sea Zone
                        1 bomber moved from Malta to Tunisia
                        2 infantry moved from Burma to Yunnan
                        1 infantry moved from Burma to Shan State
                        2 uk_fighters moved from India to 37 Sea Zone
                
                    Combat - British
                        Battle in Alexandria
                            British attack with 6 infantry
                            Italians defend with 1 infantry
                                British roll dice for 6 infantry in Alexandria, round 2 : 3/6 hits, 1.00 expected hits
                                Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the British lost in Alexandria
                                1 infantry owned by the Italians lost in Alexandria
                            British win, taking Alexandria from Italians with 5 infantry remaining. Battle score for attacker is 0
                            Casualties for British: 1 infantry
                            Casualties for Italians: 1 infantry
                        Battle in Tunisia
                            British attack with 1 bomber
                            Italians defend with 1 armour
                                British roll dice for 1 bomber in Tunisia, round 2 : 0/1 hits, 0.67 expected hits
                                Italians roll dice for 1 armour in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                                1 bomber owned by the British lost in Tunisia
                            Italians win with 1 armour remaining. Battle score for attacker is -12
                            Casualties for British: 1 bomber
                        Battle in Yunnan
                            British attack with 2 infantry
                            Japanese defend with 1 infantry
                                British roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.33 expected hits
                                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                                1 infantry owned by the British lost in Yunnan
                                British roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.17 expected hits
                                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                                1 infantry owned by the Japanese lost in Yunnan
                            British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                            Casualties for British: 1 infantry
                            Casualties for Japanese: 1 infantry
                        Battle in 37 Sea Zone
                            British attack with 2 uk_fighters
                            Japanese defend with 1 Japan_destroyer and 2 transports
                                British roll dice for 2 uk_fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                Japanese roll dice for 1 Japan_destroyer and 2 transports in 37 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                                1 transport owned by the Japanese lost in 37 Sea Zone
                                British roll dice for 2 uk_fighters in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                                Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 0.50 expected hits
                                1 uk_fighter owned by the British lost in 37 Sea Zone
                                British roll dice for 1 uk_fighter in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                                Japanese roll dice for 1 Japan_destroyer and 1 transport in 37 Sea Zone, round 4 : 1/2 hits, 0.50 expected hits
                                1 uk_fighter owned by the British lost in 37 Sea Zone
                            Japanese win with 1 Japan_destroyer and 1 transport remaining. Battle score for attacker is -12
                            Casualties for Japanese: 1 transport
                            Casualties for British: 2 uk_fighters
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                
                    Non Combat Move - British
                        Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                        3 aaGuns and 4 infantry moved from Burma to India
                        2 uk_fighters moved from 81 Sea Zone to West India
                        1 air_transport moved from French Central Africa to Egypt
                
                    Place Units - British
                        Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                        Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                        Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                        6 infantry placed in India
                        2 submarines placed in 81 Sea Zone
                
                    Turn Complete - British
                        Total Cost from Convoy Blockades: 11
                            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
                            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
                            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,4,4,1
                            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,4,6,4
                        British collect 34 PUs (11 lost to blockades); end with 35 PUs
                        Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
                        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
                

                Combat Hit Differential Summary :

                Chinese regular : 0.83
                Americans regular : -2.50
                Italians regular : 1.17
                Japanese regular : 1.67
                Japanese AA : -0.50
                British regular : 0.33
                

                Savegame

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @crockett36
                  last edited by beelee

                  @crockett36

                  A Late Night hello

                  You can only have 8 Total Naval Ftrs and that includes the 2 Free ones. So you have 12 bucks you can reconfigure the American build. Let me know how you'd like to adjust it.

                  Edit
                  So in 37 you took a Trprt as casualty first. They can only be taken last, so the DD would die. Then the next rd of combat the one die at 2 would be a miss as Trprts hit at 1

                  Screenshot from 2026-03-27 00-37-37.png

                  After that you get another Ftr roll as it would still be alive

                  Screenshot from 2026-03-27 00-38-47.png

                  It misses

                  Screenshot from 2026-03-27 00-40-08.png

                  then one of the Trprts hits and a Ftr is shotdown. Leaving 2 trprts and 1 Ftr

                  Screenshot from 2026-03-27 00-41-05.png

                  My guess is with your aggressive nature 🙂 you will press the attack but I will wait just to make sure.
                  So 1 Ftr at 2 Trprts currently. UK can retreat or continue the attack.

                  Edit 2
                  The A Trprt moved to Egypt but the guy forgot to get on board. I assume he was meant to go along for the ride 🙂
                  I will move him to Egypt.

                  Hmm ... Nippon continues to be under a lot of pressure. Fortunately they picked off some Chinese Infantry but sadly, doesn't look like China going away anytime soon.

                  None of the above adjustments should affect Italy turn, so I'll go ahead and post it after bit.

                  Edit 3
                  Reminder that if you move your Fctry Undrg it can't be bombed. It can't use it's AA to hit if it is, so maybe you baiting them in. Bound to hit sooner or later 🙂

                  Game History

                  Round: 6
                  
                      Purchase Units - Italians
                          Italians buy 1 NavalMine3, 1 air_transport, 1 armour, 4 infantry, 1 italian_para and 3 mine_unarmeds; Remaining resources: 0 PUs; 
                  
                      Place Units - Italians
                          1 uk_fighter could not land in 37 Sea Zone and was removed
                  
                      Combat Move - Italians
                          Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                          1 bomber moved from Western Germany to United Kingdom
                          2 fighters moved from Southern Italy to Alexandria
                          1 armour, 2 artilleries and 3 infantry moved from Tobruk to Alexandria
                  
                      Combat - Italians
                          Strategic bombing raid in United Kingdom
                                  British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                              Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                              Bombing raid in United Kingdom causes 5 damage total. 
                          Battle in Alexandria
                              Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                              British defend with 5 infantry
                                  Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Alexandria, round 2 : 3/8 hits, 3.00 expected hits
                                  British roll dice for 5 infantry in Alexandria, round 2 : 1/5 hits, 1.67 expected hits
                                  1 infantry owned by the Italians lost in Alexandria
                                  3 infantry owned by the British lost in Alexandria
                                  Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Alexandria, round 3 : 4/7 hits, 2.83 expected hits
                                  British roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.67 expected hits
                                  2 infantry owned by the British lost in Alexandria
                              Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
                              Casualties for Italians: 1 infantry
                              Casualties for British: 5 infantry
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                          Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                          Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                          Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Baltic States
                          2 fighters moved from Alexandria to Tobruk
                          1 NavalMine3 moved from Southern Italy to 97 Sea Zone
                          1 Escort and 1 NavalMine3 moved from 97 Sea Zone to 98 Sea Zone
                          1 Escort moved from 98 Sea Zone to 97 Sea Zone
                          1 armour moved from Yugoslavia to Romania
                          1 infantry moved from Northern Italy to Southern France
                          EDIT: 1 Italian_LCV moved from Southern Italy to Southern France
                          EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                          1 bomber moved from United Kingdom to Western Germany
                          1 Europe_Rail and 1 infantry moved from Southern Italy to Baltic States
                  
                      Place Units - Italians
                          Turning on Edit Mode
                          EDIT: Removing units owned by Italians from 98 Sea Zone: 1 Escort and 1 NavalMine3
                          EDIT: Adding units owned by Italians to 98 Sea Zone: 1 Escort
                          EDIT: Adding units owned by Changer to 98 Sea Zone: 3 ITA_SeaMines
                          EDIT: Turning off Edit Mode
                          1 NavalMine3, 1 air_transport, 1 infantry, 1 italian_para and 3 mine_unarmeds placed in Southern Italy
                          1 armour and 3 infantry placed in Northern Italy
                          COMMENT: 3 Italy NMs in 98 at 81
                  
                      Turn Complete - Italians
                          Italians collect 13 PUs; end with 13 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
                          Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                          Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                          Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                  

                  Combat Hit Differential Summary :

                  Italians regular : 1.17
                  British AA : -0.17
                  British regular : -1.33
                  

                  EXP Game 1 Crockett Italy 6.tsvg

                  Moved the Inf to Egypt and removed 2 US Naval Ftrs. You have 12 PUs worth of builds to place. I didn't change the US income.

                  Adjusted 37 battle. It will need to be fought out by hand rolling and edit if you press the attack. I can do it if you want.

                  3 Italia NMs at 81

                  Edit
                  Oh the UK Ftr died. Well idk where you want him if you don't continue the attack. I'll just stick him in Burma for now.

                  EXP Game 1 Crockett Italy 6 UK FTR.tsvg

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                  • C Offline
                    crockett36
                    last edited by

                    TripleA Turn Summary: ANZAC round 6

                    TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                    Game History

                    Round: 6
                    
                        Purchase Units - ANZAC
                            Turning on Edit Mode
                            EDIT: Removing units owned by British from Burma: 1 uk_fighter
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                            EDIT: Turning off Edit Mode
                            ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
                    
                        Combat Move - ANZAC
                            2 fighters moved from 54 Sea Zone to 37 Sea Zone
                            1 submarine moved from 54 Sea Zone to 55 Sea Zone
                            1 submarine moved from 54 Sea Zone to 55 Sea Zone
                            1 infantry moved from Dutch New Guinea to New Guinea
                            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                            1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                            1 artillery moved from 46 Sea Zone to New Guinea
                            1 infantry moved from 46 Sea Zone to New Guinea
                            2 infantry moved from Syria to Trans-Jordan
                    
                        Combat - ANZAC
                            Battle in 37 Sea Zone
                                ANZAC attack with 2 fighters
                                Japanese defend with 2 transports
                                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                                    Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                    Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                                    1 transport owned by the Japanese lost in 37 Sea Zone
                                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                                    Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                                    1 transport owned by the Japanese lost in 37 Sea Zone
                                ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                                Casualties for Japanese: 2 transports
                            Battle in 46 Sea Zone
                                ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                                Japanese defend with 1 Japan_destroyer
                                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                    Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                    1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                                ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                                Casualties for Japanese: 1 Japan_destroyer
                            Battle in New Guinea
                                Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                                Changer defend; Japanese defend with 1 infantry
                                    ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                    1 infantry owned by the Japanese lost in New Guinea
                                ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                                Casualties for Japanese: 1 infantry
                            Battle in 55 Sea Zone
                                ANZAC attack with 2 submarines
                                Japanese defend with 1 Japan_destroyer
                                    ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                    Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                    1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                                ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                                Casualties for Japanese: 1 Japan_destroyer
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                    
                        Non Combat Move - ANZAC
                            Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                            Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                            Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                            2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                            1 aaGun and 4 infantry moved from Queensland to New South Wales
                            2 fighters moved from 37 Sea Zone to Shan State
                    
                        Place Units - ANZAC
                            3 fighters placed in New South Wales
                    
                        Turn Complete - ANZAC
                            ANZAC collect 14 PUs; end with 14 PUs
                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                    

                    Combat Hit Differential Summary :

                    Japanese regular : -1.83
                    ANZAC regular : -0.33
                    

                    Savegame

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                    • C Offline
                      crockett36
                      last edited by

                      TripleA Turn Summary: French round 6

                      TripleA Turn Summary for game: Global 40 Expansion UHD Boxes

                      Game History

                      Round: 6
                      
                          Purchase Units - ANZAC
                              Turning on Edit Mode
                              EDIT: Removing units owned by British from Burma: 1 uk_fighter
                              EDIT: Turning off Edit Mode
                              Turning on Edit Mode
                              EDIT: Adding units owned by Americans to 101 Sea Zone: 5 Heavy_Transports, 1 marine and 1 submarine
                              EDIT: Turning off Edit Mode
                              ANZAC buy 3 fighters; Remaining resources: 0 PUs; 
                      
                          Combat Move - ANZAC
                              2 fighters moved from 54 Sea Zone to 37 Sea Zone
                              1 submarine moved from 54 Sea Zone to 55 Sea Zone
                              1 submarine moved from 54 Sea Zone to 55 Sea Zone
                              1 infantry moved from Dutch New Guinea to New Guinea
                              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                              1 cruiser moved from 54 Sea Zone to 46 Sea Zone
                              1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                              1 artillery moved from 46 Sea Zone to New Guinea
                              1 infantry moved from 46 Sea Zone to New Guinea
                              2 infantry moved from Syria to Trans-Jordan
                      
                          Combat - ANZAC
                              Battle in 37 Sea Zone
                                  ANZAC attack with 2 fighters
                                  Japanese defend with 2 transports
                                      ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                                      Japanese roll dice for 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                                      ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                                      Japanese roll dice for 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
                                      1 transport owned by the Japanese lost in 37 Sea Zone
                                      ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                                      Japanese roll dice for 1 transport in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                                      1 transport owned by the Japanese lost in 37 Sea Zone
                                  ANZAC win with 2 fighters remaining. Battle score for attacker is 12
                                  Casualties for Japanese: 2 transports
                              Battle in 46 Sea Zone
                                  ANZAC attack with 1 cruiser, 1 destroyer and 1 transport
                                  Japanese defend with 1 Japan_destroyer
                                      ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                                      Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone
                                  ANZAC win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                                  Casualties for Japanese: 1 Japan_destroyer
                              Battle in New Guinea
                                  Changer loiter and taunt; ANZAC attack with 1 artillery and 2 infantry
                                  Changer defend; Japanese defend with 1 infantry
                                      ANZAC roll dice for 1 artillery and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                                      Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                                      1 infantry owned by the Japanese lost in New Guinea
                                  ANZAC win, taking New Guinea from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 1 infantry
                              Battle in 55 Sea Zone
                                  ANZAC attack with 2 submarines
                                  Japanese defend with 1 Japan_destroyer
                                      ANZAC roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                                      Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                                      1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone
                                  ANZAC win with 2 submarines remaining. Battle score for attacker is 7
                                  Casualties for Japanese: 1 Japan_destroyer
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - ANZAC
                              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                              2 carriers, 2 destroyers, 2 submarines and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                              1 aaGun and 4 infantry moved from Queensland to New South Wales
                              2 fighters moved from 37 Sea Zone to Shan State
                      
                          Place Units - ANZAC
                              3 fighters placed in New South Wales
                      
                          Turn Complete - ANZAC
                              ANZAC collect 14 PUs; end with 14 PUs
                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs
                              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                      
                          Purchase Units - French
                              Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
                      
                          Combat Move - French
                              2 infantry moved from Trans-Jordan to Egypt
                      
                          Combat - French
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Nenetsia
                              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novosibirsk
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
                      
                          Non Combat Move - French
                              Trigger RussiansParaBoost atNovosibirsk: Russians has 1 russian_paraBoost placed in Novosibirsk
                              Trigger RussiansParaBoost atNenetsia: Russians has 1 russian_paraBoost placed in Nenetsia
                              Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                      
                          Turn Complete - French
                      

                      Combat Hit Differential Summary :

                      Japanese regular : -1.83
                      ANZAC regular : -0.33
                      

                      Savegame

                      B 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @crockett36
                        last edited by beelee

                        @crockett36

                        So a couple questions.

                        You removed the UK Ftr in Burma. He should live as you didn't continue the attack.

                        The USA has 12 PUs of dudes they can place. You placed 5 Heavy transports that cost 9 PUs a piece, a Sub and a Marine. That's 64 bucks worth of stuff, not 12.

                        You can also only have 4 Heavy Transports total.

                        Screenshot from 2026-03-27 07-24-09.png

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                        • C Offline
                          crockett36 @beelee
                          last edited by

                          @beelee in the purchase window, heavys only cost 1.

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                          • C Offline
                            crockett36 @crockett36
                            last edited by

                            @crockett36 you continued the battle. That was fine.

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                            • C Offline
                              crockett36 @crockett36
                              last edited by

                              @crockett36 1 heavy. Save the rest

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                              • C Offline
                                crockett36 @crockett36
                                last edited by

                                @crockett36 actually naval land mines. By the way, how do I get rid of those?

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                                • B Online
                                  beelee @crockett36
                                  last edited by

                                  @crockett36

                                  OK 1 Hvy Trprt and save 3 Bucks

                                  Yea the NMs are similar to LMs. Have to handroll and use edit to remove. NMs are problematic though to remove and I haven't found a good solution yet.

                                  Still working on it. They are pretty new so not a lot of use for removal but you need the Escort to act as a Minesweeper to remove them.

                                  https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf

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                                  • B Online
                                    beelee @crockett36
                                    last edited by

                                    @crockett36 said in EXP Game 1 barnee vs Crockett:

                                    @crockett36 you continued the battle. That was fine.

                                    for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

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                                    • C Offline
                                      crockett36 @beelee
                                      last edited by

                                      @beelee as memory serves I can carry those on transports, right

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                                      • B Online
                                        beelee @crockett36
                                        last edited by

                                        @crockett36

                                        Yea can carry up to 3 LMs and 1 Inf on a transport. LCV same capacity as Trprt

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                                        • C Offline
                                          crockett36 @beelee
                                          last edited by

                                          @beelee said in EXP Game 1 barnee vs Crockett:

                                          @crockett36 said in EXP Game 1 barnee vs Crockett:

                                          @crockett36 you continued the battle. That was fine.

                                          for the UK Ftr Loss ? You were attacking so it's up to you on the 37 battle

                                          As I read it, you continued the battle and my plane was lost. If I misread it, land the plane in Burma

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                                          • B Online
                                            beelee @crockett36
                                            last edited by

                                            @crockett36

                                            Yea so you had 1 Ftr and I had 2 Trprts. You can continue to attack or retreat

                                            C 1 Reply Last reply Reply Quote 0

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